Card deck Shuffle

Okay, everyone,.

I was looking for a way to mix a card game last week and I provided with a code to do. I decided that a straight shuffle would work better with my project that randomizing coordinated (as I did). I'm trying to implement the code, and I think I'm pretty close, but I'm running into some snags. I use Shuffle.as as my document class and another class external called Card.as to control him flipping and drag the action of my cards. For the moment, I get this message when I try to run the swf file:

1084: syntax error: expected leftbrace before the bridge.

I think that shows one error somewhere else in my code, but I don't know where. You see anything at the first glance? Thanks in advance for your help; I really appreciate it!

Peter

Code of shuffle. As:

package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
import the map;
import the resident;
Import BlueBoard;
import RedBoard;
import of snow;


public class card game
{

private var _card:Card;
private var _boarder:Boarder;
private var _blueBoard:BlueBoard;
private var _redBoard:RedBoard;
private var _snow:Snow;
private var content: Array;
private var RandomNum:Number;
private var _cards:Array;


public void CardDeck()
{
Content = new Array();
_cards = new Array();

}

public function set Cont (_parmConts)
{
This. Content = _parmConts;
}

public function get Cont()
{
This return. Content;
}

public void AddCard (_card): void {}


Contents.push (_card);


}
////////////////////////
random start
///////////////////////
public void Shuffle() {}


var tempArray:Array = new Array();
var myCount = Contents.length;

for (var i = 0; i < myCount; i ++) {}
RAND var = Math.floor (Math.random () * Contents.length);
var Mytest = content [rand];
Contents.splice (rand, 1);
tempArray.push (Mytest);
}
for (var j = 0; j < myCount; j ++) {}
Content [j] = tempArray [j];
}
}
/////////////////////////////////////////
End shuffle
/////////////////////////////////////////

private var CardPicked;
public void DrawCard() {}


CardPicked = Contents.shift ();
RemoveTopCard();
Return CardPicked;
}
public void RemoveTopCard() {}
Contents.Shift ();


}
public void DeckCount() {}


Return Contents.length;
}

public void ShowTopCard()
{
Return summary [0];
}

public void ShowCards (Num)
{
var TempArray:Array = new Array (Num)
for (var i = 0; i < Num; i ++) {}
TempArray [i] = content [i];
}
Return TempArray;
}

public void RemoveCard (CardName)
{
var myCount = Contents.length;
var RemovedOne = false;


for (var i = 0; i < myCount; i ++) {}

trace ("increment:" + i);
if(RemovedOne == false)
{
var Mytest = content [i];
if(MyTest.CardName == CardName)
{
delete this item
trace ("REMOVE THIS MAP");
Contents.splice (i, 1);
RemovedOne = true;
}

}

}

}

}
}

Code Card.As:

package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;

Card/public class extends MovieClip
{
private var _type: *;

public void Card()
{
this.buttonMode = true;
this.addEventListener (MouseEvent.CLICK, onClick);
this.addEventListener (MouseEvent.MOUSE_DOWN, mouseDownHandler);
this.addEventListener (MouseEvent.MOUSE_UP, mouseUpHandler);
}

private void onClick(event:MouseEvent):void
{
This.Play ();
this.removeEventListener (MouseEvent.CLICK, onClick)
}

private void mouseDownHandler(event:MouseEvent):void
{
var thisMC:MovieClip = event.currentTarget as MovieClip;
thisMC.startDrag (false);
thisMC.addEventListener (MouseEvent.MOUSE_MOVE, OnMouseMoveHandler);
}

private void mouseUpHandler(event:MouseEvent):void
{
var thisMC:MovieClip = event.currentTarget as MovieClip;
thisMC.stopDrag ();
thisMC.removeEventListener (MouseEvent.MOUSE_MOVE, OnMouseMoveHandler);
}

private void mouseMoveHandler(event:MouseEvent):void
{
event.updateAfterEvent ();
}

public void setType(type:*):void
{
_Type = type;
loader_mc. AddChild (_Type);
}
}
}

I can't say this is a typo or the forum take spaces in the code (which she will often), but if what follows is in the file it is probably the source of the problem...

public class card game

Tags: Adobe Animate

Similar Questions

  • Help connect customers 2 linux on windows host 7 on 2 physical network cards

    I'm relatively a newbie, but I searched the forum and pulled some of my hair, I need help.

    I have 2 clients linux running windows 7. I want to fill each to a separate physical NIC Linux client

    Here's what I did:

    I have access to the vmnetcfg utility.

