Actions and instance names Flash
Hi, I'm after a few tips on how to navigate the timeline using buttons. I know it sounds simple, but I'm running into some problems daft.
I added a single instance of a button called "button" that appears on several keyframes. This button appears only once per keyframe, but some actions are getting mixed. I know that I can create several instances to get around this, but in principle I don't see why having an action attached to an instance by keyframe would cause a problem no matter that I have the same instance appear on several keyframes. Flash must be there like that?
Andy
You don't explain how you implement the keys very clearly. You have talked a bit about what you usually with actionscript, but not much what you do with the keys.
Paste the same content in different keyframes does not unique. He makes the same things in different keyframes, especially if there is no break between them in the timeline panel. If you have 10 keyframes in a row, each with the same object and every object with the same name (it will be in fact of the same name by default - the name of the first image), this object inherits all of the code that precedes. If a button in the frame of 10 could do what you wanted to frame him 1 with some new features assign you in frame 10 and each frame in between.
I recommend to isolate different objects by placing them on layers and/or separated by empty frames.
Tags: Adobe Animate
Similar Questions
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How can I access a movieclip via an instance name in the 1 class file (not the main Document)
And the class to recognize the movieclip when I use a code like this: this.y = player.y
Player is the name of the instance.
Thank you
Already I saw a thread on the forum and did not have a good solution for this, but after a long hours, I found a solution with the minimum of effort:
1. create a file in flash with a single movieclip named instance testMC
2. on the timeline, write the following code to declare the class objectvar obj:TestingAccess = new TestingAccess (internship);
Here, you must pass the scene as an argument to the constructor of the class
3. create a class file and write the following code:
package {}
import flash.display.MovieClip;
import flash.events.Event;
import flash.display.Sprite;
import flash.display.Stage;
SerializableAttribute public class TestingAccess extends MovieClip {}
var stagRef:Stage;
var rootMC:MovieClip;
public void TestingAccess(stag:Stage) {}
the constructor code
stagRef = deer;
rootMC = MovieClip (stagRef.getChildAt (0));
rootMC.testMC.rotation = 45;
}
} //Class
} //PackageI just a made a rotation for that Movieclip. It works
-
PhotoShop 'Actions' and single name PDF
Batch conversion of resizing and cropping of files PDF, Photoshop fails to appoint uniquely results with the name of the original file of documents. It replaces the output several times with the same file name. I can avoid this problem by having numbered file adobe instead. but I always lose the name of the original file. It looks like a bug.
Even 'action' will correctly properly called JPEG & TIFF files (but not PDFs.)
The work to seem to not use photoshop 'Actions' to PDF batch convert. use Actions that once the files have been converted to TIFF or any other format.
You do a Save As in yourself, Action and replace this step and add something in the batch dialog box to create the name of the output file that is different from the name of document? You need to do if the file input and output files are one and same.
-
Repeat the action and save the file
Hello
I'm having a fever and is trying to accomplish something that seems very simple not knowing anything about scripting.
I made an action that applies to some simple effects (blur, threshold and high pass). I want to do is to repeat the action of n times and save an additional for each repetition png so I find myself with a sequence of files numbered from the action more applied (as in this example, Photoshop Cs5 filters Animation on Vimeo).
After som Googling, I ended up using AppleScript and was able to repeat the action for as many times as I want, but I'm completely stuck on the file save game. That's what I have right now:
Any help is greatly appreciated!
say application 'Adobe Photoshop CC 2015.5'
set Starting point to current document
set theFilePath to path of the file of current document
Repeat with n from 1 to 10
set myFile to theFilePath & ': output: image ' & { n channel } & ".png"
do "CrazyAction" of "Default Actions"
{ Save document in file myFile as PNG with options { }classPNG save options interwoven:fake} :
end Repeat
end say
In case someone comes up with the solution I also have another related question: How can I make sure that the output file names will have a padding of the number? Ideally, I'd end up with image2.png and so on, rather than image1.png image001.png, image002.png.
Thanks in advance!
