Textformater in javafx8u40

Hello

can someone tell me please to an example of how to use the class textformater with a TextField. I need to filter and format a currency value in a TextField a try with the format of the text, but I'm not really successful right now.

Thanks and regards René

Small correction I wrote from memory, the filter returns subject to change (not the true from the false):

  • If you want to validate the change, instead of true event, you return the object changes (modified or not - that is to say: If you called setText() on that).
  • If you want to undo the change, instead of false, you return null.

EDIT - and there are 3 methods in the UnaryOperator class, you must override the apply() method:

new UnaryOperator() { 

    @Override
    public TextFormatter.Change apply(TextFormatter.Change change) {
        // Do stuff and tests on the value carried by the change variable.
        // Return the change value if change is accepted, return null otherwise.
    }
};

Tags: Java

Similar Questions

  • Fuse TextFormat work

    Fuse has their own TextFormat class.  I tried to use on the fuse class TextInput, but the change of the font size does not seem to do anything.

    private var mytext: TextInput = new TextInput();

    ...

    myText.format = new TextFormat(); fuse TextFormat doesn't take arguments, such as the Flash, a.

    myText.format.Size = 36;

    Bug or feature?

    Are the same class names will introduce some confusion for the compiler. For anyone else looking at this thread for reference, here's how you would add formatting to a label and an entry in the same class.

    package
    {
        import flash.display.Sprite;
        import flash.display.StageAlign;
        import flash.display.StageScaleMode;
        import flash.text.TextFormat;
    
        import qnx.fuse.ui.text.Label;
        import qnx.fuse.ui.text.TextInput;
        import qnx.fuse.ui.text.TextFormat;
    
        [SWF(height="600", width="1024",
        frameRate="30", backgroundColor="#FFFFFF")]
    
        public class LargerInputTest extends Sprite
        {
            //Create textinput, label and format
            private var myText:TextInput = new TextInput();
            private var myTextFormatInput:qnx.fuse.ui.text.TextFormat = new qnx.fuse.ui.text.TextFormat();
            private var myTextFormatLabel:flash.text.TextFormat = new flash.text.TextFormat();
            private var firstLabel = new Label();
    
            public function LargerInputTest()
            {
                initializeUI();
            }
    
            private function initializeUI():void
            {
                //Create and position text input
                myText.height = 100;
                myText.width = 500;
                myText.x = stage.stageWidth*.5 - myText.width*.5;
                myText.y = stage.stageHeight*.5 - myText.height*.5 -100;
    
                //Style
                myTextFormatInput.font = "Arial";
                myTextFormatInput.size = 36;
    
                //Assign style
                myText.format = myTextFormatInput;
    
                //Add to stage
                addChild(myText);
    
                //Create and position label
                firstLabel.text = "First label";
                firstLabel.height = 100;
                firstLabel.width = 500;
                firstLabel.x = stage.stageWidth*.5 - firstLabel.width*.5;
                firstLabel.y = stage.stageHeight*.5 - firstLabel.height*.5 - 150;
    
                //style label
                myTextFormatLabel.font = "Arial";
                myTextFormatLabel.size = 36;
    
                //assign style
                firstLabel.format = myTextFormatLabel;
    
                //add label
                addChild(firstLabel);
            }
        }
    }
    
  • TextFormat text size does not

    Hello, I use this code to create a window that will be used for the settings dialog in my application.

    private function createSettings():void{
                sw = new Sprite();
                sw.visible = false;
                sw.graphics.beginFill(0xCCCCCC,0.9);
                var pos_x:Number = (stage.stageWidth - 712)/2;
                var pos_y:Number = (stage.stageHeight - 400)/2;
                 sw.graphics.drawRoundRect(pos_x,pos_y,712,400,100,100);
                sw.graphics.endFill();
    
                var formatSettingsTitle:TextFormat = new TextFormat();
                formatSettingsTitle.align = "center";
                formatSettingsTitle.bold = true;
                formatSettingsTitle.color = 0x000000;
                formatSettingsTitle.size = 72;
    
                var lblSettingsTitle:TextField = new TextField();
                lblSettingsTitle.selectable = false;
                lblSettingsTitle.setTextFormat(formatSettingsTitle);
                lblSettingsTitle.autoSize = TextFieldAutoSize.CENTER;
                lblSettingsTitle.text = "Settings";
                lblSettingsTitle.x = (sw.width - lblSettingsTitle.width)/2;
                lblSettingsTitle.y = pos_y + 20;
                sw.addChild(lblSettingsTitle);
    
                addChild(sw);
            }
    

    Creating a grey area rounded, but the size of the text inside is 12. Why not change the size of the text?

