Button/UiLoader Code works not as I want it.

Can someone tell me why my forward (next_btn3) button does not work?  I have a uiLoader (printLoader) that loads three images.  Everything works fine, I can see the button but can not use it.  Thanks in advance.

next_btn3.addEventListener (MouseEvent.CLICK, nextImage3);

var imageNumber3:Number = 1;

function checkNumber3 (): void {}
next_btn3. Visible = true;
back_btn3. Visible = true;
{if(imageNumber3==3)}
trace (imageNumber3);
next_btn3. Visible = false;
}
{if(imageNumber3==1)}
trace (imageNumber3);
back_btn3. Visible = false;
}
}
checkNumber3();
function nextImage3(evtObj:MouseEvent):void {}
imageNumber3 ++;
printLoader.source = "images/print_images/image"+imageNumber3+".jpg";
checkNumber3();
}

back_btn3.addEventListener (MouseEvent.CLICK, backImage3);

function backImage3(evtObj:MouseEvent):void
{
-imageNumber3;
printLoader.source = "images/print_images/image"+imageNumber3+".jpg";
checkNumber3();
}

I have no idea why you're rename and reposition buttons, or what could be the first over the current state of the design, so I can't offer any ideas.  The only suggestion I can offer is that you get the buttons where you want to be they, made your code to work with them rather than trying to make them work with the code.

Tags: Adobe Animate

Similar Questions

  • Make the button generate code work in a loop

    I am trying to generate instances of a movieclip in my library on the stage and give them all the single variable and instance names in order to control later and perform certain actions based on the name of the clicked button. I can do it with the following code, but I wanted to use a loop instead to be more effective. Can someone help me to make this code work in a loop? Thank you!

    (labor code)

    var image1_mc:testButton;
    var image2_mc:testButton;
    var image3_mc:testButton;
    var image4_mc:testButton;

    image1_mc = new testButton ();
    image1_mc. Name = "image1_mc"; the name of the instance
    image2_mc = new testButton ();
    image2_mc. Name = "image2_mc";
    image3_mc = new testButton ();
    image3_mc. Name = "image3_mc";
    image4_mc = new testButton ();
    image4_mc. Name = "image4_mc";

    addChild (image1_mc);
    addChild (image2_mc);
    addChild (image3_mc);
    addChild (image4_mc);

    image2_mc.x = 50;
    image3_mc.x = 100;
    image4_mc.x = 150;
    image1_mc.y = 500;
    image2_mc.y = 500;
    image3_mc.y = 500;
    image4_mc.y = 500;


    (Here is my attempt of a loop, but it does not of course because I'm not sure that it is even possible to use a variable to name a variable: D)

    for (var i: Number = 0; i < 4; i ++)
    {
    var (' _mc image "+ (i + 1) +" "): testButton = new testButton();
    addChild ("image"+(i+1) +"_mc");
    'image' +(i+1) + "_mc".name = "image" + (i + 1) + "_mc";
    'image' +(i+1) "_mc".x plus i * 75;
    }

    Hey thanks that pointed me in the right direction. I had not yet used the tables. I managed to do the work. It generates now 4 buttons which return unique names when you press. I also added within the table event listeners. Yet more concise! Here's the code: (interesting bands forum [of the] media if you do not attach code: D)

  • Bookmarks toolbar &amp; bookmarks button drop will work not together how we can solve this problem?

    It seems that if you have toolbar bookmarks running the button drop down bookmarks will work or not present with the other buttons even if its there when you customize, but if you turn off your Favorites bar then the bookmarks drop-down button appears, how that we have the bookmarks toolbar and button drop-down bookmarks menu appear at the same time?
    I have all my favorite sites on the bookmarks toolbar, but would like to have access to the rest of my favorites through the menu key drop-down for the moment I have to use the upper button left to go to my favorite firefox.