One of the things you can do with javascript you can not do with applescript is to use the scriptlistener plugin. This plugin is put into the photoshop plug-ins folder, and when he's here (you don't want to leave it there all the time) it will record about everything you do, kind of like an action, but it generates the code in a file on your desktop. I used it for recording an action to save the png and running. The parts of the code are in the functions in the script. So I just created a folder name of base, a base file name and a counter of departure. The script will then execute your action and save a png image in this folder and change the name of the base by the counter file increases by one each time. You must put in the name of your action and the name of the action as defined in the script.
#target photoshop var fileName = 'myFile-'; var folderPath = new Folder (Folder.desktop +'/action test/')//create whatever path you want here. Make sure the folder exists! var doc = activeDocument; var counter = 1//counter for changing the filename for (var i=0;i<4;i++){//Change number 4 to whatever number you want it to repeat + 1 runMyAction ("twirl", "Chuck");//put in action name and action set name. This line can be duplicated for different actions. savePNG () counter++ } function runMyAction(myAction, myActionSet){ var idPly = charIDToTypeID( "Ply " ); var desc25 = new ActionDescriptor(); var idnull = charIDToTypeID( "null" ); var ref8 = new ActionReference(); var idActn = charIDToTypeID( "Actn" ); ref8.putName( idActn, myAction );//changed to a variable var idASet = charIDToTypeID( "ASet" ); ref8.putName( idASet, myActionSet );//Changed to a variable desc25.putReference( idnull, ref8 ); executeAction( idPly, desc25, DialogModes.NO ); } function savePNG(){ var idsave = charIDToTypeID( "save" ); var desc28 = new ActionDescriptor(); var idAs = charIDToTypeID( "As " ); var desc29 = new ActionDescriptor(); var idPGIT = charIDToTypeID( "PGIT" ); var idPGIT = charIDToTypeID( "PGIT" ); var idPGIN = charIDToTypeID( "PGIN" ); desc29.putEnumerated( idPGIT, idPGIT, idPGIN ); var idPNGf = charIDToTypeID( "PNGf" ); var idPNGf = charIDToTypeID( "PNGf" ); var idPGAd = charIDToTypeID( "PGAd" ); desc29.putEnumerated( idPNGf, idPNGf, idPGAd ); var idCmpr = charIDToTypeID( "Cmpr" ); desc29.putInteger( idCmpr, 9 ); var idPNGF = charIDToTypeID( "PNGF" ); desc28.putObject( idAs, idPNGF, desc29 ); var idIn = charIDToTypeID( "In " ); desc28.putPath( idIn, new File( folderPath + '/'+ fileName + counter+ ".png" ) );//set folder path and name var idDocI = charIDToTypeID( "DocI" ); desc28.putInteger( idDocI, 200 ); var idCpy = charIDToTypeID( "Cpy " ); desc28.putBoolean( idCpy, true ); var idsaveStage = stringIDToTypeID( "saveStage" ); var idsaveStageType = stringIDToTypeID( "saveStageType" ); var idsaveBegin = stringIDToTypeID( "saveBegin" ); desc28.putEnumerated( idsaveStage, idsaveStageType, idsaveBegin ); executeAction( idsave, desc28, DialogModes.NO ); }
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the service name and the name of the database are different.
Hello
I had created a database with name PROD, latter I renamed DB HAVE according to the request of management.
But I notice the following things.
1 OS ORACLE_SID variable level is always PROD. (.bash_profile also I have this entries)
2. starting at sql prompt DB_NAME is HAVE.
3 al ' service_name watch listener and instance name is PROD.
can someone please explain me, why oracle behaves like that.
Our applications work correctly with any questions so far.
[oracle@qual ~] $ echo $ORACLE_SID
PROD
[oracle@qual ~] $ sqlplus "/ as sysdba".
SQL * more: Release 10.2.0.1.0 - Production on Tue Mar 5 10:35:01, 2013
Copyright (c) 1982, 2005, Oracle. All rights reserved.
Connect to an instance is idle.
SQL > startup
ORACLE instance started.