    Hey,.

    try to use the defaultTextFormat of the textfield with the setTextFormat like this property:

    private function createSettings():void{          sw = new Sprite();            sw.visible = false;           sw.graphics.beginFill(0xCCCCCC,0.9);          var pos_x:Number = (stage.stageWidth - 712)/2;            var pos_y:Number = (stage.stageHeight - 400)/2;            sw.graphics.drawRoundRect(pos_x,pos_y,712,400,100,100);          sw.graphics.endFill();
    
              var formatSettingsTitle:TextFormat = new TextFormat();            formatSettingsTitle.align = "center";         formatSettingsTitle.bold = true;          formatSettingsTitle.color = 0x000000;         formatSettingsTitle.size = 72;
    
              var lblSettingsTitle:TextField = new TextField();         lblSettingsTitle.selectable = false;          lblSettingsTitle.setTextFormat(formatSettingsTitle);          lblSettingsTitle.defaultTextFormat = formatSettingsTitle;            lblSettingsTitle.autoSize = TextFieldAutoSize.CENTER;         lblSettingsTitle.text = "Settings";           lblSettingsTitle.x = (sw.width - lblSettingsTitle.width)/2;           lblSettingsTitle.y = pos_y + 20;          sw.addChild(lblSettingsTitle);
    
              addChild(sw);     }
    

    Hope that helps. Good luck!

  • TLF - main negative values TextFormat text

    TLF does not support negative values for 'leader' (like classical text)?

    Copy the following code:

    var tf: TextFormat = new TextFormat();

    TF. Leading = - 50;

    myText.setTextFormat (tf);

    works very well in "Classic text" but not of TLF.

    TRACE is the same in both cases (Classic, TLF) result operating system:

    trace (myText.getTextFormat (.leading));  // -50

    But actually LESS the VALUES have no effect, and it's exactly the same when spacing is 0.

    Any solution for this please?

    Thank you very much.

    (Actual design when I apply different amounts of foreground based on a function of the horizontal line of the BOTTOM part)

    leading.png

    Moreover, I also checked the same thing with 'Arial' & 'Tahoma', is not a unicode question (Asian fonts).

    After much playing with the code, I could solve it with a funny code!

    When I put leading to a number, it fails to show the GOOD LINE SPACING:

    TF. Leading = - 50;  or ZERO or ANY OTHER NUMBER.


    When I just didn't attack (!) value or the value 'null' (as it is by default), then line spacing becomes as it should!

    TF. Leading = null;

    Hope this might help others


  • TextFormat

    There are 5 buttons. Each button deletes textfields created previously (previewTx) and creates a new textfield using an embeded font type.

    Here's the code. Is he best way to achieve this?

    txX = 10

    txY = 0;

    txW = 530;

    Is = 20;

    var csFormat0:TextFormat = new TextFormat();

    csFormat0.font = 'Times '.

    csFormat0.size = 16;

    csFormat0.color = 0 x 000000;

    csFormat0.align = 'center ';

    function fontt0() {}

    previewTx.removeTextField ();

    This.createTextField("hello_txt",0,10,10,100,20) ("previewTx", 5000, txX, txY, txW, is);

    previewTx.setNewTextFormat (csFormat0);

    fontInfo();

    }

    var csFormat1:TextFormat = new TextFormat();

    csFormat1.font = "arial";

    csFormat1.size = 16;

    csFormat1.color = 0 x 000000;

    csFormat1.align = 'center ';

    function fontt1() {}

    previewTx.removeTextField ();

    This.createTextField("hello_txt",0,10,10,100,20) ("previewTx", 5000, txX, txY, txW, is);

    previewTx.setNewTextFormat (csFormat1);

    fontInfo();

    }

    function fontInfo() {}

    previewTx.embedFonts = true;

    previewTx.selectable = true;

    previewTx.text = "ABCDE";

    previewTx.border = true;

    previewTx.type = "input";

    previewTx.multiline = true;

    previewTx.wordWrap = true;

