ALT + tab no longer works with drag-and-drop

I bought a new computer Samsung with Windows 8, two weeks ago. On my old computer, I could choose a file in a folder, then alt - tab to another folder and then drop the selected file. Now, every time I select a file and use alt - tab, the file automatically becomes deselected.

This never happened to me in my previous versions of Windows.

To be clear: my keyboard and touch pad working perfectly fine. It is a problem of Windows when you use drag-and - drop jointly with alt - tab.

Hello Boston,

This feature is also available in Windows 8. You must select a copy of the file and click alt + tab and select the folder where the file should be moved or pasted.

If this does not work on your computer, you can try to follow the link below and create a new user account and see if that helps. To create a user account follow this link:

Create the user account

I hope this helps. Otherwise, feel free to write us again and we will be happy to help you.

Thank you

Tags: Windows

Similar Questions

  • How to rotate the movieclip with drag and drop?

    Hello everyone,

    I work with drag and drop game.

    I'm done with drag and drop. now, I have problem in totating the movieclip.

    I want video clip rotate using the mouse. Do not use the click mouse. !!!

    Can someone give me a solution for this?

    var isDrageen:Boolean;

    var lastX:Number;

    var derriГЁre: Number;

    var dragX:Number;

    var dragY:Number;

    stage.addEventListener (MouseEvent.MOUSE_DOWN, down);

    stage.addEventListener (MouseEvent.MOUSE_UP, up);

    stage.addEventListener (MouseEvent.MOUSE_MOVE, mov);

    function down(e:MouseEvent):void {}

    isDrageen = true;

    lastX = mouseX;

    derriГЁre = mouseY;

    }

    function up(e:MouseEvent):void {}

    isDrageen = false

    }

    function mov(e:MouseEvent):void {}

    {if (isDrageen)}

    dragX = mouseX-lastX;

    dragY = mouseY-derriГЁre;

    MC.rotationY += dragX/1.65;

    MC.rotationX += dragY/1.65;

    lastX = mouseX;

    derriГЁre = mouseY;

    }

    }

  • problem with drag and drop

    Hi I have a problem with drag and drop I have 2 clip and I have 2 target, I want when I drag the clip 1 to 1, target 1 to target not accepts the clip2, clip 2 can therefore be enjoy to target 2. (target 1 can accept clip 1 and clip 2, target 2 can also clip accepts 1 & 2)

    Stone

    clip_piere.addEventListener (MouseEvent.MOUSE_DOWN, dep_piere);

    clip_piere.addEventListener (MouseEvent.MOUSE_UP, arreter_piere);

    clip_piere.buttonMode = true;

    var x_piere, y_piere:Number;

    x_piere = clip_piere.x;

    y_piere = clip_piere.y;

    function dep_piere(event:MouseEvent):void

    {

    clip_piere.StartDrag ();

    }

    function arreter_piere(event:MouseEvent):void

    {

    If (place1.hitTestObject (clip_piere): place2.hitTestObject (clip_piere)) {}

    clip_piere.stopDrag ();

    clip_piere. RemoveEventListener (MouseEvent.MOUSE_DOWN, dep_piere);

    } else {}

    clip_piere.x = x_piere;

    clip_piere.y = y_piere;

    clip_piere.stopDrag ();

    }

    }

    EAN

    clip_ean.addEventListener (MouseEvent.MOUSE_DOWN, dep_ean);

    clip_ean.addEventListener (MouseEvent.MOUSE_UP, arreter_ean);

    var x_ean, y_ean:Number;

    x_ean = clip_ean.x;

    y_ean = clip_ean.y;

    function dep_ean(event:MouseEvent):void

    {

    clip_ean.StartDrag ();

    }

    function arreter_ean(event:MouseEvent):void

    {

    If (place1.hitTestObject (clip_ean): place2.hitTestObject (clip_ean)) {}

    clip_ean.stopDrag ();

    clip_ean. RemoveEventListener (MouseEvent.MOUSE_DOWN, dep_ean);

    } else {}

    clip_ean.x = x_ean;

    clip_ean.y = y_ean;

    clip_ean.stopDrag ();

    }

    }

    Here is a link to a file that I did for you based on your objects and what I described in my last answer.  I reduced the code so that the
    the objects share the same functions.  I moved the MOUSE_UP listener on stage so that it is less prone to failure should drag you the object when slide it / drop.

