Centr Alias game
Hello, I have problem on my account * was the nickname game Central: Scariss, but after restarting the phone, he asked to change it and now when I try to enter the alias: Scariss, writes that he is busy, please please help, thanks in advance
Gleb
IPhone 5 s
< personal information under the direction of the host >
Try a simple Reset: hold down the Home and Power buttons until you see the Apple logo (10-20 seconds)
Tags: iCloud
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iPhone: what can I save the deadly reset?
Then, like many before me, I don't remember password encryption from my iPhone, or I remember ever put a. So I decided to start using iCloud backup instead. I like iCloud backup and everything, but I really want to be able to backup my iPhone on my computer and have this backup set at my disposal when I need it. I know that the only way to remove the encryption "tick" is to reset my phone.
So I would like to know what kind of things can I have on my phone after a reset. For example, applications that I downloaded on my phone, I have to buy them again, or they are saved somewhere? And what about the data of games and apps, will they be saved in the centre of game or something? Also, is there a way to retrieve texts on my phone by a 3rd party app (of suggestions for this one)?
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Before you try this workaround - a little work but likely to solve your problem with nothing lost.
To circumvent the problem of encrypted backups always being encryption:
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From: https://discussions.apple.com/message/30209896?tstart=0#30209896
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Welcome to the Microsoft answers site.
By design, the game is not compatible with windows7.
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It is a very common situation for Windows Professional Edition.
Please take action given that the instructions step by step how to turn on the games on Windows 7
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Pllllzzzzz help[Edit Moderator: left the Community Centre in Participation to the game on Windows forum]
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Hi, e. Boyd,.
Your system meets the minimum requirements?
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Try this "Fix - It" Microsoft to uninstall programs the problem;
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And also scan for Malware.
Download, install, update and scan your system with the free version of Malwarebytes AntiMalware:
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"Muhammad Ali" wrote in message News: 08222d4f-90 d 3-4ac3-be38-e0377150ce4d...Oh! I have laptop Dell.
If there is no Windows 7 video driver available on the Dell site, you will need to revert to the original operating system if you want the video to work again...If left the intact original recovery partition, you must follow these instructions to begin the process...
You will not be able to access the recovery partition as you could once because Windows 7 installation erases the part of the disk that was set up by the manufacturer to get access. Then..
You will have a Vista DVD for the procedure...- Restart your computer with the Vista DVD in drive
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- Click NO if Windows says you he finds problems with your boot options and ask you to apply repairs.
- In the system recovery window, click Windows Vista, and then click next to choose a recovery option.
- Choose the command line.
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- d:
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path d:\windows;d:\windows\system32
Pasted from http://www.computing.net/answers/windows-vista/dell-restore-partition/2985.html>
Points 9 to 12 are specific to Dell. You will need to ask the manufacturer what the path is to your specific brand
Otherwise, use the Vista DVD oreiginally provided, assuming that it was delivered to you or buy a new copy...
Mike Hall MVP - Windows Desktop Experience http://msmvps.com/blogs/mikehall/
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Hey Jiri,
Thanks for your reply. I ended up going in the way of the "logical idoc in the token.
Not very elegant, and once I finish I'll update the appropriate tests but here's my (working) solution so far.
GAME ALIAS TO COMPARE
<$WFALIAS1NAME =="" "dwfstepname"$="">
<$WFALIAS2NAME =="" "ddepartment"$="">
THE STRING TO REGISTER USERS FOR THE PURPOSES OF COMPARISON
<$WFUSERSTRING =="" ""$="">
RUN THE SERVICE TO LOAD ALL ALIAS & THEIR USERS
<$executeService("GET_ALIASES")$>
<$name="AliasUserMap"$>
<$var =="" rsfirst(name)$="">
<$loopwhile getvalue(name,="" "#isrowpresent")$="">
<$alias =="" getvalue(name,="" "dalias")$="">
<$user =="" getvalue(name,="" "dusername")$="">
IF RS ALIAS is the Alias we are looking for
<$if wfalias1name="" like="" alias$="">
ADD USER TO ALIAS MATCH 1 TO USERSTRING
<$WFUSERSTRING =="" wfuserstring="" &="" ","="" &="" user$="">
<$endif$>
<$var =="" rsnext(name)$="">
<$endloop$>
START WATCHING THE SECOND ALIAS
<$executeService("GET_ALIASES")$>
<$name="AliasUserMap"$>
<$var =="" rsfirst(name)$="">
<$loopwhile getvalue(name,="" "#isrowpresent")$="">
<$alias =="" getvalue(name,="" "dalias")$="">
<$user =="" getvalue(name,="" "dusername")$="">
IF RS ALIAS is the Alias we are looking for
<$if wfalias2name="" like="" alias$="">
IF THE USER IS IN THIS ALIAS & HAS A MATCH IN ADD STRING USER IN WF
<$if strindexof(wfuserstring,user)="" !="-1" $="">
<$wfAddUser(user, "user")$="">
<$endif$>
<$endif$>
<$var =="" rsnext(name)$="">
<$endloop$>
$endloop$>$var>$endif$>$endif$>$wfAddUser(user,>$if>$if>$user>$alias>$loopwhile>$var>$name="AliasUserMap"$>$executeService("GET_ALIASES")$>$endloop$>$var>$endif$>$WFUSERSTRING>$if>$user>$alias>$loopwhile>$var>$name="AliasUserMap"$>$executeService("GET_ALIASES")$>$WFUSERSTRING>$WFALIAS2NAME>$WFALIAS1NAME>
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URGENT - Facebook connect you in Flash game
I have a problem of application of the Flash API in my game... I tried to open one of the examples of the API, I put the last source API files in the folder and it gives me errors in the source files...