    }

    font0.onRelease = function () {}

    fontt0();

    }

    font1.onRelease = function () {}

    fontt1();

    }

    You can use a function of police:

    function fontF(n:Number):Void {}

    previewTx.removeTextField ();

    This.createTextField("hello_txt",0,10,10,100,20) ("previewTx", 5000, txX, txY, txW, is);

    previewTx.setNewTextFormat (this ["csFormat" + n]);

    fontInfo();

    }

    for (var i: Number = 0; i<>

    This ["police" + i] .ivar = i;

    {This ["are + i"] .onRelease = Function ()}

    fontF (this.ivar);

    }

    }

    and if the police is the only difference between your textformats, you could create a textformat and change its fonts in fontF property and that would save a lot of repetitive code.

  • BUG - in flash pro CC, "bold" and "italics" TextFormat properties have no effect on the rendered text

    Concise problem statement:

    If you compile with CC pro flash and use the method "setTextFormat' of a TextField, the 'fat' and 'italic' argument of TextFormat properties have no effect on the rendered text. If you compile with flash pro CS6, 'fat' and 'italic' properties work as expected.

    Apparently, the only way to make the text to display correctly with flash pro CC, is to change the name of the font (add the suffix "Bold", "Italic", or "Bold Italic".) This means code that dynamically changes the font styles only works in CS6 or CC, but not both. By example, if you use the "bold" text property makes daring in CS6 and regular CC, whereas if you change the name of the font to add the suffix "Bold", the text makes daring in CC and DOES NOT at all in CS6. It is therefore difficult for a team to CS6 in the CC of transition.

    Steps to reproduce the bug:

    1. create an xfl 2 TextFields on stage, as well with the font "Trebuchet MS" and "regular" style, a named boldTrueText that contains the string "" BOLD"= true", a named fontNameText that contains the string "fontName ="BOLD"Trebuchet MS". Create 2 more TextFields on the stage of Visual reference, both with a font "Trebuchet MS", one with the 'regular' style, one with ' bold '.

    2. Add the following code in the Actions Panel on frame 1:

    import flash.text.TextFormat;

    import flash.text.Font;

    var format: TextFormat = boldTrueText.getTextFormat ();

    format. Bold = true;

    boldTrueText.setTextFormat (format);

    format = fontNameText.getTextFormat ();

    format.font = "Trebuchet MS bold";

    fontNameText.setTextFormat (format);

    var fonts: Array = Font.enumerateFonts (), count: int = fonts.length;

    for (var i: int = 0; i < count; i ++) {}

    var make: police = fonts [i];

    trace ("fontName:" + font.fontName + ", fontStyle:" + font.fontStyle);

    }

    3. Save and compile with flash CS6 pro and flash pro CC.

    Results:

    With flash CS6 pro, "" BOLD"= true" makes "BOLD", and "fontName ="BOLD"Trebuchet MS" IS NOT RENDERED.

    With flash CS6 pro, what follows is drawn:

    fontName: Trebuchet MS, fontStyle: "BOLD"

    fontName: Trebuchet MS, fontStyle: regular

    With flash pro CC, '"BOLD" = true' makes regular, and "fontName ="BOLD"Trebuchet MS" makes "BOLD".

    With CC pro flash, what follows is drawn:

    fontName: Trebuchet MS, fontStyle: regular

    fontName: Trebuchet MS bold, fontStyle: "BOLD"

    Expected results:

    The same text is rendered in flash CS6 and CC pro. I don't know why this behavior has been changed in flash CC pro - it causes silent failures in the code that dynamically changes the font styles. I expected the CS6 flash pro behavior remain the same in the CC, as follows:

    With flash pro CC, "" BOLD"= true" makes "BOLD", and "fontName ="BOLD"Trebuchet MS" IS NOT RENDERED.

    With CC pro flash, what follows is drawn:

    fontName: Trebuchet MS, fontStyle: "BOLD"

    fontName: Trebuchet MS, fontStyle: regular

    If you do not break backward compatibility (to others), you can do both behaviors works in flash pro CC, as follows:

    With flash pro CC, "" BOLD"= true" makes "BOLD" (the police is always 'Trebuchet MS'), and "fontName ="BOLD"Trebuchet MS" also makes "BOLD".

