can I use Visual studio express for commercial projects?
can I use Visual studio express for commercial projects?
No, this version of visual studio is for purposes of learning and not commercial, if you want to make commercial project, you should get the right edition.
Tags: Windows
Similar Questions
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Where can I register Visual Studio Express (2012)?
Visual Studio Express request an activation key, that we get by registering. To this end, it displays a link that says: "register online". When I click on this link, nothing happens. Apparently, it's a dead link. I've looked everywhere in Microsoft for the place where I save, but can't find it.
Where can I register VS Express 2012?
Thanks for your help.
-Walter Snafu
Hi Walter Snafu.
I suggest you to send your application in Visual Studio Forums for assistance.
http://social.msdn.Microsoft.com/forums/vstudio/en-us/home?category=VisualStudio
It will be useful.
-
can I use visual studio on iPad?
can I use iPad as my PC... .i mean what can I use MS visual studio on iPad? ... I don't know anything about the iPad, but it's easy to use too... maybe I can not choose the right forum!
Hey Developer_08,
Please join the MSDN Community development experts (Microsoft Developers Network) for questions about Visual Studio. The link below will take you to their forum installation and configuration:
Installation and configuration MSDN - Visual Studio. -
How to use the InDesign SDK on Visual Studio 2013 for C++ project?
I had a stuck on my research on 'use InDesign SDK to develop a plugin for InDesign'. Through my research, I tried to launch a sample project comes with the SDK in Visual Studio 2013 (note that all the examples of projects are using C++). Also, I have many questions about InDesign to apply for assistance, but long unanswered forum post. And this final change that I need your help to continue my research on this issue. The issue is described as follows:
- Document involved: plugin_sdk_CC2015_072_20150618.zip (year SDK InDesign-downloaded from the Adobe site - http://www.adobe.com/devnet/indesign/sdk.html)
- Development environment: Visual Studio 2013 (C++)
- I followed the guideline in the folder "plugin\docs\html\index.html".
- I opened a sample project in the folder "plugin\build\win\prj" Visual Studio 2013.
- In the Visual Studio 2013 window, I click on "Local Windows Debuggeer" to run the project. But after compiling the project, it generated an error message and the project cannot run more.
Note: All draft documents and sample are belong to InDesign SDK.
I stuck there and could not find a solution for this problem yet, I followed the document of InDesing SDK strictly. Finally, the purpose of this research is to create a sample for InDesign plugin.
Kind regards
Hello
Set your path of debugging in visual studio 2013.
If you find any problem you can contact me please on my mail ID
Thank you
Philippe joshi
+ 91-8860697370
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How can I install visual studio 2010 for window XP
Visual studio 2012 put window 7
Hello
The description of the problem seems a little unclear and I wish I had a better understanding before you start working on it. I would really appreciate if you could answer the following questions:
1. what operating system is installed on your computer?
Operating system Windows am I running?
2. are you talking about Visual studio 2010 from Windows Update?
Please provide us with more information on the specific question to help you to fix as soon as possible.
Your response is very important for us to ensure a proper resolution. Please get back to us with the information above to help you accordingly.
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Developed in VS12 Express using VB.
IDE exist on my PC in Windows 8.
Program runs only in Windows 8, not all the other versions.
Hi Steve,.
I suggest you to report your question MSDN Forums.
I hope this helps.
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Visual studio express 2012 - need to create the source code project existing
Hello
I generally use Visual Studio Express editions to browse existing source projects. After upgrading to the new edition of 2012 for developing Windows Desktop (on Windows 7), I'm not able to see this wizard. Please help me to configure existing projects source code in Visual Studio Express.Thanks in advance.Thank youJersey RaoHello mirtipati,
Your question would be better addressed in the MSDN for Visual Studio Express forum.
Please use the link here to transfer your issue in the Visual Studio Express forum.They have experts for help with your issue.
Sincerely,
Marilyn
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Can a plugin be created using Visual Studio 2010 Express?
Hello
Just wondering if a plugin can be created by using Visual Studio 2010 Express? Its for a PC in the first place.
Thank you
Yes you can use VS Express for the PC version of your plugin.
