#2025 error: the supplied DisplayObject must be a child of the appellant - delete table object

Hi guys, I'm fairly new to as3 and I'm doing a game where the player clicks on so-called onstage and 3 towers which I generated dynamically must pull the space. Everything works on the plane of rotation of the Tower, etc., but bullets will not be removed from the scene when I leave the level in another scene. Control of the border is fine, also.

Here is a part of the code in the Main.as file.

 private function clickTower1(e:MouseEvent):void 
{
for each (var tower1:mcTower1 in tower1Array)
{
var newLaser1:mcLaser1 = new mcLaser1();
newLaser1
.rotation = tower1.rotation;
newLaser1.x = tower1.x + Math.cos(newLaser1.rotation * Math.PI / 180) * 40;
newLaser1.y = tower1.y + Math.sin(newLaser1.rotation * Math.PI / 180) * 40;
newLaser1.addEventListener(Event.ENTER_FRAME, laser1Handler);
tower1BulletArray.push(newLaser1); stage.addChild(newLaser1);
}
}

 
private function laser1Handler(e:Event):void
{
//Make laser move in direction of turret.
var newLaser1:MovieClip = e.currentTarget as MovieClip;
newLaser1.x += Math.cos(newLaser1.rotation * Math.PI / 180) * laser1Speed;
newLaser1.y += Math.sin(newLaser1.rotation * Math.PI / 180) * laser1Speed;
//Boundary checking if (newLaser1.x < -50 || newLaser1.x > 800 || newLaser1.y > 600 || newLaser1.y < -50)
{
newLaser1.removeEventListener(Event.ENTER_FRAME, laser1Handler); stage.removeChild(newLaser1);
tower1BulletArray.splice(0, 1);
}
}

I have a function called exitLevel, coming out, as its name suggests, the level when a button is clicked. It worked perfectly before you start coding the bullets.

    private function exitLevel(e:MouseEvent):void
{
stage
.frameRate = 6;
gamePaused = false;
clearLevel();
gotoAndStop(1, 'exitLevel');
btnExitLevel.addEventListener(MouseEvent.CLICK, levelSelect1);
}
  private function clearLevel():void
{
stage.removeEventListener(Event.ENTER_FRAME, update);
stage.removeChild(buttonCreep1); stage.removeChild(buttonCreep2);
for (var i = creep1Array.length - 1; i >= 0; i--)
{
removeChild(creep1Array[i]);
creep1Array.splice(i, 1);
//trace ("Creep1 Removed");
}
for (var j = creep2Array.length - 1; j >= 0; j--)
{
removeChild(creep2Array[j]);
creep2Array
.splice(j, 1);
//trace ("Creep2 Removed");
}
for (var k = tower1Array.length - 1; k >= 0; k--)
{
removeChild(tower1Array[k]); tower1Array.splice(k, 1);
}
for (var l = tower1BulletArray.length - 1; l >= 0; l--)
{
  stage.removeChild(tower1BulletArray[l]);
tower1BulletArray.splice(0, 1);
  }
}

After debugging, it is said that the error is at the end, where I'm trying to remove the child from the scene. What's wrong? Sorry, I'm a newbie to as3, so the answers could be gave... I'll try to learn and understand, however. Thank you!

I took the code out of a guide on the web, and I do not fully understand, then someone can explain to me what this code does as well? What is e.currentTarget? Thank you!

 var newLaser1:MovieClip = e.currentTarget as MovieClip;

Here is the .as file full if someone wants to take a look. http://pastebin.com/5ff4BQa5

If fleas are still on the screen, you or the other

1. did you not run this code just before the change of scene or

2 Add bullets to the displaylist without adding to tower1BulletArray or

3. continue to add chips to the displaylist after this code executes

Tags: Adobe Animate

Similar Questions

  • #2025 error: The supplied DisplayObject must be a child of the caller.

    Hi all

    I would appreciate help with this.