    With CC pro flash, what follows is drawn:

    fontName: Trebuchet MS, fontStyle: "BOLD"

    fontName: Trebuchet MS, fontStyle: regular

    fontName: Trebuchet MS bold, fontStyle: "BOLD"

    I introduced this bug with the form of bug and also with adobe bugbase (in case it is not obsolete) - I'm just trying to maximize my chances of getting a fix.  Has anyone else encountered this bug?

    Thank you for reporting this issue. As a result of your efforts, it is reproducible and reported internally.

    Will update here once the fix is available.

    -Mabrouk

  • Question of TextFormat


    Hello

    Why don't TextFormat does not accept this...?

    public static public var centerText:TextFormat = new TextFormat ("Volter (goldfish)", myFont, textColor, null, null, null, null, null, 'TextFormatAlign.CENTER' ");

    He repeated the error #2008: align parameter must be one of the accepted values.

    Bravo guys

    While it is unclear that you set for a couple of these values, you should not put TextFormatAlign.CENTER quotes

  • Incorporate the classic fonts TextField does not work, even with applied TextFormat

    Hello.

    I created an article which extends MovieClip and includes a TextField where TI where it will display the name of the element. I want to join the police but I have a problem because the text does not appear.

    I read the description IncorporerPolices (http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/TextField.ht ml #embedFonts) and I formatted the TextField via a TextFormat instance with my chosen font.

    My code:

    import flash.display.MovieClip;

    import flash.text.AntiAliasType;

    import flash.text.TextField;

    import flash.text.TextFieldAutoSize;

    import flash.text.TextFormat;

    SerializableAttribute public class point extends MovieClip {}

    private var _sName:String = "";

    private var _txtName:TextField = new TextField();

    private var _nColor:uint = 0xAACC00;

    private var _tfText:TextFormat = new TextFormat();

    public void Item(s:String) {}

    also tried to integrate here, but got the same result

    s = _txtName.text;

    _txtName.AutoSize = TextFieldAutoSize.RIGHT;

    _tfText.font = "Helvetica";

    _tfText.size = 30;

    _tfText.color = _nColor;

    _txtName.setTextFormat (_tfText);

    _txtName.antiAliasType = AntiAliasType.ADVANCED;

    _txtName.embedFonts = true;

    addChild (_txtName);

    }

    If I remove the part to incorporate the text shows correctly. I am at a loss, what order of the elements of what I need to use to embed fonts properly?

    Thank you.

    1. you should have a font in your library.

    2. it must have a class name (for example, HelveticaClass)

    3. you should use something like:

    helvetica var: make = new HelveticaClass();

    _tfText.font = Helvetica.FontName;

  • TextFormat size being rounded to int

    Hello

    can anyone confirm if it should be possible to define a size property cases TextFormat to a floating-point number? I'm trying to put a 12.5, but the instance Textfomat rounds the number, when it is set, back to 12.

    The as3 docs specify that the size of the TextFormat property is an object and the State that represents the value 'the size in pixels of the text in this text format '. This means that it must be a whole pixel? There is no explicit mention of the fact that it would be an int or that it cannot be a floating point number?

    I ran a test separated in flash professional cs3 IDE and I am able to create a dynamic Textfield on the stage and its size the value floating point number. Seems odd that it works, but you're not able to accomplish the same thing progrmmatically?

    I found an old post on the flex forum suggesting that incorporating the fonts 'perhaps' solve this problem, but my fonts are already integrated, so it doesn't seem to be one.

    Thank you

    James

    You are right. dynamic font size is rounded to the nearest int.

  • How to copy a line and the textFormat of textField

    the example of my problem is:

    I have 2 textFiled there are:

    1. myTextFied (to store the original text)

    2 displayText (to show a line of original text)

    I have try this:

    myTextField.htmlText = "< B > THIS IS A TEXT LINE 1 < /B > \n ' +.

