TypeError: Error #1009: cannot understand why I make it

Hi, I keep getting the error above, Error #1009: cannot access a property or method of a null object reference. and can't understand why I'm getting it.

I get it in the last line of the following function:

public function frameEvents (): void

{

_playerClass.update ();

_playerClass.render ();

_playerClass.updatePlayerShot ();

_scroll.update ();

_collision.playerVsGround (_playerClass, foreground1);

_collision.checkBullets (_playerClass.playerShot.playerShot.bitmap);

_bigTurretOne.update (_playerClass.xPos, _playerClass.yPos, _scroll.scroll_Vx, _scroll.scroll_Vy, _bigTurretOne.x, _bigTurretOne.y);

_bigTurretOne.x += _scroll.scroll_Vx;

_bigTurretOne.y += _scroll.scroll_Vy;

_bigTurretOne.render ();

_bigTurrShot.moveMissiles ();

_collision.checkMissiles (_bigTurrShot._missile.bitmap);

}

When I trace (_bigTurrShot._missile.bitmap) I get [object bitmap] so it is not upward with the null value when it's mapped. Everything seems to be OK in the other code I have for it, anyone have any idea why I get the errror?

It is reactionary and not very elegant but check if the object is not null before accessing its property. If _collision.checkMissiles(_bigTurrShot._missile.bitmap); is giving the null object error, try

if(_bigTurrShot._missile != null) _collision.checkMissiles(_bigTurrShot._missile.bitmap);

(You have not shown enough code for an "adequate" solution)

Tags: Adobe Animate

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    public function ended (arg1:flash.events.Event): void

    {

    If (arg1.type! = "timer")

    {

    this.killTimer ();

    }

    loc1 var: *;

    loc2 var: * = ((loc1_=_this).current + 1);

    LOC1. Current = loc2;

    this.selectMovie ();

    trace ("Next");

    return;

    }

    public void STARTED (arg1:flash.events.Event): void

    {

    this.killTimer ();

    return;

    }

    function frame1(): *.

    {

    this.timerGoing = true;

    addEventListener ("endNow", this.) COMPLETED, false, 0, true);

    addEventListener ("startNow", this.) STARTED, false, 0, true);

    This.init ();

    return;

    }

    public const XML_LOC:String = stage.loaderInfo.parameters.xmlLoc? stage.loaderInfo.parameters.xmlLoc: "home_ads.xml";

    public const LABELS: __AS3__.vec. Vector. < String > = new Vector. < String > (6);

    public const BTNS:__AS3__.vec. Vector. < Btn > = new Vector. < Btn > ();

    public const TRANSITION_TIME:Number = 0.2;

    public var contentMask:flash.display.MovieClip;

    public var btnHolder_mc:flash.display.MovieClip;

    public var holder_mc:flash.display.MovieClip;

    public var indicator_mc:flash.display.MovieClip;

    public var prev_mc:flash.display.MovieClip;

    public var next_mc:flash.display.MovieClip;

    public var current: int;

    public var xmlData:XML;

    public var timer:flash.utils.Timer;

    public var timerGoing:Boolean;

    }

    }

    Here's the file uploaded to the server for you to get a clear picture, please click this link to download the entire folder. http://www.touchpixl.com/ForumsAdobecom.zip

    I'm not being able to solve the problem, it needs a master to get the right solution. I would ask you to help me.

    Thanks and greetings

    Sanjib Das

    This will fix the error you mentioned, if it comes to your document class:

    package FC_Home_Ads_Holder_v2_fla

    {

    Import __AS3__.vec. * ;

    Adobe.utils import. *;

    com.danehansen import. *;

    import com.greensock;

    com.greensock.easing import. *;

    com.greensock.plugins import. *;

    flash.accessibility import. *;

    flash.desktop import. *;

    import flash.display. *;

    flash.errors import. *;

    import flash.events. *;

    flash.external import. *;

    flash.filters import. *;

    import flash.geom. *;

    flash.globalization import. *;

    import flash.media. *;

    flash.net import. *;

    flash.net.drm import. *;

    flash.printing import. *;

    flash.profiler import. *;

    flash.sampler import. *;

    flash.sensors import. *;

    flash.system import. *;

    import flash.text. *;

    flash.text.engine import. *;

    flash.text.ime import. *;

    flash.ui import. *;

    import flash.utils. *;

    flash.xml import. *;

