Help with Drag and Drop text

I am trying to create a series of text objects that I can drag and drop on the screen. I'm trying to text fields in a movieClip container from the Drag and Drop will not work on text fields. When I do that, Flash still sees the objects as fields of text rather than the video clips, and I get the following error.

ReferenceError: Error #1069: property not found startDrag on flash.text.TextField and there is no default value.
at chris_fla::MainTimeline/startDragging()

I'm a newbie to this. What I am doing wrong? Thank you!

Russ

Use currentTarget instead of the target.

Tags: Adobe Animate

Similar Questions

  • Need help with drag and drop

    IM really new to this program as a

    day new hehe and I need help. im making a game quiz and your supposed

    ED to score in the hoop with a circle.  I have the

    codes for the drag and drop for the circle, but I need help with the collision between the Hoop and the ball, I want to go to the image next or gotoandPlay when the ball touches the ring. HELP PLEASE

    You should not attach code to objects.  and you can be able to happen by using a loop.

    Start by removing all the code the suggested by maqro (i.e. as3) and by removing all the code attached to objects.

    use:

    {yourobject.onPress = function ()}

    this.startDrag ();

    }

    {yourobject.onRelease = yourobject.onReleaseOutside = function ()}

    this.stopDrag ();

    {if (this.) HitTest (whatever))}

    do something

    }

    }

  • Drag and Drop | Text | Submit | Help, please

    Hello. I really need help. I THANK YOU in advance.

    I'm building a contact with voting of profession flash with AS3. The feature will allow users to drag and drop choices OR add their own allow them to present their TOP 5 choices.

    PROBLEM:

    1 drag and move text is not submitted when it is moved to the editable text field.

    HOW CAN I DO this to ALLOW for DRAG AND drop the ITEMS to BE SUBMITTED or TEXT THAT IS ENTERED MANUALLY.

    This can be seen HERE: http://pttdt.com/winnipegcafes.php

    AS3 code so far:

    / * Drag and Drop

    Makes the instance for the specified symbol with drag and drop furniture.

    */

    choice_1.buttonMode = true;

    choice_1.mouseChildren = false;

    choice_1.addEventListener (MouseEvent.MOUSE_DOWN, fl_ClickToDrag);

    function fl_ClickToDrag(event:MouseEvent):void

    {

    choice_1.startDrag ();

    }

    stage.addEventListener (MouseEvent.MOUSE_UP, fl_ReleaseToDrop);

    function fl_ReleaseToDrop(event:MouseEvent):void

    {

    choice_1.stopDrag ();

    }

    / * Drag and Drop

    Makes the instance for the specified symbol with drag and drop furniture.

    */

    choice_2.buttonMode = true;

    choice_2.mouseChildren = false;

    choice_2.addEventListener (MouseEvent.MOUSE_DOWN, fl_ClickToDrag_2);

    function fl_ClickToDrag_2(event:MouseEvent):void

    {

    choice_2.startDrag ();

    }

    stage.addEventListener (MouseEvent.MOUSE_UP, fl_ReleaseToDrop_2);

    function fl_ReleaseToDrop_2(event:MouseEvent):void

    {

    choice_2.stopDrag ();

    }

    / * Drag and Drop

    Makes the instance for the specified symbol with drag and drop furniture.

    */

    choice_3.buttonMode = true;

    choice_3.mouseChildren = false;

    choice_3.addEventListener (MouseEvent.MOUSE_DOWN, fl_ClickToDrag_3);

    function fl_ClickToDrag_3(event:MouseEvent):void

    {

    choice_3.startDrag ();

    }

    stage.addEventListener (MouseEvent.MOUSE_UP, fl_ReleaseToDrop_3);

    function fl_ReleaseToDrop_3(event:MouseEvent):void

    {

    choice_3.stopDrag ();

    }

    / * Drag and Drop

    Makes the instance for the specified symbol with drag and drop furniture.

    */

    choice_4.buttonMode = true;

    choice_4.mouseChildren = false;

    choice_4.addEventListener (MouseEvent.MOUSE_DOWN, fl_ClickToDrag_4);

    function fl_ClickToDrag_4(event:MouseEvent):void

    {

    choice_4.startDrag ();

    }

    stage.addEventListener (MouseEvent.MOUSE_UP, fl_ReleaseToDrop_4);

    function fl_ReleaseToDrop_4(event:MouseEvent):void

    {

    choice_4.stopDrag ();

    }

    / * Drag and Drop

    Makes the instance for the specified symbol with drag and drop furniture.

