'Toggle Pixel format Correction.
In what situations can see the difference when you use the function? :
'Toggle Pixel format Correction.
When you use non-square pixels. Read the help file.
Tags: After Effects
Similar Questions
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We recently bought a USB3 HDSDI converter of Pleora Technologies (model
IPORT HDSDI-u3). This adapter is supposedly USB3 Vision and Genicam Compliant. When I
connect to my computer and open MAX it enumerates correctly as an IMAQdX USB3
camera. When I try to get the video, I can get video successfully if I use the
following modes of pixel: mono8, mono10, mono10p. If I try to use the
color modes, I get an error 0xBFF69037 "no decoder available for pixel selected."
format ". I spoke with the support of Pleora and they said that NEITHER must
supplor type pixels YCrCB to get this job. The exact answer
He has supported:"The list of pixel format that you see is the HDSDI XML file reading. Those
are all the pixel format THAT is supported by HDSDI.
Apparently MAX is not a decoder for the "YCbCr", that's why you got the
error.
You may need to talk OR to see if they support this format or not. »Here is the list of the listed indicating by MAX Pixel formats:
Mono8
Mono10
Mono10p
YCbCr601_422_8_CbYCrY
YCbCr601_422_10p_CbYCrY
YCbCr709_422_8_CbYCrY
YCbCr709_422_10p_CbYCrYThe first three (mono) selections work. The last four give the decoder
error.Y at - it any help you guys can give me to do this job?
Hello
IMAQdx supports various configurations of the pixelformats of YCbCr color space, but it seems that there no versions of Pixel Format Naming Convention new mode which explicitly list the exact color space (because there are several YCbCr color spaces). Decoders of YCbCr from IMAQdx are all followed the standard ITU - R BT.601 and support for 8-bit (10-bit variants are not supported).
You can change your local cache of the file XML Pleora (C:\Users\Public\Documents\National-Instruments\NI-IMAQdx\Data\XML) and replace the enumeration name "YCbCr601_422_8_CbYCrY" by "YCbCr422_8_CbYCrY" (the older generic name that existed before the 601 variant). This should allow the pixel format to correspond to one of the known encodings of IMAQdx and be properly decoded.
I'll file a bug report internal for the 'YCbCr601_422_8_CbYCrY' (and the rest of the formats similar to this question) added as an alias for good for the decoders we have so that "everything works" in the future.
Eric
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The photos on my site header are not formatting correctly in Mozilla. How can I fix it?
Hello
Photos header on every page of my site are not formatting correctly in Mozilla. The photos appear on the right side of the site and you need to scroll over to see. They work on other browsers such as Chrome and Safari. How can I fix it? Here is the link to my site: http://cpd.berkeley.edu/.
Thanks for your help!
What is even more strange, is that if you reload the page in version 33, it's in the right place. This happens on the Beta? https://www.Mozilla.org/en-us/Firefox/channel/
If the problem persists, please clear the cache and refresh the page, then if it happens again please webcompat.com create a bug here report.
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Error decoder IMAQdx configure enter with the Mono10 Pixel Format
Hello
I recently encountered the following problem, so I'm trying to capture images across an iPort CL - U3 Pleora USB3 vision.
"Error 1074360265 occurred at IMAQdx configure Acquisition.vi.
Possible reasons:
NOR-IMAQdx: (Hex 0xBFF69037) no decoder available for the pixel format selected. »
I always get this error when I switch the 'Pixel Format' to 'Mono10 '. In my images, I use 'Type of Image' 'levels of gray (I16).
My test code works very well for 'Pixel Format' "Mono8" but not others.
It is also important to note that in MAX, with 'Levels of gray (I16)' and 'Mono10', it works fine as well.
Any help will be appreciated.
Thank you
Harry
Have you changed the type of image requested the default value of 'Auto' to 'Gray levels (I16)' at some point? If you have changed this setting in MAX, and recorded, which would explain the error you see. Your code is only to change the pixel format, and there is no decoder available inside the IMAQdx which takes a Mono8 image and returns an image I16 (you would have to project the image with screws of the Vision).
