using cue points

What is the proper syntax and functions to address within a flv cue points and what do average parts and react?

I want to have the flv files with cue points in them, I can get to do other things in the swf file and I want to know how to set up on both sides, including which must import, what type of events to capture benchmarks and other...

my mistake.  use:


Import fl.video.MetadataEvent;

flv.addEventListener (MetadataEvent.CUE_POINT, f);

function f(e:MetadataEvent):void {}

{if(e.info.Name=="wingsdown")}

do something with e.info.WINGSDOWN elsewhere on stage

}

}

Tags: Adobe Animate

Similar Questions

  • Problems using Cue points in video loop

    OK, so I want to use landmarks to navigate the video.  First, I simply loop the video of the end of the beginning.  I get an invalid error 1003 search.  Here is my code.  Any help would be appreciated.  Thank you

    Import fl.video.MetadataEvent;

    Movie.addEventListener (MetadataEvent.CUE_POINT, loopFunction);

    function loopFunction(e:MetadataEvent):void

    {

    If (e.info.name is "end1")

    {

    Movie.seekToNavCuePoint ("beginning1");

    Movie.Play ();

    }

    }

    At least you get informed even if the search does not work.

    A quick workaround would be to iterate on landmarks than detect in the metadata, by assigning to each cue point name and time into an object. Once you reach the cue point you want, see if the object has the time value and seek() at the time for this landmark rather than searching for it by name.

    for example (written briefly, you see the idea):

    object to store time values

    var cuePointArr:Object = new Object();

    function onMetaData(infoObject:Object):void

    {

    var cueIndex:String;

    for (cueIndex to infoObject.cuePoints)

    {

    trace ("cue add name [" + infoObject.cuePoints [cueIndex] .name + "] at the time [" + infoObject.cuePoints [cueIndex] .time + "]");

    store as a name = time

    cuePointArr [infoObject.cuePoints [cueIndex] .name] = infoObject.cuePoints [cueIndex] .time;

    }

    }

    function loopFunction(e:MetadataEvent):void

    {

    correct point of reference and has a value in cuePointArr?

    If ((e.info.name == "end1") & (curPointArr [e.info.name]! = null))

    {

    seek to time value

    Movie.Seek (Number (cuePointArr [e.info.Name]));

    Movie.Play ();

    }

    }

    Lived 900 mph up to forgive the typos but turning it into a normal search based on the value of time should work for now.

  • FLV Playback CUE Points Sub Panel in the missing properties panel?

    So, anyone knows how we can add cue points to FLV using Flash CC reading. Thus, using Flash CS6 if you import a video of your internship (file-> Import-> import video) component FLVPlayback is added to your step. If you cilck component FLVPlayback the POINTS of REFERENCE under Panel's niche in the Panel properties like this:

    cuePoints_CS6.PNG

    However, if you click on the FLVPlayback instance in Flash CC, you get nothing. HOWEVER, please note that it shows that the FLV file contains cuepoints (it was an existing CS6 file I added the cuepoints already). But since the Panel of sup of POINTS of REFERENCE does not exist, I can't edit them.

    cuePoints_CC.PNG

    Thanks for your help!

    Landmarks Panel is deprecated since Flash CC, but you can make use of Action-script Cue points to your video into CC to animate.

    See the benchmarks AS section in this document: Adobe Flash Professional CS5 * landmarks of use

    Adobe ActionScript 3.0 * use cue points

  • Flash CS4 ActionScript using buttons to go to cue points in an FLV

    Hello.
    I'm pretty much a novice Flash, so I don't think that this issue is particularly difficult, it's just something that is painful for a few days. I know it's possible based on all the literature I've read, but I can't seem to do it properly.

    Basically I have a video file that I made to FLV format with 5 points of navigation called 1, 2, 3, 4, 5.

    What I want to do, is to use buttons to navigate to the five cue point in the flash animation. I think that this is possible using ActionScipt 2, but I don't know what the code of the script function.

    Any help would be much appreciated.


    Thank you
    Javier

    Hello

    The following AS2 code can help you

    Stop();

    var listenerObject:Object = new Object();
    listenerObject.ready = {function(eventObject:Object):Void}

    }

    .addEventListener ("ready", listenerObject);
    var listenerObject:Object = new Object();
    listenerObject.cuePoint = {function(eventObject:Object):Void}
    .onRelease = function () {}
    playback.seekToNavCuePoint ("");

    }

    }
    .addEventListener ("cuePoint", listenerObject);

    \\replace all things placeholder which the<>

    Also just take a glance to the description to http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Liv eDocs_Parts & file = 00003003.html for more details

    Thank you!

    PS: pls mark that message as if it were a help to you have it

  • Read and use the cue point in mp3 file

    Hallo,

    It is possible to manage the cue point in the mp3 file with as3.

    If so, no allusion?

    Thank you.

    It is likely that you need to import the CuePointEvent class, if the error indicates it is not.

  • Is it possible to add cue points to a MP4 video file?

