Call a variable inside a movieClip.

Hello. I have problems calling my variable score which I attributed within a movieClip. I want to do is when my score reaches my desired value (e.g. 10), I want the congratulations screen to be visible. The congratulations screen is placed in the main timeline. Is there a way I can access the variable I created inside a movieClip?

I tried to use:

If (score is 10)

{

MovieClip (root).screen_1.visible = true;

}

This code snippet is placed in the movieClip where the score of the variable is declared. But it doesn't seem to work.

I also tried:

If (.score MovieClip (root) == 1)

{

Screen_1.Visible = true;

}

This code snippet is placed in the main timeline.  It did not work also. I don't have any errors in this code, but it does not give me the result I wanted. Thank you.

I guess the congratulations screen is on the same timeline as the code that you have demonstrated.

in this case, you should use .score MovieClip (root) to the score of reference defined in the main timeline.  In addition, the code must run any score is updated so put this code in a function and call this function each time score is updated.

Tags: Adobe Animate

Similar Questions

  • How to call the variables of the scene inside movieClips

    How to call the variables of the scene inside movieClips

    One way would be to use "MovieClip (root)" to target variables in the main timeline... MovieClip (root) .someVariable = someValue;

  • Haow to call parent variables

    var some 'someone' is a few main.swf. MC:MovieClip.  MC in main.swf. IAM load a mainMenu.swf file in mc. How can call a variable in mainmenu.

    Your ad is a little cryptic to try to understand, for a general response is... normally, you can use MovieClip .someVariable (parent) to target a variable in the parent timeline.  If the swf file is located in a movieclip and you want the parent of the movieclip, then you would use MovieClip (parent.parent) .someVariable.  If the swf file is inside a charger inside the mc and you want to reach the parent of the mc, and then you use MovieClip (parent.parent.parent) .someVariable.

    Your best bet is to keep tying parents along until you hit the target you are aiming for.

  • How to call a function within a movieclip on the main timeline in CC animate canvas?

    Hello world...

    In AS3: Function (fnc name: myFunction) inside a Movieclip (mc1). I'll call you timeline mc1.myFunction ();

    But how to call AnimateCC canvas?

    If you have an instance of MovieClip named "mc" with the following code in to:

    This.Fun = function() {}

    Alert ("Hey!");

    }

    You can call this function (increased to 'this' within the MC) using the oon following the main timeline:

    var root = this;

    this.mc.addEventListener ("click", function() {}

    Console.log (root.mc.fun ());

    });

  • Variable to a Movieclip

    In my time, I have a movieclip ("Animation01"). To read this movieclip, I have an another movieclip ("movPlayStop"), in which a 'play' ('BtnPlay') button and a stop button ("BtnStop") are nested. When the user presses the key Play ("BtnPlay"), the movieclip ("Animation01") begins to play.

    Explanation01.jpg

    I have a movieclip ("Animation #") by frame in the main timeline. When the movieclip ("Animation01") ends, the main timeline jumps to the next section where the concentration change to movieclip ("Animation02"). This process continues for the duration of the project, where the current movieclip ("Animation") ends and moves to the next movieclip ("Animation").

    The question arises with the Play ("BtnPlay") button. Currently, it is written that when clicked it play the movieclip ("Animation01").

    (This.parent) MovieClip. Animation01.play ();

    This does not really work when I want to refer to one another movieclip other than ("Animation01"). Instead of the key Play (BtnPlay) call Animation01, I want to call a variable in its place. I would create the variable ('cFrame") in the main timeline. Its value référenceriez the movieclip ("Animation #") for the current frame. I would then use this variable within the playback button (BtnPlay).

    Explanation02.jpg

    How can I go about writing the variable? How to use this variable within the function of the button Play?

    MovieClip (this.parent) [cFrame]

    will force the cFrame variable of string to an object.

    or using getChildByName():

    this.parent.getChildByName (cFrame);

  • Call a variable to another variable (alphanumeric)

    Hi all
    I have the scenario where I call a variable to another variable in ODI.

    For example.

    Lets say I have two variables V_SET1 & V_SET2

    V_SET1:
    Variable type: alphanumeric, Historize,.
    Refreshing: SELECT #V_SET1 FROM DUAL to historize value.

    Now I use V_SET1 in V_SET2
    V_SET2:
    Variable type: alphanumeric, Historize,.
    Refreshing:
    Select EXTRACT_PGSQL_DETAIL where OE_DETAILS = SOURCE_NAME # V_SET1

    The two variables are inside the script I'm passing V_SET1 value at runtime as a parameter 'TEST '.