    I'm working on a piece of flash that will play 4 videos, according to the key pressed. First button will launch the first video, 2e-2e video and so on. Once the video is done playing, close_btn, learn_more_btn and replay_btn appear, plus a final image that is different for each of the videos (BoxLivePic, BoxSleepPic and BoxFeelPic). So - in fact 4 things appear after the movie stops playing and the last image depends on a user has clicked on the buttons...

    My question is, when I click on the close button (andI'm sure even apply for the other 2 buttons), I get the error below:

    ArgumentError: Error #2025: the supplied DisplayObject must be a child of the caller.
    at flash.display::DisplayObjectContainer/removeChild()
    at AER1_r5_fla::MainTimeline/closeVideo()

    I understand is actually that it's because each image is not added to the display list, unless it has clicked the appropriate button... However, I don't know how to fix it! I hope that this will make some sence - here is my Code... Thanks a bunch:

    import com.greensock;
    com.greensock.easing import. *;
    import com.greensock.easing.CustomEase;
    import com.greensock.loading.VideoLoader;
    import flash.display.Sprite;
    import com.greensock.events.LoaderEvent;

    import flash.display.MovieClip;
    to import flash.display.SimpleButton;
    import flash.events.MouseEvent;

    Last buttons Variables
    var close_btn:Button_close = new Button_close();
    var learn_more_btn:Button_learn_more = new Button_learn_more();
    var replay_btn:Button_replay = new Button_replay();

    Last Pic Variables
    var BoxLivePic:Box_Live_Pic = new Box_Live_Pic();
    var BoxFeelPic:Box_Feel_Pic = new Box_Feel_Pic();
    var BoxSleepPic:Box_Sleep_Pic = new Box_Sleep_Pic();

    Video Variables
    var Video_Breathe:VideoLoader = new VideoLoader ("Breathe_Video.f4v", {container:,})
    x: 0, y:0});
    var Video_Live:VideoLoader = new VideoLoader ("Live_Video.f4v", {container:,})
    x: 0, y:0});
    var Video_Sleep:VideoLoader = new VideoLoader ("Sleep_Video.f4v", {container:,})
    x: 0, y:0});
    var Video_Feel:VideoLoader = new VideoLoader ("Feel_Video.f4v", {container:,})
    x: 0, y:0});

    Video complete event listeners
    Video_Breathe.addEventListener (VideoLoader.VIDEO_COMPLETE, donePlaying_breathe);
    Video_Live.addEventListener (VideoLoader.VIDEO_COMPLETE, donePlaying_live);
    Video_Sleep.addEventListener (VideoLoader.VIDEO_COMPLETE, donePlaying_sleep);
    Video_Feel.addEventListener (VideoLoader.VIDEO_COMPLETE, donePlaying_feel);


    OverwriteManager.init (OverwriteManager.AUTO);

    Invisible buttons
    breathe_mc.learn_btn. Visible = false;
    breathe_mc.video_btn. Visible = false;
    live_mc.learn_btn. Visible = false;
    live_mc.video_btn. Visible = false;
    sleep_mc.learn_btn. Visible = false;
    sleep_mc.video_btn. Visible = false;
    feel_mc.learn_btn. Visible = false;
    feel_mc.video_btn. Visible = false;


    Custom acceleration
    CustomEase.create ("myCustomEase", [{s: 0, cp:1.14999, e:1.4}, {s:1.4, cp:1.65, e: 1}]);
    CustomEase.create("myCustomEase2",[{s:0,cp:0.97,e:1.22},{s:1.22,cp:1.47,e:1}]);

    var timeline:TimelineLite = new TimelineLite({onComplete:showBreathe});)
    addChild (removeChild (better_mc));

