Tethering with Nikon DSLR
Can I attach my Nikon D810 to 6.3 Lightroom?
Hi adamc71266469,
Greetings.
Please visit the sites
- https://helpx.Adobe.com/Lightroom/KB/Lightroom-and-El-Capitan---Mac-OS-10-11.html
- http://NikonRumors.com/2015/10/05/tethering-Nikon-cameras-with-Lightroom-6cc-2015-on-El-CA Dube-os-is-not - working.aspx.
- http://www.lightroomqueen.com/Lightroom-and-El-Capitan/
Concerning
Rohit
Tags: Photoshop Lightroom
Similar Questions
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It seems that Lightroom doesn't support tethering with Nikon D750 under the new OS El Capitan
It seems that Lightroom doesn't support tethering with Nikon D750 under the new OS El Capitan - it's a mess... When he is expected to be corrected? I've just updated after I ignored for so long all the reminders to upgrade of El Capitan... and now :-(
We just released 6.4/2015.4 Lightroom which solves the problem of strap Nikon with Lightroom running on Mac OS 10.11.
Please see Lightroom CC 2015.4 / 6.4 available
Kind regards
Mohit
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Hello, I tried to get my camera Nikon D810 strap, so I can work from Lightroom for some photos of the products. I updated my firmware in the camera, updated all the software updates and I use a Macbook Pro with USB3 ports. It will connect to download lightroom from the camera, but when I want to attach it, it says no connection. Can anyone here help me? I spent hours on the phone with Nikon and they gave saying the camera is very good and it is a matter of Lightroom. My camera is on the list to work with this software. I read that others have this problem as well. Is there a solution? Please... any help will be appreciated. Thank you. Tecapp
It was a known issue with Nikon SDK on Mac El Capitan although it has been fixed in version 6.4 of Lightroom.
In my view, that there is no solution for Lightroom 5.7.1 to attach.
Your options are:
- downgrade your operating system
- Version of Lightroom upgrade
- Use the tool attach Nikon (if available)
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Tethering with Nikon D750 questions... No device detected
I am running the latest version of Lightroom. My firmware of the device is perfectly up-to-date (see a post on this issues causing). I tried to restart all the components in every possible order. I have tried without card memory, blank memory card, filled with the memory card.
Basically he doesn't see my camera. My computer as a whole see my camera for you. I can import pictures in Photos of Apple's application. And I can attach successfully in Aperture.
Any ideas? Is it a problem at all? My system info is below copied from Lightroom.
Thank you
~ Darren
Version of Lightroom: CC 2015.3 [1052427]
License: Creative Cloud
Operating system: Mac OS 10
Version: 10.11 [2]
Application architecture: x 64
Number of logical processors: 8
Processor speed: 2.3 GHz
Built-in memory: 16 384.0 MB
Real memory for Lightroom: 384.0 MB 16
Real memory used by Lightroom: 714,5 MB (4.3%)
Virtual memory used by Lightroom: 1 135,3 MB
Memory cache size: 0.0 MB
Maximum thread count used by Camera Raw: 8
Camera Raw SIMD optimization: SSE2, AVX, AVX2
Exhibition: 1) 3840 x 2400
Graphic processor News:
NVIDIA GeForce GT 750 M OpenGL engine
Check the supported OpenGL: past
Provider: NVIDIA Corporation
Version: 4.1 NVIDIA - 10.8.14 310.42.15f01
Rendering engine: NVIDIA GeForce GT 750 M OpenGL engine
LanguageVersion: 4.10
Application folder: Applications/Adobe Lightroom
Library path: Users/Solidus/Dropbox/Lightroom/Lightroom Catalog.lrcat
Settings folder: Users/Solidus/Library/Application Support/Adobe/Lightroom
Plugins installed:
(1) aperture/plugin importing iPhoto
(2) substantive canon Plugin
(3) Facebook
(4) Flickr
(5) attachment Plugin Leica
(6) home Plugin Nikon
Config.LUA flags: None
AudioDeviceIOBlockSize: 512
AudioDeviceName: Built-in output
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: not initialized
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: NVIDIA GeForce GT 750 M OpenGL engine
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 2.1 NVIDIA - 10.8.14 310.42.15f01
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_ occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_ texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_ GL_EXT_bgra GL_ARB_vertex_program separate the GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_ arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_ texture_ Rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_ vector specular_ GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_ Program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
We just released 6.4/2015.4 Lightroom which solves the problem of strap Nikon with Lightroom running on Mac OS 10.11.
Please see Lightroom CC 2015.4 / 6.4 available
Kind regards
Mohit
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Paulb71 wrote:
I am a professional studio photographer. I've recently updated to El Capitan and because the update have a problem with my Nikon DSLR to my home iMac. Anyone has any info regarding when Apple will have a fix for this. Thank you Paul
You should ask this question to Adobe as they are responsible for the operation
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Hi all
We just released 6.4/2015.4 Lightroom which solves the problem of strap Nikon with Lightroom running on Mac OS 10.11.
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Kind regards
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