    SerializableAttribute public class dynamics MainTimeline extends flash.display.MovieClip

    {

    public const XML_LOC:String;

    public const LABELS: __AS3__.vec. Vector. = new Vector. (6);

    public const BTNS:__AS3__.vec. Vector. = new Vector. ();

    public const TRANSITION_TIME:Number = 0.2;

    public var contentMask:flash.display.MovieClip;

    public var btnHolder_mc:flash.display.MovieClip;

    public var holder_mc:flash.display.MovieClip;

    public var indicator_mc:flash.display.MovieClip;

    public var prev_mc:flash.display.MovieClip;

    public var next_mc:flash.display.MovieClip;

    public var current: int;

    public var xmlData:XML;

    public var timer:flash.utils.Timer;

    public var timerGoing:Boolean;

    public void MainTimeline()

    {

    XML_LOC = internship. LoaderInfo.Parameters.xmlLoc? stage.loaderInfo.parameters.xmlLoc: "home_ads.xml";

    new vector. (6) [0] = "productivity."

    new vector. (6) [1] = "leadership."

    new vector. (6) [2] = "execution."

    new vector. (6) [3] = "education";

    new vector. (6) [4] = "speed of trust";

    new vector. (6) [5] = "sales";

    Super();

    addFrameScript (0, this.frame1);

    return;

    }

    public void init (): void

    {

    var loc1: * = null;

    com.greensock.plugins.TweenPlugin.activate ([com.greensock.plugins.Aut oAlphaPlugin]);

    LOC1 = new flash.net.URLLoader (new flash.net.URLRequest (this. XML_LOC));

    loc2 var: *;

    This.next_mc.buttonMode = loc2 = true;

    This.prev_mc.buttonMode = loc2 = true;

    stage.scaleMode = flash.display.StageScaleMode.NO_SCALE;

    internship. Align = flash.display.StageAlign.TOP_LEFT;

    LOC1.addEventListener (flash.events.Event.COMPLETE, this.xmlLoaded, false, 0, true);

    This.prev_mc.addEventListener (flash.events.MouseEvent.CLICK, this.minusClick, false, 0, true);

    This.next_mc.addEventListener (flash.events.MouseEvent.CLICK, this.plusClick, false, 0, true);

    return;

    }

    public void xmlLoaded (arg1:flash.events.Event): void

    {

    var loc1: * = null;

    loc2 var: * = 0;

    this.xmlData = new XML (arg1.target.data);

    loc2 = 0;

    While (loc2<>

    {

    LOC1 = new Btn (this. LABELS [loc2], loc2);

    this.btnHolder_mc.addChild (loc1);

    This. BTNS.push (loc1);

    trace (this.) LABELS [loc2]);

    ++ loc2.

    }

    This.Current = uint (this.xmlData.@firstPick);

    trace ("- width-");

    trace (this.contentMask.Width);

    var loc3: * = this.contentMask.width / this. LABELS.length;

    trace (LOC3);

    loc2 = 0;

    While (loc2<>

    {

    This. Inclinometer [loc2] .width = loc3;

    This. Inclinometer [loc2] .x = loc3 * loc2.

    ++ loc2.

    }

    this.btnHolder_mc.addEventListener (flash.events.MouseEvent.CLICK, this.numClick, false, 0, true);

    this.selectMovie ();

    return;

    }

    public void numClick (arg1:flash.events.MouseEvent): void

    {

    this.killTimer ();

    This.Current = arg1.target.i;

    this.selectMovie ();

    return;

    }

    public void killTimer (): void

    {

    this.timerGoing = false;

    If (this.timer)

    {

    This.Timer.Reset ();

    this.timer.addEventListener (flash.events.TimerEvent.TIMER, this.plusClick, false, 0, true);

    This.Timer = null;

    }

    return;

    }

    public function selectMovie (): void

    {

    If (this.timerGoing)