    TweenLite.to (better_mc, 2, {alpha: 1, y: 186.6, ease:Bounce.easeOut});})

    timeline.appendMultiple([)
    TweenLite.to (breathe_mc, 1, {alpha: 1, y: 117, ease:CustomEase.byName ("myCustomEase2")});
    TweenLite.to (live_mc, 1, {alpha: 1, y: 117, y: 37, ease:CustomEase.byName ("myCustomEase2")});
    TweenLite.to (sleep_mc, 1, {alpha: 1, y: 77, ease:CustomEase.byName ("myCustomEase2")});
    [TweenLite.to (feel_mc, 1, {alpha: 1, y: 77, ease:CustomEase.byName ("myCustomEase2")})], 1, TweenAlign.START,. (2);

    function showBreathe (): void
    {

    breathe_mc.learn_btn. Visible = true;
    breathe_mc.video_btn. Visible = true;
    TweenLite.to (breathe_mc.learn_btn,.5, {alpha: 1});
    TweenLite.to (breathe_mc.video_btn,.5, {alpha: 1});

    TweenLite.to (breathe_mc, 1, {y: 77, ease:CustomEase.byName("myCustomEase")});})

    Display text
    TweenLite.to (breathe_txt_mc, 1, {alpha: 1});
    }

    Event listeners
    breathe_mc.addEventListener (MouseEvent.MOUSE_OVER, breatheOpen);
    live_mc.addEventListener (MouseEvent.MOUSE_OVER, liveOpen);
    sleep_mc.addEventListener (MouseEvent.MOUSE_OVER, sleepOpen);
    feel_mc.addEventListener (MouseEvent.MOUSE_OVER, feelOpen);


    For the video game event listeners
    breathe_mc.video_btn.addEventListener (MouseEvent.MOUSE_DOWN, breathe_play_video);
    live_mc.video_btn.addEventListener (MouseEvent.MOUSE_DOWN, live_play_video);
    sleep_mc.video_btn.addEventListener (MouseEvent.MOUSE_DOWN, sleep_play_video);
    feel_mc.video_btn.addEventListener (MouseEvent.MOUSE_DOWN, feel_play_video);

    Event listener for the close video
    close_btn.addEventListener (MouseEvent.MOUSE_DOWN, closeVideo);

    Functions of the buttons of the VIDEO and find OUT more
    function breathe_play_video(event:MouseEvent):void {}
    Video_Breathe.load ();
    this.addChild (Video_Breathe.content);
    }

    function live_play_video(event:MouseEvent):void {}
    Video_Live.load ();
    this.addChild (Video_Live.content);
    }

    function sleep_play_video(event:MouseEvent):void {}
    Video_Sleep.load ();
    this.addChild (Video_Sleep.content);
    }

    function feel_play_video(event:MouseEvent):void {}
    Video_Feel.load ();
    this.addChild (Video_Feel.content);
    }


    function closeVideo(event:MouseEvent):void {}
    Video_Breathe.Unload ();
    Video_Sleep.Unload ();
    Video_Feel.Unload ();
    Video_Live.Unload ();
    removeChild (close_btn);
    removeChild (learn_more_btn);
    removeChild (replay_btn);
    removeChild (BoxLivePic);
    removeChild (BoxSleepPic);
    removeChild (BoxFeelPic);
    }

    Finally breathe buttons added to the stage
    function donePlaying_breathe(e:Event):void {}

    addChild (close_btn);
    addChild (learn_more_btn);
    addChild (replay_btn)
    close_btn.x = 313;
    close_btn.y = 183;
    learn_more_btn.x = 434;
    learn_more_btn.y = 183;
    replay_btn.x = 554;
    replay_btn.y = 183;
    }

    Last direct buttons
    function donePlaying_live(e:Event):void {}

    addChild (BoxLivePic);
    addChild (close_btn);
    addChild (learn_more_btn);
    addChild (replay_btn)
    close_btn.x = 43;
    close_btn.y = 183;
    learn_more_btn.x = 164;
    learn_more_btn.y = 183;
    replay_btn.x = 284;
    replay_btn.y = 183;
    }

