Class with variable properties

Hi, I'm doing a class with 2 properties that you can set when you instantiate this class. The name of the class is ball, and I wrote that I write here:

package {}

import flash.display.MovieClip;

SerializableAttribute public class ball extends MovieClip {}

private var radiusProp:Number;

private var lengthProp:Number;

public void bullet () {}

}

public void DefineBall (RADIUS: number, length: number) {}

this.radiusProp = RADIUS;

this.lengthProp = length;

}

}

}

After that, I call this class to create an instance of the following way:

var BallTest:Ball = new Ball;

BallTest.DefineBall (10, 3);

The real thing I want to do is to set these properties in the class and set them when I instantiate the class, but when I tried to do it directly (I used things that make "DefineBall" in the section 'snowball functions' class) I tried instance it and it gave me the same result it gives me now : "(the number of false arguments, it had to be 2 and he gave 0).» And I don't see why. Could you help me, please?

Class ball. As:

package

{

import flash.display.MovieClip;

SerializableAttribute public class ball extends MovieClip

{

private var _radiusProp:Number;

private var _lengthProp:Number;

public function get RADIUS (): number {return _radiusProp ;}

public function set radius(value:Number):void {_radiusProp ;} value =

public function get length (): number {return _lengthProp ;}

public function set length(value:Number):void {_lengthProp ;} value =

public void Ball (RADIUS: number, length: Number)

{

_radiusProp = RADIUS;

_lengthProp = length;

}

}

}

Use in the weft AS3 script:

import of the ball;

var b:Ball = new Ball (20,100);

values of trace

trace ("RADIUS:" + b.radius + ", length:" + b.length);

b.RADIUS = 500;

900 = b.Length;

values of trace

trace ("RADIUS:" + b.radius + ", length:" + b.length);

Track:

RADIUS: 20, length: 100

RADIUS: 500, length: 900

Tags: Adobe Animate

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