Table frame random gotoAndPlay

Hello world

I'm having some trouble with the AS3... I have a slide show as a header for a Web site, all my photos are defined in the timeline with transitions. What I'm trying to do, is have my slide show goto an onload frame random to ensure a new look for the site at each visit. So here's what I have so far...

Table of specific random images

var rdmFrame:Array = new Array();

rdmFrame [0] = '2 ';

rdmFrame [1] = "3";

rdmFrame [2] = '4 ';

rdmFrame [3] = "5";

rdmFrame [4] = "6";

rdmFrame [5] = "7";

rdmFrame [6] = '8 ';

rdmFrame [7] = '9 '.

rdmFrame [8] = "10";

rdmFrame [9] = "11";

Random number equation

var NombrAl = Math.floor (Math.random () * 10);

Trace to show NombrAl and output table

trace (randomNumber, rdmFrame [randomNumber]);

gotoAndPlay Frame - I put it as STOP right now to see the trace and how its work

gotoAndStop (rdmFrame [randomNumber]);

My question is every time it loads it works always random but isn't that up to chassis #5 never more? No matter what value of more than 6 there plays framework #5? and I have no idea why? my trace shows that my code works correctly. I have attatched a demo is just a simple test to show you what I mean. Thanks in advance

you need a table unless the possible beginning frames have no easy to determine trends.  in the two tables that you have shown, there is a model of easy-to-determine if no table is necessary.

but, if you have an array of boot as images:

var startframeA:Array = [5,6,33,43,55,111,123]; largest number of chassis to final table index

You can use:

Stop();

var t:Timer = new Timer (100.0);

t.addEventListener (TimerEvent.TIMER, preloadF);

t.Start ();

function preloadF(e:TimerEvent) {}

{if(this.framesLoaded>=startframeA[startframeA.Length-1])}

t.Stop ();

t.removeEventListener (TimerEvent.TIMER, preloadF);

t = null;

this.gotoAndStop (startframeA [Math.floor (Math.random () * startframeA.length)]);

}

}

Tags: Adobe Animate

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