    You should see the button Menu bookmarks at the far right of the bookmarks toolbar if the toolbar is visible. You can drag the bookmarks menu button with the marker of fall to the left of the Bookmarks Toolbar items in the bookmarks toolbar if you prefer to see this button on the left side. This BMB button should be on the bookmarks toolbar if the toolbar is visible. Otherwise it will be hidden.

  • DV7-1130us - quick launch buttons doesn't work not - although they light properly

    I'm trying to enable the wifi, although the quick launch buttons are no longer works. They used to work, although I've had my laptop repaired at the service centre (to replace the keyboard), and I have also now upgraded to windows 7 from my cell phone was returned.

    I did a hard reset, updated the bios and updated drivers for quick launch button, even if nothing works. When windows starts, the image of wifi on the transitions of quick launch bar correctly as it has always done (blue orange - since I had I usually it was disabled before I sent to repair and upgrade).

    Is there a way I can activate the wifi card without having to use the quick launch buttons? The wifi card still worked correctly when it is activated, and that it works correctly in Device Manager. I just need to find a way to use the quick action bar, or get quick action bar work.

    Any suggestions? I had prefer not to send in for repair, it is a long process.

    Uninstall the current HP Wireless Assistant and restart.

    Try installing a newer version of HP Wireless Assistant sp49018.exe

  • HP T5730 XPe SP - 3 TeemTalk 7.0 Soft buttons doesn't work not as expected

    I am trying to program the soft keys in TeemTalk 7.0.  I built 'scripts', by using the build in tools.

    When I open a saved session keys are displayed as expected.  However by pressing one of the

    key does not execute the associated scripts. A sample script name is<'s:\hp-T5730\login.spt'>

    It I open the script editor and click on run it works?  Now, if I click the softkey, it works.

    Output and reruning TeemTalk 7.0 then opening the recorded session fills the softkeys as expected

    However by clicking on one of them does not run the script unless I am forst open in 'Tools', 'Script '.

    I am at a loss.

    Dave,

    Upgrade to 7.3.5 solved problems and I got a copy for Windows which works very well.

    Thanks for your help.

    Ken

  • Next button doesn't work, not when you click on a question slide

    Sorry for the long title.

    I have an Adobe Captivate project in which I have a few question slides. I have authorized moving backward and also allowed the user to get a question wrong unlimited times.

    However, when the user gets a question slide, if he or she clicks the previous button to return to a slide where I could have just text, clicking the next button I on sliding of the works is no longer. The next button is also configured to be clickable unlimited periods, and the setting is to go to the next slide.

    But when going back to this slide and then clicking next to move to the slide in question once again, the next button turns on, but nothing happens.

    So what I am doing wrong? :) Thanks in advance!

    Happiness is finding your own problems.

    I went into the preferences of Quiz and success or failure and changed to Inifinite Attemps to the degree of fault. Problem solved!

  • Back and next buttons not working not

    I do a test which when you click Next, it goes to a given and if you press back it goes back to the previous specified framework. The code works when I go through the code one time completely to the front and rear, but once that I'm trying to move again, he jumps on all pages of inbetween and ends at the last page. The button "return" code works very well, it was only the NextBt code that does not work well.

    Section 1:

    Stop();

    NextBt.addEventListener (MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_14);

    function fl_ClickToGoToAndStopAtFrame_14(event:MouseEvent):void
    {
    gotoAndStop (5);
    }

    Section 5:

    Stop();

    backBtn.addEventListener (MouseEvent.CLICK, fl_ClickToGoToNextFrame);

    function fl_ClickToGoToNextFrame(event:MouseEvent):void
    {
    gotoAndStop (1);
    }

    NextBt.addEventListener (MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_12);

    function fl_ClickToGoToAndStopAtFrame_12(event:MouseEvent):void
    {
    gotoAndStop (10);
    }

    Section 10:

    Stop();

    backBtn.addEventListener (MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_6);

    function fl_ClickToGoToAndStopAtFrame_6(event:MouseEvent):void
    {
    gotoAndStop (5);
    }