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Where can I find the numerical value for GenICam standard pixel formats?
I am putting in place a structure of case for the reconstruction of image formats using the pixel as IMAQdx output format. Confirmed the consistent property of 'Pixel Format' numeric U32 in id IMAQdx from camera to camera, but it's just a number, and I don't see that the number of image formats used by the cameras I (I need code for other formats I've yet to see). The GenICam standard 1.1 supports 52 image formats, and no doubt IMAQdx has a corresponding U32 value for each format. Where can I find this list? The .pdf for the GenICam standard lists the formats available in name only and does not have a corresponding numerical value.
Hey Nasgul
The attribute 'PixelFormat' is actually a list of name/value pairs. For GenICam cameras (such as GigE Vision) these names and these values are determined by the camera, no IMAQdx XML file. The names themselves are normalized by the part of the "Standard feature Naming Convention" of GenICam (but aren't their values).
I think you speak for the Format of Pixel property node. I think you are right that it is a digital. It's probably because the available modes can not be known before you actually run the code and the LabVIEW enumeration values must be known when editing, no compilation. The node itself as a digital is probably as a relic of the firewire interface. It would be probably more useful as a string, I imagine.
You probably want to use the generic way of manipulating the attributes instead. You initially set the property 'Attribute Active' in 'PixelFormat' and then you can then query a list of name/value pairs available or simply set the value. IMAQdx allows you to set the value directly as a string (using the standard names) rather than having to translate it into a numeric value.
Eric
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Problem using the pixel format indexed bytes in the PixelWriter setPixels method
I'm trying to build a byte array and set it on a WritableImage using the PixelWriter setPixels method.
If I use a RGB pixel format, it works. If I use a byte indexed pixel format, I get a NPE.
Stride etc should be fine if I'm not mistaken.
java.lang.NullPointerException
to com.sun.javafx.image.impl.BaseByteToByteConverter. < init > (BaseByteToByteConverter.java:45)
to com.sun.javafx.image.impl.General$ ByteToByteGeneralConverter. < init > (General.java:69)
at com.sun.javafx.image.impl.General.create(General.java:44)
at com.sun.javafx.image.PixelUtils.getB2BConverter(PixelUtils.java:223)
to com.sun.prism.Image$ ByteAccess.setPixels (Image.java:770)
at com.sun.prism.Image.setPixels(Image.java:606)
to javafx.scene.image.WritableImage$ 2.setPixels(WritableImage.java:199)
Independent, short example here:
If there is no solution, maybe someone knows a solution? We chose to use the format indexed due to the size of the data / performance reasons.import java.nio.ByteBuffer; import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.image.ImageView; import javafx.scene.image.PixelFormat; import javafx.scene.image.WritableImage; import javafx.scene.layout.BorderPane; import javafx.stage.Stage; public class IndexedColorTestApp extends Application { public static void main(String[] args) { launch(args); } @Override public void start(Stage primaryStage) { BorderPane borderPane = new BorderPane(); Scene scene = new Scene(borderPane, 600, 1100); primaryStage.setScene(scene); ImageView imageView = new ImageView(); borderPane.setCenter(imageView); primaryStage.show(); int imageWidth = 200; int imageHeight = 200; WritableImage writableImage = new WritableImage(imageWidth, imageHeight); // this works byte[] rgbBytePixels = new byte[imageWidth * imageHeight * 3]; PixelFormat<ByteBuffer> byteRgbFormat = PixelFormat.getByteRgbInstance(); writableImage.getPixelWriter().setPixels(0, 0, imageWidth, imageHeight, byteRgbFormat, rgbBytePixels, 0, imageWidth * 3); imageView.setImage(writableImage); // this throws an NPE in setPixels() byte[] indexedBytePixels = new byte[imageWidth * imageHeight]; int[] colorPalette = new int[256]; PixelFormat<ByteBuffer> byteIndexedFormat = PixelFormat.createByteIndexedInstance(colorPalette); writableImage.getPixelWriter().setPixels(0, 0, imageWidth, imageHeight, byteIndexedFormat, indexedBytePixels, 0, imageWidth); imageView.setImage(writableImage); } }
Published by: Andipa on 01.03.2013 10:52You have found a bug in the platform, filed against the project to-online http://javafx-jira.kenai.com to your sample code and a link to this forum question.