    Last sleep buttons
    function donePlaying_sleep(e:Event):void {}

    addChild (BoxSleepPic);
    addChild (close_btn);
    addChild (learn_more_btn);
    addChild (replay_btn)
    close_btn.x = 313;
    close_btn.y = 183;
    learn_more_btn.x = 434;
    learn_more_btn.y = 183;
    replay_btn.x = 554;
    replay_btn.y = 183;
    }

    Latest sensation buttons
    function donePlaying_feel(e:Event):void {}

    addChild (BoxFeelPic);
    addChild (close_btn);
    addChild (learn_more_btn);
    addChild (replay_btn)
    close_btn.x = 313;
    close_btn.y = 183;
    learn_more_btn.x = 434;
    learn_more_btn.y = 183;
    replay_btn.x = 554;
    replay_btn.y = 183;
    }


    Functions of breathing
    function breatheOpen(event:MouseEvent):void
    {
    TweenLite.to (breathe_mc, 1, {y: 77, ease:Elastic.easeOut});})

    TweenLite.to (breathe_mc.learn_btn,.5, {alpha: 1});
    TweenLite.to (breathe_mc.video_btn,.5, {alpha: 1});

    Live close
    TweenLite.to (live_mc, 1, {y: 117, ease:Elastic.easeOut});})
    TweenLite.to (live_mc.learn_btn,.5, {alpha: 0});
    TweenLite.to (live_mc.video_btn,.5, {alpha: 0});

    Close the sleep
    TweenLite.to (sleep_mc, 1, {y: 77, ease:Elastic.easeOut});})
    TweenLite.to (sleep_mc.learn_btn,.5, {alpha: 0});
    TweenLite.to (sleep_mc.video_btn,.5, {alpha: 0});

    Feel close
    TweenLite.to (feel_mc, 1, {y: 77, ease:Elastic.easeOut});})
    TweenLite.to (feel_mc.learn_btn,.5, {alpha: 0});
    TweenLite.to (feel_mc.video_btn,.5, {alpha: 0});

    See photo
    TweenLite.to (pic_breathe_mc,.5, {alpha: 1});

    Hide other photos
    TweenLite.to (pic_live_mc,.5, {alpha: 0});
    TweenLite.to (pic_sleep_mc,.5, {alpha: 0});
    TweenLite.to (pic_feel_mc,.5, {alpha: 0});

    Display text
    TweenLite.to (breathe_txt_mc, 1, {alpha: 1});

    Hide other texts
    TweenLite.to (live_txt_mc, 1, {alpha: 0});
    TweenLite.to (sleep_txt_mc, 1, {alpha: 0});
    TweenLite.to (feel_txt_mc, 1, {alpha: 0});
    }

    Live functions
    function liveOpen(event:MouseEvent):void
    {
    TweenLite.to (live_mc, 1, {y: 77, ease:Elastic.easeOut});})

    live_mc.learn_btn. Visible = true;
    live_mc.video_btn. Visible = true;
    TweenLite.to (live_mc.learn_btn,.5, {alpha: 1});
    TweenLite.to (live_mc.video_btn,.5, {alpha: 1});

    Close to breathe
    TweenLite.to (breathe_mc, 1, {y: 117, ease:Elastic.easeOut});})
    TweenLite.to (breathe_mc.learn_btn,.5, {alpha: 0});
    TweenLite.to (breathe_mc.video_btn,.5, {alpha: 0});

    Close the sleep
    TweenLite.to (sleep_mc, 1, {y: 77, ease:Elastic.easeOut});})
    TweenLite.to (sleep_mc.learn_btn,.5, {alpha: 0});
    TweenLite.to (sleep_mc.video_btn,.5, {alpha: 0});

    Feel close
    TweenLite.to (feel_mc, 1, {y: 77, ease:Elastic.easeOut});})
    TweenLite.to (feel_mc.learn_btn,.5, {alpha: 0});
    TweenLite.to (feel_mc.video_btn,.5, {alpha: 0});