    NextBt.addEventListener (MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_13);

    function fl_ClickToGoToAndStopAtFrame_13(event:MouseEvent):void
    {
    gotoAndStop (15);
    }

    Section 15:

    Stop();

    backBtn.addEventListener (MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_7);

    function fl_ClickToGoToAndStopAtFrame_7(event:MouseEvent):void
    {
    gotoAndStop (10);
    }

    I'm new to Flash and for years I wrote the code. I have no errors, but code does not work as I would have taken it would. Any help would be greatly appreciated.

    Thank you.

    Yes, his vacuum cleaner to have only one of each in the timeline and let the code strive to manage travel expenses. And if there is no reason for the separations between sections, simply use nextFrame() and prevFrame() for orders of movement... otherwise just space them also use something like currentFrame + 5 (or 5 images, or be it at the next stop)

  • Want to 750-114: 10 Start button not working not properly

    When I left click on the windows icon to set up the list of programs and 10 button to bring up the apps page to start nothing happens. It started last week.

    Don2498

    Hello;

    Let me welcome you on the HP forums!

    I read your post on the button start Win10 is no longer working and I wanted to help.

    People with MS by pushing the Win10 updated weekly, it is not uncommon for a working PC suddenly that things stop working.

    Here, it's a simple solution, but as shown in this thread related, is not: bar of tasks/Start button not working not!-Windows 10 Forums

    All what I can say is that you work through this thread and hopefully, any of the fixes will work.

    Good luck

    I'm a volunteer and I do not work for, or represent, HP.
    ========================================================================
    If you feel that my suggestions helped you, please click on the thumbs-up symbol to say thank you!

    If they helped to solve your problem, please click 'Accept as Solution' to help others find similar information.

  • jQuery code does not work in phonegap

    Someone gave me a code https://jsfiddle.net/adeneo/2uod274d/ jsfiddle

    It works well in jsfiddle, but when I put the code in my Xcode and amended to incorporate my code and run it in the Simulator, the code does not work at all (i.e., no data is stored in the local storage)

    I am building an app for iOS with phonegap. JS:

    <script type="text/javascript" src="cordova.js"></script>
      
    <script type="text/javascript" src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
      
    <script type="text/javascript" src="http://code.jquery.com/mobile/1.4.5/jquery.mobile-1.4.5.js"></script>

      
    <script type="text/javascript">
      document.addEventListener("deviceready",onDeviceReady,false);

      function onDeviceReady() {

      document.getElementById("btnSave").addEventListener("click",saveData,false);
      document.getElementById("btnShow").addEventListener("click",showData,false);
    }

      function saveData(){
      var data = window.localStorage.getItem("date");

      var dates = data ? JSON.parse(data) : [];

      dates.push( new Date() );

      window.localStorage.setItem("date", JSON.stringify(dates));

      alert("Your data is stored");
      }

      function showData() {
      var data = JSON.parse(window.localStorage.getItem("date"));
      console.log(data);
      $('#res').html(JSON.stringify(data));
      $(this).html('Update result');
      }

    < /script >

    HTML:

    <button id="btnSave"> Save Data </button>

      
    <button id="btnShow"> Show Data </button>

    I don't know what is happening because the code works well in jsfiddle, but for some reason any just does not work in my phonegap.

    My version of phonegap 5.3.6 cordova version 5.3.3

    Post edited by: Fang Kerry, I added my complete code is easier to see the problem (if any)

    jQuery has nothing to do with this, as far as I can tell (so not sure why it is in your title). The problem is that the result of JSON.parse (data) is not an array, what you think it is, it's a chain. The chain respond well to 'push '. I get that when you use this code in jsfiddle he is somehow coming out as a table, but I think it must be because of something done jsfiddle. When I do the same commands in the console of my browser, I get a string, not a table, so your problem.

