Clock animation

New IM OK at the thing whole lingo, I have an assignment that should be soon and im stuck. I make a game where the birds fly across the screen and you have to shoot them. The game features an introduction and jump then the real part of the game. However, I want the part 'game' to last only say 30 seconds, and then go to another marker or framework which will be the game on the screen. Who is? Could someone tell me the jargon to use to make the game last only 30 seconds. I am not allowed to use the timer in the behavior library.
Congratulations michael

You probably have a score script that loop in place, it would be a
good place to periodicly check the elapsed time.

At the beginning of the game

global startTime
startTime = milliseconds - an operation time meter

on exitFrame
global startTime
If milliseconds > = startTime + 30000 then
-end of the game the code here
else - not done
-your code to update game here
--
end if
end

Tags: Director

Similar Questions

  • The clock animation

    Hello

    I just created a demonstration project of a single analog clock animation http://www.ideasintime.co.UK/ANI.html

    What I would like to achieve is to also have a digital clock just below. So when you hover over the analog clock, the animation starts for two clocks. When you roll off the animation stops which leaves the time displayed exactly the same on the two clocks.

    So basically the two clocks are running simultaneously (accelerated)

    Any ideas how I could do this?

    Many thanks and best wishes,

    Damien

    Hello Damien,.

    I'm sorry that I wasn't able to move for a response earlier. We welcome you to have somewhere with Actionscript!

    "I hope that I'll have to create a digital display of the minutes and hours, image by image. When you roll off the power, and the animation stops, the analog and digital clocks MUST be read the same hour. Is there an actionscript which would speed up the process? »

    In my view, that a timer would probably work for you. For example, to use the following code, you would create two dynamic text on your scene titled "txtHour" and "txtMinute" fields to display the hour and minute respectively.

    The following code would then be dynamically fill these fields of text at the present time and minutes based on periodic timer events.

    var myTimer:Timer;

    var intHour:int = 1;

    var intMinute:int = 0;

    function init (): void {}

    display the current time in the time text box

    txtHour.text = String (intHour);

    initialize the timer to trigger the timerHandler 12 times a

    Second, for a total of 60 times

    If you want to trigger an event once per second for 60 seconds

    you would use (1000, 60) instead

    myTimer = new Timer (83.33, 60);

    create listern to event for the timer event

    myTimer.addEventListener (TimerEvent.TIMER, timerHandler);

    create event listner for timer full

    myTimer.addEventListener (TimerEvent.TIMER_COMPLETE, timerCompleteHandler);

    start the countdown

    myTimer.start ();

    }

    function timerHandler(e:TimerEvent):void {}

    intMinute = intMinute + 1;

    txtMinute.text = String (intMinute);

    }

    function timerCompleteHandler(e:TimerEvent):void {}

    intHour = intHour + 1;

    txtHour.text = String (intHour);

    If (intHour + 1< 12)="">

    intMinute = 0;

    myTimer.reset ();

    init();

    }

    }

    init();

    As for the problem of masking, is it possible in your design just make solid spiral? In this way, it overlay you the spiral above the background (body clock), the body will not show through.

    Good luck!

  • clock animation help

    Hello, I have to make a special clock animation. Can you let me know if my next method sounds right, or if I have to use another program or technique?

    I use an old clock (bitmap) image, he will have an hour hand and a minute hand. the minute hand passes 59 times and the hour hand will change 11 times. who is 649 images before the image starts again!

    If the hour hand and the minute hand split into separate layers, it will only be 70 separate images. If I do change 59 frames with the minute hand layer and the layer of the hour hand remains the same. Then I was going to copy and paste all frames of 59 minutes, but change the layer of the needle of the hours for the next hour. I was going to repeat this process until I arrived at 11:59.

    animated GIFs can even make 649 frames? what it will be fairly simple in fireworks? or do I have to use flash? Flash with bitmaps seems fair. I prefer to do a gif animated since all browsers show it (like the iPhone)... and cs3 has the ability to flash - like now.

    Thanks for any advice you may have! Forgive me if I am crazy!