https://code.Google.com/p/Facebook-ActionScript-API/ It's API, I tried.
If anyone knows how to implement Facebook connect in a game, please help...
This is an excerpt from a recently published book, I wrote (http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&field-keywords=gladstien):
The Facebook API of ActionScript Adobe also uses the class ExternalInterface and JavaScript to communicate with Facebook, so you should always use the swf including code that is compatible with the ExternalInterface class. Adobe uses SWFObject (http://code.google.com/p/swfobject) to embed the swf file and injects the JavaScript code using xml and ActionScript. You can check the FacebookJSBridge class to see how it's done.
At the time of this writing, the ActionScript from Facebook Adobe (version 1.8.1) code uses class JSON of Mike Chamber. But if you are publishing for Flash Player 11 or higher, you must use the native JSON Flash class.
The two JSON classes are similar because they are named the same and use static functions to convert to and from JSON format. When the class room JSON uses JSON.decode () and JSON.encode (), the native JSON Flash class uses JSON.parse () and JSON.stringify ().
So, if you use Adobe Facebook ActionScript API and see
1061: call to a method may not set encode through a reference with static type class.
Errors, you need to replace JSON.decode () by JSON.encode () with () JSON.stringify and JSON.parse.
To use the Adobe Facebook ActionScript API, go to http://code.google.com/p/facebook-actionscript-api and download the latest version of the GraphAPI documentation, examples, SWC files and source code.
If you are publishing for Flash Player 11 or better, you will need to change all JSON methods in non - CFC files. If you use swc files place source files, you will have less code to change.
In support of the files/Chapter 11/facebook/fb2 are files that use the Facebook Adobe ActionScript API for the web. Code that uses the API is located in FlashWebMain.as.
With only a few changes FlashWebMain.as (FlashWebExample.fla document class) is identical to the example file from Adobe with the same name. I've added details (in cbF, dialogsF and graphF) showing how to use the Facebook.ui and Facebook.api methods.
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AS3 game high score to HTML input field
Hi guys
This problem is troubling me and my friends we cannot work on how to implement this.
I have a game that records your highest score on the spot. What we need to do is to take this high score of the flash file and place it in an html input box (which is separate frm the flash file, but on the same web page).
Please take a look at the code below and let me know the best way to achieve this. Is this possible?
Here's the AS3:
Following the code brings in the life of the object. All the physics engine has been written here.