    {

    This.Timer = new flash.utils.Timer (uint (this.xmlData.ad [com.danehansen.MyMath.modulo (t his.current, this.xmlData.ad.length ())] .@delay), 1);

    This.Timer.Start ();

    this.timer.addEventListener (flash.events.TimerEvent.TIMER, this.plusClick, false, 0, true);

    }

    While (this.holder_mc.numChildren > 0)

    {

    This.holder_mc.removeChild (this.holder_mc.getChildAt (0));

    }

    var loc1: * = new flash.display.Loader ();

    LOC1. Load (new flash.net.URLRequest (this.xmlData.ad [com.danehansen.MyMath.modulo (thi s.current, this.xmlData.ad.length ())] .@loc));

    This.holder_mc. AddChild (LOC1);

    loc2 var: * = 0;

    While (loc2<>

    {

    This. BTNS [loc2]. Deselect();

    ++ loc2.

    }

    This. BTNS [com.danehansen.myMath.modulo (this.current, this.xmlData.ad.length ())] .select ();

    var loc3: * = this. BTNS [com.danehansen.myMath.modulo (this.current, this.xmlData.ad.length ())] .x + this. BTNS [com.danehansen.myMath.modulo (this.current, this.xmlData.ad.length ())] .width/2 + this.btnHolder_mc.x;

    trace ("addLength:" + this.xmlData.ad.length ());

    trace (loc3, com.danehansen.MyMath.modulo (this.current, this.xmlData.ad.length ()));

    com.greensock.TweenLite.to (this.indicator_mc, 0.3, {'x': loc3, "ease":com.greensock.easing.Cubic.easeOut});})

    LOC1.contentLoaderInfo.addEventListener (flash.events.Event.COMPLETE, this.adLoaded, false, 0, true);

    return;

    }

    public void adLoaded (arg1:flash.events.Event): void

    {

    var evt:flash.events.Event;

    loc1 var: *;

    evt = arg1;

    Try

    {

    evt.target.content.xmlData = this.xmlData.ad [com.danehansen.MyMath.modulo (this.current, this.xmlData.ad.length ())];

    }

    catch (er: error)

    {

    };

    return;

    }

    public void minusClick (arg1:flash.events.MouseEvent): void

    {

    this.killTimer ();

    loc1 var: *;

    loc2 var: * = ((loc1_=_this).current - 1);

    LOC1. Current = loc2;

    this.selectMovie ();

    return;

    }

    public void plusClick (arg1:flash.events.Event): void

    {

    If (arg1.type! = "timer")

    {

    this.killTimer ();

    }

    loc1 var: *;

    loc2 var: * = ((loc1_=_this).current + 1);

    LOC1. Current = loc2;

    this.selectMovie ();

    trace ("Next");

    return;

    }

    public function ended (arg1:flash.events.Event): void

    {

    If (arg1.type! = "timer")

    {

    this.killTimer ();

    }

    loc1 var: *;

    loc2 var: * = ((loc1_=_this).current + 1);

    LOC1. Current = loc2;

    this.selectMovie ();

    trace ("Next");

    return;

    }

    public void STARTED (arg1:flash.events.Event): void

    {

    this.killTimer ();

    return;

    }

    function frame1(): *.

    {

    this.timerGoing = true;

    addEventListener ("endNow", this.) COMPLETED, false, 0, true);

    addEventListener ("startNow", this.) STARTED, false, 0, true);

    This.init ();

    return;

    }

    }

    }

  • What is TypeError: Error #1009: cannot access a property or method of a null object reference.

    He always keeps me this message.

    TypeError: Error #1009: cannot access a property or method of a null object reference.

    to MethodInfo - 9)

    TypeError: Error #1009: cannot access a property or method of a null object reference.

    to MethodInfo - 12)

    MyCode is here:

    var: number = 0;
    var objectoriginalX3:Number;
    var objectoriginalY3:Number;