    Instead:

    function deserializeDates() {
        var data = window.localStorage.getItem("date");
        var dates = []; // worst case, we'll return an empty array.
        if (data) {
            try {
                dates = JSON.parse(data);
                 // handle the case that dates is a single item and not an array
                if (!(dates instanceof Array)) {
                    dates = [dates];
                }
            } catch (err) {
                 // the stored dates failed to parse for some reason; you might want to do something about it
                 console.log("Failed to parse " + data);
             }
        }
        return dates;
    }
    
    function serializeDates(dates) {
        window.localStorage.setItem("date", JSON.stringify(dates));
    }
    
    function saveData(){
         var dates = deserializeDates();
        dates.push( new Date() );
         serializeDates(dates);
        alert("Your data is stored");
    }
    
    function showData() {
         var dates = deserializeDates();
        console.log(dates);
        ...
      }
    
  • Back button on slide show works not properly?

    Hey there ' All,.

    I am currently working in Flash Professional CS6 using a sheet AS3 thing... I'm incredibly new to Flash, and I met a google problem could not solve.

    Here's my project (not in his own dimensions on the screen, so please ignore the rasterized images): http://myfirstphp.hostzi.com/slideshow2.swf

    So, the goal was to tween transparency each photo that will loop continuously. I wanted to also add, back, pause and play buttons that appears when you move the scene. Well, I have everything works except the back button.

    For some reason any to my insue, whenever you hit the back button a few times (more than twice or you click the next button and then the back button), he is not back. It's as if the button is not reload on the appropriate framework. Strange for me.

    The next button seems to work perfectly, however. So why just the back button? I do not know!

    I have my flash project implemented in the following way (maybe it's not the most effective way, but I couldn't find another way to do it; I hope this makes sense):

    Each photo is in its own layer. Each layer is interpolated transparency. The layers are staggered in order to blend into one another.

    I have two layers of action.

    The first layer of action has my channel playback, pause, and alpha. This key frame encompasses the full slideshow. Here is the code:

    pause_btn.alpha=0;
    play_btn.alpha=0;
    forward_btn.alpha=0;
    back_btn.alpha=0;
    rectangle_btn.alpha=0;
    
    
    stage.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler);
    stage.addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler);
    
    
    function mouseOverHandler(e:MouseEvent):void
    {
              pause_btn.alpha=1;
    play_btn.alpha=1;
    forward_btn.alpha=1;
    back_btn.alpha=1;
    rectangle_btn.alpha=0.5;
    }
    
    
    function mouseOutHandler(e:MouseEvent):void
    {
              pause_btn.alpha=0;
    play_btn.alpha=0;
    forward_btn.alpha=0;
    back_btn.alpha=0; 
    rectangle_btn.alpha=0;
    }
    
    
    
    
    play_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler);
    
    
    function fl_MouseClickHandler(event:MouseEvent):void
    {
              // Start your custom code
              // This example code displays the words "Mouse clicked" in the Output panel.
              play();
              // End your custom code
    }
    
    
    
    
    pause_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_2);
    
    
    function fl_MouseClickHandler_2(event:MouseEvent):void
    {
              stop();
    }
    

    My second layer action has my buttons next and return to them. I have a new image of action relative to the opening of each interpolated image. Here is the code for one of keyframes (Note: the only thing that changes are the numbers for each key frame):

    forward_btn.addEventListener(MouseEvent.CLICK, click1);
    
    
    function click1(event:MouseEvent):void
    {
              gotoAndPlay(21);
    }
    
    
    back_btn.addEventListener(MouseEvent.CLICK, click0);
    
    
    function click0(event:MouseEvent):void
    {
              gotoAndPlay(229);
    }
    
    

    I don't know what else you all need to help me solve my problem, so I guess I'll just check in the morning thank you very much in advance!

