Class Timer does not work

I needed a periodic showStatus funcation and read the setInterval docs where he suggests to use the Timer class instead.

I gave it a try, it won't work. However, setInterval works

Compiled with flex sdk "Version 3.3.0 build 4852.

The player comments send me to http://www.Adobe.com/software/Flash/about/ which indicates that "you have the version installed in 10,0,32,18"

Here is the code with setInterval enabeld (works) just comment this line and uncomment the section that uses a top clock to test the other case.

package
{
import flash.display.Sprite;
import flash.text.TextField;
import flash.utils.setInterval;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.events.Event;

SerializableAttribute public class Main extends Sprite
{
private var statusLine:TextField;
private var statusText:String = "";
private var statusTimer:Timer;
private var timerStep:Number = 100;
private var elapsedTime:Number = 0;

public void Main()
{
statusLine = new TextField();
statusLine.width = 400;
statusLine.height = 400;
statusLine.multiline = true;
statusLine.wordWrap = true;
statusLine.text = "start";
addChild (statusLine);

NOTE: Adobe livedocs for setInterval says:
"Instead of using the setInterval() method, consider creating
a Timer object, with the specified interval... »
statusTimer = new Timer(timerStep,0);
statusTimer.addEventListener ("timer", showStatus); A single sample it shows this way
statusTimer.addEventListener (TimerEvent.TIMER, showStatus); The other sample reads
statusTimer.start ();

except that it does not work! stick with setInterval() for now
setInterval (showStatus, timerStep);
}

private void showStatus (): void
{
var txt:String = "";

elapsedTime += timerStep;

txt += ">" + Math.round(elapsedTime/100)/10 + "."; "

statusLine.text = txt;
}
}
}

Hello

Once again, check the following Code. his work

package {}

import flash.display.Sprite;

import flash.events.TimerEvent;

import flash.text.TextField;

import flash.utils.Timer;

SerializableAttribute public class TestTimer extends Sprite

{

private var statusLine:TextField;

private var statusText:String = "";

private var statusTimer:Timer;

private var timerStep:Number = 100;

private var elapsedTime:Number = 0;

private var count: int = 0;

public void TestTimer()

{

statusLine = new TextField();

statusLine.width = 400;

statusLine.height = 400;

statusLine.multiline = true;

statusLine.wordWrap = true;

statusLine.text = "start";

addChild (statusLine);

statusTimer = new Timer (100);

statusTimer.addEventListener (TimerEvent.TIMER, fireTimer);

statusTimer.start ();

}

private void fireTimer(event:TimerEvent):void

{

statusLine.text = "timer"+ counter fired;

counter ++;

}

}

}

Tags: Flex

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