After Effects with game development

My partner and I are creating a game in Java.  We used After Effects to create animations and export them as png sequences.  Part of the reason why I use AE is so that I can get really smooth animations.  Well, we did the procedure traditional sprite sheet with the png, but there are many and our graphics are HD.  Loading time got out of control.

My question: is there a generally accepted approach to implement AE animations in a game engine (our supports keyframe animation, btw) without doing it just on a frame-by-frame?  As a way to simply give the engine the layers of the project as well as the indications to animate the AE?  In this way, that we would not have so many images.

Yes, you can create animations in AE and then export processing its data to use in your game engine, as long as you use images png and any transformation which can be converted into a transformation matrix. I have a script that can do this kind of work. You can learn more here: http://www.youtube.com/watch?v=mkF_de_dxOA

Tags: After Effects

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