Total System Global Area 608174080 bytes
Bytes of size 1220868 fixed
209719036 variable size bytes
394264576 of database buffers bytes
Redo buffers 2969600 bytes
Mounted database.
Open database.
SQL > select name from v$ database;
NAME
---------
HAVE
SQL >! lsnrctl status
LSNRCTL for Linux: Version 10.2.0.1.0 - Production on March 5, 2013 10:38:30
Copyright (c) 1991, 2005, Oracle. All rights reserved.
Connection to (DESCRIPTION = (ADDRESS = (PROTOCOL = TCP)(HOST=qual.com) (PORT = 1521)))
STATUS of the LISTENER
------------------------
Alias LISTENER
Version TNSLSNR for Linux: Version 10.2.0.1.0 - Production
Start date March 5, 2013 10:36:54
Uptime 0 days 0 hours 1 minutes 35 seconds
Draw level off
Security ON: OS Local Authentication
SNMP OFF
Parameter Listener of the /u001/app/oracle/product/10.2.0/network/admin/listener.ora file
The listener log file /U001/app/Oracle/product/10.2.0/network/log/listener.log
Summary of endpoints listening...
(DESCRIPTION = (ADDRESS = (PROTOCOL = tcp)(HOST=qual.com) (PORT = 1521)))
(DESCRIPTION = (ADDRESS = (PROTOCOL = ipc) (KEY = EXTPROC0)))
Summary of services...
Service 'PLSExtProc' has 1 instance (s).
Instance of 'PLSExtProc', status UNKNOWN, has 1 operation for this service...
Service "HAVE" has 1 instance (s).
Instance of "PROD", State LOAN, has 2 managers of this service...
Service 'PRODT_XPT' has 1 instance (s).
Instance of "PROD", State LOAN, has 2 managers of this service...
The command completed successfully
SQL > exit
Disconnected from the database to Oracle 10 g Enterprise Edition Release 10.2.0.1.0 - Production
With partitioning, OLAP and Data Mining options
[oracle@qual ~] $This last I changed the name of DB to HAVE
Change the DB_NAME is not the ORACLE_SID. You must manually change the ORACLE_SID.
Stop the database instance.
Copy $ORACLE_HOME/dbs/initPROD.ora to $ORACLE_HOME/dbs/initPRODT.ora. (I assume that DB_NAME has already been upgraded IN the initPROD.ora)
Change your ORACLE_SID of PROD WERE and disconnect and connect again.
Make sure that your ORACLE_SID is now HAVE and that $ORACLE_HOME/dbs/initPRODT.ora
Now start the database instanceHemant K Collette
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I'm on a W7 PC, of FlashProCC. -Have a Z1, jpg in the library. Choose Properties, export for ActionScript and get name Z1, class flash.display.BitmapData - how I introduce in a display by using Action Script 3.0 object?
var z1:Bitmap = new bitmap;
Z1. BitmapData = new Z1 (1,1);
yourDisplayObject.addChild (z1);
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MC placed several times and given the same instance name?
Hi all, I'm pretty new to the code in flash.
I especially used to use object oriented programming, but in flash, I do everything in an image.
I'm a car game. A little style GTA, but very simple. You are a police car and chasing you a thief through a city.
The thief uses ground nodes to know where it can lead, and where he can turn.
Basically, here's the scene. I placed these objects directly on the stage and given some of them instance names. :
_________________________________
| O
| I have o
| _______________________
| |
| |
| |
| |
| ^ |
| | |
| X |
The is a MC named node_switch.
The O is the two objects of the same MC, who both are named node_stop
The X is the thief (mc), and it's driving up along the road.
When the thief strikes node_switch, it will look up, down, left and right if any node_stop is placed.
This is done with hitTestObject. the thief 'beams' invisible in 4 directions, inside it's MC.
The problem is as follows:
When several nodes are placed on the stage, the thief faces only one of them.
As I said, they have the same instance name.
Is there a way to be able to place them directly on the stage, give them all the same instance name and make a loop where it goes through each of them and check the collision?