    */

    choice_5.buttonMode = true;

    choice_5.mouseChildren = false;

    choice_5.addEventListener (MouseEvent.MOUSE_DOWN, fl_ClickToDrag_5);

    function fl_ClickToDrag_5(event:MouseEvent):void

    {

    choice_5.startDrag ();

    }

    stage.addEventListener (MouseEvent.MOUSE_UP, fl_ReleaseToDrop_5);

    function fl_ReleaseToDrop_5(event:MouseEvent):void

    {

    choice_5.stopDrag ();

    }

    / * Event mouseclick

    By clicking on the instance for the specified symbol performs a function in which you can add your own custom code.

    Directions for use:

    1. Add your custom code on a new line after the line that says "/ / Start your code custom" below.

    The code runs when the user clicks the symbol instance.

    */

    send_btn.addEventListener (MouseEvent.CLICK, fl_MouseClickHandler);

    function fl_MouseClickHandler(event:MouseEvent):void

    {

    / / Start your code custom

    / / This code example displays the words 'Mouse clicked' in the output panel.

    trace (box_1.text);

    trace (box_2.text);

    trace (box_3.text);

    trace (box_4.text);

    trace (box_5.text);

    trace (theName.text);

    trace (theEmail.text);

    / / End of your code custom

    }

    Please HELP

    Your code appears to only drag - move and nothing regarding the assignment, whatever it is, when an item is deleted.  So your problem is that you did not do anything to do what you say doesn't happen.

  • Hi help me with drag and drop with as3 if you please

    Hello friends,

    I am a newbie to as3 in flash and had a prob with drag and drop features

    var dragArray:Array = [square_word, circle_word, triangle_word];

    var matchArray:Array = [squareMatch, circleMatch, triangleMatch];

    var posArray:Array = [{x: 276, y: 207}, {x: 443, y: 207}, {x: 107, y: 207}];

    var currentClip:MovieClip;

    var startX:Number;

    var startY: number;

    for (var i: int = 0; i < dragArray.length; i ++) {}

    dragArray [i] .buttonMode = true;

    dragArray [i] .addEventListener (MouseEvent.MOUSE_DOWN, item_onMouseDown);

    matchArray [i] .alpha = 0.2;

    }

    function item_onMouseDown(event:MouseEvent):void {}

    currentClip = MovieClip (event.currentTarget);

    startX = currentClip.x;

    startY = currentClip.y;

    addChild (currentClip); bring to front

    currentClip.startDrag ();

    stage.addEventListener (MouseEvent.MOUSE_UP, stage_onMouseUp);

    }

    function stage_onMouseUp(event:MouseEvent):void {}

    stage.removeEventListener (MouseEvent.MOUSE_UP, stage_onMouseUp);

    currentClip.stopDrag ();

    var int index = dragArray.indexOf (currentClip);

    var matchClip:MovieClip = MovieClip (matchArray [index]);

    If (matchClip.hitTestPoint (currentClip.x, currentClip.y, true)) {}

    a match was found. Position the clip using the values of posArray:

    currentClip.x = posArray [index] .x;

    currentClip.y = there posArray [index];

    make not draggable:

    currentClip.removeEventListener (MouseEvent.MOUSE_DOWN, item_onMouseDown);

    currentClip.buttonMode = false;

    } else {}

    football match has not, so send the clip to the back where he began:

    currentClip.x = startX;

    currentClip.y = startY;

    }

    in this code, that I'm not the subject abruptly to its original position if he fell into a movieclip wrong (as we should have the availability of droping the drag square circle alse object) and then we should have a button to check if everything is correctly matched, if not after clicking another button 'correctitself', we should get the good objects droping on correct locations automatically

