can I use visual studio on iPad?

can I use iPad as my PC... .i mean what can I use MS visual studio on iPad? ... I don't know anything about the iPad, but it's easy to use too... maybe I can not choose the right forum!

Hey Developer_08,

Please join the MSDN Community development experts (Microsoft Developers Network) for questions about Visual Studio. The link below will take you to their forum installation and configuration:
Installation and configuration MSDN - Visual Studio.

Tags: Windows

Similar Questions

  • can I use Visual studio express for commercial projects?

    can I use Visual studio express for commercial projects?

    No, this version of visual studio is for purposes of learning and not commercial, if you want to make commercial project, you should get the right edition.

  • Can not build MyOpenGL20App using Visual Studio

    I would like to use Visual Studio to create applications BB10, so I downloaded the plugin and followed the icies instructions: https://developer.blackberry.com/native/documentation/bb10/getting_started_in_vs.html

    In the NDK, I created a new-> BlackBerry project > OpenGL > OpenGL ES 2.0 > language C++, Build successful.

    I can build and run this app in the simulator using the NDK with no problems.

    Now I launch Visual Studio 2010, create a project blank and select Import BlackBerry Core native project.  I select the app that I created in the NDK and everything seems to import correctly.

    When I perform a generation for the target BlackBerrySimulator, I get the following errors:

