var swf load - half work...

In the previous thread, we have created the random script.

Now, I want to switch to capable of loading swfs.

List 10 random numbers in the 10 worked well a textfield.

Currently after the modification, it displays only the last issue of film for all 10 clips. (dooh).

I tried to add + (i + 1) String to the variable newSWFRequest (of course he did not)

I searched and read the post on the forums. but couldn't trace the problem. (it could also be that ac3 does not support this)?

So is it possible to activate this? or was it something simple I've forgotten again?

var randNums:Array = new Array();

myButton_btn.addEventListener (MouseEvent.CLICK, showRandomSWF);

function showRandomSWF(event:MouseEvent):void {}

for (var i: int = 0; i < 10; i ++) {}

var randNum:int = Math.floor (Math.random () * 100) + 1;

If (randNums.IndexOf (randNum) ==-1) {}

randNums.push (randNum);

//this was the previous script that works very well

( //this["myNumber"+String(i+1) + "_txt"] .text = string (randNum);

now, I want to add this...

var swfName:String = ' movies/film' + String (randNum) + ".swf";

var newSWFRequest: URLRequest = new URLRequest (nomswf);

} else {}

i-- ;

} / / end if

Loader.Load (newSWFRequest);

Loader.x = Xpos;

Loader.y = Ypos;

addChild (loader);

loader2. Load (newSWFRequest);

loader2.x = Xpos + 100;

loader2.y = Ypos;

addChild (loader2);

etcetera

{ } //end of for i

} / / end of function showRandomSWF

You must create a new charger in each loop of your loop for and apply the load() method each Loader on each loop.

Tags: Adobe Animate

Similar Questions

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    -------------------------------------------------

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