Clearscan indexable image conversion

Is there a relatively simple way to convert a PDF file saved as searchable image format Clearscan? I know that I can open pages in Photoschop, save them under objectives and then convert them to PDF using ClearScan but I'd like to find a less laborious way.

Barry Cooper

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Yes, there is a direct way. You can run OCR on the file with the PDF output Style defined as Clear Scan. Follow the steps below:

1: Open the file in Acrobat.

2: call OCR on the file opened.

3: you will see a dialog box to specify the settings of the OCR.

4: change the settings to specify the output PDF as ClearScan Style.

5: run OCR on the file.

Your file will now be a ClearScan file.

Please note that although you can convert a searchable Image file to ClearScan file directly, but the reverse is not possible. So, if you want to convert file Clear Scan to searchable Image, you will need to go through the steps you mentioned.

Tags: Acrobat

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    Thanks in advance.

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                    image.getRGB(rgb, 0, width, 0, 0, width, height);
                    return encodeBMP(rgb, width, height);
            }
    
            /**
             * A self-contained BMP generator, which takes a byte array (without any unusual
             * offsets) extracted from an {@link Image}. The target platform is J2ME. You may
             * wish to use the convenience method {@link #encodeBMP(Image)} instead of this.
             * 

    * A BMP file consists of 4 parts:- *

      *
    • header
    • *
    • information header
    • *
    • optional palette
    • *
    • image data
    • *
    * At this time only 24 bit uncompressed BMPs with Windows V3 headers can be created. * Future releases may become much more space-efficient, but will most likely be * ditched in favour of a PNG generator. * * @param rgb * @param width * @param height * @return * @throws IOException * @see http://en.wikipedia.org/wiki/Windows_bitmap */ public static byte[] encodeBMP(int[] rgb, int width, int height) throws IOException { int pad = (4 - (width % 4)) % 4; // the size of the BMP file in bytes int size = 14 + 40 + height * (pad + width * 3); ByteArrayOutputStream bytes = new ByteArrayOutputStream(size); DataOutputStream stream = new DataOutputStream(bytes); // HEADER // the magic number used to identify the BMP file: 0x42 0x4D stream.writeByte(0x42); stream.writeByte(0x4D); stream.writeInt(swapEndian(size)); // reserved stream.writeInt(0); // the offset, i.e. starting address of the bitmap data stream.writeInt(swapEndian(14 + 40)); // INFORMATION HEADER (Windows V3 header) // the size of this header (40 bytes) stream.writeInt(swapEndian(40)); // the bitmap width in pixels (signed integer). stream.writeInt(swapEndian(width)); // the bitmap height in pixels (signed integer). stream.writeInt(swapEndian(height)); // the number of colour planes being used. Must be set to 1. stream.writeShort(swapEndian((short) 1)); // the number of bits per pixel, which is the colour depth of the image. stream.writeShort(swapEndian((short) 24)); // the compression method being used. stream.writeInt(0); // image size. The size of the raw bitmap data. 0 is valid for uncompressed. stream.writeInt(0); // the horizontal resolution of the image. (pixel per meter, signed integer) stream.writeInt(0); // the vertical resolution of the image. (pixel per meter, signed integer) stream.writeInt(0); // the number of colours in the colour palette, or 0 to default to 2n. stream.writeInt(0); // the number of important colours used, or 0 when every colour is important; // generally ignored. stream.writeInt(0); // PALETTE // none for 24 bit depth // IMAGE DATA // starting in the bottom left, working right and then up // a series of 3 bytes per pixel in the order B G R. for (int j = height - 1; j >= 0; j--) { for (int i = 0; i < width; i++) { int val = rgb[i + width * j]; stream.writeByte(val & 0x000000FF); stream.writeByte((val >>> 8) & 0x000000FF); stream.writeByte((val >>> 16) & 0x000000FF); } // number of bytes in each row must be padded to multiple of 4 for (int i = 0; i < pad; i++) { stream.writeByte(0); } } byte[] out = bytes.toByteArray(); bytes.close(); // quick consistency check if (out.length != size) throw new RuntimeException("bad math"); return out; } /** * Swap the Endian-ness of a 32 bit integer. * * @param value * @return */ private static int swapEndian(int value) { int b1 = value & 0xff; int b2 = (value >> 8) & 0xff; int b3 = (value >> 16) & 0xff; int b4 = (value >> 24) & 0xff; return b1 << 24 | b2 << 16 | b3 << 8 | b4 << 0; } /** * Swap the Endian-ness of a 16 bit integer. * * @param value * @return */ private static short swapEndian(short value) { int b1 = value & 0xff; int b2 = (value >> 8) & 0xff; return (short) (b1 << 8 | b2 << 0); }

    Where an error in my code? Is there another way to do the same thing?

    Why you want to use a bmp image?
    You can just use png, jpg or whatever of the original image is.
    If there is a situation where you need the bitmap image call http://www.blackberry.com/developers/docs/7.1.0api/net/rim/device/api/system/EncodedImage.html#getBi...

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