    You do the same thing you've been originally... creating several headphones for the button.  You just need the functions defined once in the first picture where the keys begins.  This layer actions must extend to the entire length of the timeline so that the variables and functions are available throughout.

    Instances of the button can increase the full length of the scenario without the need to have more than one keyframe for them.

    Framework 1

    var nextReference:Number = 21;

    var backReference:Number = 229;

    forward_btn.addEventListener (MouseEvent.CLICK, click Next);

    function clickNext(event:MouseEvent):void

    {

    gotoAndPlay (nextReference);

    }

    back_btn.addEventListener (MouseEvent.CLICK, clickBack);

    function clickBack(event:MouseEvent):void

    {

    gotoAndPlay (backReference);

    }

    Other images:

    nextReference = 46;

    backReference = 253;

  • Code works on an image, but not the other

    I have 2 images in my film, 2 buttons and a video.  On the first image, there is code button #1.  On the second picture, I code button #2, but I also want to appear on the first image. The problem is that when I put the code for the second button on the first image, the video will not play.  If I can have it only on the second image.  I can't understand why the code that works when its framework on 2, then will not work on frame 1.  When I put the code on frame 1, it breaks the functionality and the video will not play.

    This is the code on frame 1, button #1 (btn_skip):

    Stop();

    btn_skip.addEventListener (MouseEvent.CLICK, fl_ClickToGoToWebPage_2);

    function fl_ClickToGoToWebPage_2(event:MouseEvent):void

    {

    navigateToURL (new URLRequest ("http://www.brokerschoice.com/Black_Vault/innervault.html"), '_self');

    }

    Import fl.video.MetadataEvent;

    mymovie.addEventListener (MetadataEvent.CUE_POINT, fl_CuePointHandler_2);

    function fl_CuePointHandler_2(event:MetadataEvent):void

    nextFrame();

    This is the code on frame 2, for the key #2 (btn_skip): this code works if I put it on the frame 2, but breaks the video if I put it on frame 1. I need to have this code on frame 1 as well.

    btn_homePage.addEventListener (MouseEvent.CLICK, fl_ClickToGoToWebPage_3);

    function fl_ClickToGoToWebPage_3(event:MouseEvent):void

    {

    navigateToURL (new URLRequest ("http://www.brokerschoice.com"), '_blank');

    }

    Thank you

    If it were true you wouldn't have a double function error.  Alternatively, the error is not related to what I proposed.

    in any case, fix it if you don't have two names of the same functions.

  • Control buttons not working not properly - Satellite U405D-S2850

    I want to post a new thread on this subject, but I also have the same problem. so I answer to that son. I don't know if it's ok or not.

    I have this media key error, it doesn't do anything after I pressed it. but the lights are on. But the play/pause, stop, previous and then the button work with any media player. with the exception of the button mute and media.

    I already try to customize using support button, but it does not work for the media button.
    With respect to the mute button, I don't know what program to call...

    Can someone help me with this problem?...

    Please, I tried Googling..., my lappy is Toshiba Satellite U405D S2850.

    THX in advance

    > I have this media key error. It doesn't do anything after I pressed it. But the light went on.
    If you get an error, then a software problem might be possible.
    In such cases, it s especially advised to reinstall the software part responsible.

    It seems that this U405 is a model of cell phone US and that is why I recommend that you visit US to get the right tool/driver.

    Reinstall it and check if the keys working again!

  • The button code will not replace the stop code

    Hello

    I have been stuck for days trying to figure this out and would appreciate any help offered.

    In an HTML5 document, I use excerpts of code (HTML5) to make an animation stops at some of the images in the scenario and then buttons take the Viewer to specific sections of the timeline.

    Displaying image002.pngDisplaying image004.pngDisplaying image006.png

    The Start button must essentially ignore the playback head on a structure ahead of the frame with the code to stop... but it doesn't. When I preview the video, I can click on the button, but the playhead does not advance the flag "getgoing. I tried this with both specific chassis numbers, but that no longer works.

