App packaging and Code-signing (Flash Builder Burrito)

Hi guys,.

I would like to know if the function "export version Release" (the tab Flash Builder project in the top menu) does not work correctly or if I should use the command line for the packaging. I see that my .bar includes the META-INF / "MANIFEST. MF' it's supposed to get generated only after the signature of the app.

Thank you

Hi daniel,.

Yes, you should always use the tools of command line to package and sign your applications. There is a bug in the IDE that prevents it to properly sign the app here is a thread that can help you with the signature of the command line:

http://supportforums.BlackBerry.com/T5/Tablet-OS-SDK-for-Adobe-Air/useful-tip-package-images-via-com...

Good luck!

Tags: BlackBerry Developers

Similar Questions

  • Packaging and signing in Flash Builder Burrito using 0.9.4 SDK

    Hey guys. I know frankly, there are 1 million post on the forums about this, but I wanted to be sure and had a few questions myself. Good so I used Flash Builder Burrito to sign and package my request. My app is a Mobile Flex Application and I use 0.9.4 SDK. I used the MANY post on this forum through signature and methods of packaging and it worked perfectly, no errors at all. The two files that I got after conditioning and signature was my apps .bar and bar.sign files. I saw in other post to extract the .bar file to see if its signed and if the icon is there. How do you do this will WinRAR or PowerISO to extract this file type. I fear only because all Iv seen post are all saying theres tons of bugs with the packaging and signing using burrito, but all I could see was that they were using the SDK 0.9.3. Should I have a problem with my .bar file? I don't know how to extract my .bar file to view the contents, so I can at least check to make sure that it is signed and packaged properly. Can someone me another message or an article on how to extract the .bar file and check to make sure that its all good to present, RIMM. My previous version was rejected of RIMM is not signed and sent the Bug of version. I have just re-climbed the .bar I got to use the new SDK and had no errors, so I hope this is right. Anyway thanks in advance and any help would be great.

    The .bar file is just a zip file.  It will work any util that allows to read a zip file.  If you need to rename the .bar to a zip file, which is OK, but be sure to rename it before upload.

  • Create the certificate and Code signing

    Hi all

    I'm still a little confused on the operation of the certificate and the sign Code.

    First I used Flash Builder Burrito to create my certificate and I choose my file syc. After that, I got an email from RIM saying that my registration has been completed. After that, I realized that the certificate I created has a different name than I used to ask my sign code. When I created a new graduate with the right name, I could associate the core sign in my new certificate and get this error

    When I tried to sign my application via command line, I've got it successfully: "Bar signed."

    Does anyone know why I get this error message, and if the command line worked really. can I use different certificate with a sign code?

    Thank you very much

    Hey arthur,.

    the rule is that if you mess up the record in some way, it is best to ask a new set of signature keys. You can not reinstated a key already registered. also, I saw that you use Flash Builder to make the entry to the registry. Although I've seen this work, I recommend that do the actual packing and signature via command line. Good luck!

  • Flash Builder Burrito - Geolocation-enabled device market?

    Hi, I'm developing a simple application that will show you the location of the user on the map.

    I use code like this:

    protected function view1_creationCompleteHandler(event:FlexEvent):void
    {
    If (Geolocation.isSupported)
    {
    g = new Geolocation();
    g.setRequestedUpdateInterval (100);
    If (g.muted)
    {

    Do nothing if the sensor of the device is muted.

    return;
    }

    g.addEventListener(GeolocationEvent.UPDATE,geoLocation_UpdateHandler,false,0,true);

    }

    }

    Then I modified application.xml in project like this (according to Adobe TV video of Ryan Strewart ):

    < android >
    < manifestAdditions > <! [CDATA]

    < manifest android: installLocation = "auto" >

    <! - see the Adobe AIR documentation for more information on configuring the permissions of Google Android - >

    < android:name="android.permission.INTERNET"/ uses-permission >
    < android:name="android.permission.WRITE_EXTERNAL_STORAGE"/ uses-permission >
    < android:name="android.permission.ACCESS_FINE_LOCATION"/ uses-permission >
    < configuration uses android: reqFiveWayNav = "true" / >
    < media screens android: normalScreens = "true" / >
    < feature uses android: required = "true" android:name="android.hardware.touchscreen.multitouch"/ >

    < / manifesto >

    []] > < / manifestAdditions >
    < / android >

    Then, I use Flash Builder Burrito to install and run the application in the device. The geolocation object is cut. Even I turn on all the settings of the geolocation. An interesting thing is, Geolocation is the work in the Flex Mobile application round.