    Bypass: I can fill 1 image of the physical NIC 1 and this image connects successfully; the system allows me to fill the 2nd image as well as the 2nd NETWORK card, but the default value in the network address on the first NIC.

    I checked the VMX file and looks like that below, I could not find all the entries on the E0 or E1 interfaces, the VMids appear me as different (long number)?

    Customer 1 Image - file vmx

    Host networks: is it possible to combine physical network cards with the virtual vmnets? I could also connect the networks host with different IP addresses if it works.

    Thank you in advance for your ideas, I'd really appreciate your suggestions.

    jowuor wrote:

    If I assign an IP (1.1.1.1) to the first physical NETWORK adapter, open to vmnet0 and assign a different IP (2.2.2.2) address on the second NETWORK card deck to vmnet 2, the period of INVESTIGATION on the second NIC automatically goes to the IP address of the first NIC (1.1.1.1). I can understand is that 2 NICs are bridged automatically together in 1 bridged network. I want to that I'm not able to reach is 2 separate bridged networks, one on each physical NETWORK adapter

    To have a guest passed on a VMnet you don't need an IP address on the physical NETWORK adapter information.

    You cannot fill two physics to even the VMnet adapters (except you have a driver of consolidation on the host, but this will create a logic board that gets filled then). You must assign a (default) VMnet0 physical NETWORK card and the other to a free VMnet (VMnet2, for example). Each VMnet is a virtual network that can hold a single IP subnet, so it is not possible to have two cards with two different subnets physical in a single VMnet.

    Host networks: is it possible to combine physical network cards with the virtual vmnets?

    Yes. If you assign a physical NETWORK card to a VMnet it becomes another bridge.

    It's OK, but I would like to have 2 separate bridged networks. I tried this but I find myself with a single bridged network.

    Assign a physical NETWORK card to VCMnet0 and the other to VMnet2. This gives you two adapters bridged. In the prompt for the virtual NETWORK adapter choose what VMnet (and thus the bridge) must be used.

    This is a common configuration. Learn more here: http://pubs.vmware.com/ws71_ace27/wwhelp/wwhimpl/js/html/wwhelp.htm#href=ws_user/ws_net_advanced_linux_secondbridge.html

    AWo

    VCP 3 & 4

    \[:o]===\[o:]

    = You want to have this ad as a ringtone on your mobile phone? =

    = Send 'Assignment' to 911 for only $999999,99! =

  • Table of variable size in a FlowPane

    If I have an array of variable size (for example, an array of cards).

    How I build something to show the items (in a FlowPane for example) and each of them having its own controller (fxml + controller for each card), so that the container (stream stream), items (cards) can have its interlaced, deleted, or added new elements?

    Controller:
    public class HandController extends FlowPane implements Initializable{
        @Override public void initialize(URL arg0, ResourceBundle arg1){
        }
        public void setHand(ArrayList<Cards> Hand){
            //this would work if the hand were static
            for(int i = 0; i < Hand.size(); ++i){
                FXMLLoader fxmlLoader = new FXMLLoader(getClass().getResource("CardView.fxml"));
                CardController controller = new CardController();
                fxmlLoader.setController(controller);
                fxmlLoader.setRoot(controller);
                Parent card = (Parent)fxmlLoader.load();
                fxmlLoader.setRoot(card);
                this.getChildren().add(card);
                controller.setCard(Hand.get(i));
            }
        }
    }
    Fxml:
    <fx:root type="FlowPane" xmlns:fx="http://javafx.com/fxml"
             stylesheets="view/Style.css">
        <children>
            <!--should i put something here?-->
        </children>
    </fx:root>

    Well, I'm bored...

    This 'game' has a hand of five cards. You can dial from a bridge by hand and then play (or throw) a map by double-clicking on it.

    The model includes a map of class, a class of bridge and a GameModel class. The last of them following hand and bridge and the relationship between them. Card and bridge have been written from my memory to read an example of Enums by Josh Bloch.