    I did test files containing a single button and the stop code and everything works fine. But in this file larger with several going on, the buttons stop working. Certainly, I have imported image sequences that I made in After Effects (my favorite animation software) and Animate takes more time to save and preview because of this. I don't know if the mere fact of having sequences of images as graphic symbols would change the functionality of a button, but I'm not nothing throw.

    Thank you!

    The debugging 101 button: first thing make sure that the event handler running one) in fact, b) to what you think it is targeting. The two goals can be accomplished by sticking a trace() statement in the button click event handler that prints everything that you target your call gotoAndStop(). For example, if you have this:

    paramecium.panda.parallelogram.gotoAndStop (451);

    Add this entry:

    trace (Paramecium.Panda.Parallelogram);

    If nothing prints when you click the button, or it prints "undefined", you will have significantly reduced the problem.

  • State buttons sensitive icon does not work in Photoshop CC?

    Running the following code (found in the ScriptUI for Dummies guide) in ExtendScript Toolkit works fine:

    var dir = "/d/scriptui/fig/";
    var icons = {a: File(dir+"icon-a.png"), b: File(dir+"icon-b.png"), 
                c: File(dir+"icon-c.png"), d: File(dir+"icon-d.png")} 
    var w = new Window("dialog");
     b = w.add ("iconbutton", undefined, ScriptUI.newImage (icons.a, icons.b, icons.c, icons.d)); 
    w.show(); 
    

    .. hovering over / clicking on the icon changes its status. However, if I change to run in Photoshop, it does not. The dialog box is displayed with the button, but it does not change if I hover over or click it. Does anyone know why?

    Thank you!

    Hi Constantin.

    This is a bug that occurred when you changed the underlying infrastructure of ScriptUI window in Photoshop CC 2015.  See Photoshop UI toolkit for plug-ins and scripts for more details.

    I reported this so it can be fixed.

    Thank you!

    Eric

  • VMWare Tools shared folder code does not compile on VMWare Fusion 7, Ubuntu asked 14.10, and Clipboard sharing does not work.

    Hello

    After the upgrade to a guest of 14.04 to 14.10 Ubuntu, I tried to reinstall the VMWare tools.  The problems I've come across so far:

    Shared folder code will not compile.  I get the following result:

    do: enter the directory "/ tmp/modconfig-ElOCTG/vmhgfs-only.

    Using the kernel build system.

    / usr/bin/make /lib/modules/3.16.0-23-generic/build/include/ - c... SUBDIRS = $PWD SRCROOT = $PWD. \

    MODULEBUILDDIR = modules

    make [1]: Entering directory ' / usr/src/linux-headers-3.16.0-23-generic'

    CC [M] /tmp/modconfig-ElOCTG/vmhgfs-only/message.o

    CC [M] /tmp/modconfig-ElOCTG/vmhgfs-only/dir.o

    CC [M] /tmp/modconfig-ElOCTG/vmhgfs-only/request.o

    CC [M] /tmp/modconfig-ElOCTG/vmhgfs-only/hgfsUtil.o

    CC [M] /tmp/modconfig-ElOCTG/vmhgfs-only/cpName.o

    CC [M] /tmp/modconfig-ElOCTG/vmhgfs-only/rpcout.o

    CC [M] /tmp/modconfig-ElOCTG/vmhgfs-only/stubs.o

    CC [M] /tmp/modconfig-ElOCTG/vmhgfs-only/hgfsEscape.o

    CC [M] /tmp/modconfig-ElOCTG/vmhgfs-only/link.o

    CC [M] /tmp/modconfig-ElOCTG/vmhgfs-only/transport.o

    CC [M] /tmp/modconfig-ElOCTG/vmhgfs-only/module.o

    CC [M] /tmp/modconfig-ElOCTG/vmhgfs-only/file.o

    CC [M] /tmp/modconfig-ElOCTG/vmhgfs-only/super.o

    /tmp/modconfig-ElOCTG/vmhgfs-only/file.c: in function 'HgfsAioRead ':