Edit:
Or maybe it is possible to place them directly on the stage, give them the name of bodies such as 'node_switch01', 'node_switch02' and then check for them all at the same time in a loop for or in some other way? There will be a lot of knots, then...
If you name them all differently, you will have an easier time of it. Loop through them with the naming convention, you suggested that you can use the notation of support, but it would be easier to get rid of zeros...
for (var i: uint = 1; i<=numNodes;>=numNodes;>
{if (Thief.hitTestObject (this ["node_switch" + String (i)])}
don't go that way
}
}
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Things to give instance names. Flash cs4
I've been using adobe flash cs4 for awhile now and have had little trouble giving things, instance names. Now, though, whenever I double click on something as I usually do to give it an instance name, the blue box comes is no longer around, I click on properties and change the name of the instance. I now get a dotted along the lines of the image line. and when I go into properties, he said only: form, and I can not change the name of the instance. Just position size, then fill and respect. What is going on?
You assign names to instances of objects in the library. Instance names are assigned to the object on the stage. Instance names are unique for each element on the stage... which means that the same object library can be used several times, each instance will have a different name. If you want a name you do either by manually it enter in the properties panel, or through actionscript code when the object is added to the film.
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Incompatibility of name name and instance node
We have a node 3 11.2 on Redhat Linux 2.5 CARS. During installation, instance 2 has been configured to run on the node 3 and instance on node 2 3
Is it possible to correct this error without reinstalling everything?[oracle@cchORdb3 admin]$ srvctl status database -d cchprd Instance cchprd1 is running on node cchordb1 Instance cchprd3 is running on node cchordb2 Instance cchprd2 is running on node cchordb3
Published by: user623617 on February 25, 2010 07:21Hey Buddy,
You can stop the instances and modify:
srvctl stop instance d cchprd-i cchprd2
srvctl stop instance d cchprd-i cchprd3srvctl change instance d cchprd-i cchprd3 - n cchordb3
srvctl change instance d cchprd-i cchprd2 - n cchordb2srvctl start instance cchprd d-i 'cchprd2, cchprd3 '.
It will be useful,
Cerreia -
Get all instance names in a fla.
Is it possible to get a list of all instance names in a fla?
All instances in the movies, animations and on the maintime line? I don't know if flash titles it.
The code below I have tried to update to run in AS3, but he continues to throw errors.
function traceAllChildren(rootContainer:DisplayObjectContainer):void {}
If (rootContainer is MovieClip)
{
for (var i = 0; i < rootContainer.numChildren; i ++) {}
var point = rootContainer.getChildAt (i);
traceAllChildren (item);
trace (Item.ToString ());
trace (rootContainer);
trace (this.numChildren);
}
}
on the other
{
trace ("no");
}
}
traceAllChildren (this);
TypeError: Error #1034: Type coercion failed: cannot convert flash.display::Shape@afba111f51 to flash.display.DisplayObjectContainer.
at test_fla::MainTimeline/traceAllChildren()
at test_fla::MainTimeline/traceAllChildren()
at test_fla::MainTimeline/frame1()
use:
function traceAllChildren(rootContainer:DisplayObjectContainer):void {}
If (rootContainer is MovieClip)
{
for (var i = 0; i)< rootcontainer.numchildren;="" i++)="">
var point = rootContainer.getChildAt (i);
If (item is DisplayObjectContainer) {}
traceAllChildren (item);
}
trace (Item.ToString (), Item.Name); //<- if="" you="" want="" instance="" names,="" you'll="" need="" to="" use="" the="" name="">->
trace (rootContainer);
trace (this.numChildren);
}
}
on the other
{
trace ("no");
}
}
traceAllChildren (this);
-
Canvas HTML instance names - good tips to get them?
First, is there a better forum for questions specific CC Flash? I know CreateJS has their own forum, but from what I can tell, they start with the construction of a stadium with code, etc etc.
Secondly, I'm drubbing by the weed for the first time, trying to figure out the correct infrastructure called CreateJS and I failed pretty hard on the fact that CC Flash does not seem to apply the instance to the name fields names. Is there an easy way to do this?