    http://www.nedwebs.com/Flash/AS3_Drag_Targets.fla

  • Hi help me with drag and drop with as3 if you please

    Hello friends,

    I am a newbie to as3 in flash and had a prob with drag and drop features

    var dragArray:Array = [square_word, circle_word, triangle_word];

    var matchArray:Array = [squareMatch, circleMatch, triangleMatch];

    var posArray:Array = [{x: 276, y: 207}, {x: 443, y: 207}, {x: 107, y: 207}];

    var currentClip:MovieClip;

    var startX:Number;

    var startY: number;

    for (var i: int = 0; i < dragArray.length; i ++) {}

    dragArray [i] .buttonMode = true;

    dragArray [i] .addEventListener (MouseEvent.MOUSE_DOWN, item_onMouseDown);

    matchArray [i] .alpha = 0.2;

    }

    function item_onMouseDown(event:MouseEvent):void {}

    currentClip = MovieClip (event.currentTarget);

    startX = currentClip.x;

    startY = currentClip.y;

    addChild (currentClip); bring to front

    currentClip.startDrag ();

    stage.addEventListener (MouseEvent.MOUSE_UP, stage_onMouseUp);

    }

    function stage_onMouseUp(event:MouseEvent):void {}

    stage.removeEventListener (MouseEvent.MOUSE_UP, stage_onMouseUp);

    currentClip.stopDrag ();

    var int index = dragArray.indexOf (currentClip);

    var matchClip:MovieClip = MovieClip (matchArray [index]);

    If (matchClip.hitTestPoint (currentClip.x, currentClip.y, true)) {}

    a match was found. Position the clip using the values of posArray:

    currentClip.x = posArray [index] .x;

    currentClip.y = there posArray [index];

    make not draggable:

    currentClip.removeEventListener (MouseEvent.MOUSE_DOWN, item_onMouseDown);

    currentClip.buttonMode = false;

    } else {}

    football match has not, so send the clip to the back where he began:

    currentClip.x = startX;

    currentClip.y = startY;

    }

    in this code, that I'm not the subject abruptly to its original position if he fell into a movieclip wrong (as we should have the availability of droping the drag square circle alse object) and then we should have a button to check if everything is correctly matched, if not after clicking another button 'correctitself', we should get the good objects droping on correct locations automatically

    Please help with any suggestions ASAP

    }

    assign your listener matchall checkAllMatchF and use button:

    var dragArray:Array = [square_word, circle_word, triangle_word];

    var matchArray:Array = [squareMatch, circleMatch, triangleMatch];

    var posArray:Array = [{x: 276, y: 207}, {x: 443, y: 207}, {x: 107, y: 207}];

    var currentClip:MovieClip;

    var startX:Number;

    var startY: number;

    for (var i: int = 0; i< dragarray.length;="" i++)="">

    dragArray [i] .buttonMode = true;

    dragArray [i] .addEventListener (MouseEvent.MOUSE_DOWN, item_onMouseDown);

    matchArray [i] .alpha = 0.2;

    }

    function item_onMouseDown(event:MouseEvent):void {}

    currentClip = MovieClip (event.currentTarget);

    startX = currentClip.x;

    startY = currentClip.y;

    addChild (currentClip); bring to front

    currentClip.startDrag ();

    stage.addEventListener (MouseEvent.MOUSE_UP, stage_onMouseUp);

    }

    function stage_onMouseUp(event:MouseEvent):void {}

    stage.removeEventListener (MouseEvent.MOUSE_UP, stage_onMouseUp);

    currentClip.stopDrag ();

    var int index = dragArray.indexOf (currentClip);

    var matchClip:MovieClip = MovieClip (matchArray [index]);

    If (matchClip.hitTestPoint (currentClip.x, currentClip.y, true)) {}

    a match was found. Position the clip using the values of posArray:

    currentClip.x = posArray [index] .x;

    currentClip.y = there posArray [index];

    make not draggable:

    currentClip.removeEventListener (MouseEvent.MOUSE_DOWN, item_onMouseDown);

    currentClip.buttonMode = false;

    } else {}

    football match has not, so send the clip to the back where he began:

    currentClip.x = startX;

    currentClip.y = startY;

    }

    }

    function checkAllMatchF (): Boolean {}

    for (var i: int = 0; i<>

    If (dragArray [i] .x! = matchArray [i] .x | dragArray [i] there! = matchArray [i] there) {}

    Returns false;

    }

    }

    Returns true;

    }

  • Display collection ArrayCollection in a list and the ArrayCollection with Drag and Drop collection reorgnize

    I have an ArrayCollection collection created like this

    qaAC = new ArrayCollection();

    for (var i: int = 0; i < 10; ++ i) {}
    var o: Object = {question: ' what is "+ i +"? ", answer:" it's "+ i"};
    qaAC.addItem (o);
    }

    The ArrayCollection collection is an array of object that has properties "question" and "answer to" custimized.

