Is it possible to add cue points to a MP4 video file?
Is it possible to add cue points to a MP4 video file?
Director has a findposnear function that allows to quickly search currently of film in a list of times, giving you an index number that you could use on another list. It is easier to use than benchmarks!
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Trying to read high millisecond cue point times
Hello
I'm learning the AC3. I use the script in a folder to read benchmarks in milliseconds. These cue points are defined by the code in a script of image in the main scenario like this:
Create an instance of SoundSync
var ss:SoundSync = new SoundSync();
Instance allows you to add benchmarks for the audio file
puts a cuePoint in the soundtrack to the location of millisecond after the commass.addCuePoint("someString1",01969);
Here is the script of the AS file that reads these points of reference:
net.quip.sound package
{
import flash.events.Event;
import flash.events.TimerEvent;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundLoaderContext;
import flash.media.SoundTransform;
import flash.net.URLRequest;
import flash.utils.Timer;
SerializableAttribute public class SoundSync extends Sound
{
PROPERTIES
private var _cuePoints:Array;
private var _currentCuePoint:uint;
private var _timer:Timer;
private var _timerInterval:uint;
private var _startTime:Number;
private var _loops:uint;
private var _soundChannel:SoundChannel;
CONSTRUCTOR
public void SoundSync (stream: URLRequest = null, context: SoundLoaderContext = null) {}
Super (stream, context);
init();
}
METHODS
init
private function init (): void {}
_cuePoints = new Array();
_currentCuePoint = 0;
_timerInterval = 50;
_startTime = 0.0;
}
Add Cue Point
public void addCuePoint(cuePointName:String,_cuePointTime:uint):void {}
_cuePoints.push (new CuePointEvent (CuePointEvent.CUE_POINT, cuePointName, cuePointTime));
_cuePoints.sortOn ("time", Array.NUMERIC);
}
Get cue point
public void getCuePoint(nameOrTime:Object):Object {}
var counter: uint = 0;
While (counter < _cuePoints.length) {}
If (typeof (nameOrTime) == 'string') {}
If (_cuePoints [meter] .name == nameOrTime) {}
return _cuePoints [counter];
}
} Else if (typeof (nameOrTime) == 'number') {}
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}
}
counter ++;
}
Returns a null value.
}
Get the Index of the current Cue Point
private void getCurrentCuePointIndex(cuePoint:CuePointEvent):uint {}
var counter: uint = 0;
While (counter < _cuePoints.length) {}
If (_cuePoints [meter] .name == cuePoint.name) {}
return the meter;
}
counter ++;
}
Returns a null value.
}
Get the next Cue Point index
private void getNextCuePointIndex(milliseconds:Number):uint {}
If (isNaN (milliseconds)) {}
milliseconds = 0;
}
var counter: uint = 0;
While (counter < _cuePoints.length) {}
If (_cuePoints [meter] .time > = milliseconds) {}
return the meter;
}
counter ++;
}
Returns a null value.
}
...
Here's my problem: when I set a cue point that is a minute or more (in milliseconds) as in:
ss.addCuePoint ("someString1", 107055); It is not processed by the script AS
.. .the landmarks are not read (nothing happens).
It's probably because I need to provide for this possibility in this file AS above. (This isn't my script, so I don't know how to adjust it. It's a good tutorial by David Stiller on the Adobe site: http://www.adobe.com/devnet/actionscript/articles/cue_points_audio.html).
Can someone tell me how to adjust the script AS so I can read a cue point that goes beyond 5 places?
Thank you very much!
Human error. I wasn't conversion millisecond understaning. SoundSync AS code is is good. I need work.
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FLV Playback CUE Points Sub Panel in the missing properties panel?
So, anyone knows how we can add cue points to FLV using Flash CC reading. Thus, using Flash CS6 if you import a video of your internship (file-> Import-> import video) component FLVPlayback is added to your step. If you cilck component FLVPlayback the POINTS of REFERENCE under Panel's niche in the Panel properties like this:
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Landmarks Panel is deprecated since Flash CC, but you can make use of Action-script Cue points to your video into CC to animate.
See the benchmarks AS section in this document: Adobe Flash Professional CS5 * landmarks of use
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Flash navigation cue points are supported in H.264 format
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Read and use the cue point in mp3 file
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It is possible to manage the cue point in the mp3 file with as3.
