Access to the Camera Roll AS3 Flash CS5.5

Hello

I'm looking and looking, but can´t can't find anything on access to the camera and camera to take a picture of my application, nobody has any code to do?

No class please, just AS3

Or perhaps point me to a URL?

Thank you

There are a few differences between the two needs. For fun, I made an entry screen to turn the example of aid for CameraRoll a timeline version! Here is the registration form:

http://XFiles.funnygarbage.com/~colinholgate/video/camerrolltimeline.mov

and here is the final code, which includes the error various trapping, and Android support too:

import flash.media.CameraRoll;

import flash.media.MediaPromise;

import flash.media.MediaType;

import flash.events.MediaEvent;

import flash.events.Event;

import flash.display.Loader;

import flash.display.Sprite;

import flash.events.IOErrorEvent;

import flash.display.StageAlign;

import flash.display.StageScaleMode;

var mediaSource:CameraRoll = new CameraRoll();

CameraRollTest();

function CameraRollTest() {}

This.stage.Align = StageAlign.TOP_LEFT;

this.stage.scaleMode = StageScaleMode.NO_SCALE;

If {(CameraRoll.supportsBrowseForImage)

Newspaper (or "Browsing for image... ») ;

mediaSource.addEventListener (MediaEvent.SELECT, imageSelected);

mediaSource.addEventListener (Event.CANCEL, browseCanceled);

mediaSource.browseForImage ();

} else {}

Log ('navigation in camera roll no is not supported.");

}

}

var imageLoader:Loader;

function imageSelected (event: MediaEvent): void {}

Log ("picture... ») ;

var imagePromise:MediaPromise = event.data;

imageLoader = new Loader();

If {(imagePromise.isAsync)

Log (' media asynchronous promise. ");

imageLoader.contentLoaderInfo.addEventListener (Event.COMPLETE, imageLoaded);

imageLoader.contentLoaderInfo.addEventListener (IOErrorEvent.IO_ERROR, imageLoadFailed);

imageLoader.loadFilePromise (imagePromise);

} else {}

Log (' media synchronous promise. ");

imageLoader.loadFilePromise (imagePromise);

this.addChild (chargeurImage);

}

}

function browseCanceled (event: Event): void {}

Log ("Image Browse cancelled.");

}

function imageLoaded (event: Event): void {}

Log ('loaded asynchronously Image.");

this.addChild (chargeurImage);

}

function imageLoadFailed (event: Event): void {}

Log ("Load Image failed.");

}

The function log (text: String): void {}

trace (text);

}

Tags: Adobe AIR

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