    Card.Java

    package cardgame;
    
    public class Card {
    
         public enum Rank {
              Ace, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King
         };
    
         public enum Suit {
              Clubs, Diamonds, Hearts, Spades
         };
    
         private final Rank rank;
         private final Suit suit;
    
         public Card(Rank rank, Suit suit) {
              this.rank = rank;
              this.suit = suit;
         }
    
         public Rank getRank() {
              return rank;
         }
    
         public Suit getSuit() {
              return suit;
         }
    
         @Override
         public String toString() {
              return String.format("%s of %s", rank, suit);
         }
    
         @Override
         public int hashCode() {
              final int prime = 31;
              int result = 1;
              result = prime * result + ((rank == null) ? 0 : rank.hashCode());
              result = prime * result + ((suit == null) ? 0 : suit.hashCode());
              return result;
         }
    
         @Override
         public boolean equals(Object obj) {
              if (this == obj)
                   return true;
              if (obj == null)
                   return false;
              if (getClass() != obj.getClass())
                   return false;
              Card other = (Card) obj;
              if (rank != other.rank)
                   return false;
              if (suit != other.suit)
                   return false;
              return true;
         }
    
    }
    

    Deck.Java

    package cardgame;
    
    import java.util.ArrayList;
    import java.util.LinkedList;
    import java.util.List;
    import java.util.Random;
    
    import cardgame.Card.Rank;
    import cardgame.Card.Suit;
    
    public class Deck {
    
         private final List cards;
    
         private Deck() {
              cards = new LinkedList();
              for (Suit suit : Suit.values())
                   for (Rank rank : Rank.values())
                        cards.add(new Card(rank, suit));
         }
    
         public static Deck newDeck() {
              return new Deck();
         }
    
         public static Deck shuffledDeck() {
              return newDeck().shuffle();
         }
    
         public Deck shuffle() {
              final List copy = new ArrayList(cards.size());
              Random rng = new Random();
              while (cards.size() > 0) {
                   int index = rng.nextInt(cards.size());
                   copy.add(cards.remove(index));
              }
              cards.clear();
              cards.addAll(copy);
              return this;
         }
    
         public Card deal() {
              return cards.remove(0);
         }
    
         public int size() {
              return cards.size();
         }
    
    }
    

    GameModel.java

    package cardgame;
    
    import javafx.beans.binding.BooleanBinding;
    import javafx.beans.property.BooleanProperty;
    import javafx.beans.property.ReadOnlyBooleanProperty;
    import javafx.beans.property.SimpleBooleanProperty;
    import javafx.collections.FXCollections;
    import javafx.collections.ObservableList;
    
    public class GameModel {
         private ObservableList hand;
         private Deck deck;
         private BooleanProperty canDeal;
    
         public GameModel() {
              this.hand = FXCollections.observableArrayList();
              this.deck = Deck.newDeck().shuffle();
              this.canDeal = new SimpleBooleanProperty(this, "canDeal");
              canDeal.bind(new BooleanBinding() {
                   {
                        super.bind(hand);
                   }
    
                   @Override
                   protected boolean computeValue() {
                        return deck.size() > 0 && hand.size() < 5;
                   }
              });
         }
    
         public ObservableList getHand() {
              return hand;
         }
    
         public ReadOnlyBooleanProperty canDealProperty() {
              return canDeal;
         }
    
         public boolean canDeal() {
              return canDeal.get();
         }
    
         public void deal() throws IllegalStateException {
              if (deck.size() <= 0) {
                   throw new IllegalStateException("No cards left to deal");
              }
              if (hand.size() >= 5) {
                   throw new IllegalStateException("Hand is full");
              }
              hand.add(deck.deal());
         }
    
         public void playCard(Card card) throws IllegalStateException {
              if (hand.contains(card)) {
                   hand.remove(card);
              } else {
                   throw new IllegalStateException("Hand does not contain " + card);
              }
         }
    }
    

    The CardController is the controller for a CardView. It takes a reference to a map and its initialize method initializes the view to view (the view is just a simple label).

    CardController.java

    package cardgame;
    
    import javafx.fxml.FXML;
    import javafx.scene.control.Label;
    
    public class CardController {
         private final Card card;
    
         @FXML
         private Label label;
    
         public CardController(Card card) {
              this.card = card;
         }
    
         public void initialize() {
              label.setText(String.format("%s%nof%n%s", card.getRank(),
                        card.getSuit()));
         }
    
    }
    

    The HandController is the controller for the display of the hand. This is where most of the action happens. The trick here is that it requires a reference to a GameModel, which must be injected somewhere, we need a setModel method (...), or something similar. I didn't assume the order of events: that is, the model is injected before or after calling the initialize() method. To keep this flexibility, I used an ObjectProperty to encapsulate the model and listen to changes. When the model is updated, I register a listener with the hand (exposed by the model). This listener rebuilt in turn views of cards when the hand is changed. Also, there is a 'deal' button, the disabled state is managed by binding to a property in the model (using a tip of the link class to allow the value of the dynamic model).

