COD file size

What is cod max file size allowed on a BlackBerry?

What is the maximum size of only environnement resourses in the res folder?

I have about 80 MB of data that I need to be part of the request. No idea if it is ok or not?

I don't want to keep this thread open.

The solution is that there is no solution for my problem.

Thank you all for your help and time appreciated.

Tags: BlackBerry Developers

Similar Questions

  • The long text of the chain and cod file size

    In my application, I have a few static string constants that are very long. Channels will be displayed on the screen when it is administered buttons are clicked. I find that once I added these chains, cod file size has increased by 30%, which is not desirable. I expect buttons will rarely be clicked but I must have these text for display.

    Is there a better way to manage these channels so that they do not swell the cod file, for example, compress them.

    Thanks in advance.

    If you put the strings in a separate resource file as BBDeveloper suggests, you can also run them with maximum compression gzip before you add them to the project. Then after opening the file (with getResourceAsStream), wrap the input in a GZIPInputStream stream before reading.

  • The OTA installation and large. COD files

    Hi, I'm new to the Blackberry development. I am developing a small image editing app for Blackberry and planning to distribute them using my site (OTA). The problem is that my .cod file size is about 500 KB. I've searched the forums and some suggested to break large cod in several smaller files of the Cod. But exactly how do I do this? Thank you

    All you need to do is open the COD file in a program like WinZip archive and extract the files.  It's just a zip of the rest of your COD files.  Note that the cod inside firstsibling file will have the same name as the parent COD file, so make sure that extract you it in a different directory.  If you use the BlackBerry Java plug-in for Eclipse, all you need to do is deploy the files in the directory JAD.

    You can read a bit more info on that here: the limit file size of wireless downloads

  • .cod file is not proceed with the installation correctly (programmatically)

    Hi BbExperts,

    I took a .cod as a resource file in my application and wants to install this .cod programmatically.

    My .cod file size is 429266 bytes, which is why I couldn't install it directly coz of size so I used the OTA (brothers and sisters of the main .cod) file in a table and install them one by one, by using CodeModuleManager.

    I post here my sample application:

    String [] codArr = {"" / MainApp.cod "," / MainApp - 1.cod ', ' / MainApp - 2.cod "," / MainApp - 3.cod "," / MainApp - 4.cod "," / MainApp - 5.cod ""};

    for (inti = 0; i)< codarr.length;="" i++)="">

    try {

    byte [] cod is IOUtilities.streamToBytes (getClass ().getResourceAsStream(codArr[i]));.

    create new module

    int newHandle = CodeModuleManager.createNewModule (cod.length, cod, cod.length);

    install the module

       if (newHandle! = 0) {

    int savecode = CodeModuleManager.saveNewModule (newHandle, true);

    if (savecode is CodeModuleManager.CMM_OK_MODULE_OVERWRITTEN)

    System.out.println ("operation completed successfully");

    }catch(IOException e) {}

    e.printStackTrace ();

    }

    It is installed but not able to run it.

    Is this approach is fair, or should I try another approach.

    Guidance in this regard will be highly appreciated.

    Thanks in advance...

    try to install the last cod first

  • Api secure / 64 k .cod file still a problem?

    Hi all

    Got a soft but that will not be installed out app world after a change of logo, works perfectly when put on a device directly. Check the signature and all is good. Change has however led to the latest being 64 k .cod file.

    Is this even a question?

    No idea how to get incident developer support by phone rather than simply email? It is business critical and I need a new version approved sooner rather than later if possible to fix this.

    OK, the new version is active and has solved the problem.

    It does not include an image added to the directory of resources, change the last .cod file size, but I don't know if it was the fix.

    Thanks for all the help!

  • update the file size difference U43M1D204 error code

    I had the Creative Suite 6 Master Collection installed yesterday, notification of updates appeared about seven, they did successfully with the exception of Photoshop Camera Raw and Media Encoder

    I tried a workaround in this thread, I deleted the folder update MAO, but no use

    http://forums.Adobe.com/message/3864845#3864845

    I went to save the aamu.log file and found the error messages:

    2012-08 - 17 T 16: 20:29: connect to: = http://swupdl.Adobe.com/updates/OOBE/aam20/Mac/AdobeMediaEncoderCS6-6/6.0.1/Setup.dmg

    2012 08-17 T 16: 20:30: ThreadDownloadUpdates: need to download a .sig for this dmg file to: Users/bahaelaila7/Library/Application Support/Adobe/AAMUpdater/1.0/Install/AdobeMediaEncoderCS6-6/6.0.1/Setup.sig

    2012-08 - 17 T 16: 20:30: ThreadDownloadUpdates: download .sig file to: http://swupdl.Adobe.com/updates/OOBE/aam20/Mac/AdobeMediaEncoderCS6-6/6.0.1/Setup.SIG

    2012 08-17 T 16: 20:31: ThreadDownloadUpdates: ERROR: File Size Mismatch between what is given in the manifest, and which is that of bob.