    V_SET1 is running successfully & TEST is stored is historical


    BUT V_SET2 V_SET1 value happens in "quotes & I'm mistake geeting IDENTIFIERS INVALID"TEST"

    Select EXTRACT_PGSQL_DETAIL where OE_DETAILS = SOURCE_NAME # V_SET1 ('TEST') - identifier inavlid error.

    How can I convert the value of the TEST of 'TEST' to 'TEST' in the second Variable V_SET

    Published by: neeraj_singh on June 24, 2011 03:15

    Hello

    Try this if not,.

    Select SOURCE_NAME from EXTRACT_PGSQL_DETAIL where OE_DETAILS = '#V_SET1. '

    Thank you
    Guru

  • Get the value of the variable inside the function from the event (EventListener)

    How to get the value of the variable inside the function from the event. Variable has been declared as a function of external events.

    var StringVar="sample";
    
    
    
    
    myButton.addEventListener(MouseEvent.CLICK, myClickReaction);
    
    function myClickReaction (e:MouseEvent):void{
    StringVar="other sample";
    }
    
    trace(StringVar); /* it gives me "sample" value and i would get "other sample" value */ 
    

    This strange because if it would be the trace of a normal function would give me good result.

    var StringVar="sample";
    
    
    function myClickReaction():void{
    StringVar="other sample";
    }
    
    myClickReaction();
    trace(StringVar); /* it gives me result as i wanted to have - "other sample" value */ 
    

    I also know method of passing of arguments depending on the event, but it doesn't for me as I would like to

    var StringVar="sample";
    
    
    
    
    myButton.addEventListener(MouseEvent.CLICK, function(e:MouseEvent){ myClickReaction(e, StringVar) },false, 0, true);
    
    function myClickReaction (e:MouseEvent, StrVar:String):void{
    
    StrVar="other sample";
    }
    
    trace(StringVar); /* it also gives me "sample" value and i would get "other sample" value */ 
    

    How to do it correctly?

    I do not know the structure of your screen lists so I can't tell you how to access the variable, but you're on the right track. If it's a parent, then you can always use the .parent property to cross to the top the list display to try to access.

    for example 1 level:

    MovieClip (this.parent). StringVar = "another sample";

    Add more properties .parent to continue to move to the top of the list.

    for example:

    MovieClip (this.parent.parent). StringVar = "another sample";

    Just like always, use traces (MovieClip (this.parent). StringVar); until you get the value that you want to know that you're accessing them correctly.

  • Variables inside video clips? in Flash CS4 (AS3)

    Hello world

    I was wondering if it is possible to use variables such as Int stored inside or with a clip?

    Thank you!

    Yes, you can store them inside manually when you create the movieclip or you can assign a variable to a movieclip during execution without having previously created the variable.

    myMovieclip.newVariable = value;

  • Creating a variable within a MovieClip

    Hello!

    I need to create a variable inside a MoveClip. The best way to do this is to click on a movieclip in the editor and simply enter the ActionScript on a chassis, but because I am doing this with dynamically created movieclips, I need to do it with actionscript.

    Someone knows how to do this?

    Thank you

    John

    PS: I do for sorting in a slide show.

    If you are instantiating MovieClip directly (not a symbol in the library), you do not have to create a special class. MovieClip is a dynamic class, and you can add a property or method on the instance.

    I thought for some reason that you were talking about an instance of the library.

    So, if you have need of a table as a property of the clip could be:

    
    var clip:MovieClip = new MovieClip();
    clip.myArray:Array = [];
    clip.myArray.push("whatever");
    
    
  • Variable inside the Variable

    To reference a variable inside another variable, I know you can do something like:

    < cfset variable internal = 1 >
    < cfset outer_variable = "the internal variable is #inner_variable # ' >

    .. .and the #outer_variable < cfoutput > exit # < / cfoutput > would be:

    "The internal variable is 1.

    But I can't get it work with the query results. If the string, "Hello" #name # is stored in the "welcome message" field in a table in my database:

    .. #name # is stored in the variable scope on my CF page like 'joe' and when I

    < cfloop query = 'test' >
    < cfoutput > #greeting # < / cfoutput >
    < / cfloop >

    ... I get "Hello" #name # instead of "Hello Joe".

    Basically, there is a double standard. With regular variables, works of art, basic, but with some query variables it doesn't. Any ideas why or, more important, how to work around?

