Why is this image a different width?
It's strange. I created a page of test here.
In order to recreate, make the width of the browser autour 380px or more.
Here is a picture of the page. I made the Red spacer divs to see. The green lines, I added in paint to show you what I mean.
The idea is that the icons will be spaced. For some reason, the icon at the bottom right is wider than the others who really mess until the shape! I don't understand why it would be different. All the img div widths are defined in a css at the same % width.
Can anyone help? Jon?
or add the top and bottom padding of 10px all about, or in containers and let the overflow: hidden (if you need to lie for a background or something of the containers).
Tags: Dreamweaver
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Create a grid of images of different widths
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I am pile trying to organize the images of variable width to be evently spacer of xml file in the thumb wheel.
I probably miss something in this code sigment:
function resizeMe(mc:DisplayObject,_maxH:Number,_maxW:Number=0,_constrainProportions:Boolean=true,_centerHor:Boolean=true,_centerVert:Boolean=true):void {}
maxH = maxH == 0? maxW: maxH;
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Currently, my images appear to be resolved on a uniform width with any height would be proportional to the width defined in uniform. I also have equal distance between images.
How to make my images have an equal distance, in uniform in height and regardless of the width would be proportional to the height defined in uniform.
Here's the code in its entirety:
import com.greensock;
com.greensock.easing import. *;
//////////////////////////////////////
Load the xml
var xmlLoader:URLLoader = new URLLoader();
Parse XML
var xmlData:XML = new XML();
var xmlPath:String = "app_thmbs_imgs.xml";
xmlLoader.load (new URLRequest (xmlPath));
trace ("loading xml from:" + xmlPath);
xmlLoader.addEventListener (Event.COMPLETE, LoadXML);
function LoadXML(e:Event):void {}
trace ("loading xml complete");
xmlData = new XML (e.target.data);
trace (XMLDATA.image); Let's see each xml element of picture in Panel output with this xmlList
buildScroller (xmlData.image); rather than trace the xmlList, send it to our buildScroller function
}
Build a Scroller MovieClip to hold each Image
var scroller: MovieClip = new MovieClip();
this.addChild (scroller);
scroller.y = 30;
/////
Parse XML
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function buildScroller(imageList:XMLList):void {}
trace ("' generation Scroller '");
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thisOne.link is imageList [item] .attribute ('url');.
thisOne.src is imageList [item] .attribute ("src");.
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Loading and adding Images
container image
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var url: String = imageList [item] .attribute ("src");
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ldr.contentLoaderInfo.addEventListener (Event.COMPLETE, completeHandler);
ldr.contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, errorHandler);
LDR. Load (urlReq);
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thisOne.addEventListener (MouseEvent.MOUSE_OVER, overScrollerItem);
thisOne.addEventListener (MouseEvent.MOUSE_OUT, outScrollerItem);
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}
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trace ("item clicked" + e.currentTarget.itemNum + "-visit url:" + e.currentTarget.link);
}
function overScrollerItem(e:MouseEvent):void {}
trace ("Over" + e.currentTarget.title);
}
function outScrollerItem(e:MouseEvent):void {}
trace ("out" + e.currentTarget.title);
}
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trace ("thumbnail full" + e.target.loader.parent.parent.title)
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The resizing function
parameters
required: mc = the movieClip to resize
required: maxW = the size of the box to resize, or just the desired maximum width
Optional: maxH = if you want to resize area is not a square, the maximum height. by default must match maxW (so if you want to resize to 200 x 200, just send resizeMe (image, 200) or once 200 ;)
Optional: constrainProportions = boolean to determine if you want to limit the proportions or tilt the image. set to true by default.
Optional: centerHor = centers the displayObject in maxW region. set to true by default.
Optional: centerVert = centers the displayObject in maxH region. set to true by default.
function resizeMe(mc:DisplayObject,_maxH:Number,_maxW:Number=0,_constrainProportions:Boolean=true,_centerHor:Boolean=true,_centerVert:Boolean=true):void {}
maxH = maxH == 0? maxW: maxH;
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mc.scaleX < mc.scaleY? mc.scaleY = mc.scaleX: mc.scaleX = mc.scaleY;
}
If {(centerHor)
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If {(centerVert)
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}
You want to set the height of a specific value... it should be as simple as
MC. Height = a specific value
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but it must be done after the image is finished loading
as regards the addition with a uniform spacing goes, you must determine where the right edge of the last image and add the space betwwen to set the location of the one currently being added. If you add that these s mc to a container movieclip, then the width of the container must be data very useful to determine where is the right edge of the last mc.
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All files have been cloned originally the same index file.
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I thought that my pages already had CSS.
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See http://css-tricks.com/eliminate-jumps-in-horizontal-centering-by-forcing-a-scroll-bar/
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This is the main index file I used with the internal CSS.
You have provided a link so there is no need to post code. We can see what we need via the link in our browsers.
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