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I tried to uninstall microsoft visual studio express web - ENU for windows 7 version 11.0.50727.1 2012, goal, he refused to uninstall. What should I do?
Hello
1. What is the error you get trying to uninstall Microsoft visual studio express 2012 for the web?
2. How did you try to uninstall Microsoft visual studio express 2012 for the web?
You can uninstall a program from your computer if you no longer use, or if you want to free up space on your hard drive.
Uninstall or change a program: http://windows.microsoft.com/en-in/windows7/uninstall-or-change-a-program
Additional information.
How to uninstall Visual Studio 2012: http://support.microsoft.com/kb/2771441/EN-US
Let us know if you need assistance with any Windows problem. We will be happy to help you.
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Visual Studio Express from 2012 for Web not detected during installation.
I installed Visual Studio Express 2012 for the Web and need to install the Oracle for Visual Studio development tools, but when I run the Setup ODT, it captures any installation of visual studio.
Is there a work around for this issue, or should I change to a different version of Visual Studio?Hello
You will need to install a full version of Visual Studio. By the readme:
http://www.Oracle.com/technetwork/topics/dotnet/downloads/install112030-1440546.html
Note: The Visual Studio Express editions are not supported with Oracle development tools. However, ODP.NET is supported with Visual Studio Express Edition.
So, you can still use the things ODP and code "manually" to access the database, but the Oracle development tools will not work.
Greg
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Microsoft Visual Studio Express 2013 for windows contains errors trying to repair or uninstall!
I made a thread on Stack Overflow, but I don't have real solutions because I have a peculiar problem which is not as widespread and I need more experienced people who know a lot about windows and microsoft products to help me with this problem
First of all, I had installed visual studio express 2013 very well at a time given. But then when I start my computer my hard drive no power because I add a hard drive (I build my own computers), and therefore windows assigned drive (D :) to a new hard drive. I have fixed everything after that and I didn't see any immediate problems. WAIT for visual studio 2013 express. I have screenshots for the mistakes, that's for me.
It's when I try to REPAIR: http://i.imgur.com/FuTm1GV.png
It's when I try to UNINSTALL: http://i.imgur.com/raklasV.png
Ive tried to install third party uninstall programs, but they really didn't do anything, because they have just inspired me to the screen and then gave me errors. I really need help guys I need to get programming.
Hello
Thank you for visiting Microsoft Community.
Please post your question in the Sub forum, where Experts can help you to solve the problem:
Hope this helps and answer please if you still need help.
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Can not build MyOpenGL20App using Visual Studio
I would like to use Visual Studio to create applications BB10, so I downloaded the plugin and followed the icies instructions: https://developer.blackberry.com/native/documentation/bb10/getting_started_in_vs.html
In the NDK, I created a new-> BlackBerry project > OpenGL > OpenGL ES 2.0 > language C++, Build successful.
I can build and run this app in the simulator using the NDK with no problems.
Now I launch Visual Studio 2010, create a project blank and select Import BlackBerry Core native project. I select the app that I created in the NDK and everything seems to import correctly.