    ' < I > This IS a LINE of TEXT 2 < /I > \n "+

    ' < U > This IS a LINE of TEXT 3 < /U > ';

    myTextField is narrow and I set myTextField.wordWrap = true;

    If the result of myTextField screen like this:

    It IS a TE XT

    LINE 1

    This IS a TEXT

    LINE 2

    This IS a TEXT

    LINE 3

    and I use displayText to get the text of line 2 and line 3 of myTextField:

    so I try this:

    displayText.htmlText = myTextField.getLineText (1);

    displayText.htmlText += myTextField.getLineText (2);

    but the result of displayText like this:

    LINE 1, there IS a TEXT

    It is not even the original textFormat.

    I want it to appear like this

    LINE 1

                                                                 THIS IS A TEXT

    How do I know this. Guy you can please help me!

    Thank you

    and sorry for my English.

    After you added the text in text, you can get a line format in myTextField, and then define the respective displayText:

    FMT var = myTextField.getTextFormat (lineStartIndex, lineEndIndex);

    displayText.setTextFormat (fmt, start, end);

  • Global TextFormat?

    Hello

    I have some textFields throughout my project, often requiring the same textFormat.  However, because they are on different deadlines, I'm not sure how to in one place textFormat object, so they can all access it.

    Would it be a class external and if so, how access to it? :

    mySuperTextfield.setTextFormat (?. What is happening here?).

    Thank you

    Shaun

    One way is to create a world class file and use it for no matter what overall that can be put in place.  Here's a version I've seen these a class file (named global.as)...

    package
    {
    public const global: Object = new Object();
    }

    In your fla file, you can set the text format on the main timeline to help...

    global import;

    global.tFormat = new TextFormat();
    global.tFormat.font = "Papyrus."
    global.tFormat.size = 46;
    global.tFormat.color = 0xFF0000;

    Then, anywhere (no matter what calendar) in the file where you have a textfield that you want to create a text format, you could use...

    tf.defaultTextFormat = global.tFormat;   before the text is assigned

    tf.setTextFormat (global.tFormat);   After that text is assigned

  • Change the font size TextFormat to TextField

    Project: Counter click Simple two separate buttons.

    Problem: The size of font click must be changed/increased.

    link to .fla

    • Don't know where to put this code in the script below.
      (threading cause police to initially be it a good size of 20 but returned by default when the issuance of a mouse click)

    var myFormat:TextFormat = new TextFormat();

    myFormat.size = 20;

    fl_TF.setTextFormat (myFormat);

    var myFormat:TextFormat = new TextFormat();

    myFormat.size = 20;

    fl_TF2.setTextFormat (myFormat);

    • Script without myFormat:TextFormat applied.

    var myVar = 0;

    var myVar2 = 0;

    button_1.addEventListener (MouseEvent.CLICK, fl_ClickToPosition);

    button_2.addEventListener (MouseEvent.CLICK, fl_ClickToPosition2);

    var fl_TF:TextField

    var fl_TF2:TextField

    fl_TF = new TextField();

    fl_TF2 = new TextField();

    fl_TF. AutoSize = TextFieldAutoSize.CENTER;

    fl_TF2. AutoSize = TextFieldAutoSize.CENTER;

    fl_TF. TextColor = 0xffffff;

    fl_TF2. TextColor = 0xffffff;

    fl_TF. Background = false;

    fl_TF2. Background = false;

    fl_TF. Border = false;

    fl_TF2. Border = false;

    fl_TF.x = 102;

    fl_TF2.x = 102;

    fl_TF.y = 85;

    fl_TF2.y = 255;

    fl_TF. Text = String (myVar);

    fl_TF2. Text = String (myVar2);

    addChild (fl_TF);

    addChild (fl_TF2);

    function fl_ClickToPosition(event:MouseEvent):void

    {

    myVar ++;

    fl_TF. Text = String (myVar);

    }

    function fl_ClickToPosition2(event:MouseEvent):void

    {

    myVar2 ++;

    fl_TF2. Text = String (myVar2);

