A limit to the reentrant instances run using the VI server and asynchronous call?

I have an application that attempts to launch many incoming preallouees clones using the server of VI with asynchronous call to start. I find that it seems to be an upper limit on the amount of clones that can be run by using this method. 26 Nations seem to run and then in addition more clones are laid but they seem to be just sitting here do not run. I confirmed this behavior by all launch on the performance front panels.

Is there something I'm missing here?

You use option 0 x 40 incorrectly.   That allows you to create a pool of clones and aims to created that only once (I ran up to 10000 clones with a reference using 0x40).  If you want a clone by reference, then just use 0x80.

Tags: NI Software

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