    Thank you all! I'll see about flash, too (no offense, fire Fireworks!). It would be nice to do effects mouseover to the hour and minutes Flash instead of the clock ticking to an animated gif.

    Oh and amy is a good idea! that will keep the size of the file down. at first, I thought "duh", Hey Hey. but then I did read your post and I realized that I can have 3 separate images on the page.

    I use absolute positioning with CSS, and the order of the images doesn't matter, because the they are all transparent and that they do not overlap. the file of the minute hand will be always great, but it won't 59 frames, not 700 frames. I was a fool before man. This way is much better.

    If there is no waiting for the image of the minute hand, hour hand and the background load really fast in the meantime.

    Thank you again alex, pjr and amy...

  • Animated .swf in stock plays do not in Captivate 4

    A stock of a clock .swf animation play in Captivate 4 Preview or publish mode. The image of the clock appears, but it's always the train high noon.

    On the other hand, in edit mode window of properties of the play clock animation.

    The first time I added the .swf, Captivate warned me with a message on a script referencing the root, offering OK or cancel, I recall. The message doesn't repeat itself, even if I add the .swf to a new project.

    The animation is at istockphoto.com (search 000004460619). The clock zip file contained the .swf and .fla files but I have not installed Flash.

    Suggestions gladly accepted.

    docEdoc

    Hello

    Often, the caveat on the reference to root is simply a nuisance and may be ignored.

    I find that the animation work here on my PC if I click on edit > Preferences... > project node > publish the parameters node and configure it to AS3.

    Maybe try that?

    See you soon... Rick

  • VCSA 6.0u1 (updated 6.0 VCSA) vSphere Web Client error

    vSphereWebClientError.PNG

    After that I upgraded my VCSA 6.0 to 6.0u1, I can't connect to the Web Client vSphere.

    How upgrade from 5.x and 6.x VCSA to VCSA 6.0 Update 1? virtuallyGhetto

    Clock animation Flash Adobe turn for a few moments, then it gives the error in the attached screenshot. «There is an internal error occurred - Index '0' specified is out of range.» It happens in IE10 and Chrome.

    It is a standalone PSC and I can connect to the device management https:// < vcsa >: 5480 and apparently in good health. Can I deploy a new VCSA from scratch, but it would be nice if I could fix it.

    Any suggestion would be appreciated!

    And if the clearing the cache of the web browser does not solve your problem, try to delete the database of serenity:

    To delete the files in the VMware vSphere Client Web serenity database:

    1. Stop the vSphere WebClient service. For more information, see stopping, starting, or you restart the services of VMware vCenter Server (1003895) and the stop, start, or restart services from VMware vCenter Server 6.0 (2109881).
    2. To delete the files in the database of serenity, type these commands:

      For Windows vCenter Server 5.x:

      Use File Explorer to delete the content of C:\programdata\vmware\vSphere Web Client\SerenityDB\serenity
      For Windows vCenter Server 6.0.x:

      Use File Explorer to delete the content of C:\programdata\vmware\vCenterServer\data\vSphere Web Client\SerenityDB\serenity

      For the VMware vCenter Server Appliance 5.x:

      Type this command when logged in as root with a shell of the console or SSH session:

      rm - rf/etc/vmware-vsphere-client/SerenityDB/serenity / *.

      For the VMware vCenter Server Appliance 6.0.x:

      Type this command when logged in as root with a shell of the console or SSH session:

      rm - rf/storage/vsphere-client/SerenityDB/serenity / *.

    3. Restart the vSphere WebClient service. For more information, see stopping, starting, or you restart the services of VMware vCenter Server (1003895) and the stop, start, or restart services from VMware vCenter Server 6.0 (2109881).

    Source: VMware KB: The VMware vSphere Client Web reports an internal error 1009

  • Animations lag in Finder / Lag in games

    Hello

    I have an old Mac Pro (early 2009 with updates) who constantly had minor amounts of offset of the animation in the Finder. They are not too problematic, but they are extremely annoying, that the animations run much slower then my Macbook Air (2 GHz i7 8 GB, 10.10.5). 2012 The shift is particularly bad when resizing windows and when you drag windows between monitors.