    I use the Samsung Galaxy S with Froyo 2.2

    I could test the purpose of geolocation successfully on a Motorola Droid using the following code:

    GeoTest1.mxml:

    http://ns.Adobe.com/MXML/2009.

    xmlns:s = "library://ns.adobe.com/flex/spark" firstView = 'views. GeoTest1Home">

    GeoTest1Home.mxml:

    http://ns.Adobe.com/MXML/2009.

    xmlns:s = "library://ns.adobe.com/flex/spark" title = "home".

    creationComplete = "view1_creationCompleteHandler (event)" > "

    import flash.sensors.Geolocation;

    Import mx.events.FlexEvent;

    private var g:Geolocation;

    protected function view1_creationCompleteHandler(event:FlexEvent):void

    {

    If (Geolocation.isSupported)

    {

    g = new Geolocation();

    g.setRequestedUpdateInterval (100);

    If (g.muted)

    {

    Do nothing if the sensor of the device is muted.

    Msg. Text = "geo muted."

    return;

    }

    Msg. Text = "active geo;

    g.addEventListener (GeolocationEvent.UPDATE, geoLocation_UpdateHandler, false, 0, true);

    }

    }

    protected function geoLocation_UpdateHandler(event:Event):void

    {

    Msg. Text += "\ngeolocation update";

    }

    ]]>

    GeoTest1 - App.Xml

    http://ns.Adobe.com/air/application/2.6">

    GeoTest1

    GeoTest1

    GeoTest1

    1.0.0

    [This value will be replaced by Flash Builder in the output app.xml]

    ]]>

    Please try the above and see if it works.

    -Tom

    Flex SDK engineer

  • AutoComplete does not work in Flash Builder burrito

    Hello!

    What are the causes could prevent the autocompletion of working in Flash Builder burrito? in flash builder 4, it works fine, but not at all in the burrito. Maybe I changed a few settings somehow? If I open settings-> Flash Builder-> Editors then 'activate the Activation Auto' under "Code Assist" is checked.

    What other reason could there be for this problem?

    Hello

    Using 'Flash Builder Overview Burrito'? You might have faced this known issue https://bugs.adobe.com/jira/browse/FB-28451 . This is fixed in the future of the generations of Flash Builder.

    Workaround is, click on "Restore defaults" in preferences-> editors-> ActionScript Code-> content-> Flash Builder Help cycling

    Or change your workspace.

    Let us know if this solution solves the problem.

    -Rahma

  • I have some difficulties to export a mobile application with Android Adobe Flash Builder Burrito

    Hi, eveybody.

    I do a simple mobile application with Adobe Flash Builder Burrito, and it works well on windows.

    Then, I want to export it as a .apk and install on the android emulator. But I failed. I have received a few messages as follows:

    E:\android\a\android-SDK-windows\platform-tools > ADB install Twitter.apk
    594 KB/s (875316 bytes in s 1.437)
    pkg: /data/local/tmp/Twitter.apk
    Failure [INSTALL_FAILED_INVALID_APK]

    Then I download AdobeAIRSDK2.6, unzip and copy the files in the sdk (D:\Program Adobe Adobe Flash Builder Burrito\sdks\4.5.0).

    "I change < application xmlns =http://ns.adobe.com/air/application/2.5> to < application xmlns ="http://ns.adobe.com/air/application/2.6">."

    Then he can't export it as a .apk...

    Thank you!

    Are you using the pre-release version of Burrito which was released to the MAX?  If so, I doubt that will support 2.6.  You can apply for the pre-release program get the latest versions.

  • How to access the camera in the Blackberry Playbook using Adobe Air SDK (in Flash builder Burrito)

    Hi all

    How to access the camera in the Blackberry Playbook using Adobe Air SDK (in Flash builder Burrito).

    Provide me with examples of coding please.

    Thanks in advance.

    With respect,

    Sampath

    Not possible yet. See http://docs.blackberry.com/en/developers/deliverables/21880/Known_issues_1360895_11.jsp

  • Purchase of Flash Builder Burrito

    Hello

    Sorry if this is the wrong forum, but didn't know where to ask. Just wondering if Flash Builder Burrito will release an update for Flash Builder or if this will be a new version to buy. I have the intention to buy Flash Builder, but wasn't sure if I should wait Burrito is released or not.

    Thank you

    Hello

    We have not announced prices or availability yet for the next version of Flash Builder.

    The new version contains new features, it will be a paid upgrade of the current version of Flash Builder 4.

    Thank you

    Andrew Shorten

    Adobe Group Product Manager, development tools.

  • JDE and code signing of device vs. Simulator...

    I have a test application which is just a very simple application which is a screen with a button above. I click the button and change the background color of the screen. This works very well in the Simulator. Now, I have 2 versions of this code. A version that is running on the real device and another version does not work on the physical device (although on the Simulator).

    The only difference between the applications is as follows. On the dysfunctional version, I used involved objects code signing, but then later removed this code by commenting out. After that, the app seems does not not in the unit. I did a full clean and rebuild of all, but it doesn't seem to make a difference. It's almost like the links in the application of something because of the requirement that is not removed after signing of code condition code is removed... and this is the stop of modified versions of this code to run on the device until I have reset something in the JDE code signing.