Define all variables
var gravity: number;
var airFriction:Number;
var floorFriction:Number;
var xVelocity:Number = 0;
var yVelocity:Number = 0;
var bgSrc:String;
var objSrc:String;
var musicSrc:String;
var scoreTint:uint;
var kineticEnergyLoss:Number;
var xKineticEnergyLoss:Number;
var bDifference:Number;
var tDifference:Number;
var lDifference:Number;
var rDifference:Number;
var xDifference:Number;
var yDifference:Number;
var objectHeight:Number;
var objectWidth:Number;
var score: Number = 0;
var bestScore:Number = 0;
var rotationVelocity:Number;
var lWall:Number;
var rWall:Number;
var tWall:Number;
var bWall:Number;
var bestScoreSO:SharedObject = SharedObject.getLocal ("bestScore");
define() {} function
set the object width and height according to dynamic image used as object
objectHeight = object.height;
objectWidth = 1object. Width;
Define walls according to the dimensions of the stage
lWall = objectWidth/2;
rWall = stage.stageWidth - objectWidth/2;
If (tWall == 0) tWall = undefined;
of another tWall = - objectWidth/2;
bWall = stage.stageHeight - objectHeight/2;
Restore the previous best score
If (bestScoreSO.data.bestScore! = undefined)
bestScore = bestScoreSO.data.bestScore;
else bestScore = 0;
}
Vertical movement of the body OR the action of gravity on the body
function applyGravity(object:MovieClip) {}
Check whether the floor is closer than the current of the object speed and fix
If (-yVelocity > bDifference) {}
Object.y = bWall;
If the object hit the ground its inverse has become speed
yVelocity * = - 1;
reduce the part of speed when it hits the ground
If (yVelocity > kineticEnergyLoss) yVelocity = kineticEnergyLoss;
else {}
yVelocity = 0;
}
Determine the partition
If (score! = 0) {}
If (score > bestScore) {}
bestScore = result;
saveBestScore();
}
score = 0;
scoreDisplay.gotoAndPlay (2);
musicCheckBox.MoveIn ();
}
}
check if the wall top is closer than the current of the object speed and fix
If (yVelocity > tDifference) {}
Object.y = tWall;
yVelocity * = - 1;
If (yVelocity > kineticEnergyLoss) yVelocity += kineticEnergyLoss;
}
move the object with yVelocity and always decrease yVelocity because of gravitational acceleration
Object.y = yVelocity;
yVelocity = gravity;
}
Movement of the body along the horizontal axis
function applyHorizontalMotion(object:MovieClip) {}
Check if the right wall is closer than the current of the object speed and fix
If (-xVelocity > rDifference) {}
Object.x = rWall;
xVelocity * = - 1;
rotationVelocity * = - 1;
If (xVelocity > xKineticEnergyLoss) xVelocity = xKineticEnergyLoss;
else xVelocity = 0;
}
Check if the left wall is closer than the current of the object speed and fix
If (xVelocity > lDifference) {}
Object.x = lWall;
xVelocity * = - 1;
rotationVelocity * = - 1;
If (-xVelocity > xKineticEnergyLoss) xVelocity += xKineticEnergyLoss;
else xVelocity = 0;
}
move the object with xVelocity and slow down due to airFriction
Object.x = xVelocity;
If (yVelocity! = - 0.5) = xVelocity xVelocity * airFriction;
else xVelocity xVelocity = * floorFriction;
}
Increase or decrease the rotation of the body according to mouseclick
function applyRotation(object:MovieClip) {}
If (! isNaN (rotationVelocity)) object.rotation += rotationVelocity;
If (yVelocity! = - 0.5) rotationVelocity = rotationVelocity * airFriction;
else rotationVelocity = rotationVelocity * floorFriction;
}
Distance of the object from walls
function Walls(object:MovieClip) {}
bDifference = bWall - object.y;
tDifference = object.y - tWall;
object.x = lDifference - lWall;
rDifference = rWall - object.x.
}
Apply all of the properties of the object, including gravity, Rotation, Horizontal movement and the reaction force of the walls
function applyPhysics(ev:Event) {}
applyGravity (MovieClip (ev.target));
applyHorizontalMotion (MovieClip (ev.target));
applyRotation (MovieClip (ev.target));
Walls (MovieClip (EV. Target));
updateScore();
}
Current score update and the best music
function updateScore() {}
scoreDisplay.score.text = result;
scoreDisplay.bestScore.text = "Score:"+ bestScore;»
}
Save the best score in the local memory via ShareObjects
function saveBestScore() {}
bestScoreSO.data.bestScore = bestScore;
bestScoreSO.flush ();
}
Where the mouse was of controls, click on to the center of the object
function checkClick(ev:Event) {}
click of the mouse to the center of the object distance
yDifference = (mouseY - object.y);
If (yDifference < 20 & & yDifference > 0) yDifference += 40;
If (yDifference >-20 & & yDifference < 0) yDifference-= 40;
If (yDifference < 0) {}
yDifference * = - 1;
}
the value of the speed of the object based on the distance between the mouseClick centre and object
yVelocity = yDifference/4;
xDifference = (object.x - mouseX);
xVelocity = - xDifference/4;
rotationVelocity = xDifference/4;
Increase the score to each mouse click and away from the music box
Note ++;
scoreDisplay.gotoAndPlay (2);
If (score == 1) musicCheckBox.MoveAway ();
}
You can use the class ExternalInterface to have a Flash file to communicate with the html page that embeds via javascript in the html page. If you have no issue with it, a Google search using terms such as 'Tutorial AS3 ExternalInterface'-, it will produce useful results several.
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