    However, the worst shift occurs in games. I tried cities horizons, and it was completely unplayable, hardly could force him to leave the game with how late he caused; and I tried Team Fortress 2, which takes a long time to start (about a minute and a half) and seems so struggling to load anything, then in the game (shift of things only when an update happens, almost like bad ping, but my ping is always less than 30ms, and tried several servers).

    I also tried to play Team Fortress Classic, is going very well, without delay, if it is to be expected from a 17 year old game.

    I also found some sites that use HTML5, such as http://mozvr.com/, also of lag, but only above certain resolutions (clocked at 1440 p lags, but about 720 p is not running).

    All the games work very well when running on Windows (installed on a separate DSS), so I think I can rule out a hardware problem. It would be nice, if I could run games through VMWare Fusion (8.1.0), but it requires too much is hit with general shift (start-up out of my bootcamp partition) is not there when you run Windows natively.

    I tried various fixes, such as the reduction of transparency, compensation windowserver hide, reset the SMC and LANDAU and even tried to upgrade to El Capitan (10.11.3) which many users say fix problems of shift of Yosemite, but I found that it only amplify them to the point that the operating system was almost unusable.

    Any help is appreciated.

    Relevant system specs:

    Mac Pro (early 2009, updated the firmware) 5.1

    2 x Xeon X 5675 @ 3.06 GHz

    64 GB at 1333 MHz ECC DDR3

    2 x Nvidia Quadro 4000 (card OEM Mac, a PC version, latest version of web driver Nvidia)

    2 x Dell U2515h monitor (2560 x 1440 @ 60 Hz) *.

    OWC Accelsior S with Samsung 850 Evo 500 GB SSD (boot OS X, 6 GB/s drive)

    SSD OCZ Vertex 2 240 GB (Bootcamp with Windows 7, 3Gbps)

    Drobo S with five 3 TB WD red (games is stored here, 5Gbps over USB 3.0 via an Asus USB 3.1 PCIe card) *.

    * Note: I tried to run the monitors with lower resolutions, but the offset Finder still exists.

    * Note: The reads/writes on the Drobo are normally very fast, so I doubt that problems loading TF2 stem. (I tried to transfer my SSD without result)

    Running a third-party SSD as your boot drive? have you taken steps to allow the FILLING?

  • Animation of bitmap by alpha blending

    I am creating an animation fade melted to a bitmap resource loaded using fusion alpha of 0.0 to 1.0.  Someone at - it an example of code that does this?

    Thank you

    First of all, you have a constructor that does not have a correspondent in your superclass. The signature of it must be:

    public AnimBitmapField (Bitmap myBitmap, long flags).

    Second, I wouldn't start the TimerTask immediately, within the constructor of the form. Start from this method of onVisibilityChange (true) onDisplay (). Have a single clock of global coordination by application, retrieve through a static method and plan AnimTimerTask (this) new to this topic.

    Also, consider to extend the field rather than BitmapField. You need to add the positioning method (int width, int height):

    protected void layout(int width, int height) {
      setExtent(Math.min(width, animBitmap.getWidth()), Math.min(height, animBitmap.getHeight());
    }
    

    Your paint should look like this (in fact, you don't have to optimize as long as it's posing for the clipping rectangle - just always use g.drawBitmap (0, 0, getWidth(), getHeight(), aniBitmap, 0, 0)):

    protected void paint(Graphics g) {
      g.setGlobalAlpha(alpha);
      XYRect dest = g.getClippingRect();
      g.drawBitmap(dest, aniBitmap, dest.x, dest.y);
      // Logging, System.out.println(), etc.
    }
    

    You can create a setBitmap method (depending on your application needs):

    public void setBitmap(Bitmap newBitmap) {
      int oldWidth = animBitmap.getWidth();
      int oldHeight = animBitmap.getHeight();
      animBitmap = newBitmap;
      if ((oldWidth == animBitmap.getWidth()) && (oldHeight == animBitmap.getHeight())) {
        // Same dimensions? Simply repaint
        invalidate();
      } else {
        // Different size? Re-layout - costly but necessary
        updateLayout();
      }
    }
    

    Your Builder will include super (flags) as the first line (remember - flags is long, and not int). The rest will be the same.

