After "Deformation in Rotation" problem effects puppet tool

Hello world

I'm having a big problem with my character newly puppeted sequelae. I've rigged up a character I made originally in illustrator. I placed pins of puppets, expressed to the null objects I use as controllers, then related to each other. I've done several times before, without problem. However, this time when I turned the 'Parent' Null, nulls child follow as usual, but in this case, the object is distorted through the rotation (attached photos below). I've been using the plugin 'Puppettools 3', and when the bug is introduced using that, I tried to use this phrase (on the rods themselves):


A = thisComp.Layer ("NULL_OBJECT");

fromWorld (A.toWorld (A.anchorPoint));


which accomplishes the same thing, just by a long, manual process. In both cases, the object deforms. Before expressing the values NULL, rotation works very well. Anyone know why it behaves like this? Maybe there's something I've overlooked in the process? I'm not sure. Any help appreciated. Thank you



First image: starting point.

Second image: rotation only on the value null "Parent" and pine. no other pins settles, it deforms just this form without my action.

Screen Shot 2014-09-29 at 2.51.40 PM.pngScreen Shot 2014-09-29 at 2.51.55 PM.png



Try to expand your mesh. It should be resolved. You may need to start over. Usually when I work with puppet pin I develop the mesh about 10% if the layer is made up of curves.

Tags: After Effects

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