Unable to do "in app purchase".
Hello, Apple, I use to make in-app purchase before but now, for some reason, I can't even make any purchase in game. Can you please help me with it?
I recommend you to close all your applications by double clicking the home button and sliding upward on all screens, then now the lock and the "home" button until the device turns off, then the Apple logo appears. Once you see the logo release the buttons. Then I recommend to enter your institution and the signature of your Apple ID and then insert it again. Now, try and see if in-app purchases work. If this isn't the case, I recommend you back up your device and then restore it in iTunes.
I hope this helps!
Tags: iTunes
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While the investigation into the issue of images do not hit any fly/scrolling in a Webview (http://supportforums.blackberry.com/t5/Native-Development/Issue-With-Scrolling-Images-In-Webview/m-p...) I came across the question if a user buys my in-app purchase then removes the application and reinstall the in-app purchase did not work.
First of all, in-app purchase is to remove the ads - it does that very well, but when the application is removed and reinstalled ads appear once more and I don't want to force consumers to pay twice, so I really need to get this fixed number as it is preventing me to release an update of my application.
I'm working out of this example: http://supportforums.blackberry.com/t5/Native-Development/Sample-Removing-In-App-Ads/m-p/2783323/hig... and have used it to create buying app for my application.
Here's my source, my main.qml of my application file code:
import bb.cascades 1.0 import bb.platform 1.0 import com.sample.payment 1.0 TabbedPane { id: tabbedPane property variant payment Menu.definition: MenuDefinition { id: appMenu actions: [ ActionItem { title: "About" imageSource: "asset:///IMG/ic_info.png" onTriggered: { aboutSheet.open() } }, ActionItem { title: "Contact Us" imageSource: "asset:///IMG/ic_email.png" onTriggered: { emailInvocation.query.uri = "mailto:[email protected]?subject=Shopping For eBay App: Contact" emailInvocation.query.updateQuery(); } }, ActionItem { id: upgradeAction title: "Remove Ads" imageSource: "asset:///IMG/ic_clear_list.png" onTriggered: { if (tabbedPane.payment) { /* replace the values in quotes "" below with the values from * your vendor account for this application's add-on. */ payment.mPaymentControl.pid = "{REMOVED}" payment.mPaymentControl.sku = "{REMOVED}" payment.mPaymentControl.name = "Remove Ads" payment.mPaymentControl.metadata = "Purchasing this will remove the adverts!" payment.mPaymentControl.getPrice(payment.mPaymentControl.pid, payment.mPaymentControl.sku); payment.mPaymentControl.purchase(payment.mPaymentControl.pid, payment.mPaymentControl.sku, payment.mPaymentControl.name, payment.mPaymentControl.metadata) } } attachedObjects: [ // Definition to hold the PaymentControl so it is only created when neccesary ComponentDefinition { id: paymentdef Container { id: payContainer onCreationCompleted: { console.log("Payment Definition Created - Checking for Existing Purchases") paymentControl.getExisting(true); } property alias mPaymentControl: paymentControl attachedObjects: [ PaymentServiceControl { id: paymentControl property string pid property string sku property string name property string metadata // Play receipt animation on purchase response onPurchaseResponseSuccess: { cpp.saveValueFor("removedAds", "23"); root.removedAds = 23; console.log("purchaseResponse - " + receiptString) } onInfoResponseError: { console.log("Purchase Error - " + errorCode + " - " + errorText) } onExistingPurchasesResponseSuccess: { if (receiptsString == "(No purchases)") { console.log("existing unable to find receipt") } else { console.log("existing receiptString - " + receiptsString) cpp.saveValueFor("removedAds", "23"); root.removedAds = 23; } console.log("existingPurchaseResponse Success - " + receiptsString) } } ] } } ] }, ActionItem { title: "Share App" imageSource: "asset:///IMG/ic_share.png" onTriggered: { invokeShare.trigger("bb.action.SHARE") } }, ActionItem { title: "More Apps" imageSource: "asset:///IMG/ic_buy.png" onTriggered: { invokebb.trigger("bb.action.OPEN") } } ] attachedObjects: [ Sheet { id: aboutSheet About { } }, Invocation { id: invokeShare query { mimeType: "text/plain" data: qsTr("Get your shopping done easily on your #BlackBerry10 with 'Shopping For eBay'; check it out in @BlackBerry World: http://appworld.blackberry.com/webstore/content/35964888/") invokeActionId: "bb.action.SHARE" } }, Invocation { id: invokebb query { mimeType: "text/html" uri: "appworld://vendor/64825/" invokeActionId: "bb.action.OPEN" } }, Invocation { id: emailInvocation query.mimeType: "text/plain" query.invokeTargetId: "sys.pim.uib.email.hybridcomposer" query.invokeActionId: "bb.action.SENDEMAIL" onArmed: { emailInvocation.trigger(emailInvocation.query.invokeActionId); } } ] } showTabsOnActionBar: false Tab { title: qsTr("Home") + Retranslate.onLocaleOrLanguageChanged imageSource: "IMG/101.Home.png" NavigationPane { id: navigationPane0 Page { onCreationCompleted: { root.removedAds = parseInt(cpp.getValueFor("removedAds", "")) if (root.removedAds != 23) { tabbedPane.payment = paymentdef.createObject(navigationPane0); } else { console.log("Not Creating Payment Definition, User has Already Paid To Remove Ads") } } id: page1 //actionBar actions //Title bar Container { id: root property int removedAds onRemovedAdsChanged: { if (removedAds == 23) { myAds.visible = false myAds2.visible = false