    2012 08-17 T 16: 20:31: UCGetprogress: WARNING - download failed because of the disparity of size of file on the server.

    2012 08-17 T 16: 20:31: UCGetprogress: download of updates back State for reffId = AdobeMediaEncoderCS6-6/6.0.1

    2012 08-17 T 16: 20:31: UCGetprogress: download of updates return State = 43

    2012 08-17 T 16: 20:31: UCGetprogress: return outError = 204 updates download

    2012 08-17 T 16: 20:31: UCGetprogress: updates download percentage of return = 0

    2012 08-17 T 16: 20:31: UCGetprogress: updates download return string = U43M1D204 unique error code

    2012 08-17 T 16: 20:31: UCGetprogress: data download updates flagship notification error code. = 204

    2012 08-17 T 16: 20:31: check the updates has been completed successfully.

    2012 08-17 T 16: 20:31: UCGetprogress: updates, return status for reffId = AdobeMediaEncoderCS6-6/6.0.1

    2012 08-17 T 16: 20:31: UCGetprogress: updates return State = 21

    2012 08-17 T 16: 20:31: UCGetprogress: check outError return = 0 updates

    2012 08-17 T 16: 20:31: UCGetprogress: check the updates percent return = 100

    2012 08-17 T 16: 20:31: UCGetprogress: updates to string of unique return error code = U21M1C0

    2012 08-17 T 16: 20:31: UCGetprogress: WARNING - download failed because of the disparity of size of file on the server.

    2012 08-17 T 16: 20:31: UCGetprogress: download of updates back State for reffId = AdobeMediaEncoderCS6-6/6.0.1

    2012 08-17 T 16: 20:31: UCGetprogress: download of updates return State = 43

    2012 08-17 T 16: 20:31: UCGetprogress: return outError = 204 updates download

    2012 08-17 T 16: 20:31: UCGetprogress: updates download percentage of return = 0

    2012 08-17 T 16: 20:31: UCGetprogress: updates download return string = U43M1D204 unique error code

    2012 08-17 T 16: 20:31: UCDownloadUpdates: (A) UCIsSelfUpdateAvailable API returned value = 0

    2012 08-17 T 16: 20:33: < < UCDownloadUpdates > > call back with the value outErr = 0

    2012 08-17 T 16: 20:33: ThreadDownloadUpdates: download the installer to update refID: PhotoshopCameraRaw7-7.0/7.1.71

    2012-08 - 17 T 16: 23:34: connect to: = http://swupdl.Adobe.com/updates/OOBE/aam20/Mac/PhotoshopCameraRaw7-7.0/7.1.71/Setup.dmg

    2012 08-17 T 16: 23:35: ThreadDownloadUpdates: need to download a .sig for this dmg file to: Users/bahaelaila7/Library/Application Support/Adobe/AAMUpdater/1.0/Install/PhotoshopCameraRaw7-7.0/7.1.71/Setup.sig

    2012-08 - 17 T 16: 23:35: ThreadDownloadUpdates: download .sig file to: http://swupdl.Adobe.com/updates/OOBE/aam20/Mac/PhotoshopCameraRaw7-7.0/7.1.71/Setup.SIG

    2012 08-17 T 16: 23:36: ThreadDownloadUpdates: ERROR: File Size Mismatch between what is given in the manifest, and which is that of bob.

    2012 08-17 T 16: 23:36: UCGetprogress: WARNING - download failed because of the disparity of size of file on the server.

