Any attempt to access of inaccessible property via a reference RADIUS static type ball.
Hai guys...
I don't know why my code can not run...
This is the problem that I have to face...
package
{
import flash.display.Sprite;
import flash.events.Event;
public class bubble extends Sprite
{
private var balls: Array;
private var numBalls:Number = 30;
private var bounce: Number = - 0.5;
private var spring: Number = 0.05;
private var gravity: Number = 0.1;
public void Bubbles()
{
init();
}
private function init (): void
{
bullets = new Array();
for (var i: uint = 0; i < numBalls; i ++)
{
var ball: Ball = new Ball (Math.random () * 30 + 20,
Math.Random () * 0xffffff);
ball.x = Math.Random () * stage.stageWidth;
ball.y = Math.Random () * stage.stageHeight;
ball. VX = Math.Random () * 6 - 3;
ball. Vy = Math.Random () * 6 - 3;
addChild (ball);
Balls.push (ball);
}
addEventListener (Event.ENTER_FRAME, onEnterFrame);
}
private void onEnterFrame(event:Event):void
{
for (var i: uint = 0; i < numBalls - 1; i ++)
{
var ball0:Ball = balls [i];
for (var j: uint = i + 1; j < numBalls; j ++)
{
var ball1:Ball = balls [j];
var dx:Number = ball1.x - ball0.x;
var dy:Number = ball1.y - ball0.y;
var dist:Number = Math.sqrt (dx * dx + dy * dy);
var minDist: Number = ball0.radius + ball1.radius;
if(dist < minDist)
{
var angle: Number = Math.atan2 (dy, dx);
var tx:Number = ball0.x + Math.cos (angle) *.
minDist;
var ty:Number = ball0.y +.
Math.Sin (angle) *.
minDist;
var ax: Number = (tx - ball1.x) *.
Spring;
var ay: Number = (ty - ball1.y) *.
Spring;
ball0. VX = ax;
ball0. Vy = ay;
ball1. VX += ax;
ball1. Vy += ay;
}
}
}
for (i = 0; i < numBalls; i ++)
{
var ball: Ball = ball [i];
Move (ball);
}
}
private void move(ball:Ball):void
{
ball. Vy += gravity;
ball.x += ball.vx;
ball.y += ball.vy;
If (ball.x + ball.radius > stage.stageWidth)
{
ball.x = stage.stageWidth - ball.radius;
ball. VX * = rebound;
}
ElseIf (ball.x - ball.radius < 0)
{
ball.x = ball.radius;
ball. VX * = rebound;
}
If (ball.y + ball.radius > stage.stageHeight)
{
ball.y = stage.stageHeight - ball.radius;
ball. Vy * = rebound;
}
Else if (ball.y - ball.radius < 0)
{
ball.y = ball.radius;
ball. Vy * = rebound;
}
}
}
}
The error said you that your ball class does not have a RADIUS property. Chances are you need create such a property in this class.
Tags: Adobe Animate
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