When I perform a generation for the target BlackBerrySimulator, I get the following errors:
1>------ Build started: Project: OpenGL, Configuration: Debug BlackBerrySimulator ------ 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5): warning MSB8012: TargetPath(c:\Users\Marek\documents\visual studio 2010\Projects\BlackBerry\Test\OpenGL\Simulator-Debug\OpenGL) does not match the Linker's OutputFile property value (c:\Users\Marek\documents\visual studio 2010\Projects\BlackBerry\Test\OpenGL\Simulator-Debug\OpenGL.exe). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile). 1> qcc -o bbutil.o c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c -V"4.6.3,gcc_ntox86" -c -Wp,-MMD,bbutil.d -Wp,-MT,bbutil.o -g -w3 -lang-c -fexceptions -fstack-protector-all -I"C:/bbndk/target_10_1_0_1020/qnx6\usr\include" -I"C:/bbndk/target_10_1_0_1020/qnx6\usr\include\freetype2" -I"C:/bbndk/target_10_1_0_1020/qnx6\..\target-override\usr\include" -DQCC -D__QCC__ -D__QNX__ -DUSING_GL20 -UWIN32 -U_WINDOWS 1> qcc -o main.o c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c -V"4.6.3,gcc_ntox86" -c -Wp,-MMD,main.d -Wp,-MT,main.o -g -w3 -lang-c -fexceptions -fstack-protector-all -I"C:/bbndk/target_10_1_0_1020/qnx6\usr\include" -I"C:/bbndk/target_10_1_0_1020/qnx6\usr\include\freetype2" -I"C:/bbndk/target_10_1_0_1020/qnx6\..\target-override\usr\include" -DQCC -D__QCC__ -D__QNX__ -DUSING_GL20 -UWIN32 -U_WINDOWS 1> qcc -o c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/Simulator-Debug/OpenGL ./bbutil.o ./main.o -V"4.6.3,gcc_ntox86" -lang-c++ -g -Wl,-z,relro,-z,now -L"C:/bbndk/target_10_1_0_1020/qnx6\x86\lib" -L"C:/bbndk/target_10_1_0_1020/qnx6\..\target-override\x86\lib" -L"C:/bbndk/target_10_1_0_1020/qnx6\..\target-override\x86\usr\lib" 1> ./bbutil.o: In function `bbutil_egl_perror': 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(100,1): error : undefined reference to `eglGetError' 1> ./bbutil.o: In function `bbutil_init_egl': 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(137,1): error : undefined reference to `eglGetDisplay' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(144,1): error : undefined reference to `eglInitialize' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(151,1): error : undefined reference to `eglBindAPI' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(159,1): error : undefined reference to `eglChooseConfig' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(165,1): error : undefined reference to `eglCreateContext' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(176,1): error : undefined reference to `screen_create_window' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(183,1): error : undefined reference to `screen_set_window_property_iv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(190,1): error : undefined reference to `screen_set_window_property_iv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(197,1): error : undefined reference to `screen_get_window_property_pv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(206,1): error : undefined reference to `screen_get_display_property_iv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(216,1): error : undefined reference to `screen_get_display_property_pv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(224,1): error : undefined reference to `screen_get_window_property_iv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(251,1): error : undefined reference to `screen_set_window_property_iv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(258,1): error : undefined reference to `screen_set_window_property_iv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(265,1): error : undefined reference to `screen_create_window_buffers' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(272,1): error : undefined reference to `eglCreateWindowSurface' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(279,1): error : undefined reference to `eglMakeCurrent' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(286,1): error : undefined reference to `eglSwapInterval' 1> ./bbutil.o: In function `bbutil_terminate': 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(302,1): error : undefined reference to `eglMakeCurrent' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(304,1): error : undefined reference to `eglDestroySurface' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(308,1): error : undefined reference to `eglDestroyContext' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(312,1): error : undefined reference to `screen_destroy_window' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(315,1): error : undefined reference to `eglTerminate' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(318,1): error : undefined reference to `eglReleaseThread' 1> ./bbutil.o: In function `bbutil_swap': 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(325,1): error : undefined reference to `eglSwapBuffers' 1> ./bbutil.o: In function `bbutil_load_font': 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(357,1): error : undefined reference to `FT_Init_FreeType' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(361,1): error : undefined reference to `FT_New_Face' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(366,1): error : undefined reference to `FT_Set_Char_Size' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(381,1): error : undefined reference to `glGenTextures' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(394,1): error : undefined reference to `FT_Load_Char' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(430,1): error : undefined reference to `FT_Load_Char' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(466,1): error : undefined reference to `glBindTexture' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(467,1): error : undefined reference to `glTexParameteri' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(468,1): error : undefined reference to `glTexParameteri' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(470,1): error : undefined reference to `glTexImage2D' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(474,1): error : undefined reference to `FT_Done_Face' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(475,1): error : undefined reference to `FT_Done_FreeType' 1> ./bbutil.o: In function `bbutil_render_text': 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(590,1): error : undefined reference to `glCreateShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(593,1): error : undefined reference to `glGetError' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(596,1): error : undefined reference to `glShaderSource' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(597,1): error : undefined reference to `glCompileShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(598,1): error : undefined reference to `glGetShaderiv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(601,1): error : undefined reference to `glGetShaderInfoLog' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(605,1): error : undefined reference to `glDeleteShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(610,1): error : undefined reference to `glCreateShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(613,1): error : undefined reference to `glGetError' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(616,1): error : undefined reference to `glShaderSource' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(617,1): error : undefined reference to `glCompileShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(618,1): error : undefined reference to `glGetShaderiv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(621,1): error : undefined reference to `glGetShaderInfoLog' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(625,1): error : undefined reference to `glDeleteShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(626,1): error : undefined reference to `glDeleteShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(633,1): error : undefined reference to `glCreateProgram' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(636,1): error : undefined reference to `glAttachShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(637,1): error : undefined reference to `glAttachShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(638,1): error : undefined reference to `glLinkProgram' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(640,1): error : undefined reference to `glGetProgramiv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(643,1): error : undefined reference to `glGetProgramInfoLog' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(647,1): error : undefined reference to `glDeleteProgram' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(655,1): error : undefined reference to `glDeleteShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(656,1): error : undefined reference to `glDeleteShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(661,1): error : undefined reference to `glDeleteShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(662,1): error : undefined reference to `glDeleteShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(664,1): error : undefined reference to `glUseProgram' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(667,1): error : undefined reference to `glGetAttribLocation' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(668,1): error : undefined reference to `glGetAttribLocation' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(669,1): error : undefined reference to `glGetUniformLocation' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(670,1): error : undefined reference to `glGetUniformLocation' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(675,1): error : undefined reference to `glEnable' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(681,1): error : undefined reference to `eglQuerySurface' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(682,1): error : undefined reference to `eglQuerySurface' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(690,1): error : undefined reference to `glUseProgram' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(692,1): error : undefined reference to `glBlendFunc' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(694,1): error : undefined reference to `glBindBuffer' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(696,1): error : undefined reference to `glActiveTexture' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(697,1): error : undefined reference to `glBindTexture' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(698,1): error : undefined reference to `glUniform1i' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(700,1): error : undefined reference to `glUniform4f' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(702,1): error : undefined reference to `glEnableVertexAttribArray' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(703,1): error : undefined reference to `glVertexAttribPointer' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(705,1): error : undefined reference to `glEnableVertexAttribArray' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(706,1): error : undefined reference to `glVertexAttribPointer' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(709,1): error : undefined reference to `glDrawElements' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(711,1): error : undefined reference to `glDisableVertexAttribArray' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(712,1): error : undefined reference to `glDisableVertexAttribArray' 1> ./bbutil.o: In function `bbutil_destroy_font': 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(727,1): error : undefined reference to `glDeleteTextures' 1> ./bbutil.o: In function `bbutil_load_texture': 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(785,1): error : undefined reference to `png_sig_cmp' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(792,1): error : undefined reference to `png_create_read_struct' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(799,1): error : undefined reference to `png_create_info_struct' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(801,1): error : undefined reference to `png_destroy_read_struct' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(807,1): error : undefined reference to `png_create_info_struct' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(809,1): error : undefined reference to `png_destroy_read_struct' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(815,1): error : undefined reference to `png_set_longjmp_fn' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(815,1): error : undefined reference to `png_set_longjmp_fn' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(816,1): error : undefined reference to `png_destroy_read_struct' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(822,1): error : undefined reference to `png_init_io' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(825,1): error : undefined reference to `png_set_sig_bytes' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(828,1): error : undefined reference to `png_read_info' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(835,1): error : undefined reference to `png_get_IHDR' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(848,1): error : undefined reference to `png_destroy_read_struct' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(853,1): error : undefined reference to `png_read_update_info' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(856,1): error : undefined reference to `png_get_rowbytes' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(863,1): error : undefined reference to `png_destroy_read_struct' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(872,1): error : undefined reference to `png_destroy_read_struct' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(884,1): error : undefined reference to `png_read_image' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(891,1): error : undefined reference