The performance improvement chart real time

I'm working on a simple graph in real time. The data is queried every 50ms, and each survey results in a line one pixel wide, height in pixels (data_point) . The chart scroll such as new data is located on the right, and the oldest values ends up by falling from the left.

In other words, pretty basic.

My solution is embarassingly brute-force, in what I just use theMC.graphics.clear () and a loop of lineTo()s for each graphic update. If this appears correctly (and I can control the refresh rate to mitigate CPU burn), it should be painfully obvious why I want to get away from this method.

I have to scroll or pan the a full graphic pixel to the left (and remove the line to the left) and then just pull a new line on the right, but I don't know where to start. Assuming that such a thing is possible in AS3, someone would be kind enough to point me in the right direction?

This can be done a few ways.

First class graphics.

its safe to assume that you draw with the graphics removed the displayObject?

Otherwise, you make several updates in the loop.

Remove the displayList drawing while pulling all parcels.

Then, BitmapData.

You can use scroll(1,y) to move the image to the left.  In addition, by using bitmap data, you can lock the bitmapData to limit the refreshment of a given area.

workign with the image bitmap information is easier to use when drawing...   Of course, this requires a little more math you can't use just line with bitmapData.

But you can use a matrix to rotate a line at 90 degrees and increase in length.

Tags: Adobe Animate

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