    Is it possible to add cue points to a MP4 video file?

    Director has a findposnear function that allows to quickly search currently of film in a list of times, giving you an index number that you could use on another list. It is easier to use than benchmarks!

    Adobe Director * findPosNear

  • Trying to read high millisecond cue point times

    Hello

    I'm learning the AC3. I use the script in a folder to read benchmarks in milliseconds. These cue points are defined by the code in a script of image in the main scenario like this:

    Create an instance of SoundSync
    var ss:SoundSync = new SoundSync();

    Instance allows you to add benchmarks for the audio file
    puts a cuePoint in the soundtrack to the location of millisecond after the comma

    ss.addCuePoint("someString1",01969);

    Here is the script of the AS file that reads these points of reference:

    net.quip.sound package

    {

    import flash.events.Event;

    import flash.events.TimerEvent;

    import flash.media.Sound;

    import flash.media.SoundChannel;

    import flash.media.SoundLoaderContext;

    import flash.media.SoundTransform;

    import flash.net.URLRequest;

    import flash.utils.Timer;

    SerializableAttribute public class SoundSync extends Sound

    {

    PROPERTIES

    private var _cuePoints:Array;

    private var _currentCuePoint:uint;

    private var _timer:Timer;

    private var _timerInterval:uint;

    private var _startTime:Number;

    private var _loops:uint;

    private var _soundChannel:SoundChannel;

    CONSTRUCTOR

    public void SoundSync (stream: URLRequest = null, context: SoundLoaderContext = null) {}

    Super (stream, context);

    init();

    }

    METHODS

    init

    private function init (): void {}

    _cuePoints = new Array();

    _currentCuePoint = 0;

    _timerInterval = 50;

    _startTime = 0.0;

    }

    Add Cue Point

    public void addCuePoint(cuePointName:String,_cuePointTime:uint):void {}

    _cuePoints.push (new CuePointEvent (CuePointEvent.CUE_POINT, cuePointName, cuePointTime));

    _cuePoints.sortOn ("time", Array.NUMERIC);

    }

    Get cue point

    public void getCuePoint(nameOrTime:Object):Object {}

    var counter: uint = 0;

    While (counter < _cuePoints.length) {}

    If (typeof (nameOrTime) == 'string') {}

    If (_cuePoints [meter] .name == nameOrTime) {}

    return _cuePoints [counter];

    }

    } Else if (typeof (nameOrTime) == 'number') {}

    If (_cuePoints [meter] .time == nameOrTime) {}

    return _cuePoints [counter];

    }

    }

    counter ++;

    }

    Returns a null value.

    }

    Get the Index of the current Cue Point

    private void getCurrentCuePointIndex(cuePoint:CuePointEvent):uint {}

    var counter: uint = 0;

    While (counter < _cuePoints.length) {}

    If (_cuePoints [meter] .name == cuePoint.name) {}

    return the meter;

    }

    counter ++;

    }

    Returns a null value.

    }

    Get the next Cue Point index

    private void getNextCuePointIndex(milliseconds:Number):uint {}

    If (isNaN (milliseconds)) {}

    milliseconds = 0;

    }

    var counter: uint = 0;

    While (counter < _cuePoints.length) {}

    If (_cuePoints [meter] .time > = milliseconds) {}

    return the meter;

    }

    counter ++;

    }

    Returns a null value.

    }

    ...

    Here's my problem: when I set a cue point that is a minute or more (in milliseconds) as in:

    ss.addCuePoint ("someString1", 107055); It is not processed by the script AS

    .. .the landmarks are not read (nothing happens).

    It's probably because I need to provide for this possibility in this file AS above. (This isn't my script, so I don't know how to adjust it. It's a good tutorial by David Stiller on the Adobe site: http://www.adobe.com/devnet/actionscript/articles/cue_points_audio.html).

    Can someone tell me how to adjust the script AS so I can read a cue point that goes beyond 5 places?

    Thank you very much!

    Human error. I wasn't conversion millisecond understaning. SoundSync AS code is is good. I need work.

  • a loop with cue points, round 2

    OK, so I've done it before, and it worked.  It should be as simple as copying the code and rename the FLV Player, but I get an error "invalid seek.  As I said, it worked on previous sites, I did, if any explanation would be great.  I'm trying to get a video replay and then looped around the middle of the video and play at the end in a loop continues.   The only difference I see is that on my other site, it is live from my ftp.  This should not make a difference, as apposed to be local, does?  I also use embedded cue points.  Thanks again.  Here is the code:

    Stop();

    Import fl.video.MetadataEvent;

    Movie.addEventListener (MetadataEvent.CUE_POINT, loopFunction);

    function loopFunction(e:MetadataEvent):void {}

    If {(e.info.name=="introEnd)"}

    Movie.seekToNavCuePoint ("introMiddle");

    Movie.Play ();

    }

    }

    Draw your cuepoints to confirm there is a named introMiddle

  • Video - Cue Points in Flash

    I just added a few external FLV playback in a project that I am currently finished.

