AS3: stamp graphic

Is it possible to create a buffer of graphics in ActionScript 3.0?

I want to create an object and use it to attract many images simultaneously on the screen. But I don't want to clone this object in memory (because I intend to use it intensely and with bitmaps). Is it possible to do?

The answer is there is no way to do it. Looking for answers that are native to other ways of thinking and to manipulate objects. How Flash is like that. There is no way to draw something without her. There is no way to copy something without copying. I don't understand how you could reuse it without copying. Even with tampons you copy it again, it is that the circuit is designed to optimize this process

In General, the Flash is a cpu/memory hog and if you put a lot of graphics to the screen, more memory is needed. With the help of clips/sprites you reduce the file size and requirements. This is not to say he is no better/less demanding ways to reuse your content. The BitmapData class and its related methods will certainly be of great service. (I just learned about lock () /unlock () and if you do a lot of manipulation of pixels that can really speed things up.)

Maybe if you shared the actual use, code, effect, you try to reach we could provide guidance on how to optimize? People have done a lot of games, ray casting game tiles, and other intensive graphics and they work fine.

Tags: Adobe Animate

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