What I mean is, for a HTML5 Canvas document
console.log( this.myItemInstanceName.name )
Returns null, then that same code in a document in AS3
trace( this.myItemInstanceName.name );
Returns the string "myItemInstanceName".
For example, I do a lot of panels of aircraft, which are usually made up of a panel with a bunch of controls of switch, dial or btn type. I have a function library that allows me to do the behavior of each control, and then it calls a function of panelUpdates with a switch statement based on the name of the control. This allows me to do things like light a lamp on Panel wihen that a switch is turned on.
I can easily implement the controls, but I don't see a way to connect to the panelUpdates function the way I want because of this stupidity with names. Anyone got a good method to populate the instance names appropriate in or know when Adobe will add to an update of Flash CC?
Thanks in advance,
Eric.
EXAMPLE CODE:
var myPanel = this;
myPanel.mcLightSwitch.btnUp.addEventListener( "click", switchUp.bind( this ) ); // as per code snippets
myPanel.mcLightSwitch.btnDn.addEventListener( "click", switchDn.bind( this ) ); // as per code snippets
function switchUp( e ) {
thisControl = e.target.parent;
thisControl.gotoAndStop("btnUp");
panelUpdates( e );
}
function switchDn( e ) {
thisControl = e.target.parent;
thisControl.gotoAndStop("btnDn");
panelUpdates( e );
}
function panelUpdates( e ) {
switch( e.target.parent.name ) {
/* NOT WORKING BECAUSE ALL NAMES ARE NULL BY DEFAULT APPARENTLY */
case "mcLightSwitch":
if( e.target.name == "btnUp" ) {
myPanel.mcFuelLamp.gotoAndStop( "lit" );
} else {
myPanel.mcFuelLamp.gotoAndStop( "unlit" );
}
break;
default:
break;
}
}Currently it is not a forum specific CC Flash or Adobe animate to CreateJS issues. We talk. Meanwhile, ask here is fine, as long as specific your question that you ask no questions of ActionScript. You're right that a lot of the community of CreateJS go right for Javascript code in text editors and do not use the power you get from using the library or scene to organize assets. My theory is that they are masochists.
The name property does not really seem to work. But the object is known, you can get over that. Here is a simple case where there is a movieclip named aaa or ttt on the stage, the switch allows you to distinguish between them:
var n = this.aaa;
var n = this.ttt;
switch (n) {}
case this.ttt:
Alert ("Yes")
break;
case this.aaa:
Alert ("no")
break;
}
-
Hi, I'm a moderator for a small game project and I have a very big problem. Even if I used flash for animation for a long time, I am a newbie when it comes to something technical. I just got a request to make of each video clip I use to have a uniform < Instance name > in each frame of the animation. Only if they have told me that earlier... Y at - it an easier way to do the < Instance name > the same as the name of the clip another that you enter manually. I have 16 characters with 12 parts of the body with 20 animations each with approximately 6-7 frames for each part of the body, it will take me months and nightmares evey night enter everything by hand. Please help me keep my sanity!
I don't know if I explain properly, so here's a picture:
Thank you!
I don't know a easy way to do it.
you could do a file jsfl to do, but it is not for beginners.
-
Buttons null; losing stage instance names
Hello, I apologize if this question has already been asked, but as the title suggests, I have problems with my buttons instance names. I use Actionscript 3 with Flash CS5. I apologize in advance to be clear, but it would be better that I explained my problem in detail.
I have my project put in place so that everything happens in a MovieClip and buttons in the MovieClip are switched to navigate through the MovieClip. The MovieClip contains several images which are all unique and contain a variety of text boxes, MovieClips, buttons, classes and other custom classes. All these components are created directly in Flash Professional by dragging the MovieClip from the library onto the stage inside.
I then name these components using Flash Professional and use these names of the instance to work with components. Usually, it works without problem. However, now that I'm using a MovieClip nested for my project of many problems are happening. I have it so that when you click on buttons, the MovieClip moves to a certain slice through the gotoAndStop (x); command. It works fine but I have problems to access the buttons that I mentioned earlier. It gives a null object reference error, when I trace the button he designed as "null".