    See photo
    TweenLite.to (pic_live_mc,.5, {alpha: 1});

    Hide other photos
    TweenLite.to (pic_sleep_mc,.5, {alpha: 0});
    TweenLite.to (pic_feel_mc,.5, {alpha: 0});

    Display text
    TweenLite.to (live_txt_mc, 1, {alpha: 1});

    Hide other texts
    TweenLite.to (breathe_txt_mc, 1, {alpha: 0});
    TweenLite.to (sleep_txt_mc, 1, {alpha: 0});
    TweenLite.to (feel_txt_mc, 1, {alpha: 0});
    }


    Sleep functions
    function sleepOpen(event:MouseEvent):void
    {
    TweenLite.to (sleep_mc, 1, {y: 37, ease:Elastic.easeOut});})

    sleep_mc.learn_btn. Visible = true;
    sleep_mc.video_btn. Visible = true;
    TweenLite.to (sleep_mc.learn_btn,.5, {alpha: 1});
    TweenLite.to (sleep_mc.video_btn,.5, {alpha: 1});

    Close to breathe
    TweenLite.to (breathe_mc, 1, {y: 117, ease:Elastic.easeOut});})
    TweenLite.to (breathe_mc.learn_btn,.5, {alpha: 0});
    TweenLite.to (breathe_mc.video_btn,.5, {alpha: 0});

    Live close
    TweenLite.to (live_mc, 1, {y: 117, ease:Elastic.easeOut});})
    TweenLite.to (live_mc.learn_btn,.5, {alpha: 0});
    TweenLite.to (live_mc.video_btn,.5, {alpha: 0});

    Feel close
    TweenLite.to (feel_mc, 1, {y: 77, ease:Elastic.easeOut});})
    TweenLite.to (feel_mc.learn_btn,.5, {alpha: 0});
    TweenLite.to (feel_mc.video_btn,.5, {alpha: 0});

    See photo
    TweenLite.to (pic_sleep_mc,.5, {alpha: 1});

    Hide other photos
    TweenLite.to (pic_feel_mc,.5, {alpha: 0});

    Display text
    TweenLite.to (sleep_txt_mc, 1, {alpha: 1});

    Hide other texts
    TweenLite.to (live_txt_mc, 1, {alpha: 0});
    TweenLite.to (breathe_txt_mc, 1, {alpha: 0});
    TweenLite.to (feel_txt_mc, 1, {alpha: 0});
    }

    Feeling of functions
    function feelOpen(event:MouseEvent):void
    {
    TweenLite.to (feel_mc, 1, {y: 37, ease:Elastic.easeOut});})

    feel_mc.learn_btn. Visible = true;
    feel_mc.video_btn. Visible = true;
    TweenLite.to (feel_mc.learn_btn,.5, {alpha: 1});
    TweenLite.to (feel_mc.video_btn,.5, {alpha: 1});


    Close to breathe
    TweenLite.to (breathe_mc, 1, {y: 117, ease:Elastic.easeOut});})
    TweenLite.to (breathe_mc.learn_btn,.5, {alpha: 0});
    TweenLite.to (breathe_mc.video_btn,.5, {alpha: 0});

    Live close
    TweenLite.to (live_mc, 1, {y: 117, ease:Elastic.easeOut});})
    TweenLite.to (live_mc.learn_btn,.5, {alpha: 0});
    TweenLite.to (live_mc.video_btn,.5, {alpha: 0});

    Close the sleep
    TweenLite.to (sleep_mc, 1, {y: 77, ease:Elastic.easeOut});})
    TweenLite.to (sleep_mc.learn_btn,.5, {alpha: 0});
    TweenLite.to (sleep_mc.video_btn,.5, {alpha: 0});

    See photo
    TweenLite.to (pic_feel_mc,.5, {alpha: 1});

    Display text
    TweenLite.to (feel_txt_mc, 1, {alpha: 1});

    Hide other texts
    TweenLite.to (live_txt_mc, 1, {alpha: 0});
    TweenLite.to (sleep_txt_mc, 1, {alpha: 0});
    TweenLite.to (breathe_txt_mc, 1, {alpha: 0});

    }

    This error means that you are trying to access an object on the display (object) list is not there.