    This.Stop ();

    date.buttonMode = true;
    date.addEventListener (MouseEvent.MOUSE_DOWN, pickupObject3);
    date.addEventListener (MouseEvent.MOUSE_UP, dropObject3);

    authorQ3.buttonMode = true;
    authorQ3.addEventListener (MouseEvent.MOUSE_DOWN, pickupObject3);
    authorQ3.addEventListener (MouseEvent.MOUSE_UP, dropObject3);

    titleQ3.buttonMode = true;
    titleQ3.addEventListener (MouseEvent.MOUSE_DOWN, pickupObject3);
    titleQ3.addEventListener (MouseEvent.MOUSE_UP, dropObject3);

    publication.buttonMode = true;
    publication.addEventListener (MouseEvent.MOUSE_DOWN, pickupObject3);
    publication.addEventListener (MouseEvent.MOUSE_UP, dropObject3);


    function pickupObject3(event:MouseEvent):void {}
    event.target.startDrag (true);
    event.target.parent.addChild (event.target);
    objectoriginalX3 = event.target.x;
    objectoriginalY3 = event.target.y;
    }

    function dropObject3(event:MouseEvent):void {}
    event.target.stopDrag ();
    var matchingTargetName:String = "target" + event.target.name;
    var matchingTarget:DisplayObject = getChildByName (matchingTargetName);
    If (event.target.dropTarget! = null & & event.target.dropTarget.parent == matchingTarget) {}
    event.target.removeEventListener (MouseEvent.MOUSE_DOWN, pickupObject);
    event.target.removeEventListener (MouseEvent.MOUSE_UP, dropObject);
    event.target.buttonMode = false;
    Event.Target.x = matchingTarget.x;
    Event.Target.y = matchingTarget.y;

    response_mc.gotoAndStop (1);
    nextquestion.gotoAndStop (1);

    Count ++;
    If (count == 4) {}
    response_mc.gotoAndStop (2);
    nextquestion.gotoAndStop (2);
    nextquestion.addEventListener (MouseEvent.CLICK, question3);
    function question3(event:MouseEvent):void {}
    gotoAndStop (4);
    date.gotoAndStop (2);
    authorQ3.gotoAndStop (2);
    titleQ3.gotoAndStop (2);
    publication.gotoAndStop (2);

    response_mc.gotoAndStop (1);
    nextquestion.gotoAndStop (1);
    }
    }

    } else {}
    Event.Target.x = objectoriginalX3;
    Event.Target.y = objectoriginalY3;
    }

    }

    Whatever the object targeted in line 17 is the focal point of the error.

  • TypeError: Error #1009: cannot access a property or method of a null

    I am doing a slideshow with buttons that link to web pages through a read more button but I get an error message

    Page2: function Function() {}

    TypeError: Error #1009: cannot access a property or method of a null object reference.

    to faccm_fla::MainTimeline/frame1() [faccm_fla. MainTimeline::frame1:36]

    Here is the AS 3.0 code I use

    Text1.addEventListener (MouseEvent.CLICK, nav1);

    function nav1(evt:MouseEvent):void {}

    gotoAndPlay (20);

    }

    Text2.addEventListener (MouseEvent.CLICK, nav2);

    function nav2(evt:MouseEvent):void {}

    gotoAndPlay (81);

    }

    Text3.addEventListener (MouseEvent.CLICK, nav3);

    function nav3(evt:MouseEvent):void {}

    gotoAndPlay (142);

    }

    Text4.addEventListener (MouseEvent.CLICK, nav4);

    function nav4(evt:MouseEvent):void {}

    gotoAndPlay (203);

    }

    Text5.addEventListener (MouseEvent.CLICK, nav5);

    function nav5(evt:MouseEvent):void {}

    gotoAndPlay (264);

    }

    read1_btn.addEventListener (MouseEvent.CLICK, page1);

    read2_btn.addEventListener (MouseEvent.CLICK, page2);

    read3_btn.addEventListener (MouseEvent.CLICK, page3);

    read4_btn.addEventListener (MouseEvent.CLICK, page4);

    read5_btn.addEventListener (MouseEvent.CLICK, page5);

    function page1(evt:MouseEvent):void {}

    var url: String = " " http://site ";

    var request: URLRequest = new URLRequest (url);

    try {}

    navigateToURL (request, "_blank");

    } catch (error) {}

    trace ("Error occurred!");

    }

    }

    function page2(evt:MouseEvent):void {}

    var url: String = " " http://site ";

    var request: URLRequest = new URLRequest (url);

    try {}

    navigateToURL (request, "_blank");

