Application Builder: the Application closes after the Launcher

I'm launching my application executable that was built with the Application Builder. I use framework actor and have a Launcher.vi which is defined as the start VI and launched the actor parent. When I run the executable, I can see the front Launcher.vi opens and closes quickly, but the main façade never opens. Where should I start to debug my executable? Is there something obvious that I do not forget to do? I compared my configuration of the application to the actor framework example (that does not produce an executable work) and can not find something that is different.

OK, I thought about it. I went back and watched closer launcher for the example of master actor and I noticed the block launch actor VI didn't have "Open front actor Core" value true which seemed strange because the front opens correctly for this application. I searched in VI properties for the parent of project example actor Core.vi and saw that the appearance of the window has a custom configuration. The options to see the façade when called and then close while initially closed have been verified in the sample project but unchecked for my project. I also watched the run settings and saw that the example is configured to reentrant run clone Shared while my project is configured to run not reentrant.

Changing the appearance of window correctly launching my main façade. I played with the run settings to see what those and noticed that when my VI is configured to not reentrant run, child actors do not seem to get started. In addition, the stop on my front button will close the front panel, but the application is still running. Change the mode to Shared clone lance child actors correctly and completely closes the application when you press the stop button. I also tried clone reentrancy pre-allocated to see what would happen. errors of launcher just immediately say the call by reference VI is not executable.

I guess it makes sense. Framework of the actor expects that the State is not maintained when a player is destroyed, so shared clone ensures that each instance of a child actor has its own pool of memory to be erased when the player is stopped. http://zone.NI.com/reference/en-XX/help/371361J-01/lvconcepts/reentrancy/

Tags: NI Software

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