what I am doing wrong, tried to install MS pro, but who have still some player?

what I am doing wrong, tried to install MS pro, but who have still some player?

Hello

If Acrobat is installed on your desktop screen you should see an icon for Acrobat Pro DC if the machine test Windows start from there and check

In the case of Mac go to Finder > Applications and search for Acrobat Pro DC and launch it, if you do not see what means the app is not installed on your machine.

Please use the link below to download and install Acrobat Pro DC:

For the version of the subscription, use this link: https://creative.adobe.com/products/download/acrobat?promoid=KSPDG

For the version of serial number: download Acrobat products | Standard, Pro | DC, XI, X

Let us know if that helps.

Kind regards

Bani

Tags: Adobe

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    }

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    return;

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    • I'll then 'product', 'building' and it creates libEchoExtension.a
    • I'm copying this .to file on my PC.

    I am now finished with this abandoned mac of God (* shudder *)
    Back on my PC, I create a folder for my test project. For all the intentions a purposes, we will call this "D:\src\EchoExtension" then I create 2 folders, one called "lib" and one called "app". Lib, it's where I'm going to create the actionscript source for my extension.

    • In my lib folder, I create a new fla in flash cs5.5, called "EchoExtension.fla".
    • I create my lib folder, the following:
      • com\extensions\EchoExtension\EchoExtension.as
      • a folder named 'Build' in which I place my libEchoExtension.a file.
    • I have in my EchoExtension.as file, place the following code:

    package com.extensions.EchoExtension

    {

    import flash.events.EventDispatcher;

    import flash.events.IEventDispatcher;

    import flash.external.ExtensionContext;

    SerializableAttribute public class EchoExtension extends EventDispatcher

    {

    protected var _extensionContext:ExtensionContext;

    /**

    * Constructor.

    */

    public void EchoExtension()

    {

    Super();

    Initialize the extension.

    _extensionContext = ExtensionContext.createExtensionContext ("com.extensions.EchoExtension", "main");

    }

    public void echo(Prompt:String):String

    {

    Return _extensionContext.call ("echo") as String;

    }

    }

    }

    • In my main fla, on the first layer of the time line, I put just the following code to make sure that did get file included when I publish the swc.

    import com.extensions.EchoExtension.EchoExtension;

    var ext:EchoExtension = new EchoExtension();

    Stop();

    • I then opened upwards from my fla publication settings, disable the swf - which I don't need, and check the swc and ensure it generates in my generation folder.  «. "/ Build/EchoExtension.swc.
    • I also updated the player Air 3.0 (which I can do because I managed integrated AIR 3.0 along side my AIR 2.6 and can build both without any problem)
    • I then publish the swc. So far so good. No problems.
    • I then made a copy of the CFC and rename it to EchoExtension.swc.zip, how I extracted the library.swf file and place it in the folder of my generation.
    • I then create extension.xml in case of generation that contains the following code:

    " < extension xmlns =" http://ns.Adobe.com/air/extension/2.5 ">

    com.extensions.EchoExtension < id > < /ID >

    < versionNumber > 1 < / versionNumber >

    <>platforms

    < platform name 'iPhone-ARMS' = >

    < applicationDeployment >

    < nativeLibrary > libEchoExtension.a < / nativeLibrary >

    < initializer > ExtInitializer < / initializer >

    < finalizer > ExtFinalizer < / finalizer >

    < / applicationDeployment >

    < / platform >

    < / platforms >

    < / extension >

    • Now, at this point, I'm a little suspicious, because I build for the iPad2... the platform is iPhone... I thought that may be a problem and at some point I have tested the same build on the iPhone4 and had the same results. I also tested using the name of the platform of the iPad-ARM and got the same results... So I don't think that's the problem, but I'm not sure.
    • Now, to make things easier, I created a batch file called "buildane.bat" in my file generation. That's what I use to create my .ane file and it contains the following command line:

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    • I then open a command prompt and run buildane.bat and Ottoman. My donkey is created. My generation file now has the following files in it:
        • buildane.bat
        • EchoExtension.ane
        • EchoExtension.swc
        • EchoExtension.swc.zip
        • extension. XML
        • libEchoExtension.a
        • Library.swf

    Now that I have my swc, donkey and it's time to create my sample application that will be used to test my new extension.

    • I go back to my D:\src\EchoExtension folder and go to the folder app ealier, I created.
    • I then create a new flash project called EchoExtensionTester.fla
    • I open the action script settings, paths to library and add the CFC I created in my D:\src\EchoExtension\lib\build file to my project.
    • On my stage, I create a field called text txtInput, a field of dynamic text named txtEcho, and a couple of buttons called btnClear, btnRuntime and btnEcho
    • I open the first layer of the timeline, and place the following code:

    imports of base.

    import flash.desktop.NativeApplication;

    import flash.events.MouseEvent;

    import flash.text.TextField;

    import the extension of our swc.

    import com.extensions.EchoExtension.EchoExtension;

    the value of our input text to the need the softkeyboard field

    txtInput.needsSoftKeyboard = true;

    Add event handlers to our buttons.

    btnEcho.addEventListener (MouseEvent.CLICK, btnEcho_Click);

    btnClear.addEventListener (MouseEvent.CLICK, btnClear_Click);

    btnRunTime.addEventListener (MouseEvent.CLICK, btnRunTime_Click);

    create our variable expansion.

    var ext:EchoExtension;

    Try

    {

    initialize our extension of echo.

