Audio buffer?

I have a presentation that was initially developed for local playback. It consists of sounds, images, and xml content-driven. The presentation is divided into 5 sections. Now, the client wants to put the presentation on the web and I'm having a little trouble understanding how the audio buffer. What is a good way to check if the audio is buffering? How to put the tampon?

I did a race at the this time and was not very successful.  For each section, it follows this pattern:

Load swf. SWF load XML. XML is converted to a slide that are Flash objects. Then the first slide starts by building the slide out of the scene. Then the audio is started, then the animation starts. The problem is that I can't seem to synchronize to the top of the audio with slides on the web.

Here, I have created a timer to check a variable to see if the audio is buffered? If so, what is the code. IsBuffering code is true until the audio is fully buffered. I am looking for a buffer of 3 seconds and then release my animation to start.

Thank you

No, load() is correct.  (loadSound() comes from as2).

and you're already buffering your sound completely.

the problem seems so that you leave not sound at the right time.  When can you start the sound completely downloads (or pads).  You must wait until the his downloads, and pictures to download to keep everything in sync.

Tags: Adobe Animate

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