    I need this is because I am storing the emails that we send to customers in a database. The body of the email contains variables holding individual information (name, password, etc.). To get the password inserted in the body of the email or name of each person, I need to use variables in the variables.

    OK, found the solution. In addition to using the evaluate function, I had to close my email body variable (or the 'outside') quotes in the database record itself. so it would be stored in the DB as:

    "Hello #name #

    and I'd call it:

    #evaluate (email_body) #.

    At this point, I don't know why it is like that, but I'll take it...

  • Call a variable from outside a function

    Hey everybody!

    I am so confused. I hope that someone can help me here! I try to call the variable named "time' go outside a function. '"

    Here is my code:

    var myXML:XML = new XML();

    var XML_URL:String = 'youtube - time.xml";

    var myXMLURL:URLRequest = new URLRequest (XML_URL);

    var myLoader:URLLoader = new URLLoader (myXMLURL);

    myLoader.addEventListener (Event.COMPLETE, xmlLoaded);

    var time;

    function xmlLoaded(event:Event):void

    {

    time = XML (myLoader.data);

    }

    trace (Time);

    Here's what my XML looks like:

    10 < time > < / time >

    Whenever I run the trace (time); outside the service - I get an "undefined" message in the output window.

    How can I access the variable " " time "outside my service so I can assign to another variable like this: "

    var VIDEOS_SECONDS = time;

    Thank you very much for any help!

    Timothy

    Functions are called, the variables are accessible.

    First thing you need to do is to check that xmlLoaded is actually called. Copy your trace statement to test. If you never actually call the .load method on your URLLoader object, as suggested by Colin, nothing will never load.

    Second, if your code snippet above is literally everything from an image and run correctly, then most likely your trace statement executes before the XML loading data are completed. URLLoader runs asynchronously, which means that your main code stream do NOT stop and wait until she finishes.

  • target a movieclip from inside another movieclip

    target a movieclip from inside another movieclip

    I want gotoandplay symbol timeline from the main timeline

    Clicking on 1, I want to goto inside 5. 5 timeline not. This is the main scenario. but I want to go symbol 5 chronology

    Thus, the code I use is:

    Stop();

    movieClip_1.addEventListener (MouseEvent.CLICK, fl_ClickToGoToScene);

    function fl_ClickToGoToScene(event:MouseEvent):void

    {

    MovieClip (circle) .gotoAndPlay (1);

    }

    instace.jpg

    Here I wan to go

    ok.jpg


    If inside5 is the object on the same timeline as movieClip_1 and you want the circle target is a child of inside5, use:

    inside5. Circle.gotoAndPlay (1);

  • call a function inside a function to insert into a table and receiver error - ORA-14551: cannot perform a DML operation within a query.

    Hi all

    your help is greatly appreciated...

    Calling B.fucntion inside an A.fonctions to insert data into a table.


    Here when you call the B.fucntion to insert data in the table... receiver AM a mistake

    Omitted in B - SQL Error: ORA-14551: cannot perform a DML operation inside a query...


    Can someone please help me to clarify this...


    The FUNCTION A(varUPD_TYPE IN VARCHAR2) RETURN VARCHAR2 IS
    varRETURN_VALUE VARCHAR2 (25): = NULL;

    numALLOWED_COUNT PROD. PROCESS_COUNTER. TYPE % ALLOWED_COUNT;
    numLAST_COUNT_ADDED PROD. PROCESS_COUNTER. TYPE % LAST_COUNT_ADDED;
    dtCHANGE_DATE DATE: = NULL;
    varSTMT VARCHAR2 (2000);
    bln_Allowed BOOLEAN;
    myVar VARCHAR2 (32767).


    BEGIN

    IF varUPD_TYPE = "A" THEN

    BEGIN
    SELECT CH_DATE, LAST_COUNT_ADDED, ALLOWED_COUNT
    IN dtCH_DATE, numLAST_COUNT_ADDED, numALLOWED_COUNT
    PROD. PROCESS_COUNTER
    WHERE NOM_PROCESSUS = "DAILY".
    AND COUNTER_IND = A '

    IF dtCH_DATE < = trunc (sysdate) THEN
    numLAST_COUNT_ADDED: = 0;
    END IF;

    EXCEPTION
    WHILE OTHERS THEN
    numLAST_COUNT_ADDED: = 0;
    numALLOWED_COUNT: = 1;
    END;
    IF numALLOWED_COUNT > = numLAST_COUNT_ADDED + 1 THEN

    bln_Allowed: = True;

    varSTMT: = "UPDATE PROD. TMS_PROCESS_COUNTER ';
    varSTMT: = varSTMT | ' SET last_count_added = ' | (numLAST_COUNT_ADDED + 1);
    varSTMT: = varSTMT | "WHERE nom_processus =" DAILY "';
    varSTMT: = varSTMT | "AND COUNTER_IND ="D"';