appMenu.removeAction(upgradeAction) } } Container { id: myAds horizontalAlignment: HorizontalAlignment.Center layout: StackLayout { } MyAds { horizontalAlignment: HorizontalAlignment.Center topPadding: 15.0 } } Container { layout: DockLayout { } // To enable scrolling in the WebView, it is put inside a ScrollView. ScrollView { id: scrollView scrollViewProperties.overScrollEffectMode: OverScrollEffectMode.None // We let the scroll view scroll in both x and y and enable zooming, // max and min content zoom property is set in the WebViews onMinContentScaleChanged // and onMaxContentScaleChanged signal handlers. scrollViewProperties { scrollMode: ScrollMode.Vertical pinchToZoomEnabled: true } //Webview } // ScrollView// A progress indicator that is used to show the loading status Container { bottomPadding: 25 horizontalAlignment: HorizontalAlignment.Center verticalAlignment: VerticalAlignment.Bottom ProgressIndicator { id: progressIndicator opacity: 0.0 } } } } // End of container } } } //End of first tab } //End of tabbedPane
Any help and advice in this regard would be greatly appricated.
Thanks in advance!
If you test using a sandbox past purchases account cannot be restored. Purchases made with a sandbox account did not get connected to the server, so if you try to restore (ex after you remove and then re - install the app even) then no purchase will be returned.
You can test your rollback logic with purchases in the same session of the app: open the app, make a purchase, try a restore, all this without closing the application.
The only other option would be to remove your account from the sandbox and try buying using real $$
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Testing with sandbox and In - App purchases no longer works
Hi, I'm currently testing in-app purchases...
It worked well for a while, but now when I try to access the app on AppWorld with the contentID or the SKUI get this error message: "we are unable to connect to blackberry appworld please make sure that your device is connected to the wireless network and try again.
I tried downloading a new project and is always the same.
As for in-app purchases, I have an older version already installed that I could successfully make a purchase using the accounts of sandbox, but now I just can enumerate all purchases available from the server of the RIM, but when I try to 'buy' it returns an error: "Content not found, ID:XXXXX" or something like that.
Anyone know what is happening?
I was just notified that the payment of Sandbox server is currently down, which is the cause of these issues. I'll post to this Commission as soon as I hear that it is resolved.
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I have an in-app purchase, and while it works well, I forgot to take into account what would happen if the user buys app, removes the application and then re - installed.
Basically, in this scenario the user cannot unlock the features because they get an error (AW30222i), which is the error "You have purchased this article already and will not be charged for downloading it again.".
It is that I want to activate the features when this error.
Can someone tell me if this code will work? I put it upward on my account provider in draft form, but it has been a few hours and is not appearing, so I was hoping just based by looking at the code, it may be a blatant or not.
PaymentServiceControl { id: paymentControl property string id property string sku property string name property string metadata onPriceResponseSuccess: { } onPurchaseResponseSuccess: { purchaseMenu.purchaseValue = false _app.saveValueFor("purchaseButtonInfo", purchaseMenu.purchaseValue) purchaseToast.show() } onExistingPurchasesResponseSuccess: { } onSubscriptionTermsResponseSuccess: { } onCancelSubscriptionResponseSuccess: { } onCheckStatusResponseSuccess: { } onInfoResponseError: { if(errorCode == "AW30222i") purchaseMenu.purchaseValue = false _app.saveValueFor("purchaseButtonInfo", purchaseMenu.purchaseValue) purchaseToast.show() } }
Thanks in advance.
You can have your app each time check that the application is open if there is existing in onCreationCompleted purcahses
onCreationCompleted: { paymentControl.getExisting (true); }
and then in your payment check to listen existingPurchasesResponseSuccess
onExistingPurchasesResponseSuccess: { if (receiptsString == "(No purchases)"){ console.log("existing unable to find receipt") } else { console.log("existing receiptString - " + receiptsString) //already purchased enable content } console.log("existingPurchaseResponseSuccess - " + receiptsString) }
If you have several available items you will need to analyze the recieptString in your console.log and use that information to adapt this method to find what content has been purchased and no to activate that
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Hello friends,
Help me please to use In App Purchase blackberry.
I created an Application (according to guided here ) and create digital goods too. My problem is now started, I'm unable to find a way to move forward,
As I read on several pages, my application must download from app world, but if my application is in draft mode and how this will be available in the app world application lists. (so I click the button submit for approval)
I test Simulator 9800, impossible to use alt + tst to open the app world in draft mode.
Please suggest me how can I implement InApp purchase in my application.
It's quite urgent, I already spent a week on this.
Thank you all for your efforts,
This problem is now resolved.