    } catch (error) {}

    trace ("Error occurred!");

    }

    }

    function page3(evt:MouseEvent):void {}

    var url: String = " " http://site ";

    var request: URLRequest = new URLRequest (url);

    try {}

    navigateToURL (request, "_blank");

    } catch (error) {}

    trace ("Error occurred!");

    }

    }

    function page4(evt:MouseEvent):void {}

    var url: String = " " http://site ";

    var request: URLRequest = new URLRequest (url);

    try {}

    navigateToURL (request, "_blank");

    } catch (error) {}

    trace ("Error occurred!");

    }

    }

    function page5(evt:MouseEvent):void {}

    var url: String = " " http://site ";

    var request: URLRequest = new URLRequest (url);

    try {}

    navigateToURL (request, "_blank");

    } catch (error) {}

    trace ("Error occurred!");

    }

    }

    Any object focused on whatever line 36 is does not exist as far as the code sees when it runs.

    This may mean that the object...
     
    n ' is not in the display list
    n ' is not have an instance name (or the name of the instance is misspelled)
    n ' is not in the frame where this code tries to talk to her
    -is animated in place, but is not assigned the name of the instances of each keyframe for her
    -is one of the two or more consecutive keyframes of the same objects without a name assigned in the image previous (s).

  • New action script and get: TypeError: Error #1009: cannot access a property or method of a nude

    I get this message in the tab out to the buttons that I am creating.  Here is the code:

    import flash.events.MouseEvent;

    Stop();

    function goHome(myEvent:MouseEvent):void {}
    gotoAndStop ("home");
    SoundMixer.stopAll ();
    }
    function goAbout(myEvent:MouseEvent):void {}
    gotoAndStop ("about");
    SoundMixer.stopAll ();
    }
    function goBusiness(myEvent:MouseEvent):void {}
    gotoAndStop ("business");
    SoundMixer.stopAll ();
    }
    function goContact(myEvent:MouseEvent):void {}
    gotoAndStop ("contact");
    SoundMixer.stopAll ();
    }
    function goArchives(myEvent:MouseEvent):void {}
    gotoAndStop ("archives");
    SoundMixer.stopAll ();
    }
    function goBioTech(myEvent:MouseEvent):void {}
    gotoAndStop ("bioTech");
    SoundMixer.stopAll ();

    }
    function goRealEstate(myEvent:MouseEvent):void {}
    gotoAndStop ("realEstate");
    SoundMixer.stopAll ();
    }
    function goTechnology(myEvent:MouseEvent):void {}
    gotoAndStop ("technology");
    SoundMixer.stopAll ();
    }
    function goEnergy(myEvent:MouseEvent):void {}
    gotoAndStop ("energy");
    SoundMixer.stopAll ();
    }

    home_btn.addEventListener (MouseEvent.CLICK, goHome);
    about_btn.addEventListener (MouseEvent.CLICK, goAbout);
    business_btn.addEventListener (MouseEvent.CLICK, goBusiness);
    contact_btn.addEventListener (MouseEvent.CLICK, goContact);
    archives_btn.addEventListener (MouseEvent.CLICK, goArchives);
    bioTech_btn.addEventListener (MouseEvent.CLICK, goBioTech);
    realEstate_btn.addEventListener (MouseEvent.CLICK, goRealEstate);
    technology_btn.addEventListener (MouseEvent.CLICK, goTechnology);
    energy_btn.addEventListener (MouseEvent.CLICK, goEnergy);

    I ran the debugger and got this:

    TypeError: Error #1009: cannot access a property or method of a null object reference.
    at peakInsights_fla::MainTimeline/frame1() [peakInsights_fla. MainTimeline::frame1:48]

    I guess it tells me that there is a problem with the line 48, but what?