Initially, I thought this problem was because the MovieClip had not yet initialized but I had used the ADDED and RETURN timeline script, event listeners and other methods but the button was always the null value, leading me to believe that the problem was more than that.
So I used an event listener to click which told the instance names of the elements I was clicking (trace (e.target.name)). I have a total of 8 buttons on the specific framework of my MovieClip so I clicked on them all. 6/8 buttons mapped out the correct name of the instance that I gave them while the other two buttons traced 'instance 169' and 'instance 177' instead of the name of the instance.
With all this strangeness, I have commented the code for these 2 specific buttons to see if it would work without them. Of course he did.
I think my buttons have lost their Stadium, instance names, and I don't know how to solve this problem. I tried to remove the buttons and create them again, but nothing helped. However, it works if I use the Button component that has Flash, but I don't want to do this because I would like to use my own custom buttons (I know the Button component is customizable, but I would use my own anyway).
If someone could help it, please how can I fix this? If my .fla or specific code must be provided, I can do.
Do not use "e.target.name" because who can finish by pointing to an object that was clicked that lives inside the button instead of the button itself. Instead, you should use "e.currentTarget.name". That will always point to the object that has the event listener are entrusted to him.
If you get the error 1009, here are some things to consider to help solve...
1009 error indicates that one of the objects targeted by your code are out of reach. This may mean that the object...
-is declared but not instantiated
n ' is not have an instance name (or the name of the instance is misspelled)
n ' is not in the frame where this code tries to talk to her
-is animated in place, but is not assigned the name of the instances of each keyframe for her
-is one of the two or more consecutive keyframes of the same objects without a name assigned in the image previous (s).
If you go to your section to publish the Flash settings and select permit debugging option, your error message should have a suite of line number the number of the frame that will help you to isolate the object that is involved.
-
create the object without the instance name
Hello
This is the problem, I have hero shoot bullets and because of that I can't give the objects an instance names and I want to check if the object on the stage or not and it's easy when
I do var ball: BALL = new BULLET
If {(bullet.stage)
addChild (bullet)
...
}
but the problem only when I love it
addChild (new BULLET())
I know that flash to give a name, but how do I check their names?
if(???. stade)
Thank you
Using a table simply to instantiate, then you can add to what you need.
var balls: Array = new Array();
Then, when you add a new bullet you can push in the table.
Bullets.push (new BULLET());
and if you need to go through them to test if they hit their target or if they should be deleted or whatever, you can loop through them, testing each during his turn in the loop. If you would like to be removed it is usually better to go back across the table so that you do not skip any. When you go forward through a table and remove items, the rest all shift down an index to fill the empty space, which means that it is possible to pass on a right after the one you deleted.
-
instance name problem breaks my brain
How can I create an instance name for a Child MovieClip?
because I want to do 2 a hittest with a Child MovieClip heres my code:
Var ID = setInterval (createCopy, 1000);
var counter = 900;
function createCopy() {}
var c:MovieClip = new bulb();
addChild (c);
c.x Fokker-built = Math.Random () * stage.stageWidth;
-counter;
If (counter < = 0) {}
clearInterval don't (ID);
}
}
I want to do a hittest, I tried this:
If (c.hitTestObject (Player))
{
-life;
}
but I doent work he says theres nothing with an instance name of c
But what I do not understand how said the c.x Fokker-built = Math.random () * stage.stageWidth; code worked?
Please answer I have ive been stuck on this the day of hole
Hello
#1
your variable named 'c' is local - so if you try to access outside the method "createCopy" you will get the error.
#2
There is a "name" property on MovieClip (from strict DisplayObject):
http://help.Adobe.com/en_US/FlashPlatform/reference/ActionScript/3/Flash/display/DisplayOb ject.html #namethat you can use to give the unique name of the instance, and then retrieve it under this name using the getChildByName (...) method:
See this thread for the use, for example:
http://forums.Adobe.com/thread/854911
HTH,
Kind regards
Peter
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