In fact, I am pressing alt + tst on device home screen, and not on the home screen of the App world.
Thanks again
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Problem with in-app purchases on Android
Hello!
I'm testing in-app purchase as a user test on the Android device. After the payment is done a download process should be launched. But instead, I get the message "unable to validate the receipt. Try again later "."
To view my payment account, I downloaded a DPS magazine and bought a real problem. No problem. So my payment account is checked.
Please, any advice what happens?
Please make sure you have the configuration of your shared properly Secret. You can specify the key Secret/Public shared using the Administration tool of the accounts on the dashboard of DPS. Please see this forum post for more information could not verify purchase
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I can not install app purchased in ios 10
I can't uninstall an app purchase (no current app) in ios 10
You want to install an application or uninstall? Your title and your post show different things.
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I recently moved to a State that does not tax app purchases require. I used to live in new jersey and I get imposed here, but im still get taxed on app purchases. How apple to determine your position in life? is it possible to spend it?
I suggest that you contact the Support of iTunes at http://apple.com/emea/support/itunes/contact.html. They should be able to offer an explanation and refund if taxes were unjustified.
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bought new iphone, can't make the in-app purchases
In the iPhone 6. Purchased and switched to an iPhone 7. Before, I could make in-app purchases. Now it tells me to contact iTunes support. I can make in-app purchases on my iPad, and then on my restore iPhone purchases, but this only works for the no consumables in-app purchases. Any ideas?
Have you contacted iTunes support? If not, you'll need to do (these are user forums, we do not know why you get the message):
-go to http://www.apple.com/support/itunes/ww
-Click on the flag of your country (the country where you are, and therefore the country on your account)
-Click on contact Support to the upper right
-Click on help under "Talk To Us".
Or use this form: https://www.apple.com/emea/support/itunes/contact.html
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Why can't I do some app purchases?
Ssome apps that I downloaded on my iPhone 6 will not renew the subscription. When I go on my iTunes account to renew, it loads but is not renewed. This does not happen for each of them, a few. In the same way, others "cannot process payment" while doing in-app purchases and I get a message saying to contact apple support again once it only happens in a few apps. Does anyone else have this problem?
Have you tried to contact iTunes support? Otherwise:
-go to http://www.apple.com/support/itunes/ww
-Click on the flag of your country (the country where you are, and therefore the country on your account)
-Click on contact Support to the upper right
-Click on help under "Talk To Us".
Or use this form: https://www.apple.com/emea/support/itunes/contact.html
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I have order In - App Purchase
Hi my name is ameer
I have order In - App Purchase (Hay day game) but I don't have my order.
I have reported this problem to support apple 2 days but no response from the body.
I tried to reinstall the game but nothing helps!
I don't have my money or my order back.
Please help i paid $69.99 for it and no body answer
Have you contacted the developer?
You can find the support link, in the page of the app on the iTunes Store.
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Does not have an in-app purchase
Hello!
Please forgive me if I posted this in the wrong topic. I'm really new to this corner of the site.
Recently I did an in-app purchase in the game called throne: realm in war by Plarium.
Unfortunately, he deducted the EUR 19.99 my portfolio of Apple and no did me not the items displayed in the list.
Instead, he gave me 6,500 gold (in-game currency) while he was supposed to be 40,000 Gold + free 120,000 and many articles.
I tried to restart the application, but that it did not set, no more than buying a different offer. However, different supply has been managed. I received an email that said I paid this 19.99 EUROS so I don't have the information and evidence, but I don't know what I can do to solve it.
For the people, you're wondering, it's content , I bought, but did not.
I also seemed to be supposed to log the "iTunes store" constantly when I opened the application.
Now he is giving an error in the game.
Contact the team support of Plarium, but I'll have to wait until Monday so I thought that maybe a faster solution was applicable.
Any ideas?
You will need to wait for responses from developer. If they cannot / will not help try to contact iTunes Support: http://reportaproblem.apple.com
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I have enough credit on my iTunes account, but I forgot to fill out an in-app purchase. I got a notice "your purchase will not be completed, assistance, contact iTunes support." Why does this happen?
Could be due to a number of reasons - have you tried to contact iTunes support? If it's not (these are user forums):
-go to http://www.apple.com/support/itunes/ww
-Click on the flag of your country
-Click on contact Support to the upper right
-Click on help under "Talk To Us".
Or use this form: https://www.apple.com/emea/support/itunes/contact.html
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In-app purchase to get rid of ads &; family sharing
If we make an in-app purchase to get rid of the ads, buying the app will transfer to other members of the family through the sharing of the family?
My boys play a game that has obnoxious ads. We are ready to buy the app, but I don't want to buy 2 x.
No, in-app purchases are not included in the sharing of the family, each person will have to buy it: What are the types of content can I share with sharing family?-Apple Support
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Are in-app purchases included in the feature request to buy?
Is is possible for my kids to use the feature to ask buy to purchase in-app purchases such as packs of gems in the shock of the clans?
Thank you
Hey Victor_33,
Having authority over which can buy children is a great feature to ask to buy. Take a look at ask and make purchases with Ask to buy it shows that in-app purchases is included.
See you soon
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