    1>------ Build started: Project: OpenGL, Configuration: Debug BlackBerrySimulator ------
    1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5): warning MSB8012: TargetPath(c:\Users\Marek\documents\visual studio 2010\Projects\BlackBerry\Test\OpenGL\Simulator-Debug\OpenGL) does not match the Linker's OutputFile property value (c:\Users\Marek\documents\visual studio 2010\Projects\BlackBerry\Test\OpenGL\Simulator-Debug\OpenGL.exe). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
    1>  qcc -o bbutil.o c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c -V"4.6.3,gcc_ntox86" -c -Wp,-MMD,bbutil.d -Wp,-MT,bbutil.o -g -w3 -lang-c -fexceptions -fstack-protector-all -I"C:/bbndk/target_10_1_0_1020/qnx6\usr\include" -I"C:/bbndk/target_10_1_0_1020/qnx6\usr\include\freetype2" -I"C:/bbndk/target_10_1_0_1020/qnx6\..\target-override\usr\include" -DQCC -D__QCC__ -D__QNX__ -DUSING_GL20 -UWIN32 -U_WINDOWS
    1>  qcc -o main.o c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c -V"4.6.3,gcc_ntox86" -c -Wp,-MMD,main.d -Wp,-MT,main.o -g -w3 -lang-c -fexceptions -fstack-protector-all -I"C:/bbndk/target_10_1_0_1020/qnx6\usr\include" -I"C:/bbndk/target_10_1_0_1020/qnx6\usr\include\freetype2" -I"C:/bbndk/target_10_1_0_1020/qnx6\..\target-override\usr\include" -DQCC -D__QCC__ -D__QNX__ -DUSING_GL20 -UWIN32 -U_WINDOWS
    1>  qcc -o c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/Simulator-Debug/OpenGL  ./bbutil.o ./main.o   -V"4.6.3,gcc_ntox86" -lang-c++ -g -Wl,-z,relro,-z,now -L"C:/bbndk/target_10_1_0_1020/qnx6\x86\lib" -L"C:/bbndk/target_10_1_0_1020/qnx6\..\target-override\x86\lib" -L"C:/bbndk/target_10_1_0_1020/qnx6\..\target-override\x86\usr\lib"
    1>  ./bbutil.o: In function `bbutil_egl_perror':
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(100,1): error : undefined reference to `eglGetError'
    1>  ./bbutil.o: In function `bbutil_init_egl':
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(137,1): error : undefined reference to `eglGetDisplay'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(144,1): error : undefined reference to `eglInitialize'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(151,1): error : undefined reference to `eglBindAPI'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(159,1): error : undefined reference to `eglChooseConfig'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(165,1): error : undefined reference to `eglCreateContext'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(176,1): error : undefined reference to `screen_create_window'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(183,1): error : undefined reference to `screen_set_window_property_iv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(190,1): error : undefined reference to `screen_set_window_property_iv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(197,1): error : undefined reference to `screen_get_window_property_pv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(206,1): error : undefined reference to `screen_get_display_property_iv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(216,1): error : undefined reference to `screen_get_display_property_pv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(224,1): error : undefined reference to `screen_get_window_property_iv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(251,1): error : undefined reference to `screen_set_window_property_iv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(258,1): error : undefined reference to `screen_set_window_property_iv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(265,1): error : undefined reference to `screen_create_window_buffers'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(272,1): error : undefined reference to `eglCreateWindowSurface'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(279,1): error : undefined reference to `eglMakeCurrent'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(286,1): error : undefined reference to `eglSwapInterval'
    1>  ./bbutil.o: In function `bbutil_terminate':
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(302,1): error : undefined reference to `eglMakeCurrent'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(304,1): error : undefined reference to `eglDestroySurface'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(308,1): error : undefined reference to `eglDestroyContext'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(312,1): error : undefined reference to `screen_destroy_window'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(315,1): error : undefined reference to `eglTerminate'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(318,1): error : undefined reference to `eglReleaseThread'
    1>  ./bbutil.o: In function `bbutil_swap':
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(325,1): error : undefined reference to `eglSwapBuffers'
    1>  ./bbutil.o: In function `bbutil_load_font':
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(357,1): error : undefined reference to `FT_Init_FreeType'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(361,1): error : undefined reference to `FT_New_Face'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(366,1): error : undefined reference to `FT_Set_Char_Size'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(381,1): error : undefined reference to `glGenTextures'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(394,1): error : undefined reference to `FT_Load_Char'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(430,1): error : undefined reference to `FT_Load_Char'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(466,1): error : undefined reference to `glBindTexture'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(467,1): error : undefined reference to `glTexParameteri'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(468,1): error : undefined reference to `glTexParameteri'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(470,1): error : undefined reference to `glTexImage2D'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(474,1): error : undefined reference to `FT_Done_Face'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(475,1): error : undefined reference to `FT_Done_FreeType'
    1>  ./bbutil.o: In function `bbutil_render_text':
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(590,1): error : undefined reference to `glCreateShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(593,1): error : undefined reference to `glGetError'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(596,1): error : undefined reference to `glShaderSource'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(597,1): error : undefined reference to `glCompileShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(598,1): error : undefined reference to `glGetShaderiv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(601,1): error : undefined reference to `glGetShaderInfoLog'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(605,1): error : undefined reference to `glDeleteShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(610,1): error : undefined reference to `glCreateShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(613,1): error : undefined reference to `glGetError'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(616,1): error : undefined reference to `glShaderSource'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(617,1): error : undefined reference to `glCompileShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(618,1): error : undefined reference to `glGetShaderiv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(621,1): error : undefined reference to `glGetShaderInfoLog'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(625,1): error : undefined reference to `glDeleteShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(626,1): error : undefined reference to `glDeleteShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(633,1): error : undefined reference to `glCreateProgram'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(636,1): error : undefined reference to `glAttachShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(637,1): error : undefined reference to `glAttachShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(638,1): error : undefined reference to `glLinkProgram'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(640,1): error : undefined reference to `glGetProgramiv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(643,1): error : undefined reference to `glGetProgramInfoLog'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(647,1): error : undefined reference to `glDeleteProgram'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(655,1): error : undefined