    Ideas for what something might be?

    Thank you

    -Donald

    I SOLVED IT!

    When I removed some resource files I had used when test resources (but used is no longer), the problem disappeared. I'm in a com/rim/samples directory structure... I guess the resources was my problem and nothing to do with the directory.

    On further review, resource files use a package command, so everyone the reading of this... Don't forget NOT TO CHANGE THE order of the package in your resource files too.

    Thanks for any input... I love javaloader.exe...

    -Donald

  • Rights of the "inter-app-audio" Invalid Code signing

    I downloaded my binary file on iTunes connection Portal a recived this message:

    "Signature rights invalid Code - signing of your application package contains payments that are not supported for code signing. Check the configuration of your Xcode project code signature rights, and then remove any unnecessary payment.

    Specifically, "inter-app-audio" button is not supported.

    Once these problems have been fixed, go on the release Details page and click on "Ready to Upload binary." Continue through the submission process until the status of the app is "Waiting for Upload. "You can then deliver the binary corrected."

    Anyone now how to fix this?

    See our product support response in this thread: http://forums.adobe.com/thread/1309356?tstart=0. This sounds like the same issue.

    Neil

  • Debug Player Flash Builder burrito

    Is there a player of debugging on the release of Burrito FB? Mine has been to complain about the version of the player when I went to debug. I installed the latest version and now he isn't complaining, but I get no trace (which usually means the wrong version of the debug version).

    I have to reinstall FB (B) and hope for the best, or someone can direct me to a download of stand alone?

    See you soon!

    Hello

    There is a known bug with the pre-release of the trace() calls disappear when an FXG file is present in your project and creation mode.

    Can you please confirm if exit design mode by activating / disabling window-> Fashion Design allow, to restart Flash Builder with a clean project brings back traces for good?

    PS: It is in the release notes - http://labs.adobe.com/wiki/index.php/Flash_Builder_Burrito and this is the bug - https://bugs.adobe.com/jira/browse/FB-27654

    Thank you

    Rémy

  • ApplicationManager and code signing

    I'm calling a MDS application from a java application. I had to order the keys and have signed the application, but I always get an error no matter where I try to call ApplicationManager.

     ApplicationManger.getApplicationManager().launch(TheMDSApp);
    

    I get a "Cannot find symbol' pointing to ApplicationManager.

    I made the Declaration of import at the top of my code.

    import net.rim.device.api.system.ApplicationManager;
    

    Do you guys know what Miss me?

    Rebooted and it works. No idea, but thank you.

  • 1.1 update and Code signing

    Well, I had a time getting my upgrade to work.  The entire thread is here.  It seems that my correspondents gave a solution, so I just reinstalled everything from scratch (Eclipse 3.5 with Blackberry plugins).

    This time, when I went to import the files (window-> Preferences-> Blackberry Java Plugin-> Signature tool) code signing, I chose the directory, and he said, ' key Signature files is not found.  This is the directory with the files in it .csi, and they are there.  So, why can't you find them?  Is this another directory, it needs?

    Answered my own question: no, it looks for the .csk file, I found and import * said * TI completed successfully.  So we'll just see how the project is going...

  • Flash Builder Burrito will identify the plugin Playbook

    I installed the BlackBerry Tablet OS SDK for Adobe AIR by following the instructions included in the

    Getting Started Guide for Windows developers.

     

    Everything appears to install fine and when I go to help > about Flash Builder > installation details it shows that the Function of Blackberry Tablet OS is installed.

    When I go to create the Hello World application, I chose file > New > ActionScript Project Mobile enter a project name and choose the Flex SDK hero. [correction]

    I click Next and the settings of the Mobile screen. The only displayed target platform is the platform Google Android - Tablet Blackbery is not available.

    Can someone give me an idea of how to get the Playbook sdk to be recognized?

    -Bryan

    My problem was solved on the following thread:

    http://supportforums.BlackBerry.com/T5/Tablet-OS-SDK-for-Adobe-Air/problem-connecting-Flash-Builder-...

  • BBM SDKS and code signing

    After plugging in version 1.1 of the SDK BBM on my application I wonder to sign code for what is called "RIMAPPSA2" in addition to the usual RRT, RBB, and CPR.

    So I guess my question is what I have to get an extra key from RIM or is there something wrong with the .jar file that I join?

    In case someone else runs into this, the solution is that not actually package you the SDK with the application. Instead, the .jar file is added to the project as a property (identical to the OS SDK). It is significantly different then how you would treat the PaymentSDK. Then do not include the .jar in the project you are is more invited to sign up for RIMAPPSA2.

Maybe you are looking for