Byte indexed pixel formats seem like a feature never completely (or maybe even any) implemented for me.The PixelFormat type uses your unsuccessful case is (PixelFormat.Type.BYTE_INDEXED):
PixelFormat
byteIndexedFormat = PixelFormat.createByteIndexedInstance(colorPalette); System.out.println(byteIndexedFormat.getType()); Here are the valid PixelFormat types =>
http://docs.Oracle.com/JavaFX/2/API/JavaFX/scene/image/PixelFormat.type.htmlBYTE_BGRA The pixels are stored in adjacent bytes with the non-premultiplied components stored in order of increasing index: blue, green, red, alpha. BYTE_BGRA_PRE The pixels are stored in adjacent bytes with the premultiplied components stored in order of increasing index: blue, green, red, alpha. BYTE_INDEXED The pixel colors are referenced by byte indices stored in the pixel array, with the byte interpreted as an unsigned index into a list of colors provided by the PixelFormat object. BYTE_RGB The opaque pixels are stored in adjacent bytes with the color components stored in order of increasing index: red, green, blue. INT_ARGB The pixels are stored in 32-bit integers with the non-premultiplied components stored in order, from MSb to LSb: alpha, red, green, blue. INT_ARGB_PRE The pixels are stored in 32-bit integers with the premultiplied components stored in order, from MSb to LSb: alpha, red, green, blue.
As for a WritableImage native pixel format is not the same that you use the pixel format, the JavaFX platform needs to do a conversion while reading pixels in a format and write it in another format. To do this, he must be able to determine a PixelGetter for your PixelFormat (the PixelGetter is an internal thing, API not public).
And here's the source determines the PixelGetter for a given type of PixelFormat:
http://Hg.OpenJDK.Java.NET/openjfx/8/master/RT/file/06afa65a1aa3/JavaFX-UI-common/src/com/Sun/JavaFX/image/PixelUtils.Java119 public static
PixelGetter getGetter(PixelFormat pf) { 120 switch (pf.getType()) { 121 case BYTE_BGRA: 122 return (PixelGetter ) ByteBgra.getter; 123 case BYTE_BGRA_PRE: 124 return (PixelGetter ) ByteBgraPre.getter; 125 case INT_ARGB: 126 return (PixelGetter ) IntArgb.getter; 127 case INT_ARGB_PRE: 128 return (PixelGetter ) IntArgbPre.getter; 129 case BYTE_RGB: 130 return (PixelGetter ) ByteRgb.getter; 131 } 132 return null; 133 } As you can see, the BYTE_INDEXED format is not supported, and null is returned instead... it is the source of your NullPointerException.
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I work in psd, I want to send an email to pdf, with the pixel format, how can I do?
I work in psd, I want to send an email to pdf, with the pixel format, how can I do?
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Export incorrectly to the cultures of pixel format
I noticed that when I export a file, say, PNG, the new file cropping is not related to the artboard. Or anything else I see. Usually there is a large white area above the area of work plan, but I don't see a direct relationship between illustration original/plan of work and the size of the exported file. Neither the resolution (DPI) has something to do with it.
Of course, it is perfectly feasible, open the new file in Photoshop and cropping there but I expect the size of the artboard to start immediately.
In this case regardless of the pixel format (BMP, JPG, PNG, whatever). I'm doing something wrong? It has to do with a preference somewhere? That is what it is? Any ideas please. (CS3 Mac by the way.)
Also in previous versions of Illustrator, you can take the object > Cropmark make command when nothing is selected to set the dimensions of the artboard than the dimensions of the export.
