Tethering with Nikon D750 questions... No device detected

I am running the latest version of Lightroom. My firmware of the device is perfectly up-to-date (see a post on this issues causing). I tried to restart all the components in every possible order. I have tried without card memory, blank memory card, filled with the memory card.

Basically he doesn't see my camera. My computer as a whole see my camera for you. I can import pictures in Photos of Apple's application. And I can attach successfully in Aperture.

Any ideas? Is it a problem at all? My system info is below copied from Lightroom.

Thank you

~ Darren

Version of Lightroom: CC 2015.3 [1052427]

License: Creative Cloud

Operating system: Mac OS 10

Version: 10.11 [2]

Application architecture: x 64

Number of logical processors: 8

Processor speed: 2.3 GHz

Built-in memory: 16 384.0 MB

Real memory for Lightroom: 384.0 MB 16

Real memory used by Lightroom: 714,5 MB (4.3%)

Virtual memory used by Lightroom: 1 135,3 MB

Memory cache size: 0.0 MB

Maximum thread count used by Camera Raw: 8

Camera Raw SIMD optimization: SSE2, AVX, AVX2

Exhibition: 1) 3840 x 2400

Graphic processor News:

NVIDIA GeForce GT 750 M OpenGL engine

Check the supported OpenGL: past

Provider: NVIDIA Corporation

Version: 4.1 NVIDIA - 10.8.14 310.42.15f01

Rendering engine: NVIDIA GeForce GT 750 M OpenGL engine

LanguageVersion: 4.10

Application folder: Applications/Adobe Lightroom

Library path: Users/Solidus/Dropbox/Lightroom/Lightroom Catalog.lrcat

Settings folder: Users/Solidus/Library/Application Support/Adobe/Lightroom

Plugins installed:

(1) aperture/plugin importing iPhoto

(2) substantive canon Plugin

(3) Facebook

(4) Flickr

(5) attachment Plugin Leica

(6) home Plugin Nikon

Config.LUA flags: None

AudioDeviceIOBlockSize: 512

AudioDeviceName: Built-in output

AudioDeviceNumberOfChannels: 2

AudioDeviceSampleRate: 44100

Build: not initialized

CoreImage: true

GL_ACCUM_ALPHA_BITS: 0

GL_ACCUM_BLUE_BITS: 0

GL_ACCUM_GREEN_BITS: 0

GL_ACCUM_RED_BITS: 0

GL_ALPHA_BITS: 8

GL_BLUE_BITS: 8

GL_DEPTH_BITS: 24

GL_GREEN_BITS: 8

GL_MAX_3D_TEXTURE_SIZE: 2048

GL_MAX_TEXTURE_SIZE: 16384

GL_MAX_TEXTURE_UNITS: 8

GL_MAX_VIEWPORT_DIMS: 16384,16384

GL_RED_BITS: 8

GL_RENDERER: NVIDIA GeForce GT 750 M OpenGL engine

GL_SHADING_LANGUAGE_VERSION: 1.20

GL_STENCIL_BITS: 8

GL_VENDOR: NVIDIA Corporation

GL_VERSION: 2.1 NVIDIA - 10.8.14 310.42.15f01

GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_ occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_ texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_ GL_EXT_bgra GL_ARB_vertex_program separate the GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_ arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_ texture_ Rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_ vector specular_ GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_ Program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod

We just released 6.4/2015.4 Lightroom which solves the problem of strap Nikon with Lightroom running on Mac OS 10.11.

Please see Lightroom CC 2015.4 / 6.4 available

Kind regards

Mohit

Tags: Photoshop Lightroom

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