CC Particle World Grid disappears

Hello:

I'm having a problem with CC Particle World in CS5. I want to use the function of the grid so that I can align in perspective with a street. I created a camera layer, but when I click on the camera, the CC particle grid disappears. When I click on the layer of world of particles, the grid remains hidden until I click on its "fx" in the dialog box controls effects . I click on and the grid disappears again.

Is there something I can do to make the grid do you want then?

Thank you!

Kelly

Here's a way to position the floor while looking at the grid:

  1. Create your publication with a single layer for Particle World and another layer to speak
  2. Before composing the layer of ground moving all the attributes and opening the demo
  3. Turn in the Transformations of the collapse on the pre-comp layer in the Comp hand
  4. Implement ETLAT (change this look here) by:
    1. Right-click in the composition window, and then select new Viewer
    2. Click just to the left of the tab of the Composition window, and then drag it to the left side of the composition window
    3. Release the mouse button when the side of the composition window lights up with a trapeze
    4. You now how two windows of composition
    5. The right model the pre-comp selected window lock
    6. Lock the compose window from left with the first selected composition
  5. Now that ELAT is installation add Particle world to the top layer in your main computer
  6. Select the demo in the scenario and add the grid to the solid as a temporary reference (you'll remove the effect later)
  7. Now return to the publication of the hand in the editing window, and set Particle World in the way that you want it to look
  8. Now lock the ECW (effects of window command)
  9. Select the demo in the scenario, and rotate 90 degrees on the x axis and move the layer floor position
  10. You will see the word in the main window and as long as Particle World is selected in the ECW you will see the grid
  11. Once the word is in the right position to remove the effect of grid

That should do it. When you have the Setup program as you want you can copy the world of particles layer in the main computer and paste it into the demo, or you can just continue to work with the layer of soil as a demo. Your installation will be something like that.

There is a simpler approach:

First of all, I wouldn't change the camera settings in the particle world Extras > camera settings. I would use a camera model, but before you add a camera to the project I set my floor, discovers the leaders, then drag a guide far producer staff meets the floor and make a note of the exact value of Y. This value will be visible in the Palette of information while you drag. Now, I would like to make my floor layer 3D, rotate 90 degrees on the X axis, then descend on the y-axis, the value of pixel precise guide. You are now ready to add a camera and make other adjustments you want to make.

I use an expression to make it easier to amend the long-term:

The precise mathematical approach would be to understand the position of the word mathematically. a value of 0 is the center of the layer. A value of 1 is less than 640 pixels. How do I know this? I measured using leaders. That means that a.20 (default) value would be lower center of the comp. 128 pixels to tell your comp is 1080 pixels high (HD) and the floor has been set at the default.20. Position your layer of soil there would be 540 + 128 or 668. This knowledge and a little simple math will give you an expression involving ground layer exactly the same position as the floor of world of particles.

// fp is the floor position, ny is the new y calculation
fp = thisComp.layer("Particle World").effect("CC Particle World")("Floor Position") * 640;
ny = thisComp.height/2  + fp;
x = value[0];
y = ny;
z = value [2];

[x, y, z]

I hope this helps.

Tags: After Effects

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