If so, no allusion?
Thank you.
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Problems using Cue points in video loop
OK, so I want to use landmarks to navigate the video. First, I simply loop the video of the end of the beginning. I get an invalid error 1003 search. Here is my code. Any help would be appreciated. Thank you
Import fl.video.MetadataEvent;
Movie.addEventListener (MetadataEvent.CUE_POINT, loopFunction);
function loopFunction(e:MetadataEvent):void
{
If (e.info.name is "end1")
{
Movie.seekToNavCuePoint ("beginning1");
Movie.Play ();
}
}
At least you get informed even if the search does not work.
A quick workaround would be to iterate on landmarks than detect in the metadata, by assigning to each cue point name and time into an object. Once you reach the cue point you want, see if the object has the time value and seek() at the time for this landmark rather than searching for it by name.
for example (written briefly, you see the idea):
object to store time values
var cuePointArr:Object = new Object();
function onMetaData(infoObject:Object):void
{
var cueIndex:String;
for (cueIndex to infoObject.cuePoints)
{
trace ("cue add name [" + infoObject.cuePoints [cueIndex] .name + "] at the time [" + infoObject.cuePoints [cueIndex] .time + "]");
store as a name = time
cuePointArr [infoObject.cuePoints [cueIndex] .name] = infoObject.cuePoints [cueIndex] .time;
}
}
function loopFunction(e:MetadataEvent):void
{
correct point of reference and has a value in cuePointArr?
If ((e.info.name == "end1") & (curPointArr [e.info.name]! = null))
{
seek to time value
Movie.Seek (Number (cuePointArr [e.info.Name]));
Movie.Play ();
}
}
Lived 900 mph up to forgive the typos but turning it into a normal search based on the value of time should work for now.
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Is my question possible to add a space or a line break after the decimal point for each item?
Here is a picture of the exit where the items listed are all grouped together.
Here is the code:
function validateFields()
{
a counter for the number of empty fields
var = 0 flg
count all the fields of the form
var n = this.numFields
create a table to contain the names of the required fields
If they are determined to be empty
fArr var = new Array();
Browse all fields and look for ones that are required
all fields that have a ' *' in their ToolTip are required
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var f = this.getField (fn);
ToolTip is the property of 'userName' of the fields\;
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test the ' *';
If (TT. IndexOf('*')
! =-1 & & f.value == f.defaultValue) {}increment the counter of empty fields;
FLG ++;
Add the fields username (ToolTip) to the list of the names of fields empty.
fArr [fArr.length] = tt;
}
}
now display a message if there are blank fields
if(FLG>0) {}
App.Alert ("there are '+ flg + areas that require a value\n\n' + fArr, 3")
}
else {}
This.Print ();
}
}
The required property is very easy to use. It's just a Boolean (true/false) value, then you can use it like this in your code. Instead of this line:
If (tt.indexOf('*')! =-1 & f.value == f.defaultValue) {}
Use this:
If (f.required == true & f.value == f.defaultValue) {}
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Flash CS4 ActionScript using buttons to go to cue points in an FLV
Hello.
I'm pretty much a novice Flash, so I don't think that this issue is particularly difficult, it's just something that is painful for a few days. I know it's possible based on all the literature I've read, but I can't seem to do it properly.Basically I have a video file that I made to FLV format with 5 points of navigation called 1, 2, 3, 4, 5.
What I want to do, is to use buttons to navigate to the five cue point in the flash animation. I think that this is possible using ActionScipt 2, but I don't know what the code of the script function.
Any help would be much appreciated.
Thank you
JavierHello
The following AS2 code can help you
Stop();
var listenerObject:Object = new Object();
listenerObject.ready = {function(eventObject:Object):Void}}
.addEventListener ("ready", listenerObject);
var listenerObject:Object = new Object();
listenerObject.cuePoint = {function(eventObject:Object):Void}
.onRelease = function () {}
playback.seekToNavCuePoint (""); }
}
.addEventListener ("cuePoint", listenerObject); \\replace all things placeholder which the<>
Also just take a glance to the description to http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Liv eDocs_Parts & file = 00003003.html for more details
Thank you!
PS: pls mark that message as if it were a help to you have it
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