to `glGenTextures' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(892,1): error : undefined reference to `glBindTexture' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(893,1): error : undefined reference to `glTexParameteri' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(894,1): error : undefined reference to `glTexParameteri' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(895,1): error : undefined reference to `glTexParameteri' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(896,1): error : undefined reference to `glTexParameteri' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(898,1): error : undefined reference to `glPixelStorei' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(901,1): error : undefined reference to `glTexImage2D' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(902,1): error : undefined reference to `glTexSubImage2D' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(904,1): error : undefined reference to `glTexImage2D' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(907,1): error : undefined reference to `glGetError' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(910,1): error : undefined reference to `png_destroy_read_struct' 1> ./bbutil.o: In function `bbutil_calculate_dpi': 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(941,1): error : undefined reference to `screen_get_display_property_iv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(953,1): error : undefined reference to `screen_get_display_property_iv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(959,1): error : undefined reference to `sqrt' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(960,1): error : undefined reference to `sqrt' 1> ./bbutil.o: In function `bbutil_rotate_screen_surface': 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(976,1): error : undefined reference to `screen_get_window_property_iv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(982,1): error : undefined reference to `screen_get_window_property_iv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1001,1): error : undefined reference to `eglMakeCurrent' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1007,1): error : undefined reference to `eglDestroySurface' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1013,1): error : undefined reference to `screen_set_window_property_iv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1019,1): error : undefined reference to `screen_set_window_property_iv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1024,1): error : undefined reference to `eglCreateWindowSurface' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1030,1): error : undefined reference to `eglMakeCurrent' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1036,1): error : undefined reference to `eglSwapInterval' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1043,1): error : undefined reference to `screen_set_window_property_iv' 1> ./main.o: In function `handleScreenEvent': 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(52,1): error : undefined reference to `screen_event_get_event' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(55,1): error : undefined reference to `screen_get_event_property_iv' 1> ./main.o: In function `initialize': 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(102,1): error : undefined reference to `eglQuerySurface' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(103,1): error : undefined reference to `eglQuerySurface' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(129,1): error : undefined reference to `glCreateShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(131,1): error : undefined reference to `glGetError' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(134,1): error : undefined reference to `glShaderSource' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(135,1): error : undefined reference to `glCompileShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(136,1): error : undefined reference to `glGetShaderiv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(139,1): error : undefined reference to `glGetShaderInfoLog' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(143,1): error : undefined reference to `glDeleteShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(148,1): error : undefined reference to `glCreateShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(150,1): error : undefined reference to `glGetError' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(153,1): error : undefined reference to `glShaderSource' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(154,1): error : undefined reference to `glCompileShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(155,1): error : undefined reference to `glGetShaderiv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(158,1): error : undefined reference to `glGetShaderInfoLog' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(162,1): error : undefined reference to `glDeleteShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(163,1): error : undefined reference to `glDeleteShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(170,1): error : undefined reference to `glCreateProgram' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(173,1): error : undefined reference to `glAttachShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(174,1): error : undefined reference to `glAttachShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(175,1): error : undefined reference to `glLinkProgram' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(177,1): error : undefined reference to `glGetProgramiv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(180,1): error : undefined reference to `glGetProgramInfoLog' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(184,1): error : undefined reference to `glDeleteProgram' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(192,1): error : undefined reference to `glDeleteShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(193,1): error : undefined reference to `glDeleteShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(197,1): error : undefined reference to `glUseProgram' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(200,1): error : undefined reference to `glGetUniformLocation' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(212,1): error : undefined reference to `glUniformMatrix4fv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(216,1): error : undefined reference to `glGetUniformLocation' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(217,1): error : undefined reference to `glGetAttribLocation' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(218,1): error : undefined reference to `glGetAttribLocation' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(221,1): error : undefined reference to `glDeleteShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(222,1): error : undefined reference to `glDeleteShader' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(225,1): error : undefined reference to `glGenBuffers' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(226,1): error : undefined reference to `glBindBuffer' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(227,1): error : undefined reference to `glBufferData' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(229,1): error : undefined reference to `glGenBuffers' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(230,1): error : undefined reference to `glBindBuffer' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(231,1): error : undefined reference to `glBufferData' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(236,1): error : undefined reference to `glUniformMatrix4fv' 1> ./main.o: In function `render': 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(247,1): error : undefined reference to `glClear' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(250,1): error : undefined reference to `glEnableVertexAttribArray' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(251,1): error : undefined reference to `glBindBuffer' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(252,1): error : undefined reference to `glVertexAttribPointer' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(255,1): error : undefined reference to `glEnableVertexAttribArray' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(256,1): error : undefined reference to `glBindBuffer' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(257,1): error : undefined reference to `glVertexAttribPointer' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(260,1): error : undefined reference to `_Sin' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(261,1): error : undefined reference to `_Sin' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(262,1): error : undefined reference to `_Sin' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(263,1): error : undefined reference to `_Sin' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(264,1): error : undefined reference to `glUniformMatrix4fv' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(267,1): error : undefined reference to `glDrawArrays' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(270,1): error : undefined reference to `glDisableVertexAttribArray' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(271,1): error : undefined reference to `glDisableVertexAttribArray' 1> ./main.o: In function `main': 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(280,1): error : undefined reference to `screen_create_context' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(283,1): error : undefined reference to `bps_initialize' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(289,1): error : undefined reference to `screen_destroy_context' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(297,1): error : undefined reference to `screen_destroy_context' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(298,1): error : undefined reference to `bps_shutdown' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(303,1): error : undefined reference to `screen_request_events' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(306,1): error : undefined reference to `screen_destroy_context' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(307,1): error : undefined reference to `bps_shutdown' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(311,1): error : undefined reference to `navigator_request_events' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(314,1): error : undefined reference to `screen_destroy_context' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(315,1): error : undefined reference to `bps_shutdown' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(320,1): error : undefined reference to `navigator_rotation_lock' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(323,1): error : undefined reference to `screen_destroy_context' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(324,1): error : undefined reference to `bps_shutdown' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(333,1): error : undefined reference to `bps_get_event' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(339,1): error : undefined reference to `bps_event_get_domain' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(341,1): error : undefined reference to `screen_get_domain' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(343,1): error : undefined reference to `navigator_get_domain' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(344,1): error : undefined reference to `bps_event_get_code' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(355,1): error : undefined reference to `screen_stop_events' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(358,1): error : undefined reference to `bps_shutdown' 1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(364,1): error : undefined reference to `screen_destroy_context' 1> cc: C:/bbndk/host_10_1_0_132/win32/x86/usr/bin/ntox86-ld caught signal 1 1> x86\usr\bin\make: *** [OpenGL] Error 1 ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
It seems to me that visual studio is not able to determine which library files, she should join to build the project. How to find out what libraries the NDK connects in when it does the build so that I can tell visual studio to do the same thing?
I tried to manually add files to library in the settings of the linker in visual studio, but that doesn't seem to work, maybe I add the wrong files or I was not their correct specification.
Can someone help me get the sample application generation OpenGL and execution of Visual Studio?
I created an unmanaged application, and then I could see the files I need to link in.
bps screen EGL GLESv2 freetype png m
I added to my visual studio settings and now everything works.
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Visual Studio Express from 2013 for Windows desktop
I have Visual Studio Express Preview installed 2013. How do we replace it with Visual Studio Express 2013 for Windows desktop?
Do I need to uninstall Visual Studio Express overview?
Hello Arshaluys,
I suggest that you re - post your question in the MSDN forum.
Thank you
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Product key for Visual Studio Express 2013 for Windows
I downloaded Visual Studio Express 2013 for Windows desktop and connected to extend my trial. After that, do I have to buy a product key or it is not free?
Thank you in advance.
Hello
Problem with Visual Studio 2013 are supported in the MSDN Forums. I suggest you send the request in the following link.
http://social.msdn.Microsoft.com/forums/vstudio/en-us/home?Forum=visualstudiogeneral#Forum=vssetup&filter=AllTypes&sort=lastpostdesc&content=searchHope this information helps.
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can I use the creative cloud for an induviduel for commercial use?
can I use the creative cloud for an induviduel for commercial use?
Yes.
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