    These are just a few ideas - customize as you see fit.

    Edit: onDisplay() is a better place to start the timer task. Added a note about the simplification of paint. Also, remember to cancel the task / recreate and restart with the last used value alpha in onObscured() / onExposed().

  • Loading screen is not animated, during the operation, but after

    Hi all!

    Here's my problem: I am display a gif animated using the class presented here.

    It is used in a specific class loader that perform an action, while the gif is displayed (the gif is a spinner). Only once the operation is completed, the LoadingScreen came out of the screen.

    Here's my class loader:

    public class LoadingScreen extends MainScreen {
    
        /**
         * The action to be processed during the loading.
         */
        Runnable action = null;
    
        private AnimatedGIFField _image;
    
        /**
         * Default constructor.
         *
         * @param action the action to manage.
         */
        public LoadingScreen(Runnable action)
        {
            super(FIELD_VCENTER);
            this.setTitle(CommonTools.initTitleBar());
            this.action = action;
    
            displayAnimation();
    
            if(this.action != null)
            {
                UiApplication.getUiApplication().invokeLater(this.action);
            }
        }
    
        /**
         * Display the animation during the loading process.
         */
        private void displayAnimation()
        {
            EncodedImage encImg =
                GIFEncodedImage.getEncodedImageResource("loading.gif");
            GIFEncodedImage img = (GIFEncodedImage) encImg;
    
            _image = new AnimatedGIFField(img);
    
            getMainManager().setBackground(BackgroundFactory.createSolidBackground(Color.BLACK));
    
            LabelField label = new LabelField("Connect..."){
                public void paint(Graphics g)
                {
                    g.setColor(Color.WHITE);
                    super.paint(g);
                    }
            };
    
            HorizontalFieldManager containerSpin = new HorizontalFieldManager(FIELD_HCENTER);
            HorizontalFieldManager containerLabel = new HorizontalFieldManager(FIELD_HCENTER);
            containerSpin.add(_image);
            containerLabel.add(label);
    
            containerSpin.setPadding(Display.getHeight()>>2, 0, 0, 0);
    
            this.add(containerSpin);
            this.add(containerLabel);
    
            KasualApplication.isLoading = true;
        }
    }
    

    The problem is that the gif is not animated, while the action runs. But if I have a popup appears at the end of the action to let the loading screen, I see that the gif is animated. As well as the animation starts when the action is complete.

    I think something is wrong in the clock of my son, but I don't see that.

    Could you please help me?

    Thanks in advance.

    It's ok, the solution is described here.

  • Mixture of alternation and MovieClip animations

    I have a 2d isometric game in which a user can walk around a House.

    The House consists of 1 x 1 several wall tiles, floor tiles, etc. For performance reasons, I would use blitting draw all non animated House parts (floor, walls, furniture, etc.).

    My game also has nice animations. For example, the animation of player movement or a ticking of the clock on the wall. These I have animated in Flash Pro and exported in .swfs in my game.

    I can not simply draw the House using blitting (copyPixels()) then add animation film clips to display tree ontop of the bitmap. This is because some of the animations (animation of walking, for example) in some cases will have to be drawn in some parts of the House. I need to be able to "insert" the clip in half way through the House of drawing. Is there an easy way to do this?

    I can't really blit clips animation film is that some of them have very many executives (although many frameworks are just copies of eachother) and if I were to cache all the frames of my memory usage will be too high.

    different parts of the House can be blitted at different depths.

  • Form of subtraction, paths and animation of scenario

    Hi, I have a question about the subtraction of the shape of arcs and animations

    I was animating an Arc of a circle to invisible as an analog clock moves using a bow and the timeline.

    I want to cut in the middle of the Arc / circle so I look more like a ring of a circle.