    HandController.java

    package cardgame;
    
    import java.io.IOException;
    
    import javafx.beans.binding.Bindings;
    import javafx.beans.property.ObjectProperty;
    import javafx.beans.property.SimpleObjectProperty;
    import javafx.beans.value.ChangeListener;
    import javafx.beans.value.ObservableValue;
    import javafx.collections.ListChangeListener;
    import javafx.event.EventHandler;
    import javafx.fxml.FXML;
    import javafx.fxml.FXMLLoader;
    import javafx.scene.Node;
    import javafx.scene.control.Button;
    import javafx.scene.input.MouseEvent;
    import javafx.scene.layout.Pane;
    
    public class HandController {
    
         private ObjectProperty model;
         @FXML
         private Pane container;
         @FXML
         private Button dealButton;
    
         public HandController() {
              this.model = new SimpleObjectProperty(this, "model", null);
              final ListChangeListener handListener = new ListChangeListener() {
                   @Override
                   public void onChanged(Change change) {
                        container.getChildren().clear();
                        try {
                             for (Card card : model.get().getHand()) {
                                  container.getChildren().add(loadCardView(card));
                             }
                        } catch (IOException e) {
                             e.printStackTrace();
                        }
                   }
              };
              model.addListener(new ChangeListener() {
    
                   @Override
                   public void changed(
                             ObservableValue observable,
                             GameModel oldValue, GameModel newValue) {
                        if (oldValue != null) {
                             oldValue.getHand().removeListener(handListener);
                        }
                        if (newValue != null) {
                             newValue.getHand().addListener(handListener);
                        }
                   }
    
              });
         }
    
         public void setModel(GameModel model) {
              this.model.set(model);
         }
    
         public void initialize() {
              dealButton.disableProperty().bind(
                        Bindings.selectBoolean(model, "canDeal").not());
         }
    
         private Node loadCardView(final Card card) throws IOException {
              FXMLLoader loader = new FXMLLoader(getClass().getResource(
                        "CardView.fxml"));
              CardController controller = new CardController(card);
              loader.setController(controller);
              Node cardView = (Node) loader.load();
              cardView.setOnMouseClicked(new EventHandler() {
                   @Override
                   public void handle(MouseEvent event) {
                        if (event.getClickCount() == 2) {
                             model.get().playCard(card);
                        }
                   }
              });
              return cardView;
         }
    
         public void dealCard() {
              model.get().deal();
         }
    
    }
    

    Here are the FXML files:

    CardView.fxml

    
    
    
    
    
    
    
         
         
              
         
     
    

    Hand.fxml

    
    
    
    
    
    
    
    
    
         

    Aggregate demand is managed by a Game.fxml:

    
    
    
    
    
         

    with a GameController:

    package cardgame;
    
    import javafx.fxml.FXML;
    
    public class GameController {
    
         @FXML private HandController handController ;
    
         private GameModel model ;
    
         public GameController() {
              model = new GameModel();
         }
    
         public void initialize() {
              handController.setModel(model);
         }
    }
    

    Game.Java is the main class:

    package cardgame;
    
    import java.io.IOException;
    
    import javafx.application.Application;
    import javafx.fxml.FXMLLoader;
    import javafx.scene.Parent;
    import javafx.scene.Scene;
    import javafx.scene.paint.Color;
    import javafx.stage.Stage;
    
    public class Game extends Application {
    
         @Override
         public void start(Stage primaryStage) throws IOException {
              Scene scene = new Scene(FXMLLoader.load(getClass().getResource("Game.fxml")), 600, 400, Color.DARKGREEN);
              scene.getStylesheets().add(getClass().getResource("style.css").toExternalForm());
              primaryStage.setScene(scene);
              primaryStage.show();
         }
    
         public static void main(String[] args) {
              launch(args);
         }
    }
    

    and then a style sheet

    style. CSS:

    @CHARSET "US-ASCII";
    
    .card {
         -fx-background-color: white ;
         -fx-border-color: black ;
         -fx-border-radius: 5 ;
         -fx-border-style: solid ;
         -fx-padding: 5 ;
    }
    
    .card .label {
         -fx-text-alignment: center ;
    }
    
  • Updated since VM Server-&gt; 2 1 now one of virtual machines has no network connection

    After installation and the upgrade of the vm and vm tools there always no network connectivity. There is an another VM on the host with this particular virtual machine and it works fine. troubled virtual machine, you cannot ping the host machine and the host as well as anything else on the network cannot ping the machine... I have add an another network card deck (primary level is filled with a static IP address) and the second bridged was able to pull an IP address via DHCP, but once again the machine is always not available... any ideas?