    /tmp/modconfig-ElOCTG/vmhgfs-only/file.c:714:4: error: implicit declaration of function 'generic_file_aio_read' [-Werror-implicit-function-declaration =]

    result = generic_file_aio_read (iocb, iov, numSegs, offset);

    ^

    /tmp/modconfig-ElOCTG/vmhgfs-only/file.c: in function 'HgfsAioWrite ':

    /tmp/modconfig-ElOCTG/vmhgfs-only/file.c:786:4: error: implicit declaration of function 'generic_file_aio_write' [-Werror-implicit-function-declaration =]

    result = generic_file_aio_write (iocb, iov, numSegs, offset);

    ^

    Cc1: some warnings are treated as errors

    scripts / Makefile.build:257: recipe for target ' / tmp/modconfig-ElOCTG/vmhgfs-only/file.o' failed

    make [2]: * [/ tmp/modconfig-ElOCTG/vmhgfs-only/file.o] error 1

    make [2]: * waiting unfinished...

    Makefile:1345: recipe for target ' _module_/tmp/modconfig ElOCTG/vmhgfs-only' failed

    make [1]: * [_module_/tmp/modconfig ElOCTG/vmhgfs-only] error 2

    make [1]: leaving directory ' / usr/src/linux-headers-3.16.0-23-generic'

    Makefile:120: doesn't have a recipe for target 'vmhgfs.ko '.

    make: * [vmhgfs.ko] error 2

    make: leaving directory ' / tmp/modconfig-ElOCTG/vmhgfs-only.

    The filesystem (vmhgfs module) driver is used only for the shared folder

    feature. The rest of the software provided by VMware Tools is designed to work

    regardless of this function.

    If you want the shared folders feature, you can install the driver of

    running vmware-config - tools.pl again after making sure that gcc, binutils, make

    and your kernel sources are installed on your computer.

    These packages are available on the installation of your distribution CD.

    [Press the Enter key to continue]

    In addition, the shared clipboard does not work.

    I'm under VMWare 7.0.0 on OS X 10.10.

    Any help or advice will be greatly appreciated.


    Thank you

    Jonathan Morgan

    The VMWare Tools included with fusion 7.0.1 solved this problem for me (and without any serious regressions I noticed so far, at least, which is nice but not something I intend on with vmware), so probably the next update of each VMware product should include the updated tools.  Don't know how long updates to other products are coming, however.  Wonder if there is a separate place to get just the tools to day?

Maybe you are looking for

  • Is there a number that I can call motorcycle?

    I wonder if there is a number where I can talk to the Motorola Support. The support forums are not reallly he cut for me, because it is most often answered by my peers. I would like to talk to someone on a motorcycle.

  • Why the pictures open instead of iTunes when I plug my iPhone into the USB?

    Today, I upgraded to OS X El Capitan 10.11.2. I also updated my iPhone 6 p to iOS 9.2 and updated iTunes to 12.3.2.35. Now when I plug my iPhone on the port USB, Photos (1.3) opens automatically instead of iTunes. I tried to restart, but that solves

  • Glitter graphics

    For some reason when I start my VI graph flickers making it difficult to read the display. Any ideas on how to get rid of this? If I increase the time delay goeas away, but then the time is messed up and the data is not displayed correctly. Please He

  • Remote compilation through Windows target

    I have a 8108 Windows controller in a pxi-7830R 1042 q a chassis in slot 2. I have my development machine connected to the 8108 through a network switch. My goal is to create the project on my development machine and compile the fpga from here. I cre

  • Reinstall the trial app proof

    Hi, I am looking to make an app of the trial using IPA upgrade to pro and just need advice from those who have done it before how they managed to be re-instanll (where resettlement only resets the duration of the trial), or anyone who has an idea. Th