    Please help with any suggestions ASAP

    }

    assign your listener matchall checkAllMatchF and use button:

    var dragArray:Array = [square_word, circle_word, triangle_word];

    var matchArray:Array = [squareMatch, circleMatch, triangleMatch];

    var posArray:Array = [{x: 276, y: 207}, {x: 443, y: 207}, {x: 107, y: 207}];

    var currentClip:MovieClip;

    var startX:Number;

    var startY: number;

    for (var i: int = 0; i< dragarray.length;="" i++)="">

    dragArray [i] .buttonMode = true;

    dragArray [i] .addEventListener (MouseEvent.MOUSE_DOWN, item_onMouseDown);

    matchArray [i] .alpha = 0.2;

    }

    function item_onMouseDown(event:MouseEvent):void {}

    currentClip = MovieClip (event.currentTarget);

    startX = currentClip.x;

    startY = currentClip.y;

    addChild (currentClip); bring to front

    currentClip.startDrag ();

    stage.addEventListener (MouseEvent.MOUSE_UP, stage_onMouseUp);

    }

    function stage_onMouseUp(event:MouseEvent):void {}

    stage.removeEventListener (MouseEvent.MOUSE_UP, stage_onMouseUp);

    currentClip.stopDrag ();

    var int index = dragArray.indexOf (currentClip);

    var matchClip:MovieClip = MovieClip (matchArray [index]);

    If (matchClip.hitTestPoint (currentClip.x, currentClip.y, true)) {}

    a match was found. Position the clip using the values of posArray:

    currentClip.x = posArray [index] .x;

    currentClip.y = there posArray [index];

    make not draggable:

    currentClip.removeEventListener (MouseEvent.MOUSE_DOWN, item_onMouseDown);

    currentClip.buttonMode = false;

    } else {}

    football match has not, so send the clip to the back where he began:

    currentClip.x = startX;

    currentClip.y = startY;

    }

    }

    function checkAllMatchF (): Boolean {}

    for (var i: int = 0; i<>

    If (dragArray [i] .x! = matchArray [i] .x | dragArray [i] there! = matchArray [i] there) {}

    Returns false;

    }

    }

    Returns true;

    }

  • With Firefox 12 I'm impossible to drag-and-drop text in the text boxes or search bars. Is there a way to activate this feature?

    Firefox 11 allowed drag-and - drop text and the other two programs inside the browser itself. in FF12, I can do neither. How to restore this function?

    I had this problem too and couldn't add or move bookmarks either. If you have torbutton add-on installed, try disabling the addon. Perhaps it is caused by another addon

  • problem with drag and drop

    Hi I have a problem with drag and drop I have 2 clip and I have 2 target, I want when I drag the clip 1 to 1, target 1 to target not accepts the clip2, clip 2 can therefore be enjoy to target 2. (target 1 can accept clip 1 and clip 2, target 2 can also clip accepts 1 & 2)

    Stone

    clip_piere.addEventListener (MouseEvent.MOUSE_DOWN, dep_piere);

    clip_piere.addEventListener (MouseEvent.MOUSE_UP, arreter_piere);

    clip_piere.buttonMode = true;

    var x_piere, y_piere:Number;

    x_piere = clip_piere.x;

    y_piere = clip_piere.y;

    function dep_piere(event:MouseEvent):void

    {

    clip_piere.StartDrag ();

    }

    function arreter_piere(event:MouseEvent):void

    {

    If (place1.hitTestObject (clip_piere): place2.hitTestObject (clip_piere)) {}

    clip_piere.stopDrag ();

    clip_piere. RemoveEventListener (MouseEvent.MOUSE_DOWN, dep_piere);

    } else {}

    clip_piere.x = x_piere;

    clip_piere.y = y_piere;

    clip_piere.stopDrag ();

    }

    }

    EAN

    clip_ean.addEventListener (MouseEvent.MOUSE_DOWN, dep_ean);

    clip_ean.addEventListener (MouseEvent.MOUSE_UP, arreter_ean);

    var x_ean, y_ean:Number;

    x_ean = clip_ean.x;

    y_ean = clip_ean.y;

    function dep_ean(event:MouseEvent):void

    {

    clip_ean.StartDrag ();

    }

    function arreter_ean(event:MouseEvent):void

    {

    If (place1.hitTestObject (clip_ean): place2.hitTestObject (clip_ean)) {}

    clip_ean.stopDrag ();

    clip_ean. RemoveEventListener (MouseEvent.MOUSE_DOWN, dep_ean);

    } else {}

    clip_ean.x = x_ean;

    clip_ean.y = y_ean;

    clip_ean.stopDrag ();

    }

    }

    Here is a link to a file that I did for you based on your objects and what I described in my last answer.  I reduced the code so that the
    the objects share the same functions.  I moved the MOUSE_UP listener on stage so that it is less prone to failure should drag you the object when slide it / drop.

    http://www.nedwebs.com/Flash/AS3_Drag_Targets.fla

  • How to rotate the movieclip with drag and drop?