    There is probably no firewall clutter it? Can you post ' ipconfig/all' output of a malfunction prompted and the host? You have virtual machines that work ok?

    I saw a problem once, in which case a virtual machine can obtain an IP address from the DHCP server, but later would give "Destination unreachable" for any other than herself ping. Turned out to be a problem with the IPSec service (so a Windows issue rather than an a VMware). See more post on this topic:

    http://communities.VMware.com/message/1092375

  • Problem in imageicon

    Hi all

    I have a package in my repertoire of maps. All my images * *.gif files inside this directory. All my files of CBC are located inside the package, that is to say outside the directory of maps.

    Then I subsequently the subject of the icon of the gif image.
    protected static JLabel lblDeck;
    The following code is used to get the picture.
      String imgPath;
         imgPath = isImageExists("imgBG1.gif");
              if (imgPath == "")
              {     // If the image of Card Deck(imgDeck) is not Found
                   lblDeck = new JLabel();
                   lblDeck.setBackground(new Color(0, 64, 128));
                   lblDeck.setOpaque(true);
                   flagImgDeckFound = false;
              } else {
                   // If the image of Card Deck is Found
                   imgDeck     = new ImageIcon(imgPath);
                   lblDeck = new JLabel(imgDeck);
              }
     
    // Check if the image exists else return "";
     
      protected String isImageExists(String imgName) {
              java.net.URL imgURL = getClass().getResource("cards/" + imgName);
     
             if (imgURL != null)
             {     return (imgURL.toString());     }
             else
             {
                  JOptionPane.showMessageDialog(null, "File not Found: " + imgURL);
                  return "";
             }
         }
    I am still unable to get the image in the jlabel.
    When I checked the path, it is exactly the path of the file.
    But its not load the image into the jlabel or he comes back «»
    This way, I also jbuttons who encounter the same problem.

    Published by: aLkeshP on February 16, 2011 19:18

    Look at the Javadoc for ImageIcon: http://download.oracle.com/javase/6/docs/api/javax/swing/ImageIcon.html
    There are a several manufacturers, especially some taking a URL argument and others taking a string argument: they interpret the string in the path, not a URL, so I guess, without the file:// prefix that puts URL.toString () .

    Published by: jduprez on February 16, 2011 15:32
    But the reason why I addressed your subject is, in fact, that your code has several bad practices. Since you are new to Java, it is the right time to good habits:
    - If (imgPath == ' '): never String comparisons using the += = +: you should always compare strings by using the equals() method, such as: If (imgPath.equals("") ;) same as the latter form is clumsy: String has an isEmpty() method that makes it more readable. your works equality, by chance, but it's the wher rare cases it works, so take good habits now.
    - Chain isImageExists(String arg) is an unusual name for Java developers: code better bed reading as English text: when a method name begins with 'if', I expect the result either Yes or no (in other words, I expect a boolean return type). With your logic, I would use a name such as getFullPathIfImageExists(String name)

  • White all included Vista Games hang with card shuffle and its screen

    Hello

    Have you met the danrdest thing I've ever seen with Vista Home Premium 32 bit...

    All included Microsoft games (Solitaire... Spider Solitaire... etc... all 8 or 9 of them) can be started from their icons... But when the game starts to load, I hear a noise to shuffle the cards and the game hangs on a white screen after asking on the use of las score (in the case of spider solitaire).

    I can't for the life of me think what I did to cause this error... This is the first time I've not been able to track down other users with the same problem.  I saw the cupboards is some people including the games hang on a black screen... but mine is on a white screen with this funny shuffle-like sound card.

    Shuffle sound card (some think it's sound like a babbling-brook (stream)... that happens on all the games I've tried...

    I already tried the most basic things like uninstalling and reinstalling games... Install the Vista SP1...  No change in this weird problem...

    ANY ideas would be appreciated...  I'm proud of myself to be able to track down such things...

    It has hair I left turn more grey...

    Thanks in advance!