    So I looked in the subtraction of the shape and follow-up form subtraction Narayan Info found here http://blog.ngopal.com.np/2011/06/18/shapes-intersection-subtract-and-union-in-javafx-2-0/

    Thanks Narayan.

    My question is, once I have merged the CRA and the circle of subtraction in a path, is it still possible to animate the length property of the arc electric and reflected in the shape of the path?

    Thank you

    Do you have

    arc.setType(ArcType.OPEN);
    

    This should remove the line from the Center to both ends of the arc

  • move to an appropriate framework of animation

    Hi guys

    Thank you for reading and here is the problem im facing

    I have a clock and a background

    the background contains a lively ocean (100 images)

    There are four themes of sky changing time appropriate to the Sunrise, the sunset, morning, night (just use alpha to show another one here, although perhaps processor intensive)

    OK, so the ocean could animate alone and only the sky would need to change, it would be the easy part

    but when it comes to nightlife the ocean needs access to the night of the self version

    so if the time button is pressed and the ocean is on frame 80 day, how I'd version night game to the framework 81

    so that the ocean is not skip the animation?

    Thanks in advance

    fonzio

    Hours should be becomes smaller in the table, I used '0' by goal as last element. You changed to '24', which is not fair.

  • Play with a timer/clock Captivate 5 Mac bar, the Runtime search

    I just upgraded to Captivate 5 on a MAC and I was desperately looking for a bar to reading with a clock of runtime, which tells the user and I how much time the tutorial is and how much time has elapsed

    Nothing complicated, just want to add the industry standard for the duration of my training videos, tutorials, and virtually all media animation/motion

    For example, I'm looking to add the clock similar to what made Youtube

    All the help and pointing in the right direction would be greatly appreciated

    Thanks in advance,

    Hello

    You might find an answer in this thread? I have proposed the use of the table of contents where you have by default the slide, the total duration and elapsed time.

    http://forums.Adobe.com/thread/827484?TSTART=0

    Lilybiri

  • Flash animations stop after a random time

    The problem I encounter is that the flash movie files (each site) play for a moment or two, then will stop with little "loading" symbol turning constantly in the center of the screen. Flash movies used to work without problem, but in recent months, she went from does not to doesn't work do not at all. to a perhaps related problem sometimes downloads stop after a certain period of time and also seem to "hang on" to a random location. If I pause and then charging that restart the program or anything that will usually complete the download. It doesn't happen often but it happens. The flash animation, however, thing every time - no matter what browser I've tried. (Firefox, IE, IE with no Add-ons and Chrome in any case.)

    I tried the solutions I've found all over the internet, including Adobe and Microsoft forums, nothing helps. I unloaded flash with the Adobe uninstaller and reloaded flash. I tried different versions of flash - with and without a firewall on. I made sure I use the 32-bit version of Internet Explorer and even tried to run in "Administrator" mode. I've updated all the drivers that I can upgrade. I used a check of the register as a last resort. I even used the Dell partition to return my computer to the condition it was when I bought it and that has not changed anything either.

    Everything I've tried has made zero difference. In the hope that someone will have another idea for me to try, I put all the stats of my computer that I can think of below.

    Qwest internet operating at 20mbps

    Flash 10.1.102.64

    Shockwave 11.5.9.615

    Microsoft Security Essentials

    Tried both IE 9, IE with no Add-ons, and now have IE 8 when I restored it the image of the partition

    Name of the OS Microsoft Windows 7 Home Premium

    Version 6.1.7600 Build 7600

    System manufacturer Dell Inc.

    System model Inspiron 560

    Type of system PC x 64

    Processor Intel (r) Core (TM) 2 Duo CPU E7500 2.93 GHz, 2936 Mhz, 2 Lossnay, 2 logical processors

    Graphics - Intel G45/G43 Express Chipset

    -Realtek High Definition Audio sound

    Version of the BIOS/Date A00 Dell Inc., 06/10/2009

    SMBIOS Version 2.6

    Layer of HAL Version = "6.1.7600.16385".

