Variable references to objects

OK, I have a grid of 15 x 3 of the dynamic text fields in an object called 'textbox' I want to reference through a loop for, so I don't have to have 45 lines of code for the allocation of the stuff in these fields.

I have every dynamic field named by their placement in the grid, so c0a, c0b, c0c, c1a, c1b, c1c, etc..

I can also name c00, c01, c02, if necessary.

I tried:

for (i = 0; i < 15; i ++) {}

TextBox.c [i] a.Text = 'Cell' + i + 'A ';

TextBox.c [i] b.Text = 'Cell' + i + 'B ';.

TextBox.c [i] c.Text = 'Cell' + i + 'C '.

}

but it gives me a syntax error.

I also tried naming c00, c01, c02, c10, c11, c12, etc., so that I could do a double nested loop:

for (i = 0; i < 15; i ++) {}

for (n = 0; n < 3; n ++) {}

TextBox.c [i] [n]. Text = 'Cell' + i + n;

}

}

but it gives me a syntax error too.

Yes, is there a way to access all of this with a loop for, or I'll have to make a long trip?

(I use AS2)

You're close but not quite as far as using the ratings of support with chains of target objects.  You need to build the entire string inside the brackets...

for (i = 0; i<15; i++)="">

TextBox ['c' + i + 'a'] .text = 'Cell' + i + 'A ';

TextBox ['c' + i + 'b'] .text = 'Cell' + i + 'B ';.

TextBox ['c' + i + 'c'] .text = 'Cell' + i + 'C '.

}

And you could use String (i) I in the media to be more correct, but in AS2 it is less picky like that.

Tags: Adobe Animate

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