    I want to put 'issues' in the ArrayCollection collection in a list. 'qaAC.question' does not return an array of questions for me.

    I have to extract the ArrayCollection collection to form a new String table, and use the new array as the dataProvider of the list of questions.

    Is there a way better and clean?

    My goal is to use a list to reorgnize an ArrayCollection collection that contains complex objects (not simple string) with Drag & Drop. Is this possible?

    Any suggestions?

    I put two lists in my example to show how the ArrayCollection collection could be displayed in two different ways. You don't have to have two lists if you do not need them.

    When you change the order of the list made with drag and drop, you change the order of the collection ArrayCollection qaAC, so all the controls that display the qaAC will also be updated to reflect the new order. You can test this in the example I posted earlier. Change the order in the list of question and you will see the order change also in the list of responses. This is because they are both bound to the same collection of ArrayCollection. If you want to behave independently, you need two separate ArrayCollections.

    Chris

  • Aero Peek, ToolTips and Alt - Tab no longer works

    Do not think that changes have been made between the moment where they worked, and the time they were not. I may be wrong, however.

    If I use a program and I move my mouse to the bar of tasks and the mouse on another program, I executed the preview is displayed only briefly (the order of milliseconds). If I click on the taskbar first, then hover over a preview icon if poster correctly, and if I mouse over the preview window is brought to the foreground. However, if I click on the program overview is only sporadically brought in the foreground.

    I also noticed that Alt + Tab doesn't work correctly or the other. When I hit alt - tab selection menu is still only flashed on the screen even now ALT.

    I also noticed that tooltips do not work in any program, unless I clicked on the taskbar and then mouse over the balloon in an open window.

    They do the same thing. When I mouse over a ToolTip it flashed briefly, don't even have enough of time to read.

    Perhaps thought it might be a problem of mouse or keyboard, both passed out, still no solution.

    Computer restarting doesn't fix it.

    Already run the troubleshooting and no problems were found.

    A system restore to before the problems were there, but it does not solve the problem either.

    Performance verified and all parameters is activated.

    As I said earlier I can't quite imagine what has changed between where he was working and the time that it was not. I have literally follow me to the top of my computer, sitting on a Chair in my office, read a book for a few hours, came back and it didn't work.

    Hello

    Try to perform a clean boot. A clean boot may exclude other third party applications that might disturbing tasks with your bar, do the right thing. Click here to learn more about the clean boot and get instructions on how to perform.

    Hope this helps

    Chris.H
    Microsoft Answers Support Engineer
    Visit our Microsoft answers feedback Forum and let us know what you think.

  • Problem with drag and drop multiple lines of ListView

    I work on an example application with 2 views of list that is the players and the team and implement drop and drop as players can be deposited to one list to the other. Everything works as expected when there is selection unique model is enabled in the source list view. However, if I have activated several model selection and drag 2 or more lines of source target list view list view, see the following exception after that the decline is over.

    Exception:

    java.lang.IllegalArgumentException: only objects serializable or ByteBuffer can be used as data with the format of data [subListPlayers]

    at com.sun.javafx.tk.quantum.QuantumClipboard.putContent(QuantumClipboard.java:513)

    at javafx.scene.input.Clipboard.setContent(Clipboard.java:230)

    (1) what should be the DataFormat used to be able to drag and drop multiple lines? Looks like we don't have for the type of object, so I created the following which does not solve the problem.

    private DataFormat dataFormat = new DataFormat ("subListPlayers");

    (2) I made changes to support serialization on the data object that seems no more to solve the problem. Tried by implementing the interface Serializable, as well as the implementation of the Externalize interface.

    Can someone Guide please if there is an easy way to implement this behavior?

    Code:

    
    

    public class player

    {

    private String name;

    public player (String name)

    {

    myIdName = name;

    }

    public String getName()

    {

    return the name.

