stop the main timeline in AS3

I searched the forum and maybe to find relevant solutions, but I still don't understand. How to make simple "stop()", "play()" and check "currentFrame" on the main timeline of an AS3 class file?

I have an animation of script for Flash AS2 older I'm conversion in AS3 and also import an AS3 swf into.

Everything works fine, except that I had to remove the "stop()" on the main timeline (if the animation does not loop) and trying to do it from the main .as file in the document.

I get an error when you try to access the "currentFrame" of the scene.

HOW CAN I PUT A 'STOP' ON THE MAIN SCENARIO?

- - - -

If the banner is your document class, this means that your main timeline must have only 1 frame (because the banner extends Sprite) and this means that it is foolish to check currentFrame and it has no sense to goto any image.

do you know what you do picking the Sprite class or do you really want banner to extend the MovieClip class?

Tags: Adobe Animate

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