Capture mouse click, rotation of symbol-to-Mouse & mouse-symbol drawing

Hello

I am a student creating a game in Flash with ActionScript 3. However, I don't know what I got and I'm faced with a number of things in my game. I need only, which seems to be a certain number of simple things, but I can't understand how they work. Mainly because I'm new to AC3. These are the things I need that I fight with:

  • Rotate a Clip based on the location of the mouse. The Clip is moving or motionless elsewhere on the stage at any time. (Movie Clip has an instance name of "tnkChieftainTurret")
  • Draw a Clip at the location of the mouse cursor. I am familiar with rendering a new variable and sprite and doing AC3 draw form via code, but it would be easier to call an existing symbol to draw.
  • I need a way to capture the event with a click of the mouse. Previous I only use keyboard KeyCode events, so I am new on this.

I looked online and I found a tutorial for the rotation of a clip, but it was in AC1 so I don't think it would work.

Any help is appreciated.

Thank you

Lewis.

  • Rotate a Clip based on the location of the mouse. The Clip is moving or motionless elsewhere on the stage at any time. (Movie Clip has an instance name of "tnkChieftainTurret")

this.addEventListener (Event.ENTER_FRAME, loopF);

function loopF(e:Event):void {}

tnkChieftainTurret.rotation = 180 * Math.atan2 (mouseY - tnkChieftainTurret.y, mouseX-tnkChieftain Turrent.x)/Math.PI;)

}

  • Draw a Clip at the location of the mouse cursor. I am familiar with rendering a new variable and sprite and doing AC3 draw form via code, but it would be easier to call an existing symbol to draw.

this.addEventListener (Event.ENTER_FRAME, loopF);

function loopF(e:Event):void {}

whatever_mc.x = MouseX;

whatever_mx.y = MouseY;

}

  • I need a way to capture the event with a click of the mouse. Previous I only use keyboard KeyCode events, so I am new on this.

stage.addEventListener (MouseEvent.CLICK, clickF);

function clickF(e:MouseEvent):void {}

No matter what

}

Tags: Adobe Animate

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