    }

    public void setName (String name)

    {

    myIdName = name;

    }

    @Override

    public boolean equals (Object o)

    {

    If (this == o) return true;

    If (o == null | getClass()! = o.getClass ()) return false;

    A player = o (player);

    If (name! = null? name.equals (player.name): player.name! = null) return false;

    Returns true;

    }

    @Override

    public int hashCode()

    {

    return the name of! = null? name.hashCode (): 0;

    }

    }

    SerializableAttribute public class JavaFXDnDApplication extends Application

    {

    private final static ListView < drive > playersListView = new ListView < drive > ();

    private final static ObservableList < drive > /playerslist is FXCollections.observableArrayList ();.

    private final static ListView < drive > teamListView = new ListView < drive > ();

    private final static GridPane rootPane = new GridPane();

    private DataFormat dataFormat = new DataFormat ("subListPlayers");

    Public Shared Sub main (String [] args)

    {

    Launch (args);

    }

    @Override

    public void start (point primaryStage)

    {

    primaryStage.setTitle ("Drag and Drop Application");

    initializeComponents();

    initializeListeners();

    buildGUI();

    populateData();

    primaryStage.setScene (new scene (rootPane, 400, 325));

    primaryStage.show ();

    }

    Private Sub initializeListeners()

    {

    playersListView.setOnDragDetected (new EventHandler < MouseEvent >)

    {

    @Override

    public void handle (event MouseEvent)

    {

    System.out.println ("setOnDragDetected");

    Dragboard dragBoard = (TransferMode.MOVE) playersListView.startDragAndDrop;

    ClipboardContent content = new ClipboardContent();

    content.putString (playersListView.getSelectionModel () .getSelectedItem () .getName ());

    Content.put (dataFormat, playersListView.getSelectionModel () .getSelectedItems ());

    dragBoard.setContent (content);

    }

    });

    teamListView.setOnDragOver (new EventHandler < DragEvent >)

    {

    @Override

    public void handle (DragEvent dragEvent)

    {

    dragEvent.acceptTransferModes (TransferMode.MOVE);

    }

    });

    teamListView.setOnDragDropped (new EventHandler < DragEvent >)

    {

    @Override

    public void handle (DragEvent dragEvent)

    {

    String player = dragEvent.getDragboard () .getString ();

    ObservableList < drive > drive = dragEvent.getDragboard () .getContent (dataFormat) (< drive > ObservableList);

    String player = dragEvent.getDragboard () .getString ();

    teamListView.getItems () .addAll (New Player (player));

    playersList.remove (new Player (player));

    dragEvent.setDropCompleted (true);

    }

    });

    }

    Private Sub buildGUI()

    {

    rootPane.setGridLinesVisible (true);

    rootPane.setPadding (new Insets (10));

    rootPane.setPrefHeight (30);

    rootPane.setPrefWidth (100);

    rootPane.setVgap (20);

    rootPane.setHgap (20);

    rootPane.add (playersListView, 0, 0);

    rootPane.add (teamListView, 1, 0);

    }

    Private Sub populateData()

    {

    () playersList.addAll

    New Player("Adam"), New Player("Alex"), Player ("Alfred") New Player("Albert") new,.

    New Player("Brenda"), New Player("Connie"), Player ("Derek") new new Player ("Donny").

    Player ("Lynne") new, New Player ("Myrtle"), Player ("pink") New Player("Rudolph") new,.

    Player("Tony") new, New Player ("Trudy"), Player ("Williams") New Player ("Zach") new

    );

    playersListView.setItems (playersList);

    }

    Private Sub initializeComponents()

    {

    playersListView.setPrefSize (250, 290);

    playersListView.setEditable (true);

    playersListView.getSelectionModel () .setSelectionMode (SelectionMode.MULTIPLE);

    playersListView.setCellFactory (new reminder < < drive > ListView, ListCell < drive > > ())

    {

    @Override

    public call for ListCell < drive > (ListView < drive > playerListView)

    {

    return again ListCell < drive >)

    {

    @Override

    protected void updateItem (player, boolean b)

    {

    super.updateItem (reader, b);

    If (player! = null)

    {

    setText (player.getName ());

    }

    }

    };

    }

    });

    teamListView.setPrefSize (250, 290);

    teamListView.setEditable (true);

    teamListView.getSelectionModel () .setSelectionMode (SelectionMode.MULTIPLE);

    teamListView.setCellFactory (new reminder < < drive > ListView, ListCell < drive > > ())

    {

    @Override

    public call for ListCell < drive > (ListView < drive > playerListView)

    {

    return again ListCell < drive >)

    {

    @Override

    protected void updateItem (player, boolean b)

    {

    super.updateItem (reader, b);

    If (player! = null)

    {

    setText (player.getName ());

    }

    }

    };

    }

    });

    }

    }

    
    

    Yes, it is a pain. I filed https://javafx-jira.kenai.com/browse/RT-29082 earlier. Go ahead and vote in favour if you're inclined...