    IF varSTMT IS NOT NULL
    THEN
    MyVar: = B(96,varSTMT);
    PROC_LOG (' CALL B ': myVar);
    IF myvar > 0 THEN
    NULL;
    END IF;
    END IF;
    On the other

    End if;

    END IF;

    EXCEPTION WHEN OTHERS THEN
    PROC_LOG ("A failed '");
    PROC_LOG (' SQL error: ' |) SUBSTR (SQLERRM, 1, 1000));
    RETURNS A NULL VALUE.
    PUT AN END TO;

    The FUNCTION B(numTABLE_ID IN NUMBER, varSQL_STATEMENT IN VARCHAR2) RETURNS NUMBER IS
    varINSERT_BATCH_STMT VARCHAR2 (32767): = NULL;
    varADD_REC_TYPE BATCH_TABLES. TYPE % ADD_REC_TYPE;

    BEGIN

    INSERT INTO BATCH_STATEMENT (ID, TABLE_ID, STATEMENT, QUEUE_SEQUENCE_ID)
    VALUES (Numidian, numTABLE_ID, varSQL_STATEMENT, 1);

    EXCEPTION WHEN OTHERS THEN
    PROC_LOG ('B failed');
    PROC_LOG (' SQL error: ' |) SUBSTR (SQLERRM, 1, 1000));
    RETURNS - 1;
    END B;


    Structure of the Batch_statement table:


    ID Number (15) not null
    number (2) not null table_id
    Statement varchar2 (4000) not null
    Queue_sequence_id number (5) not null


    Why do you do such coding mess full of bad practices.

    Remove the exceptions WHEN OTHERS, you're a turing a mistake in this way, they are bugs and (never) use functions to perform DML.

    Functions are not intended for DML. Period.

  • Problem using a button inside a movieclip and make change a button what it does based diffferent.

    First question is that I can't get any coding inside my movieclip to affect the main storyline.

    Go as simple as possible, I reduced to

    "

    parent.nextFrame ();

    "

    I thought less coding means less room for mistakes, but there is nothing at all.

    Next issue is my button ignore my IF statement.

    "

    If (this ._currentframe! = 4 | 10 | 16 | 22: 28: 34 | 40 | 46 | 52 | 58 | 64 | 70) {}

    prevFrame();

    } else {}

    gotoAndStop (3);

    }

    "

    This button makes prevFrame no matter what chassis it is on.

    I have read the tutorials and maintained using code people offered as solutions, but nothing did. Quick response appreciated, I have a deadline for this. Thank you

    You may NOT use any encoding in this movieclip as the goto, play() and stop().

    but, if you CAN use a coding in this movieclip to control the parent movieclip. for example,.

    _parent.nextFrame ();

    and that the code of the button must be:

    If (this ._currentframe! = 4 |) This ._currentframe! = 10 | This ._currentframe! = 16 | This ._currentframe! = 22 | This ._currentframe! = 28 | This ._currentframe! = 34 | This ._currentframe! = 40 | This ._currentframe! = 46 | This ._currentframe! = 52 | This ._currentframe! = 58 | This ._currentframe! = 64 | This ._currentframe! = 70) {}

    prevFrame();

    } else {}

    gotoAndStop (3);

    }

  • How activate a button nested inside a movieclip as soon as the playhead enters and stop on a specific frame on the timeline root?

    The button nested in a clip has been set to false, like this, and the code is placed inside the movieclip.

    The code in the main timeline:

    stage.addEventListener (Event.ENTER_FRAME, enableBtn);

    function enableBtn(event:Event):void {}

    {if(currentFrame==21)}

    nav_mov.theBtn.mouseEnabled = true;

    }

    }

    The code for the button to false, which is placed in the movieClip

    theBtn.mouseEnabled = false;

    The movieClip is placed on the main timeline.

    Thank you very much for your help.

    that makes no sense.

    create a new fla.  Copy and paste your code in order to frame 1. Add a key frame to frame of 21.  Add a movieclip (nav_mov) on frame of 21.  in frame 1 of the nav_mov to a button (theBtn).

    test.  all the problems?

    Otherwise, how relevant your original fla is different than what I suggested that you create for testing purposes?

Maybe you are looking for