Stop sound in AS3?

I heard that stop sound in AS3 to write specific code. I don't know what this code is, then, if anyone of you knows it please tell me because I would like to be able to stop a song in a game on the following image. (For example, frame 2)

This depends somewhat on your configuration, but in general you play a sound in a sound channel object... and you can tell channel.stop (); to stop the sound. Or you can use the SoundMixer object to stop all sounds in the film. Take a look using the SoundChannel and Sound, they have good examples.

Tags: Adobe Animate

Similar Questions

  • Stop all sounds in as3? Help

    When the game starts. I have the toggle button. I can play a sound or stop the sound. When I play the sound, of course it is not cut so even if I go to the next page. I can reason that the sounds will play always.

    But if I press the no sound, so it means it must be cut... on the first screen, the sound stops. But when I next executives and others. The sounds are playing. The sound on the screen

    looked like

    var test: Sound = new NameOfSound();

    but in the next... the sound is in the framework itself... no declarant as the first screen...

    and also some sounds play when something happens or for example if the ball hits the target collsion... good reading...

    I tried to have the solution as in the first screen if for example she is silent... I'll set it to trueStop... then on the following frameworks... I would put:

    if(trueStop == true) {}

    SoundMixer.stopAll ();

    }

    in this way the framework seems stopped and functional... but sounds to join the service when as I said if a collision occurs, the sound plays again... arrgghh I can not explain clearly... I hope you understand my problem...

    any ideas?

    If you need to stop the individual sounds, assign a soundchannel for instance returned by your method of reading and apply a method to stop this soundchannel.

    for example:

    var s1:Sound = new S1();

    var sc1:SoundChannel=s1.play();

    now, anytime you can use:

    SC1. Stop();  to stop the s1 only.

  • Play/stop sound on a single button (AS3)

    Hello

    When you click the first button, it should start the song, when you click a second time on the sidelines, it should stop the song. How can I do that with actionscript 3?

    concerning

    Simon

    A very basic example:

    You would need 3 var:

    private var _sound:Sound;
    private var _soundChannel:SoundChannel;
    private var _soundChannelPosition:Number = 0;
    

    Then, create a sound:

    _sound = new Sound(new URLRequest("some.mp3"));
    

    Stop/play the sound when you click on:

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  • Sound in AS3 class

    I'm still learning AS3, and I was woking with sounds. This was to be used to stop the cound assigned to the var channel 1 when I click on the button, the sound is muffeled just, but can't stop playing. Anyone knows there is a problem with flash running in Windows Vista?

    Here is the code:

    Stop function
    function stopClick(evt:Event):void {}
    CHANNEL1. Stop();
    }
    bStop.addEventListener (MouseEvent.CLICK, stopClick);

    Thank you

    I thought about it. When I added the soundLoaded function, I thought that I deleted the. play() and the head of my code. Now it looks like this, and it works.

    Creates a var musicURL and assigns it the name of location of background music.MP3
    var musicURL:URLRequest = new URLRequest ("background music.MP3");
    Creates a sndMusic var and pointing to the location of musicURL
    var sndMusic:Sound = new Sound (musicURL);
    Creates a SoundChannel var
    var channel1:SoundChannel;
    Play the sndMusic and assigns the soundChannel for channel 1

    function errorMsg(evt:IOErrorEvent):void {}
    trace ("the sound could not be loaded");
    }
    sndMusic.addEventListener (IOErrorEvent.IO_ERROR, errorMsg);

    function soundLoaded(evt:Event):void {}
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    Play the sndMusic and assigns the soundChannel for channel 1
    CHANNEL1 = sndMusic.Play ();
    }
    sndMusic.addEventListener (Event.COMPLETE, soundLoaded);

    Stop function
    function stopClick(evt:Event):void {}
    CHANNEL1. Stop();
    }
    bStop.addEventListener (MouseEvent.CLICK, stopClick);

    Start function
    function playMusicClick(evt:Event):void {}
    CHANNEL1. Stop();
    CHANNEL1 = sndMusic.Play ();
    }
    bPlayMusic.addEventListener (MouseEvent.CLICK, playMusicClick);

    Thank you. I hope this will be useful for anyone else making the same mistake I did.

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    Hello

    1 are you facing this problem on Skype?

    2 has there been any changes made on the computer before the show?

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    http://Windows.Microsoft.com/en-us/Windows-Vista/tips-for-fixing-common-sound-problems

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    https://support.Skype.com/

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  • How to stop sound no breaks?

    I have a sound I want to play for a random time. I have setup and it plays very well. I was using the. stop() to stop the audio clip. The problem is when I want to play again, it resumes from the collapsed point. So I searched and stop() appears to be nothing more then pause() lol. I was wondering if there is a way to stop the sound clip and return it at the beginning?

    Maybe take a break and go back with

    javax.microedition.media.Player.setMediaTime(long now) throws MediaException
    

    Call with zero (or negative values) will be back at the beginning.

    If it does not throw an exception =)

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  • sound help AS3

    Hey people,

    I'm a guy more old as2, switch to full as3. Now, I want to do everything I can in as3. My final hurdle is healthy. I can get sound to play, but I can't add a delay to the sound. So, when I picked up the item to drag, it lifts and I delay using a Tween Oregon to make it appear more life like. I would like to delay the sound piece for the duration of the item down. I have attached the section of the code. Any ideas would be great. I know that I could add sound space for the mp3 itself but as part of my project that would be crazy.

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    function grabMe(e:MouseEvent):void {}

    = me e.currentTarget;

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    stage.addEventListener (MouseEvent.MOUSE_MOVE, Drachma);

    stage.addEventListener (MouseEvent.MOUSE_UP, dropMe);

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    }

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    e.updateAfterEvent ();

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    This will tween me is scaleX for more than 2 seconds and call the playSound function when it ends...

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    In AS2, you can listen to sound through s.loadSound("mysound.mp3",true) where the second loadSound parameter indicates that you want the sound.
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    Thanks for your help.
    Ken

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  • How to stop sound of Flvplayer or close the video after the jump

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  • Masking and start/stop drag in AS3

    I'm trying to convert a project to AS3 from AS2. Does anyone know if the cacheAsBitmap and bitmapcaching functions are still supported?

    If this is not the case, what can I use for the equivalent for the 3 first lines below?

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  • sounds in AS3

    I tried to use this code-

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    I answered my own question, for someone else in this situation, you must use an MP3 file.

  • Sound in AS3

    flash.display.Loader has a nice function, 'loadBytes', which takes a ByteArray as a parameter. No there is no way to load an MP3 from a ByteArray so? The only method I could come up with involved incorporating the mp3s, which I hope to avoid, given that I don't envy wrap each mp3 that comes my way (that's a lot of unnecessary work, then the data are usable in flash 9).

    -jesse

    This message seemed more lively:
    http://www.Adobe.com/cfusion/webforums/Forum/MessageView.cfm?CATID=581&ThreadId=1086327&en terthread = y

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