    Hello everyone,

    I work with drag and drop game.

    I'm done with drag and drop. now, I have problem in totating the movieclip.

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    Can someone give me a solution for this?

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    Chris

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    I work on an example application with 2 views of list that is the players and the team and implement drop and drop as players can be deposited to one list to the other. Everything works as expected when there is selection unique model is enabled in the source list view. However, if I have activated several model selection and drag 2 or more lines of source target list view list view, see the following exception after that the decline is over.

    Exception:

    java.lang.IllegalArgumentException: only objects serializable or ByteBuffer can be used as data with the format of data [subListPlayers]

    at com.sun.javafx.tk.quantum.QuantumClipboard.putContent(QuantumClipboard.java:513)

    at javafx.scene.input.Clipboard.setContent(Clipboard.java:230)

    (1) what should be the DataFormat used to be able to drag and drop multiple lines? Looks like we don't have for the type of object, so I created the following which does not solve the problem.

    private DataFormat dataFormat = new DataFormat ("subListPlayers");

    (2) I made changes to support serialization on the data object that seems no more to solve the problem. Tried by implementing the interface Serializable, as well as the implementation of the Externalize interface.

    Can someone Guide please if there is an easy way to implement this behavior?

    Code:

    
    

    public class player

    {

    private String name;

    public player (String name)

    {

    myIdName = name;

    }

    public String getName()

    {

    return the name.

    }

    public void setName (String name)

    {

    myIdName = name;

    }

    @Override

    public boolean equals (Object o)

    {

    If (this == o) return true;

    If (o == null | getClass()! = o.getClass ()) return false;

    A player = o (player);

    If (name! = null? name.equals (player.name): player.name! = null) return false;

    Returns true;

    }

    @Override

    public int hashCode()

    {

    return the name of! = null? name.hashCode (): 0;

    }

    }

    SerializableAttribute public class JavaFXDnDApplication extends Application

    {

    private final static ListView < drive > playersListView = new ListView < drive > ();

    private final static ObservableList < drive > /playerslist is FXCollections.observableArrayList ();.

    private final static ListView < drive > teamListView = new ListView < drive > ();

    private final static GridPane rootPane = new GridPane();

    private DataFormat dataFormat = new DataFormat ("subListPlayers");

    Public Shared Sub main (String [] args)

    {

    Launch (args);

    }

    @Override

    public void start (point primaryStage)

    {

    primaryStage.setTitle ("Drag and Drop Application");

    initializeComponents();

    initializeListeners();

    buildGUI();

    populateData();

    primaryStage.setScene (new scene (rootPane, 400, 325));

    primaryStage.show ();

    }

    Private Sub initializeListeners()

    {

    playersListView.setOnDragDetected (new EventHandler < MouseEvent >)

    {

    @Override

    public void handle (event MouseEvent)

    {

    System.out.println ("setOnDragDetected");

    Dragboard dragBoard = (TransferMode.MOVE) playersListView.startDragAndDrop;

    ClipboardContent content = new ClipboardContent();

    content.putString (playersListView.getSelectionModel () .getSelectedItem () .getName ());

    Content.put (dataFormat, playersListView.getSelectionModel () .getSelectedItems ());

    dragBoard.setContent (content);

    }

    });

    teamListView.setOnDragOver (new EventHandler < DragEvent >)

    {

    @Override

    public void handle (DragEvent dragEvent)

    {

    dragEvent.acceptTransferModes (TransferMode.MOVE);

    }

    });

    teamListView.setOnDragDropped (new EventHandler < DragEvent >)

    {

    @Override

    public void handle (DragEvent dragEvent)

    {

    String player = dragEvent.getDragboard () .getString ();

    ObservableList < drive > drive = dragEvent.getDragboard () .getContent (dataFormat) (< drive > ObservableList);