reference to `glDeleteShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(656,1): error : undefined reference to `glDeleteShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(661,1): error : undefined reference to `glDeleteShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(662,1): error : undefined reference to `glDeleteShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(664,1): error : undefined reference to `glUseProgram'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(667,1): error : undefined reference to `glGetAttribLocation'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(668,1): error : undefined reference to `glGetAttribLocation'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(669,1): error : undefined reference to `glGetUniformLocation'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(670,1): error : undefined reference to `glGetUniformLocation'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(675,1): error : undefined reference to `glEnable'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(681,1): error : undefined reference to `eglQuerySurface'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(682,1): error : undefined reference to `eglQuerySurface'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(690,1): error : undefined reference to `glUseProgram'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(692,1): error : undefined reference to `glBlendFunc'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(694,1): error : undefined reference to `glBindBuffer'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(696,1): error : undefined reference to `glActiveTexture'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(697,1): error : undefined reference to `glBindTexture'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(698,1): error : undefined reference to `glUniform1i'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(700,1): error : undefined reference to `glUniform4f'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(702,1): error : undefined reference to `glEnableVertexAttribArray'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(703,1): error : undefined reference to `glVertexAttribPointer'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(705,1): error : undefined reference to `glEnableVertexAttribArray'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(706,1): error : undefined reference to `glVertexAttribPointer'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(709,1): error : undefined reference to `glDrawElements'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(711,1): error : undefined reference to `glDisableVertexAttribArray'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(712,1): error : undefined reference to `glDisableVertexAttribArray'
    1>  ./bbutil.o: In function `bbutil_destroy_font':
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(727,1): error : undefined reference to `glDeleteTextures'
    1>  ./bbutil.o: In function `bbutil_load_texture':
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(785,1): error : undefined reference to `png_sig_cmp'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(792,1): error : undefined reference to `png_create_read_struct'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(799,1): error : undefined reference to `png_create_info_struct'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(801,1): error : undefined reference to `png_destroy_read_struct'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(807,1): error : undefined reference to `png_create_info_struct'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(809,1): error : undefined reference to `png_destroy_read_struct'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(815,1): error : undefined reference to `png_set_longjmp_fn'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(815,1): error : undefined reference to `png_set_longjmp_fn'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(816,1): error : undefined reference to `png_destroy_read_struct'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(822,1): error : undefined reference to `png_init_io'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(825,1): error : undefined reference to `png_set_sig_bytes'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(828,1): error : undefined reference to `png_read_info'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(835,1): error : undefined reference to `png_get_IHDR'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(848,1): error : undefined reference to `png_destroy_read_struct'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(853,1): error : undefined reference to `png_read_update_info'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(856,1): error : undefined reference to `png_get_rowbytes'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(863,1): error : undefined reference to `png_destroy_read_struct'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(872,1): error : undefined reference to `png_destroy_read_struct'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(884,1): error : undefined reference to `png_read_image'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(891,1): error : undefined reference to `glGenTextures'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(892,1): error : undefined reference to `glBindTexture'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(893,1): error : undefined reference to `glTexParameteri'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(894,1): error : undefined reference to `glTexParameteri'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(895,1): error : undefined reference to `glTexParameteri'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(896,1): error : undefined reference to `glTexParameteri'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(898,1): error : undefined reference to `glPixelStorei'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(901,1): error : undefined reference to `glTexImage2D'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(902,1): error : undefined reference to `glTexSubImage2D'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(904,1): error : undefined reference to `glTexImage2D'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(907,1): error : undefined reference to `glGetError'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(910,1): error : undefined reference to `png_destroy_read_struct'
    1>  ./bbutil.o: In function `bbutil_calculate_dpi':
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(941,1): error : undefined reference to `screen_get_display_property_iv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(953,1): error : undefined reference to `screen_get_display_property_iv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(959,1): error : undefined reference to `sqrt'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(960,1): error : undefined reference to `sqrt'
    1>  ./bbutil.o: In function `bbutil_rotate_screen_surface':
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(976,1): error : undefined reference to `screen_get_window_property_iv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(982,1): error : undefined reference to `screen_get_window_property_iv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1001,1): error : undefined reference to `eglMakeCurrent'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1007,1): error : undefined reference to `eglDestroySurface'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1013,1): error : undefined reference to `screen_set_window_property_iv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1019,1): error : undefined reference to `screen_set_window_property_iv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1024,1): error : undefined reference to `eglCreateWindowSurface'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1030,1): error : undefined reference to `eglMakeCurrent'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1036,1): error : undefined reference to `eglSwapInterval'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/bbutil.c(1043,1): error : undefined reference to `screen_set_window_property_iv'
    1>  ./main.o: In function `handleScreenEvent':
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(52,1): error : undefined reference to `screen_event_get_event'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(55,1): error : undefined reference to `screen_get_event_property_iv'
    1>  ./main.o: In function `initialize':
