Any attempt to access of inaccessible property via a reference RADIUS static type ball.

Hai guys...
I don't know why my code can not run...
This is the problem that I have to face...

package

{

import flash.display.Sprite;

import flash.events.Event;

public class bubble extends Sprite

{

private var balls: Array;

private var numBalls:Number = 30;

private var bounce: Number = - 0.5;

private var spring: Number = 0.05;

private var gravity: Number = 0.1;

public void Bubbles()

{

init();

}

private function init (): void

{

bullets = new Array();

for (var i: uint = 0; i < numBalls; i ++)

{

var ball: Ball = new Ball (Math.random () * 30 + 20,

Math.Random () * 0xffffff);

ball.x = Math.Random () * stage.stageWidth;

ball.y = Math.Random () * stage.stageHeight;

ball. VX = Math.Random () * 6 - 3;

ball. Vy = Math.Random () * 6 - 3;

addChild (ball);

Balls.push (ball);

}

addEventListener (Event.ENTER_FRAME, onEnterFrame);

}

private void onEnterFrame(event:Event):void

{

for (var i: uint = 0; i < numBalls - 1; i ++)

{

var ball0:Ball = balls [i];

for (var j: uint = i + 1; j < numBalls; j ++)

{

var ball1:Ball = balls [j];

var dx:Number = ball1.x - ball0.x;

var dy:Number = ball1.y - ball0.y;

var dist:Number = Math.sqrt (dx * dx + dy * dy);

var minDist: Number = ball0.radius + ball1.radius;

if(dist < minDist)

{

var angle: Number = Math.atan2 (dy, dx);

var tx:Number = ball0.x + Math.cos (angle) *.

minDist;

var ty:Number = ball0.y +.

Math.Sin (angle) *.

minDist;

var ax: Number = (tx - ball1.x) *.

Spring;

var ay: Number = (ty - ball1.y) *.

Spring;

ball0. VX = ax;

ball0. Vy = ay;

ball1. VX += ax;

ball1. Vy += ay;

}

}

}

for (i = 0; i < numBalls; i ++)

{

var ball: Ball = ball [i];

Move (ball);

}

}

private void move(ball:Ball):void

{

ball. Vy += gravity;

ball.x += ball.vx;

ball.y += ball.vy;

If (ball.x + ball.radius > stage.stageWidth)

{

ball.x = stage.stageWidth - ball.radius;

ball. VX * = rebound;

}

ElseIf (ball.x - ball.radius < 0)

{

ball.x = ball.radius;

ball. VX * = rebound;

}

If (ball.y + ball.radius > stage.stageHeight)

{

ball.y = stage.stageHeight - ball.radius;

ball. Vy * = rebound;

}

Else if (ball.y - ball.radius < 0)

{

ball.y = ball.radius;

ball. Vy * = rebound;

}

}

}

}

The error said you that your ball class does not have a RADIUS property.  Chances are you need create such a property in this class.

Tags: Adobe Animate

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