    String player = dragEvent.getDragboard () .getString ();

    teamListView.getItems () .addAll (New Player (player));

    playersList.remove (new Player (player));

    dragEvent.setDropCompleted (true);

    }

    });

    }

    Private Sub buildGUI()

    {

    rootPane.setGridLinesVisible (true);

    rootPane.setPadding (new Insets (10));

    rootPane.setPrefHeight (30);

    rootPane.setPrefWidth (100);

    rootPane.setVgap (20);

    rootPane.setHgap (20);

    rootPane.add (playersListView, 0, 0);

    rootPane.add (teamListView, 1, 0);

    }

    Private Sub populateData()

    {

    () playersList.addAll

    New Player("Adam"), New Player("Alex"), Player ("Alfred") New Player("Albert") new,.

    New Player("Brenda"), New Player("Connie"), Player ("Derek") new new Player ("Donny").

    Player ("Lynne") new, New Player ("Myrtle"), Player ("pink") New Player("Rudolph") new,.

    Player("Tony") new, New Player ("Trudy"), Player ("Williams") New Player ("Zach") new

    );

    playersListView.setItems (playersList);

    }

    Private Sub initializeComponents()

    {

    playersListView.setPrefSize (250, 290);

    playersListView.setEditable (true);

    playersListView.getSelectionModel () .setSelectionMode (SelectionMode.MULTIPLE);

    playersListView.setCellFactory (new reminder < < drive > ListView, ListCell < drive > > ())

    {

    @Override

    public call for ListCell < drive > (ListView < drive > playerListView)

    {

    return again ListCell < drive >)

    {

    @Override

    protected void updateItem (player, boolean b)

    {

    super.updateItem (reader, b);

    If (player! = null)

    {

    setText (player.getName ());

    }

    }

    };

    }

    });

    teamListView.setPrefSize (250, 290);

    teamListView.setEditable (true);

    teamListView.getSelectionModel () .setSelectionMode (SelectionMode.MULTIPLE);

    teamListView.setCellFactory (new reminder < < drive > ListView, ListCell < drive > > ())

    {

    @Override

    public call for ListCell < drive > (ListView < drive > playerListView)

    {

    return again ListCell < drive >)

    {

    @Override

    protected void updateItem (player, boolean b)

    {

    super.updateItem (reader, b);

    If (player! = null)

    {

    setText (player.getName ());

    }

    }

    };

    }

    });

    }

    }

    
    

    Yes, it is a pain. I filed https://javafx-jira.kenai.com/browse/RT-29082 earlier. Go ahead and vote in favour if you're inclined...

    I think that the problem in your case, it is the observable list provided by MultipleSelectionModel.getSelectedItems () is not serializable. So even if you make your player Serializable class, the list is not. The first thing I would try, I think, is to make player implements Serializable and pass in an ArrayList instead of the observable list. If you can do

    content.put(dataFormat, new ArrayList(playersListView.getSelectionModel().getSelectedItems()));
    

    and

    List player = (List) dragEvent.getDragboard().getContent(dataFormat);
    teamListView.getItems().addAll(player);
    

    If it does not, a solution is simply to store the "slipped" into a property list:

    final ListProperty draggedPlayers = new SimpleListProperty();
    //...
    // Drag detected handler:
    content.putString("players");
    draggedPlayers.set(playersListView.getSelectionMode().getSelectedItems());
    
    // Drag dropped handler:
    if (dragboard.hasString() && dragboard.getString().equals("players")) {
         teamListView.getItems().addAll(draggedPlayers.get());
         draggedPlayers.set(null);
    }
    
  • Drag and drop text fields

    Hey.  try to drag and drop a text field.  So I created a text field and saved as a swf file.  I then load into the use of xml and the loader class.  When I go to pick it up, I get the error

    TypeError: Error #1034: Type coercion failed: cannot convert flash.text::TextField@10d59b51 to flash.display.Sprite.
    at GalleryNew_fla::MainTimeline/pickUp() [GalleryNew_fla. MainTimeline::frame1:81]

    It is specifically pointing to

    function pickUp(event:MouseEvent):void {
        getPosition(event.target);
        stage.addChild(event.target as DisplayObject);
        Sprite(event.target).startDrag(true);
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    Should I be casting something else or something?

    see you soon

    Use currentTarget instead of the target.

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