acceleration of custom code in the class file?

Here's the code I get from the custom acceleration tool:

customEasing = {};
customEasing.pts = [0,0.0257,0.0609,0.1057,0.1603,0.2247,0.2991,0.3837, ect... ect...]
customEasing.ease = {function(t,b,c,d,pl)}
Return b + c * pl [Math.round (t/d * pl.length)];
}

However I need this code to go into a class definition that extends from video clip. but there seems to be no easy way to do what how the above code is exposed is not allowed in a class definition. so my question is how can I rearange this code to work in a class definition so that the other methods in this class can use it in the tweens?

It's ok I finally cracked. I just put the code acceleration personalized service which contains interpolations and chenged the way which the customEase object is declared:

private var customEasing:Object;

(constructor function here)

public void AnimIn() {}
customEasing = {};
customEasing.pts = [0,0.0257,0.0609,0.1057,0.1603,0.2247,0.2991 ect... ect...]
customEasing.ease = {function(t,b,c,d,pl)}
Return b + c * pl [Math.round (t/d * pl.length)];
}

8.3 to-7,8 = 16.1
news_mc. Tween (' FLF ', news_mc._y - 16.1, 1, customEasing, 0 ' ");
about_mc. Tween (' FLF ', about_mc._y - 16.1, 1, customEasing, 0.25 "");
photog_mc. Tween (' FLF ', photog_mc._y - 16.1, 1, customEasing, 0.5 "");
design_mc. Tween (' FLF ', design_mc._y - 16.1, 1, customEasing, 0.75 "");
store_mc. Tween (' FLF ', store_mc._y - 16.1, 1, customEasing, 1 ' ");
contact_mc. Tween (' FLF ', contact_mc._y - 16.1, 1, customEasing, 1.25 "");
links_mc. Tween (' FLF ', news_mc._y - 16.1, 1, customEasing, 1.5 "");
}

Tags: Adobe Animate

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