    SD1

    Well, I suggest you update your graphics and sound card drivers.   If this does not work, maybe DirectX must be reinstalled.  I guess that the partition table may be corrupted since it has a losing hand when he was asked about it, but I would have thought uninstalling and reinstalling would have cleared that.  I try different graphics drivers and see if it works for you.

  • Card shuffle

    I took the card from my Sansa ClipZip and put it in the Sport.

    When I choose an artist on the map and choose shuffle it sufflles by the titles of the artist without problem.

    When I want to shuffle on all the songs on the card in all categories (artist / album / songs) I have the errormessage: not found of songs. What I am doing wrong?

    That's what I did to solve the problem:

    • music copied from the card to the local folder
    • formatted the card with the sport clip.
    • copied the map files to the appropriate folder

    Now it works as expected. I have to admit that I used sd card on different actors (clip + / clipzip / fuze +), the folder structure was a bit messy.

  • playable cards in deck retailer Solitaire

    same problem (Vista), playable card covered by others when it comes to three. No more moves possible on board or bridge retailer, and yet the line "hint" in the drop-down list option highlights the dealer as battery having playable cards. As long as this is available, the game continues but no way out except to gnaw 'new game, counts as a loss. I know you have to play the upper part of the three. Any suggestions?

    Hello

    http://www.ehow.com/list_6052819_games-play-deck-cards.html

    http://www.ehow.com/list_7190923_four-deck-solitaire-game-rules.html

  • Does Windows Vista spider Solitaire a random deal of cards?

    I got appritiate a correct answer and no one guessed.
    Thank you.

    Since you're probably not get the actual developers of the game to respond, I'll take a guess and say that it offers random cards. Free Cell is an example of a deck of cards that does not use a random deal. There a # for each layout of cards, which will use the game and you have the option to choose a game # play so you can try one of the games. Free cells with all options like this, I would say with a high level of confidence that it works as regular solitaire where it uses a random process to shuffle the cards.

    Paul

  • Card game do you recommend?

    I do a card game, a game of poker.

    the problem is the following:

    I keep the CSM in an example of table:

    = cards [[1,2,3,4,5,6,7,8,9,10],

    [1,2,3,4,5,6,7,8,9,10]

    [1,2,3,4,5,6,7,8,9,10]

    [1,2,3,4,5,6,7,8,9,10]];

    ValueCards = [[1,2,3,4,5,6,7,8,9,10],

    [11,12,13,14,15,16,17,18,19,20],

    [21,22,23,24,25,26,27,28,29,30],

    [31,32,33,34,35,36,37,38,39,40]];

    I would recommend? Save the value and the STM in a table? so that the diagram comparison higher thanks to its index [i] [j]

    or y at - it another way to declare the MC and the value of the cards to make comparisons between them to see which card is higher?

    I can't see another way of stating that the MC and the value of other than in a table please help

    I used an array of strings to the bridge and arrays of strings for each players hand.  I used 1, 2,..., 10, j, q, k and one for the value of the card combination with c, d, h, s for the 4 combinations.

    for example, here's my Deck class and my class PokerRoundEvaluator

    package com.kglad {}

    import flash.display.MovieClip;

    public class {bridge

    var suitA: Array = ["C", "D", "H", "S"];

    var cardsA:Array = [];

    public void Deck() {}

    for (var i: int = 0; i<>

    var map: MovieClip = new MovieClip();

    Card.Name = suitA [i %4]+(2+Math.Floor(i/4));]

    var cardface:Card = new Card();

    cardface.gotoAndStop(i+2);

    var cardback:Card = new Card();

    freeze frame 1

    card.addChild (cardface);

    card.addChild (cardback);

    Card.face = cardface;

    Card.Back = cardback;

    cardface.highlight_mc. Visible = false;

    cardback.highlight_mc. Visible = false;

    Card.highlight_mc = cardface.highlight_mc;

    cardsA.push (card);

    card.cacheAsBitmap = true;

    }

    }

    Shuffle before treatment

    public function get cards (): Array {}

    shuffleF (high);

    Flip cards;

    }

    public void shuffleF(a:Array) {}

    var p:int;

    var t: *;

    var ivar:int;

    for (ivar =. Length-1; Ivar > = 0; Ivar-) {}

    p = Math.Floor ((Ivar+1) * Math.Random ());

    t = a [ivar];

    a [ivar] = a [p];

    a [p] = t;