    I think that the problem in your case, it is the observable list provided by MultipleSelectionModel.getSelectedItems () is not serializable. So even if you make your player Serializable class, the list is not. The first thing I would try, I think, is to make player implements Serializable and pass in an ArrayList instead of the observable list. If you can do

    content.put(dataFormat, new ArrayList(playersListView.getSelectionModel().getSelectedItems()));
    

    and

    List player = (List) dragEvent.getDragboard().getContent(dataFormat);
    teamListView.getItems().addAll(player);
    

    If it does not, a solution is simply to store the "slipped" into a property list:

    final ListProperty draggedPlayers = new SimpleListProperty();
    //...
    // Drag detected handler:
    content.putString("players");
    draggedPlayers.set(playersListView.getSelectionMode().getSelectedItems());
    
    // Drag dropped handler:
    if (dragboard.hasString() && dragboard.getString().equals("players")) {
         teamListView.getItems().addAll(draggedPlayers.get());
         draggedPlayers.set(null);
    }
    
  • Problem with Drag and Drop (Captivate 8)

    I have a drag and drop set-up of four headers that must be moved to the appropriate columns.  Objects and targets have all been defined properly.  I also have a "Submit" and "Reset" this button.  I've set up two shares advanced to be executed on the success and failure, respectively.  The approach of successful shows 4 points (a smart shape, 2 text boxes and a button 'Continue'), failure is supposed to show 4 points higher (a smart shape, 2 text boxes and a button "try" again).

    The "Success" action advanced works perfectly.  The action of the Advanced 'failure' is not.  Nothing appears when you provide inaccurate answers, he keeps just a static screen.  The reset button will attempt to reset however.  Must I specify somewhere that all the wrong answers must display text of failure.  I want the text to display if any of the four headers are placed correctly and I thought he would do this by default.

    What Miss me?

    That's what I thought, endless attempts.

    I know it's confusing, but the action of 'Failure' is actually an action "after the last attempt" that you can find for Question slides. This means that infinite attempts, it will never be executed and should be grayed out, but sorry it won't be dimmed. Unlike the legend of default that will appear after each failure. Little inconsistency...

  • Need help with drag and drop

    IM really new to this program as a

    day new hehe and I need help. im making a game quiz and your supposed

    ED to score in the hoop with a circle.  I have the

    codes for the drag and drop for the circle, but I need help with the collision between the Hoop and the ball, I want to go to the image next or gotoandPlay when the ball touches the ring. HELP PLEASE

    You should not attach code to objects.  and you can be able to happen by using a loop.

    Start by removing all the code the suggested by maqro (i.e. as3) and by removing all the code attached to objects.

    use:

    {yourobject.onPress = function ()}

    this.startDrag ();

    }

    {yourobject.onRelease = yourobject.onReleaseOutside = function ()}

    this.stopDrag ();

    {if (this.) HitTest (whatever))}

    do something

    }

    }

  • FlashBuilder - how to move the code with drag and drop

    Guys, I must be stupid. Each IDE I worked in allows me to highlight one or more lines of code, and then, when I mouse over the highlighted lines, updates of the cursor to indicate that I can now drag the code, and it moves when I click and drag.

    FlashBuilder (burrito) does not seem to exhibit this feature, but if I hold down the CTRL I do not copy the code via drag and drop.

    There has been one or two occasions where the drag-and - déposer worked, but I can't understand, or reproduce these conditions.

    Can anyone help?

    Thank you

    T

    It should work in Flash Builder, but you are right, that feedback cursor is not very good because it is not updated to show that any sort of slider. Try selecting the text, then click and hold for about a second before you drag it to a new location. If it still does not work for you it must be another problem. Make sure that in preferences, general-> editors-> text editors "Enable drag and drop of text" is turned on.

  • Help with Drag and Drop text

    I am trying to create a series of text objects that I can drag and drop on the screen. I'm trying to text fields in a movieClip container from the Drag and Drop will not work on text fields. When I do that, Flash still sees the objects as fields of text rather than the video clips, and I get the following error.