    Physical memory (RAM) installed GB 8.00

    Total physical memory 7.96 GB

    Available physical memory 6.94 GB

    Total virtual memory 15.9 GB

    Available virtual memory 14.4 GB

    File of the page space 7.96 GB

    Hi, thanks for the info of Kill bits. I think an uninstallation/installation may be in order. However, I not to do this use the router, unplug it and use the modem directly.

    Use the administrator account.

    Download and SAVE to your desktop, the uninstall program:

    http://kb2.Adobe.com/CPS/141/tn_14157.html

    Download and SAVE to your desktop, the installation program to use IE installer EXE

    http://www.Adobe.com/products/flashplayer/fp_distribution3.html

    Close all the browser windows, you do not want to look on your desktop.

    Disable Messenger services, like yahoo, msn, etc. in the tray (area near the clock)

    Launch the uninstaller and when you are done, Reboot (restart) your computer.

    Run the installer for IE, run Setup for FF and when you're finished, restart.

    Then go to this site and test:

    http://www.Adobe.com/software/Flash/about/

    You can print these instructions to make it easier to follow. If you have any questions, let me know.

    I hope that since so many changes have been made, that a clean uninstallation/installation can run.

    And if he does so before using the router, that would be a problem. The Qwest ISP cannot be ruled out, but if you still have the problem after that, so needs.

    Thank you

    eidnolb

  • problem making animated fire

    I made a model room with a fireplace and placed a grid and newspapers in the area of the combustion chamber.  I first tried to fire with a particle system and got a pretty flame... to - that I placed in the Firebox above the newspapers.  Then it was only made in a place cut by the contour of the logs seen in the middle of the room.  It seemed even more closely under an oblique angle or behind fireplace (with the normal, directed opposite the camera room and fireplace.  I tried redirecting everything, thinking it was a normal problem, but could not make any changes to the fire in a desirable angle.

    Then I tried a texture animated on a plane and got a similar result.  The models look good, mapping normal and Max are good, but Director plane with lively texture is only visible angles weird and generally trimmed by the shaps of the models behind the aircraft.  I have a similar to animation applied texture the pendulum of a clock in the room that works very well, but so far, all my efforts to start a fire in the fireplace look pretty dismal.

    Suggestions to make this work for effects other than the application of a texture to the walls of the combustion chamber?

    The particles used in the fire using a semi transparent texture.  Will there be another semi transparent texture in your scene?  Director is struggling to determine which of two semi-transparent textures to render first of all, if there is no overlap between them (question of z-buffer).  Could be the source of your problem?

  • format of the clock after upgrading to IOS 10

    After the upgrade to IOS 10.0.2on my iphone 6 s the clock passed using two points using a format point.

    Language and region are still like before upgrade: Norway.

    I tried to change in various other regions which, to my knowledge, uses the same format of the clock, but there is still a point. Is there another way to change this?

    Hi, ferdinanden!

    Thank you for reaching out by Apple Support communities. From your post, I understand that your clock is not displayed as expected in the iOS 10. Rather than see a colon, showing time as 07:32, you see just one point, displaying the time as 7.32. I would be happy to offer help!

    There could be a few different things going on to cause this, and change your region has been a great first step to understand that and fixing it. Given that this did not help, try the following steps. Before you start, use this article to create a backup of your iPhone: How to back up your iPad, iPhone or iPod touch

    1. Replace it with another under settings > general > language and region. See if that allows you to adjust the way in which the clock is displayed. If so, revert to the language of your choice and see if she spends exactly the point again.
    2. Make sure that the value is automatically enabled under settings > general Date & time
    3. Restart your iPhone by following the steps here: restart your iPad, iPhone or iPod touch
    4. Reset your iPhone settings in settings > general > reset > reset all settings. This will not delete your personal data (such as your photos/videos, contacts, calendar of events, etc.) but it can reset it customizable settings (as the wallpaper / brightness, alert sounds/ringtones, the Date and time settings, etc.) to their default values. It will also remove saved passwords and Wi - Fi networks and all previously used settings APN or VPN.

    Have a great day!

Maybe you are looking for