The values of global variables change spontaneously
I am currently doing a quiz/board game. There is a 'Question to card' button that goes to a random image in a specified movie. All images in this film has a question with answers that make players advence on the Board of Directors. The problem is, I have to make sure that once a question appeared and has received a reply, it cannot pop up again. I thought to declare a global variable for each question ("_global.q1" in question 1 and so on) in the framework one of the movie root with a value of '0 '. The answers to each question, to move the pieces on the Board, becomes the '1' variable value (on (release) {_global.q1 = "1"}). And directly under each question of the film container question, I made an invisible film with the script below, thinking the first time governing load the variable must be set to 0, then the question will load normally. and later, since the answer is set to 1, the script below in the next section. Thus, no question is repeated.onClipEvent (enterFrame) {}
If (_global.q1 = '1') {this._parent.nextFrame ()};
}
However, on the film tests, I push the button with the gotoAndPlay (random ()) and all my values of variables defined by one, taking me all the way to the last image in the question that contains the movie.
> If (_global.q1 = "1")
Must be:
If (_global.q1 is "1")
A = single assignment, a double == is a test for equality.
--
Dave-
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Post edited by: 000000
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