    For example, if the instance of close_btn is not added as a child, the following line will throw this error:

    removeChild (close_btn);

    One of the ways to remedy this situation is to confirm that the object is added:

    If (Contains (close_btn)) removeChild (close_btn);

  • Add Radio button dynamically, twice - #2025 error: the supplied DisplayObject must be a child of

    Hello

    I have some difficulty to the dynamic addition of user interface controls. For the most part with radio buttons.

    Here is an example that illustrates my problem:

    < s:Application
    ' xmlns:fx = ' http://ns.Adobe.com/MXML/2009 "
    xmlns:s = "library://ns.adobe.com/flex/spark".
    xmlns:MX = "library://ns.adobe.com/flex/mx".
    creationPolicy = "all".
    >

    < fx:Script >
    <! [CDATA]
    Import mx.containers.Form;
    Import mx.containers.Panel;
    Import mx.controls.Label;
    Import mx.controls.NumericStepper;
    Import mx.controls.RadioButton;

    private var theChar:String = 'B ';.

    protected function btnAdd_clickHandler(event:MouseEvent):void
    {

    var theForm:Form = new Form();
    theForm.label = theChar;

    1 label
    var myLabel:Label = new Sun;
    MyLabel.set_Text = "My Label";
    myLabel.width = 120;
    theForm.addChild (myLabel);

    2. digital stepper
    var myNumStepper:NumericStepper = new NumericStepper();
    myNumStepper.id = "numPointHigh" + theChar;
    myNumStepper.name = "numPointHigh" + theChar;
    myNumStepper.minimum = 0;
    myNumStepper.maximum = 120;
    myNumStepper.width = 50;
    myNumStepper.height = 30;
    theForm.addChild (myNumStepper);

    3. radio button
    var myRadioButton:RadioButton = new RadioButton;
    myRadioButton.id = "myRadioButton" + theChar;
    myRadioButton.name = "myRadioButton" + theChar;
    myRadioButton.label = "my button";
    myRadioButton.selected = true;
    theForm.addChild (myRadioButton);

    4. expert group
    var thePanel:Panel = new Panel();
    thePanel.width = 300;
    thePanel.height = 475;
    thePanel.name = theChar;
    thePanel.title = 'my profile sign ';
    thePanel.setStyle ("backgroundColor", "blue");

    Add the shape in the Panel
    thePanel.addChild (theForm);

    Add the Panel to the list control
    myList.addChild (thePanel);

    }

    protected function btnClear_clickHandler(event:MouseEvent):void
    {
    var numChildren:Number = myList.numChildren;
    for (var i: Number = numChildren - 1; i > - 1; i--) {}
    myList.removeChildAt (i);
    }
    }

    []] >
    < / fx:Script >

    < mx:VBox width = "100%" >
    < mx:List id = "myList" / >
    < mx:Button id = "btnAdd" label = "Add a Panel" click = "btnAdd_clickHandler (event)" color = "black" / > "
    < mx:Button id = "btnClear" label = "Clear" click = "btnClear_clickHandler (event)" color = "black" / > "
    < / mx:VBox >

    < / s:Application >

    ^ Running. Click on the button "add a Panel." Then click on "delete". Then click again on the button "add a Panel." You will see the error:

    ArgumentError: Error #2025: the supplied DisplayObject must be a child of the caller.
    at flash.display::DisplayObjectContainer/getChildIndex()
    at mx.core::Container/getChildIndex() [E:\dev\4.0.0\frameworks\projects\framework\src\mx\core \Container.as:2833]
    at mx.containers::Panel/getChildIndex() [E:\dev\4.0.0\frameworks\projects\framework\src\mx\co ntainers\Panel.as:1174]
    at mx.controls::RadioButtonGroup/breadthOrderCompare() [E:\dev\4.0.0\frameworks\projects\fram ework\src\mx\controls\RadioButtonGroup.as:600]
    at mx.controls::RadioButtonGroup/breadthOrderCompare() [E:\dev\4.0.0\frameworks\projects\fram ework\src\mx\controls\RadioButtonGroup.as:611]
    at mx.controls::RadioButtonGroup/breadthOrderCompare() [E:\dev\4.0.0\frameworks\projects\fram ework\src\mx\controls\RadioButtonGroup.as:611]
    to Array$ / _sort)
    table / http://Adobe.com/AS3/2006/builtin:sort ()
    to mx.controls::RadioButtonGroup / http://www.Adobe.com/2006/Flex/MX/internal:addInstance ([E:\dev\4.0.0\frameworks\projects \framework\src\mx\controls\RadioButtonGroup.as:465])
    at mx.controls::RadioButton/addToGroup() [E:\dev\4.0.0\frameworks\projects\framework\src\mx\c ontrols\RadioButton.as:574]
    at mx.controls::RadioButton/commitProperties() [E:\dev\4.0.0\frameworks\projects\framework\sr c\mx\controls\RadioButton.as:514]
    at mx.core::UIComponent/validateProperties() [E:\dev\4.0.0\frameworks\projects\framework\src\ mx\core\UIComponent.as:7772]
    at mx.managers::LayoutManager/validateProperties() [E:\dev\4.0.0\frameworks\projects\framewor k\src\mx\managers\LayoutManager.as:572]
    at mx.managers::LayoutManager/doPhasedInstantiation() [E:\dev\4.0.0\frameworks\projects\frame work\src\mx\managers\LayoutManager.as:730]
    at mx.managers::LayoutManager/doPhasedInstantiationCallback() [E:\dev\4.0.0\frameworks\projec ts\framework\src\mx\managers\LayoutManager.as:1072]

    I don't understand why I can't add the option button? If you comment out the code for the button of the radio (comment #3 of the article) you can easily add the panels. It happens only when I have radio buttons is added to the form/Panel.

    Why this is happening and how to fix it? Why is this only happening radio button? I thought that I had this problem

    I have responded on the stack overflow.  Make sure your Radio buttons are in a group of Radio buttons and your error disappears.

  • The supplied DisplayObject must be a child of the appellant please help!

    Hi hope someone can help me with this.

    IM child added to a bg MovieClip

    ----------------------------------------------

    for (var i: int = 1; i < = cols; i ++)

    {

    for (int var q = 1; q < = lines; q ++)

    {

    var random_card = Math.floor (Math.random () * colordeck.length);

    tile = new colors();

    tile.width = widthvar;

    tile.height = widthvar;

    tile.col = colordeck [random_card];

    colordeck.splice(random_card,1);

    tile.gotoAndStop (9);

    tile.x = (i +. 2) * xvar;

    tile.y = (q + adjust) * yvar.

    tile.addEventListener (MouseEvent.CLICK, tile_clicked);

    bg.addChild (tile);

    }

    }

    ------------------------------------------

    When I removeChild (bg) it does not remove its children and dear I addChild (bg) again

    He adds more children on top.

    How can I remove these BG?

    I tried:

    ----------------------------------------

    If (bg.contains (tile))

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    {

    for (int var q = 1; q < = lines; q ++)

    {

    bg.removeChild (tile);

    }

    }

    }

    ---------------------------------

    but get an error:

    ArgumentError: Error #2025: the supplied DisplayObject must be a child of the caller.

    at flash.display::DisplayObjectContainer/removeChild()

    If you can help id rly appriciate it

    THX pavel

    You can also use some methods such as:

    for (i = mc.numChildren - 1; i > = 0; i--) {}

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    }

  • ArgumentError: Error #2025: the supplied DisplayObject must be a child of the appellant

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    private var enemy: enemy = new enemy (Stadium, Heroes);

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    import flash.events.Event;

    import flash.display.Stage;

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    private var stageRef:Stage;

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    private var ay: Number =. 1; acceleration of y

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    This.target = target;

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    If I add the enemy in the main class, while I would like to remove the enemy in the main class.