    Home, about, company, contact, archives button works. On the business page, there's the biotech buttons left, technology, real estate and energy. When I test it. I get the finger, but the buttons do not work. This is my first flash site I'am so new, new.

    for each button (for example btn1), the image you want is more appear, add a keyframe to this image and attach code like:

    removeChild (btn1);  then return to the frame where you want it to appear use addChild (btn1);

    or

    Btn1. Visible = false;  then back to the frame where you want it to appear use btn1.visible = true;

  • TypeError: Error #1009: cannot access a property or method of a null object reference.      to tail/Chec

    TypeError: Error #1009: cannot access a property or method of a null object reference.

    to Tail / CheckCollision ([Tail::frame1:5])

    I have 2 movieclips, head and tail placed on stage (frame 1 and exported for ACE), head is the name of the instance of head, the tail has instances tail_1, tail_2, tail_3, tail_4 , I'm trying to detect collisions between these two. When head hits any instance of the queue class I want to delete tail_3 and tail_4 how this can be done?

    Code on frame 1 of tail MC

    function CheckCollision(evt:Event):void

    {

    If (Math.abs (MovieClip (root).head.x - x) < 20 & & Math.abs (MovieClip (root).head.y - y) < 20) / / 20 is the size of each and registration is at the centre

         {

    MovieClip (root) .collisionDetected = 1;

         }

    }

    addEventListener (Event.ENTER_FRAME, CheckCollision);

    Code on the MainTimeLine

    for (var m:uint = 3; m < = 4; m ++)

         {

    removeChild (getChildByName ("tail_" + m));

    tail_3 and tail_4 are dynamically added class tail by another function (which is not relevant here), tail_1 and tail_2 are on //stage

         }

    I get this message but SWF file works fine, there is no error either, and BTW if I don't know this message there will be a problem with performance, this message very much continue to pour into the output window (I guess that's normal since I ENTER_FRAME event)

    If you add these bodies without a name in one table, then you can loop through the array and use something like...

    for (var i: uint = 0; i

    {if (mcA.hitTestObject (mcBArray [i]))}

    No matter what

    }

    }

    You can probably also do the same at the breast of each mcB, just using the reverse, without looping...

    {if (this.hitTestObject (MovieClip (root) .mcA))}

    No matter what

    }

    You just need to be sure that you are targeting mcA (or BCP) correctly, which you can determine by drawing the target.

  • Error 1009 - TypeError: Error #1009: cannot access a property or method of a null object reference.

    Hello

    I'm trying to load a menu as an external file... and it is: TypeError: Error #1009: cannot access a property or method of a null object reference.
    to com::menu()

    Here is my code:

    {if(!menuLoader)}

    var menuRequest:URLRequest = new URLRequest ("menu.swf");
    var menuLoader:Loader = new Loader();
    menuLoader.load (menuRequest);
    container.addChild (menuLoader);

    menuLoader.x = 700;
    menuLoader.y = 50;
    }

    can someone give me a hand?

    Thanks in advance.

    you do something wrong.

    start a new fla.  Add follows her and the test.  any problem?

    var menuLoader:Loader;

    {if(menuLoader==null)}

    var menuRequest:URLRequest = new URLRequest ("menu.swf");
    menuLoader = new Loader();
    menuLoader.load (menuRequest);
    container.addChild (menuLoader);

    menuLoader.x = 700;
    menuLoader.y = 50;
    }

  • Deactivation and give to allow listeners ' TypeError: Error #1009: cannot access a property... ". »

    I'm pretty green with coding Flash, but I'm trying to disable the buttons for my MCs button when they are on the page they link to.

    I have all my listeners in functions such as:


    function enableButton1()
    {
    Btn1_hit.addEventListener (MouseEvent.MOUSE_OVER, Button1Over);
    Btn1_hit.addEventListener (MouseEvent.MOUSE_OUT, Button1Out);
    Btn1_hit.addEventListener (MouseEvent.MOUSE_DOWN, Button1Click);
    Btn1_hit.addEventListener (MouseEvent.MOUSE_UP, Button1Up);
    }
    function enableButton2()

    ... etc...

    I've also set up my removeEventListeners the same way:

    function disableButton1()
    {
    Btn1_hit. RemoveEventListener (MouseEvent.MOUSE_OVER, Button1Over);
    Btn1_hit. RemoveEventListener (MouseEvent.MOUSE_OUT, Button1Out);
    Btn1_hit. RemoveEventListener (MouseEvent.MOUSE_DOWN, Button1Click);
    Btn1_hit. RemoveEventListener (MouseEvent.MOUSE_UP, Button1Up);
    }
    function disableButton2()

    ... etc...