    Ext = new EchoExtension();

    } catch (error) {}

    txtEcho.text = 'Error when trying to create new EchoExtension:\n\n' + e;

    }

    Stop();

    Delete the text echo field

    function btnClear_Click(e:MouseEvent):void

    {

    txtEcho.text = "";

    }

    just to test, put the latest version of the air runtime in our text field, so we can make sure we run air 3.0

    function btnRunTime_Click(e:MouseEvent):void

    {

    txtEcho.text += "\nRuntime version =" + NativeApplication.nativeApplication.runtimeVersion; ".

    }

    call the extension, passing all that is in the text input field and get back and place it in our text echo field

    function btnEcho_Click(e:MouseEvent):void

    {

    txtEcho.text += "\n";

    Try

    {

    txtEcho.text += ext.echo (txtInput.text);

    } catch (error) {}

    txtEcho.text += "\nError call ext.echo:"+ e;»

    }

    }

    • I save the project, Open Air for the parameters of the iOS, then perform the following settings: (Yes, I know... I'll have to use adt to perform the build, but I need to first create the swf file)
      • File: EchoExtensionTester.ipa
      • AppName: EchoExtensionTester
      • Version 1.0
      • Landscape
      • Full screen on
      • Auto orientation is disabled
      • GPU rendering
      • device: iPad and iPhone
      • RES: high
      • Deployment: I use my certificate and profile provisionging that I use for my main project (that works) and defined for the test of the device.
    • I close the window and save again... but before I publish, I opened newly created "EchoExtensionTester - app.xml" which is located in my app folder.
    • I add the extensions <>< extensionID > com.extensions.EchoExtension < / extensionID > < / extensions > to the XML in the file so now it looks like this:

    <? XML version = "1.0" encoding = "UTF-8" standalone = 'no '? >

    " < application xmlns =" http://ns.Adobe.com/air/application/3.0 ">

    <>Extensions

    < extensionID > com.extensions.EchoExtension < / extensionID >

    < / extensions >

    < id > EchoExtensionTester < /ID >

    < versionNumber > 1.0 < / versionNumber >

    < file_name > EchoExtensionTester < / name of the file >

    < description / >

    <!-to locate the description, use the following format for the description element. < description > < text XML: lang = "fr" > App English description goes here < / text > < text XML: lang = "fr" > French App description goes here < / text > < XML text: lang = "ja" > Japanese App description goes here < / text > < / description >->

    < name > EchoExtensionTester < / name >

    <!-to locate the name, use the following format for the name element. < name > < text XML: lang = "fr" > insert here the name App English < / text > < text XML: lang = "fr" > insert here the French App name < / text > < XML text: lang = "ja" > insert here the Japanese App name < / text > < / name >->

    < copyright / >

    < initialWindow >

    < content > EchoExtensionTester.swf < / content >

    standard < systemChrome > < / systemChrome >

    < clear > false < / transparent >

    < visible > true < / visible >

    true < fullscreen > < / full screen >

    landscape of < aspectRatio > < / aspectRatio >

    GPU < renderMode > < / renderMode >

    < maximizable > true < / maximizable >

    < minimizable > true < / minimizable >

    < resizable > true < / resizable >

    < autoOrients > false < / autoOrients >

    < / initialWindow >

    < icon / >

    < customUpdateUI > false < / customUpdateUI >

    < allowBrowserInvocation > false < / allowBrowserInvocation >

    < iPhone >

    < InfoAdditions >

    <! [CDATA [< key > UIDeviceFamily < / key > < table > < String > 1 < / string > < string > 2 < / string > < / array >]] >

    < / InfoAdditions >

    < requestedDisplayResolution > top < / requestedDisplayResolution >

    < / iPhone >

    < / application >

    • I save the changes to the xml file and return to Flash. I then publish.
    • The swf file is created as it should be, but then I get the error message:

    Error creating files.

    A native implementation extension 'com.extensions.EchoExtension' required by the application is not found for the target platform.

    • Now, while it is a pain in the rear, I again, this was going to happen because in my reading tutorials and samples, they have all said that you use adt to build the ipa... but that is fine... all I wanted anyway, was the swf, which I now have in my app folder.
    • I close flash because I no longer need and I create a new batch file: (Note: I have change the name of the cert, profile and password for this post)

    CLS

    "D:\SDKs\AirSDK30\bin\adt" - package - target the ipa-ad-hoc - stores pkcs12 - keystore "D:\src\mycert.p12" - storepass MYPASSWORD-putting into service-profile "D:\src\myprovfile.mobileprovision" "EchoExtensionTester.ipa" "EchoExtensionTester - app.xml" "EchoExtensionTester.swf" - extdir... / lib/Build

    Set dummy = p

    ECHO done

    • I then open a command window in my app folder and run build.bat.
    • I wait about 2 minutes...
    • ...
    • ...
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    • I opened iTunes, drag "EchoExtensionTester.ipa" to the applications, then synchronize my device...
    • ...
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    management of human resources. Time to do some trial and error to see if I can figure out what the distribution.

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    Hi can check you if the CFC of the native extension is linked as external?

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    I hope this helps.

    Kind regards

    Mathyas blabla

    IOS of the AIR

  • A few days, I bought a mac mini which I transferred the data and programs with time machine: programs have been updated except for iMovie, and now it seems that I have to pay for the update: possible? What I am doing wrong?

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    If it were a new mac mini, you need already installed 10.1 iMovie.  Otherwise, but you already have iMovie 9 registered version to your Apple ID, you can upgrade to version 10 for free, but if (as it appears) is an earlier version then you have to buy version 10.

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