    I am currently set my navigation button (next_btn) the invisible value when the page loads (forcing the user to view the video).

    I can set a cue point in the video to change the State of the button following (e.g. next_btn._visible = true ;)?

    you don't need a cuepoint to detect the end of your video.  use:

    var lo : Object = {};

    Lo.Complete = function ( eObj: Object): Void {}

    next_btn._visible = true;

    }

    flv_pb.addEventListener ("complete", lo);   // <- use="" the="" instance="" name="" of="" your="" flvpb="">

  • Handling in Javascript Flash video cue points

    Can any kind person giving me directions on how to get the JavaScript in an HTML page containing a video FLV for cue points in the video? I understand how to get benchmarks, but most people seem to only want to deal with the landmark events in Flash. I want to use Javascript to display different text in a page to each element. The method vary it depending on which player you use? What about when it's the standard Flash Playback component? Should there be any special Actionscript in the SWF file containing the FLV file?

    Thank you

    Fred

    Look at ExternalInterface in online help. It's the external API that you can use for communication between Flash and html page that got him.

  • MpegAdvance Xtra and Cue points

    I currently use benchmarks successfully to access the different chapters of movies using:

    A BUTTON
    on mouseUp
    SendAllSprites (#MpegAdvance_CuePointCommand, #GoToCueName, "shape_cue_5")
    end

    With the HELP of hyperlinkClicked

    (data begin "4.1.5"):
    SendAllSprites (#MpegAdvance_CuePointCommand, #GoToCueName, "shape_cue_5")


    How do I do to get these same reference points to interact with other members É.g.i interpreters want a cast member to view or highlight when a cue point is reached - a member of text or graphic saying "Chapter 5" become visible when the mark 5 is reached.

    Thank you

    Mike

    Try the following as a behavior attached to your sprite #TBMPEGADVANCE
    (adjust the cuePointName as needed):

    on cuePassed me, consolidate, aNumber, aName
    If aName = "CuePoint1" then
    Sprite (66) .visible = TRUE
    end if
    end

  • CUE point fade-in

    I tried to do previously in AS2, hacked using 2 text boxes different and visibility, eventually give up in frustration.

    I am trying to build the same in AS3, and I think that I should implement such a feature, and there must be a way to do this.

    I have therefore a component TextArea that I use to display video cue points. I want every new cue point to fade out of the trigger point, to help the user stay focused on the video. I did a bunch of research on Google and looked through aid, without result. Now, I ask the community. Does anyone know of a way I could do?

    Sorry its so long that I posted back, I'm overwhelmed and later was able to return to this problem.

    I ended up pulling BitmapData of the background image on the fly, which fell on top of the newly added text and it fading. It works quite simple, as shown in the code below.

    First of all, I put the textHeight of the field to a variable.
    Then, I added the text of landmark.
    Then, I grabbed the new textHeight and calculated the difference.
    Then, I checked to see if I was scrolling. If so, define the scrollPosition at max and restore the height from start until the bottom of the box less the difference in heights.
    Then I instantiate my BitmapData and draw the background to her image.
    I then draw it to a Bitmap object and scrollRect to the Bitmap based on the height of beginning and the difference in the value.
    Finally, I start a Tween to disappear the Bitmap image.

    My code is not the most optimized world, as I do the optimization, once the entire project is nearing completion.

  • while shooting pool on directory, use the pointer to draw the ball, that the screen goes up and down

    When I use the pointer that the screen moves up and down I want to trun off

    Hello ron crabtree,.

    This thread has been created in the Feedback forum. the Microsoft moderation team has moved this thread to the Performance and maintenance Forum.

  • How to adjust the scale of a chart using reference points?

    Hello

    I'm working on little code to display data from a spectrometer.  I've got to the point of producing a graphic intensity vs energy, but I'm having some trouble of calibration of the x-axis (energy).

    The customer wants to be able to insert filters with a cutoff of known energy and use those points to determine which positions on the graph correspond to what energies.  In terms of programming, I need to let the user click on the graph at two points with known values and use these points to recalculate the XScale multiplier and offset (I think).

    I tried a few different things and attached by the best attempt so far.  This is a simplified example, but I hope it picks up enough problems to be useful.  I can't help thinking there must be an easier way to do it.  Any suggestions?

    What you have done is good. The only thing that I would have a little problem is that there is no visual feedback on the graph for the user. You can also do this with the sliders. Let them drag the sliders on two points. It is more Visual, and you can see where you have selected. I'm not sure that it will be much easier than what you've done. You could also use a hybrid of the two methods and have the cursor to move until you have selected.

  • CME and Unity (no CUE point)

    Hi people,

    just a question: is it possible to connect a CME unit (no CUE point)? Is there a doc in line on that?

    Any advice will be appreciated

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    http://www.Cisco.com/en/us/products/SW/voicesw/ps2237/prod_configuration_guide09186a00801c4185.html

    I hope this helps. If so, please indicate the position.

    Brandon

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