    }

    Any help is greatly appreciated

    Thank you

    Try this:

    var myVar=0;var myVar2=0;
    
    button_1.addEventListener(MouseEvent.CLICK, fl_ClickToPosition);button_2.addEventListener(MouseEvent.CLICK, fl_ClickToPosition2);
    
    var defaultFormat:TextFormat = new TextFormat();defaultFormat.font = "Arial";defaultFormat.size = 10;defaultFormat.color = 0xffffff;
    
    var fl_TF:TextField = new TextField();var fl_TF2:TextField = new TextField();
    
    fl_TF.defaultTextFormat = fl_TF2.defaultTextFormat = defaultFormat;
    
    fl_TF.autoSize = TextFieldAutoSize.CENTER;fl_TF2.autoSize = TextFieldAutoSize.CENTER;
    
    fl_TF.x = fl_TF2.x = 102;
    
    fl_TF.y = 85;fl_TF2.y = 255;
    
    fl_TF.text = String(myVar);fl_TF2.text = String(myVar2);
    
    addChild(fl_TF);addChild(fl_TF2);
    
    function fl_ClickToPosition(event:MouseEvent):void{     myVar++;     var format:TextFormat = fl_TF.getTextFormat();     format.size = format.size + 1;     fl_TF.text = String(myVar);     fl_TF.setTextFormat(format);
    
    }
    
    function fl_ClickToPosition2(event:MouseEvent):void{     myVar2++;     var format:TextFormat = fl_TF2.getTextFormat();     format.size = format.size + 1;     fl_TF2.text = String(myVar2);     fl_TF2.setTextFormat(format);
    
    }
    
  • How to assign an InputTextfield in AS3.0 TextFormat?

    Hi all

    I'm trying an input TextField that is created dynamically, using setTextFormat() methoad the value of the new TextFormat object.

    But it's not working. My code is here, can tell me the error I made in the present.

    var tft:TextFormat = new TextFormat()
    var type_txt:TextField = new TextField()

    TFT.size = 20
    TFT. Color = 0xff6600

    type_txt.width = 450
    type_txt. Height = 250
    type_txt.x = 48
    type_txt.y = 68
    type_txt. Border = true
    type_txt.Type = "Input"

    addChild (type_txt)

    type_txt.setTextFormat (TFT)

    Thanks to adwance


    Shakur.

    Try using:

    type_txt.defaultTextFormat = tft;

    In my view, setTextFormat works for the text in the textfield, not the textfield itself, so if you setTextFormat on a textfield empty, it sets the value on anything.

  • How can I apply textFormat to a single line in a textField.

    I have very little experience with text in flash. In a dynamic text field I know that I can apply a TextFormat to the entire field, but can I ask a fromatting different workd individual in the area if for example I wanted to make one or a few words in the text a hyperlink in a textfield.  I can do, or I need to use the html text?

    Using setTextFormat().  It accepts a 2nd and 3rd parameter that you can use to assign a textformat to part of a textfield.

  • TextFormat works does not after adding field to MovieClip

    Hello

    I was just thinking how use TextFields with TextFormat.

    I came across the following problem. I just copied the code somewhere on Adobe.com just to understand how it works. OK, well.

    Now what I wanted to do, was to dynamically create a TextField and adding to a MovieClip, however, nothing shows up.

    I have attached my code, if you comment the MovieClip part and remove the slashes on line 17 that it works very well.

    Please help me! Thank you.

    do not try to set the width and height of an object empty as movieClip.

Maybe you are looking for

  • How to change audit in two steps of two factor authentication

    Hello I already have the two-step verification implemented on all my devices (iPhone, iPad, MacBook). How to move to two-factor authentication? Even how to know he's ready for me? Thank you

  • Satellite A200-1d(a): various problems with Windows Vista Mail

    Model: Satellite A200-1d(a)O/s: Windows Vista editions Home Premium moreBackground: Recommended for a parent, now transformed into 'support harassment ". The behavior of Windows Mail is displayed is non-standard and unreliable, for example: Creating

  • Update Microsoft Security essentials - 0 X 80070424

    Original title: automatic or manual windows update. I got on the computer wife found that he had not been updated. I installed internet explorer 8 and windows security essentials, everything seems to be fine. next morning essentials coulden can't upd

  • install the Popup popup, by removing the last causes the two to go

    I have a popup panel (I created manually in my .uir).  In this Panel, I ask a new popup panel (created manually in the code).  When I click ok on my second popup, its callback function called RemovePopup (2nd round of Panel), two windows pop up seems

  • HP Deskjet 2540 - documents stuck in print only

    I have a paper stuck in printing on my HP Deskjet 2540. I am running Windows 8.1 and this printer works wirelessly. I tried to remove and cancel and nothing happens. I can't print anything. How can I fix? Helen