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(102,1): error : undefined reference to `eglQuerySurface'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(103,1): error : undefined reference to `eglQuerySurface'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(129,1): error : undefined reference to `glCreateShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(131,1): error : undefined reference to `glGetError'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(134,1): error : undefined reference to `glShaderSource'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(135,1): error : undefined reference to `glCompileShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(136,1): error : undefined reference to `glGetShaderiv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(139,1): error : undefined reference to `glGetShaderInfoLog'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(143,1): error : undefined reference to `glDeleteShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(148,1): error : undefined reference to `glCreateShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(150,1): error : undefined reference to `glGetError'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(153,1): error : undefined reference to `glShaderSource'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(154,1): error : undefined reference to `glCompileShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(155,1): error : undefined reference to `glGetShaderiv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(158,1): error : undefined reference to `glGetShaderInfoLog'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(162,1): error : undefined reference to `glDeleteShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(163,1): error : undefined reference to `glDeleteShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(170,1): error : undefined reference to `glCreateProgram'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(173,1): error : undefined reference to `glAttachShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(174,1): error : undefined reference to `glAttachShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(175,1): error : undefined reference to `glLinkProgram'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(177,1): error : undefined reference to `glGetProgramiv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(180,1): error : undefined reference to `glGetProgramInfoLog'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(184,1): error : undefined reference to `glDeleteProgram'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(192,1): error : undefined reference to `glDeleteShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(193,1): error : undefined reference to `glDeleteShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(197,1): error : undefined reference to `glUseProgram'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(200,1): error : undefined reference to `glGetUniformLocation'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(212,1): error : undefined reference to `glUniformMatrix4fv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(216,1): error : undefined reference to `glGetUniformLocation'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(217,1): error : undefined reference to `glGetAttribLocation'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(218,1): error : undefined reference to `glGetAttribLocation'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(221,1): error : undefined reference to `glDeleteShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(222,1): error : undefined reference to `glDeleteShader'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(225,1): error : undefined reference to `glGenBuffers'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(226,1): error : undefined reference to `glBindBuffer'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(227,1): error : undefined reference to `glBufferData'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(229,1): error : undefined reference to `glGenBuffers'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(230,1): error : undefined reference to `glBindBuffer'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(231,1): error : undefined reference to `glBufferData'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(236,1): error : undefined reference to `glUniformMatrix4fv'
    1>  ./main.o: In function `render':
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(247,1): error : undefined reference to `glClear'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(250,1): error : undefined reference to `glEnableVertexAttribArray'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(251,1): error : undefined reference to `glBindBuffer'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(252,1): error : undefined reference to `glVertexAttribPointer'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(255,1): error : undefined reference to `glEnableVertexAttribArray'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(256,1): error : undefined reference to `glBindBuffer'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(257,1): error : undefined reference to `glVertexAttribPointer'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(260,1): error : undefined reference to `_Sin'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(261,1): error : undefined reference to `_Sin'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(262,1): error : undefined reference to `_Sin'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(263,1): error : undefined reference to `_Sin'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(264,1): error : undefined reference to `glUniformMatrix4fv'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(267,1): error : undefined reference to `glDrawArrays'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(270,1): error : undefined reference to `glDisableVertexAttribArray'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(271,1): error : undefined reference to `glDisableVertexAttribArray'
    1>  ./main.o: In function `main':
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(280,1): error : undefined reference to `screen_create_context'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(283,1): error : undefined reference to `bps_initialize'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(289,1): error : undefined reference to `screen_destroy_context'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(297,1): error : undefined reference to `screen_destroy_context'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(298,1): error : undefined reference to `bps_shutdown'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(303,1): error : undefined reference to `screen_request_events'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(306,1): error : undefined reference to `screen_destroy_context'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(307,1): error : undefined reference to `bps_shutdown'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(311,1): error : undefined reference to `navigator_request_events'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(314,1): error : undefined reference to `screen_destroy_context'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(315,1): error : undefined reference to `bps_shutdown'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(320,1): error : undefined reference to `navigator_rotation_lock'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(323,1): error : undefined reference to `screen_destroy_context'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(324,1): error : undefined reference to `bps_shutdown'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(333,1): error : undefined reference to `bps_get_event'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(339,1): error : undefined reference to `bps_event_get_domain'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(341,1): error : undefined reference to `screen_get_domain'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(343,1): error : undefined reference to `navigator_get_domain'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(344,1): error : undefined reference to `bps_event_get_code'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(355,1): error : undefined reference to `screen_stop_events'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(358,1): error : undefined reference to `bps_shutdown'
    1>c:/Users/Marek/Documents/Visual Studio 2010/Projects/BlackBerry/Test/OpenGL/src/main.c(364,1): error : undefined reference to `screen_destroy_context'
    1>  cc: C:/bbndk/host_10_1_0_132/win32/x86/usr/bin/ntox86-ld caught signal 1
    1>  x86\usr\bin\make: *** [OpenGL] Error 1
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
    