    }

    }

    }

    }

    package com.kglad {}

    import com.kglad.Player;

    import flash.display.MovieClip;

    public class PokerRoundEvaluator {}

    private var playerA:Array;

    private var bestHandSA:Array = ["straightflush', 'quad', 'full House', 'flush', 'right', 'journey', 'twopair', 'pair', 'nothing'];

    public void PokerRoundEvaluator() {}

    }

    public function set {players(playerA:Array):void}

    this.playerA = playerA.slice ();

    /*

    for (var i: int = 0; i<>

    for (var j: int = 0; j<>

    trace (playerA [i] .bestPokerHand [j]. (Name)

    }

    }

    */

    }

    public function get (eval): Player {}

    find the best hand, part 1

    var bestHandIndex:int = bestHandSA.length;

    for (var i: int = 0; i<>

    bestHandIndex = Math.min (bestHandSA.indexOf(playerA[i].bestPokerHandS), bestHandIndex)

    }

    find the number of players with the best hand

    var bestHandPlayersA:Array = [];

    for (var j: int = 0; j<>

    If (.bestPokerHandS [j] playerA is {bestHandSA [bestHandIndex])}

    bestHandPlayersA.push (playerA [j]);

    }

    }

    trace ("PokerRoundEvaluator bestHandPlayersA.length =", bestHandPlayersA.length);

    {if(bestHandPlayersA.Length==1)}

    return bestHandPlayersA [0];

    }

    Search now val higher among those who have the best hands

    var winningPlayer:Player = bestHandPlayersA [0];

    for (var k: int = 1; k<>

    trace (winningPlayer.Name, "vs", bestHandPlayersA [k]. (Name)

    If (arrayF (winningPlayer.bestPokerHand, {higherValueHandF (winningPlayer.bestPokerHand, bestHandPlayersA [k] .bestPokerHand)))}

    trace ("no change");

    } else {}

    winningPlayer = bestHandPlayersA [k];

    }

    }

    return winningPlayer

    }

    private void valueF(c:MovieClip):int {}

    Return Number (c.name.substr (1));

    }

    private void higherValueHandF(a:Array,b:Array):Array {}

    for (var i: int = a .length-1; I > = 0; i--) {}

    {if (valueF (a [i]) > valueF (b [i]))}

    return a;

    } else if (valueF (a [i])<>

    Back to b;

    }

    }

    return a;

    }

    private void arrayF(a:Array,b:Array):Boolean {}

    for (var i: int = 0; i<>

    {if(a[i]!=b[i])}

    Returns false;

    }

    }

    Returns true;

    }

    }

    }

  • draws of random cards

    There is something that I'm doing, but I can't seem to understand. I want to do something that allows a person to build a deck of cards of several card games. I also want a button that can be clicked to randomly choose a card from the deck created. For example: lets say there are four sets of 13 cards (hearts, diamonds, spades and clubs). The user can choose which of the four sets will be included in the bridge. Once the sets are selected, the user can click a button and one card is chosen from the selected games. What is the best way to handle something like that? Y at - it a tutorial that explains how to do something like that? I did some research, but to be honest, I have no idea what I'm supposed to pick up, so I have not found anything helpful.

    push any cards you want to shoot randomly in a table and then pass that array to the shuffle feature.  the table is so random and you can select the cards referring to the first through some element of array.

    function shuffle(a:Array):Array {}
    var len:Number is. Length-1;
    for (var ivar:Number = len; ivar > = 0; ivar-) {}
    var p:Number = Math.floor (Math.random () *(ivar+1));
    var t = a [ivar];
    a [ivar] = a [p];
    a [p] = t;
    }
    return a;
    }

  • Cards using the brewing

    Okay, everyone,.

    I work on a deck of cards that will allow users to flip cards and drag them. I have these two functions developed, but now I'm trying to randomize the order of the deck when I load the swf file using an array. I know that a lot has been said about it here, and I adapted a code I found. I get no error messages, but it seems not be dragging my patio either. Am I missing something? I have just three cards at the moment (figured I'd keep simple until I get everything worked!). Here's the code for MemoryGame.as, my document class. Thanks in advance for your help. The shuffle feature is near the bottom.