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    Do not use the same name for different instances of variables.  You're not going anywhere the assignment of a variable to itself ("this" is the most often useless in AS3)...

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  • ArgumentError: Error #2025: the supplied DisplayObject must be a child of the caller.

    I have a button that creates mc what mouse downwards and remove it when the mouse upwards.

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    import flash.events.Event;

    brown.addEventListener (MouseEvent.MOUSE_DOWN, GB)

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    }

    When you create an object, there is, and by using addChild it simply brings in the display list.  Using removeChild removes it from the display list, but it's not the object disappear... it still exists, you just can't see. So the next time you make one event MOUSE_UP, you try to remove a child who has already been deleted.

    When you work with listeners and dynamic objects, you should remove listeners when you delete objects.

    Another thing, you shouldn't nest named within the functiions functions.

  • #2025 error: The supplied DisplayObject must be a child of the caller.      to flash. display::DisplayObj

    Hi guys I am pullying my hair since 2 days

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    }

    }

    My ScrollerBg is connect to this class

    package com.elements

    {

    import flash.display.MovieClip;

    import LeftArrow.

    import RightArrow;

    import flash.display.Sprite;

    import flash.net.URLLoader;

    import flash.events.Event;

    import flash.net.URLRequest;

    import flash.display.Loader;

    import flash.events.ProgressEvent;

    import flash.events.IOErrorEvent;

    import com.elements.PreloaderObject;

    import com.greensock.TweenMax;

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    leftArrow:LeftArrow private var;

    rightArrow:RightArrow private var;

    scrollerBg:Sprite private var;

    scrollerMask:Sprite private var;

    private var xmlPath:String = "xml/scroller.xml.

    xmlLoader:URLLoader private var;

    private var preloader: PreloaderObject;

    public static var bgImage:Array;

    public static var thumbImage:Array;

    public static var labelArray:Array;

    xmlData:XML private var;

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    scrollerBg.graphics.beginFill (0 x 000000, 1);

    scrollerBg.graphics.drawRect (0,0,865,78);

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    scrollerMask.graphics.drawRect (0,0,865,78);

    scrollerMask.graphics.endFill ();

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    {

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    trace (this); Traces [object ScrollerBg];

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    imageLoaded(evt:Event):void private function

    {

    }

    showProgress(evt:ProgressEvent):void private function

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    / / trace (percent);

    si (p == 1)

    {       

    this.removeChild (preloader); Here's my problem when it draws traces [object ScrollerBg];

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    onError(evt:IOErrorEvent):void private function

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    }

    }

    and my Preloader object class is the following

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    {

    import flash.display.MovieClip;

    import flash.display.Shape;

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    {

    }

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    loadBar.width = 0.0;

    loadBar.height = height;

    addChild (loadBar);

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    }

    }

    Here, I want to show the preloader on each thumbloading process
    When tracing both parent show is the same but preloader does not work please help me
    Thanks in advance

    This is not going to work.

    you have a problem with your logic.  you have a preloader.  you have several objects that you load into a loop for.  the first object will finish loading, preloader is removed and then the next object end of loading.

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    3. the error of you know: preloader seeks to be removed, after it is already deleted.

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    If you want to display the load progress of the rest of the loop for loads, you will need to decide what exactly you want to display.

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    same query works fine with older versions of SQL servers like (2008R2, or 2012)

    Please let me know the resolution of this problem...

    Thank you
    Touria

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    MSDN - SQL Server - Microsoft forums

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