    It seems to me that visual studio is not able to determine which library files, she should join to build the project.  How to find out what libraries the NDK connects in when it does the build so that I can tell visual studio to do the same thing?

    I tried to manually add files to library in the settings of the linker in visual studio, but that doesn't seem to work, maybe I add the wrong files or I was not their correct specification.

    Can someone help me get the sample application generation OpenGL and execution of Visual Studio?

    I created an unmanaged application, and then I could see the files I need to link in.

    bps screen EGL GLESv2 freetype png m
    

    I added to my visual studio settings and now everything works.

  • Can a plugin be created using Visual Studio 2010 Express?

    Hello

    Just wondering if a plugin can be created by using Visual Studio 2010 Express? Its for a PC in the first place.

    Thank you

    Yes you can use VS Express for the PC version of your plugin.

  • How to automate resource studio using visual studio 2010?

    Hi friends,

    I use the software studio Microsoft Resource for the localization process, now I want to automate my work for studio of resources by using Visual studio.
    If anyone can guide me how to do this?

    Hello

    Your question is more complex than what is generally answered in the Microsoft Answers forums. It is better suited for Visual Studio on MSDN. Please post your question in the MSDN forums. You can follow the link to your question:

  • How to make a different splash screen and loading gif using visual studio?

    Hello

    I use visual studio to develop my application webworks.  In my screen config.xml, I see a spot that says loading screen.

    I want to do is have a splash screen at startup up and load a gif to the remote page.  I can't separate the 2 here.

    The start screen and the gif are different images.

    Thanks for any help

    What you are looking for is not vascular supported by the features of the screen load.  This is a screen of loading stated in all scenarios.

  • If I use Visual Studio 2005 Pro on Windows 7 Pro 64 bit?

    I use Visual Studio 2005 Pro XP Pro 32 bit. I can use it on Windows 7 Pro 64 bit?

    I looked on the VS site and couldn't find a definitive answer to the use of this version on my new OS.  I know, they use Visual Studio 2010 and al.  I don't have the kind of cash they are trying to get at me.

    At least, if I use it, I can do some free projects made/self-used.  I download free development systems.  But, they run out after 60 to 90 days.  I still need to get MS Office Standard 2007/10.  Urgh! I wish that I coould win the lottery or something.

    BarJabba

    Please see the following post for answers:

    http://social.msdn.Microsoft.com/forums/en/vssetup/thread/3a824561-03c8-41A0-A3FD-1c798034d43f

    Releasing it's easy: with Windows | ActiveWin | Laptops | Microsoft MVP

  • How to debug vi-plug-ins by using visual studio

    How can I debug the vi-plug ins (which are .dll project) and are loaded into the process of vpxclient.exe?

    Using visual studio 2008, anyone?

    In the properties for the project, just the value Debug "Start external program" and then select the Vpxclient.exe in the folder of the Launcher.  Now, to build with debugging, press F5 to go and breakpoints in your plugin (.dll) should break when loading your plugin (if it is loaded correctly).

  • How to deploy Web application in Azure VM using Visual studio online

    Hello

    I am very new to visual studio online. It is part of my learning. I try to deploy the web application in the blue. I could deploy the web application successfully in Azure Blue Web site. Later, I created and Azure VM and try to deploy the application on the virtual computer. But I could not. I read some blogs, but not able to understand how to deploy it on the virtual machine using Visual Studio online. I was able to publish the application to the Azure VM using Visual Studio 2015. But failed to deploy via VSO.

    I use Build definitions. Please help me configure the deployment in Azure VM using VSO.

    The question you ask is out of scope of this community.

    Try asking the same thing on the forums/Stackoverflow MSDN forums.