    MemoryGame.as

    package
    {
    import flash.display.MovieClip;
    import the map;
    import the resident;
    Import BlueBoard;

    SerializableAttribute public class MemoryGame extends MovieClip
    {
    private var _card:Card;
    private var _boarder:Boarder;
    private var _blueBoard:BlueBoard;
    private var _redBoard:RedBoard

    public void MemoryGame()
    {
    createCards();
    }

    private function createCards (): void
    {

    for (var i: Number = 0; i < 1; i ++)
    {
    _card = new Card();
    addChild (_card);
    _boarder = new Boarder();
    _card. SetType (_boarder);
    }

    for (var j: Number = 0; j < 1; j ++)
    {
    _card = new Card();
    addChild (_card);
    _blueBoard = new BlueBoard();
    _card. SetType (_blueBoard);
    }

    for (var k: Number = 0; k < 1; k ++)
    {
    _card = new Card();
    addChild (_card);
    _redBoard = new RedBoard();
    _card. SetType (_redBoard);
    }

    var a: Array = [Boarder, RedBoard, BlueBoard];


    function shuffle (): void
    {
    var b:Array = [];
    var i: int is. Length;
    var j: int;
    While (i)
    {
    i-- ;
    j = (Math.Random () *.) Length);
    b.Appuyez (a.splice (j, 1));
    }
    a = b.concat ();
    }
    }
    }
    }

    I can't offer much help as correctly create the package goes, but it seems that you nest a function within a function that is not a good practice.  In itself, the shuffle function seems to work very well, so I will propose that I do not see where you call the function to use in the code you show... it will not run on its own.

  • Complete deck Solitaire

    Downloaded v1.62 full deck Solitaire-three times on Apps Store. Does not work.

    Then read on Apps that 7.0 is required. Why he let me download newer versions when I run OS 10.6.8? Normally, I would expect a message "cannot use it. Not compatible with your operating system. »

    The download also wiped out my original full-bridge v 1.53 - so now I have no card game at all.

    Impossible to fiind download v1.53, which IS compatible with my computer.

    The download also wiped out my original full-bridge v 1.53 - so now I have no card game at all.

    Restore the previous version of your last backup before download of the App Store.

  • How can I change the size of the solitaire card?

    From: S

     

    Hello

    When solitary reading recently, I pressed something that makes great cards. I love the little cards. Anyone have any suggestions on how to restore?

    From: grasshopper

    If you are referring to the actual size of the maps, it automatically changes with the size of the game window.  Just drag the border to adapt to the size you want. There is also what is called the "large print Deck", which can be changed by clicking on "Game", then "change appearance".  From there, you can select a card game and click on 'OK '.

    Another response of the community of Windows Vista discussion groups

  • Solitaire cards are too small-can I enlarge them?

    I'm having eye fatigue, trying to play Solitaire.  These cards are tiny! Can I make it bigger?

    Hello

    ·         What is the operating system installed on your system?

    ·         Have you tried to maximize the screen for the game that the game starts in windowed mode?

    If you are referring to the actual size of the maps, it automatically changes with the size of the game window.  Just drag the border to adapt to the size you want. There is also what is called the "large print Deck", which can be changed by clicking on "Game", then "change appearance".  From there, you can select a card game and click on 'OK '.

    You can also check the link provided below for more information on What Information to post in Forum games

    http://answers.Microsoft.com/en-us/Windows/Forum/windows_vista-gaming/gaming-forum-information-to-post/2880cc71-bff1-493b-A9C7-05394bc2c782

     

Maybe you are looking for

  • iPad blocked by popup

    iPad blocked by pop-up that says to call technical support at 1-844-423-2466-how apple want to remove?

  • Uprgrade G780 GPU path?

    I was hoping that someone would be able to tell me if there is a way to upgrade to the Nvidia GeForce GT635M in laptop G780. In other words, can I get the Nvidia card and replace it with a new card? Thanks in advance!

  • Issue of HD Codec IDT Audio Glitching

    I just purchased a DV7 4045ea and have had many problems with the sound, causing usually skip and stutter in Skype/ventrillo and games (and including Starcraft 2). These requests when jumping and stuttering occurs it causes a massive load on the proc

  • Trident video capture card connected via USB 2 not working not properly under XP

    I use a Trident card connected via USB 2.0 video capture and I had a weird behavior: -sometimes not detected (not included in the list of devices) -sometimes not recognized (unknown device) -sometimes not start (Code 10) -sometimes works very well I

  • I don't have the Vista installation disk, what can I do to reinstall Windows Vista?

    Product question-key Windows Vista When I bought my computer of EasyHome the CPU had A Windows Vista product key sticker on it, but Windows XP is installed... I have disc for XP or Vista is it Possible to re - install Vista From the Internet with jus