    ReferenceError: Error #1069: property not found startDrag on flash.text.TextField and there is no default value.
    at chris_fla::MainTimeline/startDragging()

    I'm a newbie to this. What I am doing wrong? Thank you!

    Russ

    Use currentTarget instead of the target.

  • The show with drag and drop in Captivate 9

    Hello

    I am creating a drag and drop interactivity 9 Captivate. In step 3, when I had to drag the objects from the source to the drop target, all objects in the screen were locked. I couldn't click as well as she was listed on the timeline . Please suggest.

    Using the wizard or the D & D Panel? Is this normal or a receptive

    of the project? You are on Mac or Win.

    For the wizard: .you should see a center point on each source of drag.

    You must drag a line from this central point to the drop target. You did

    create a type?

  • Closed: ADF tree with Drag and Drop

    Hi all

    How to implement drag and drop functionality in ADF tree where we manage to reorganize the tree.
    Is this possible? any material / sample for the same thing.

    Thank you.

    Chris Muir has bloged about this 't-fit-all.blogspot.com/2009/09/jdev-11gr1-aftree-mashup-using.html http://one-size-doesn
    and AMIS has this http://technology.amis.nl/blog/3302/dropping-trees

    Timo

  • Web of trust no longer works with bing and google image searches

    Hi all

    I searched and searched, but have not found a response that matches my characteristics. Any help would be appreciated.

    I used to be able to do but now I can no longer search and browse pictures on google or bing image search and have the function of the Web of Trust. Here's how I go about it.
    What I use:
    Annoymous google or bing search link to the image to DuckDuckGo when I get querries. In addition, the search directly from the search page of Google or Bing image does not work with WOT more or the other.
    Firefox 23.0.1
    The following add on:
    Add block plus 2.3.2
    BetterPrivacy 1.68
    Flagfox 4.2.12
    Ghostery 5.0.4
    Search link Google/Yandex difficulty 1.4.1
    No Script 2.6.7.1
    Web of Trust 20130515

    If anyone has a solution for this please let me know.

    Have you tried to contact WOT support?

  • 28 Firefox no longer works with Gmail and Google Search

    Using Firefox 28 and after a few minutes, that Gmail doesn't work anymore and Google search is just like his work for about 30 seconds and then does nothing. The problem that happened some time but seems to be worse again last week or both. I read the old thread on this topic and nothing seems to work. A solution has been found for this problem? I can't be restarted my browser every 3 minutes while he was working on a research paper!

    I use Firefox for many years, but I need my e-mail access and will use another browser if I have to.

    Well, clear cookies and cache again and again does not work.

    In addition, Firefox stops working with many sites now and I'm tired of this close every 3 minutes. So, this morning, my solution was to import my bookmarks in Google Chrome and it worked. After using Firefox for many, many years, I now have to use Google Chrome.

Maybe you are looking for

  • Outlook for Mac, anti-SPAM, but not on iPhone or webmail

    I have a Macbook Air running Microsoft Outlook for Mac 2015 (version 15.24).  I have several e-mail accounts managed by Outlook.  I often get emails from spam/spam in Outlook, but the spam/junk e-mail does not appear on my iPhone or webmail interface

  • Lost my account gmail on Mac mail application

    I use a Macbook pro installed beginning 2011 with Yosemite. I use the Daily Mail app. I have 2 accounts gmail in there. Today when I opened my computer, 2 gmail accounts cannot be found and when I tried to add it, it gives me a message that I add a d

  • What cable to target display Thunderbolt to MiniDP?

    Hello I decided to update my current iMac, which is 7 years old and grow a bit in the given technology is usb 2 and other things. There is one thing that I am trying to understand even after looking at apple's site I'm not sure the cable I need. If t

  • How to turn on Lenovo PM device and adapter Modem on the X 201.

    I get this message when you try to activate it: Windows cannot start this hardware device because its information of configuration (in the registry) is incomplete or damaged. (Code 19). I get this error message for both devices and have all two yello

  • Portable HD tv hdmi audio problem

    Hi, I have a HP Pavilion dv6-3102sl laptop with Windows 7 64 bit home edition. If I connect my laptop to my hd tv via hdmi, I have no sound... but the sounds of the laptop speakers. IDT high-definition works. In this case, if I change to Ati High def