    Now, I tried three ways to transform their market.

    Using an EventListener:

    addEventListener (Event.ENTER_FRAME, buttonsSwitcher);


    function buttonsSwitcher(e:Event):void
    {
    If (this.currentFrameLabel is "Home")
    {
    enableButton1();
    enableButton2();
    enableButton3();
    enableButton4();
    }
    Else if (this.currentFrameLabel == 'Portfolio')
    {
    disableButton1(); <-turns off portfolio button when the Frame portfolio.
    enableButton2();
    enableButton3();
    enableButton4();
    trace (this.currentFrameLabel);
    }

    Or I could do it on MouseUp, which is what I prefer:


    function Button1Up(e:MouseEvent):void
    {
    ButtonsCont.Btn1.gotoAndStop ("1Out");
    ButtonsCont.Btn1.addEventListener (Event.ENTER_FRAME, StopClick1);
    }


    function StopClick1(e:Event):void
    {
    If (ButtonsCont.Square1.currentFrame == ButtonsCont.Square1.totalFrames - 1) //Waits for MC at the end before you continue.
    {
    disableButton1();
    <-turns off the Portfolio button click the portfolio button.
    enableButton2();
    enableButton3();
    enableButton4();
    this.gotoAndPlay ("startPortfolio");
    }
    }

    Or I could simply add calls to function for the frameworks.

    On the frame marked the Portfolio:

    disableButton1(); <-turns off button portfolio when the portfolio framework.
    enableButton2();
    enableButton3();

    enableButton4();

    Everything still works fine until I have move from one page to another.  In other words, when he tries to reactivate Button1, I get an error no matter what method I try:

    TypeError: Error #1009: cannot access a property or method of a null object reference.
    at main_Scene1_fla::MainTimeline/disableButton1()
    at main_Scene1_fla::MainTimeline/StopClick1()

    Everything in my fla file is internal.  Nothing is loaded externally.  It is therefore not an error with load() functions.  What I am doing wrong?

    Apparently just there for you but do not flash.

    If drag an object in a keyframe and give it a name of instance and then drag that object even (or other) library to another keyframe and it give the same instance name, they are not considered the same instance by flash.

    There are other, more subtle ways to cause this problem.

    But if you delete all your keyframes, in layer of the object after the first that contains your object, you will have no problem.  then, if you add keyframes to the object layer, you will have no problems.  almost any other way you add this object to other keyframes causes this problem.

  • Another ' TypeError: Error #1009: cannot access a property or method of a null object reference. "

    Hi all

    I went through internet and impossible to find a solution that works. So here's my problem:

    I'm doing a simple animation for a University project. It is the story of a Tiger (panjo) who becomes a vegetarian.

    In order to clean the main timeline and to maintain the reduced file size, I moved all of the animations that make the characters in their respective calendars, and then I use the function object.gotoAndPlay (x) to go to a specific in the sub-chronologie animation, as a head moving mouth talking eyes, etc.

    It has worked so far, but now I'm stuck. I'm doing the tiger head moving look at something, but I get the above error when I want to go to this specific key image. Here is the code:

    panjo6.gotoAndPlay(40); //move head up
    panjo6.wholeface.eyes.gotoAndPlay(21); //move eyes forward
    panjo6.wholeface.mouth.gotoAndPlay(41); //talk
    
    

    When I call

    panjo6.gotoAndPlay(1) //walking sequence

    The whole thing works, it only bombs when I want to go to the head of motion tween.

    Any suggestions?

    The 1009 error tells you that something your code tries to target do not exist whenever and wherever the code is running.  IF you go in your publishing settings and select the option to enable debugging, the line number of the offending code appears in the error message.  As you operate on a chronogram, you will need to understand why some named object does not exist in the portion of it.

    You can use tracks in front of the line complained to try to isolate the object if it is a compound target, just for example...

    trace (panjo6)

    trace (panjo6.wholeface);

    trace (panjo6.wholeface.Eyes);

    panjo6.wholeface.eyes.gotoAndPlay (21);

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