    MSDN:

    http://social.msdn.Microsoft.com/forums/en-us/category/windowsazureplatform, azuremarketplace, windowsazureplatformctp

    The stack overflow:

    http://StackOverflow.com/questions/tagged/azure

    The Microsoft Community is a site of support of peer reviewed for Windows
    and other Microsoft products. This is a question and a response/answer format
    and offers no assistance in real time. Most here are volunteers and we do not have
    direct contact with senior-level support sites.

  • Where can I register Visual Studio Express (2012)?

    Visual Studio Express request an activation key, that we get by registering.  To this end, it displays a link that says: "register online".  When I click on this link, nothing happens.  Apparently, it's a dead link.  I've looked everywhere in Microsoft for the place where I save, but can't find it.

    Where can I register VS Express 2012?

    Thanks for your help.

    -Walter Snafu

    Hi Walter Snafu.

    I suggest you to send your application in Visual Studio Forums for assistance.

    http://social.msdn.Microsoft.com/forums/vstudio/en-us/home?category=VisualStudio

    It will be useful.

  • Can we use normal pencil with iPad?

    LLE pencil designed for iPad Pro. But can we use with normal iPad?

    N °

    Pencil of Apple works with the two new Pro iPad models.

    This is due to new display technologies developed for these new models of iPad.

    Older IPads do not have the necessary screen for the pencil of Apple technology work.

    I'm sorry.

  • How can you use flash on your iPad Pro 9.7 "like a torch

    I was wondering if you can use the flash of your true on iPad Pro 9.7 "like a torch? Without getting an app

    Not sure on the Pro but I use widely my old iPad 2 to find my way in the dark area with the built-in clock app. His background is very (almost painfully) white and I can access it quickly from the rollout at the bottom of the home screen, even if the Pad is locked. Might give that a try before you buy an app.

    It's a very "keep it simple" thing but works well for me. "

  • A pencil of Apple can be used on the two iPad Pro - a large and small - without having to plug on the iPad?

    A pencil of Apple can be used with two iPad Pros - a big and small - without having to plug into each iPad before each use? The same pencil, Apple will be able to come and go between two iPad Pros?

    You can use a pencil of Apple with more than one iPad Pro, but you still need to plug pair to use with each device, serparately.

  • Can I use my pencil on iPad 2

    I just bought the pencil, but I can't use it on iPad 2

    NO - designed to work with the iPad Pro capabilities

    Apple pencil will work on the ipad air 2

  • If I Exchange virtual gift card iTunes on mac can I use it on my iPad

    If I exchange a virtual gift iTunes on my mac mini I'll be able to use it on my iPad?

    Don't know what you mean by 'virtual' but redeem you an iTunes gift card in your iTunes (Apple ID) accounts and you can buy items from any device at the App Store/iTunes store is singed in this account

Maybe you are looking for

  • Satellite Pro C660D - 10 c: go back to XP, drivers needed.

    Hello We recently purchased a Toshiba Satellite Pro C660D - 10 c for one of the teachers at the school, we let him initially as it was with Windows 7 installed, but discovered the compatibility issues with our system (Server 2003). After a trial peri

  • Typical time a request for interruption takes between RT LV and LV FPGA.

    Currently, I don't have the equipment to test it, and I was looking for some statistics calendar all the time it takes for a request for interruption to process between LV RT and FPGA LV (LV RT generate the interrupt request, waiting LV RT on ack, LV

  • OfficeJet Pro 8500 a909g wireless connection problem

    I have a printer wireless OfficeJet Pro 8500 a909g.  My PC is Windows 7 (64-bit).  Recently, the printer wasn't working reliably and we took to reboot our router frequently at the same time.  Router problems seem to be solved because my PC at home an

  • Group ACS 4.2 mapping user

    Hello We use GBA 4.2.1.15 with patch 8 on 1113 ACS SE box. Our requirement is to assign the ACS group Eve to the user based on the windows Nt group. Which means that I don't have to create individual users in ACS during user login, auth request will

  • Recent items Remove the workspace

    Hi allIs it possible to delete a file from my recent articles on my home screen? I can't see an x or anything to anywhere. I love the new preview option give me a visual guide of what MRU to open, so I don't want to turn it off - it's a real time sav