According to your description, I imagine that somewhere on the scratch area there are at least a point stray to which applies a background color or outline. Although it is not visible, it will be included when you export to a raster format (although the wandering point is locked).
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How to export an image with the corrected pixel format?
Hi, I have a bunch of images .png of the old software of the era of MS-DOS that I want to convert it to a format of 0.8 pixels to simulate the stretch of old CRT monitors.
I can easily preview by activating the correction of the pixel under the menu 'View' format, and it looks great. But if I try to "save under" the .png or .gif file, it seems blurred and horrible:
Any tips on how to do this?
Thanks, but I was told a better solution.
The images are 320 x 200. In rescheduling the 1600 x 1200 with nearest neighbour, I can make each pixel or 5 × 6 and fix the problem without any distortion.
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Type not responding do not to the pixel format settings
Hi all - I have a question that has me completely confused. I use the version of the 2015.3 of output from AE and create a project with a composition that is 1920 x 1080 with a pixel square BY. In this composition, I have some type - the word "CONVERGES" - in the Gotham police. When I tap on the screen, no matter what I do, the type is distorted vertically (see screenshot) by exactement.91 - non square pixels DV report.
I went through all the settings that I don't know how yet, the type is always distorted by this same amount. Why my type seem to ignore IRON?
Toggling the switch of correction ON the preview window has no effect (because it is already in square pixels) and I'm working on a Mac with a monitor to square pixels. Any ideas on what is happening here?
Thanks in advance to all!
Have you checked your character Panel for horizontal or vertical scaling?
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After the upgrade to Firefox 15.0.1, my yahoo homepage no longer matches the screen. All the information is there, but the format is not correct, and the page is too big for the screen.
I can reduce the size of the page to the screen, but the spacing and fonts are always wrong. The page appears correctly on Chrome.
Thank you. Tried to change fonts. A simple reboot worked - should have tried first.
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Hi guys
I use Pr Cc2014 and I edit clips taken with my Sony Z1 and my Canon 550 d (Rebel T2).
My sequences are a mixture of excerpts from these two cameras. My exports were very good, but the quality could be smoother. To ensure my exports will have the best quality, I am doing the clips in my sequence as close to the other format as possible. A big difference is IRON. The Z1 is not square, but the 550 d is square. I know how to change reports, but it throws the dimensions of the image.
Anyone has any advice on the best way to change the dimensions?
Kind regards
Graham
Make a sequence to match the square pixels camera, I guess than 1920 x 1080, images of non square pixels should just drop directly into what he has to get converted to fit.
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I am trying to format a dvd drive
I don't think that the missing 0.33 GB can be formatted, it might have something to do with the file of the DVD system.
Here are some examples:
I just bought an Apple iPad, 64 GB version. When I received it, he only 59,84 GB available.
I have a 1 TB (1024 GB) HDD. When I formatted it, I could access only 916 GB total disk.
I hope this clears everything for you.
Thanks, Callum Kerr.
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Several years previously, when you use BBBTF, I wrote a standalone application which allows to enable and disable the test of the BB. This was published on deadcat and may still be available to the general public here. The problem is that it doesn't seem to work with BBPE. The program sends what was a valid message from BB on the BB port defined by using a nested TCP connection.
I know that the web I / f exposes this feature and requires a code, so I think I need to embed code in the message. Can someone tell me the format of the message must have for BBPE to accecpt enable and disable messages?
Jim Graczyk
in the message, add the code in this way
$BBHOME/bin/bb X.X.X.X "disable: code...". »
Replace the code with the value specified in the etc/enadiscode
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Developing RAW files, is not formatting correctly in
Hello
Today, I installed LR6 and my RAW files are not formatted properly developing. In previews and library, they open you very well. Opening both in Photoshop RAW files.
It is an urgent job with a period very tight-help welcome! Thank you!
Hi Cate,
- Go to Lightroom > Preferences.
- Please go to the preferences > Performance tab and uncheck the box "use graphics processor.
- Restart Lightroom and see if it works.
Kind regards
Tanuj
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