    2012 08-17 T 16: 23:36: UCGetprogress: download of updates back State for reffId = PhotoshopCameraRaw7-7.0/7.1.71

    2012 08-17 T 16: 23:36: UCGetprogress: download of updates return State = 43

    2012 08-17 T 16: 23:36: UCGetprogress: return outError = 204 updates download

    2012 08-17 T 16: 23:36: UCGetprogress: updates download percentage of return = 0

    2012 08-17 T 16: 23:36: UCGetprogress: updates download return string = U43M1D204 unique error code

    2012 08-17 T 16: 23:36: UCGetprogress: data download updates flagship notification error code. = 204

    2012 08-17 T 16: 23:36: UCIsSelfUpdateAvailable: function returned with value = > = 0

    2012 08-17 T 16: 23:36: UCIsSelfUpdateAvailable: BOB is downloaded = > = 0

    OK, I downloaded the dmg files listed in the newspaper, they have installed successfully, open MAO and he said all software up-to-date

    problem solved, now I know what I would do in the future if it happens again

  • Mismatch in number of brother COD files

    I'm developing an application of BB. Because my application size is more than 64 k, compiler generates a zipped file of COD. When I check the JAD file it has reference to 8 records of COD brother named in the order as "MyApp.COD", "MyApp - 1.COD '... "MyApp - 7.COD. "But using WinZip if I extract the zip COD file then I could see only 7 brother COD files named in the order as MyApp.COD", "MyApp - 1.COD '... "MyApp - 6.COD. At the same time for another test application, we found the County in the JAD file and extract the files of brother COD to be identical. Could someone please help me understand why this is so?

    Thank you

    Abees

    If your app * never * needed 8 files and you reduced to 7, the JAD will always reference this 8th file until it is deleted and recreated.

    A good practice, you should remove the JAD file before making your production build.

  • Each bitmap in the COD file extra resource

    Hello

    JDE generates an additional COD file for each bitmap resource, which I have added to the project. Their names are project - 1.cod, project - 2.cod, etc. Is their way to include these additional catches of cod in the default COD file that is just project.cod?

    I do not; I think that once you exceed a certain size of a COD file (64 KB), it begins to chunk the COD upward into pieces. It's fine, when you deploy OTA or whatever, the phone will re-install the parts and all goes well.

  • Why multiple COD files?

    Hello world

    I have compiled a little test app for WebWorks 7.0 and I noticed that there are 6 COD and a JAD file in the OTAInstall. Why are there so many COD file? Should what files I try to install on my device 9900 7.1?

    Kind regards

    Alon

    Hello Alon,

    This has to do with the maximum file size of COD:

    http://supportforums.BlackBerry.com/T5/testing-and-deployment/the-maximum-size-of-a-BlackBerry-smart...

    Specifically, one COD file is limited to 64 KB of source code and 64 k of resources; These two pools of space cannot be shared (i.e. space unused resources not be used as the source code.)

    When one of these limits are exceeded, a new COD file is created to contain the content remaining, to a maximum of 127 files brother COD.

    If you look at the standard install COD file, you can actually open this COD file with an editor of the archive (WinRAR, WinZip, etc.) and you will actually find the same files from brother COD contained in the larger cod file. In reality, this large COD file is actually just a renamed ZIP file containing all the COD files.

    So, why do this?

    Well, when the biggest (archive) is installed via USB, Desktop Manager and command line tools know to provide each COD file in the sequence of the archive, and each is installed correctly.

    However, when installing OTA, while some web servers know how to make this communication, often they do not, and if the full (archive) COD is attempted to be installed OTA, it will fail. Even in cases where the server is smart enough to perform this communication, he sends actually archive ENTIRE for each sibling. Meaning:

    • Brother of queries Device #1.
    • The server sends archive entire and device extracts / installs sibling #1.
    • Device queries brother #2.
    • The server sends archive entire and device extracts / installs sibling #2.
    • etc.

    You can see that, to a very large archive with cod of brother a lot, this can cause a LOT of unnecessary traffic. Therefore, if you are hosting OTA, the recommendation is to host the ALX file and all brother COD files that are located in the OTAInstall folder.

    Alternatively, you can DECOMPRESS the ARCHIVE COD and use these cod of brother (as well as the ALX file) as well, but you may NOT host the whole cod of online ARCHIVE.

    All that being said, if you use JavaLoader to deploy, you can actually invoke the command on the JAD file to perform the installation:

    JavaLoader u install myapp.jad

    Similar to OTA, JAD file operation is just a descriptor of all the COD files required for the application text and JavaLoader can use this information to install each file as required.

    There is some information up there, so please let me know if something makes no sense.

  • Jad file after update does cod file


    I am still unable to get the automatic function to generate the jad to work as once... but, I modified the jad to hand and the app seems to be download correctly, both for the simulators and devices.

    I removed the SHA1 attributes and entered the sizes of cod by hand, according to the amounts shown in winzip, when I extracted the COD files on the master file of the Cod.

    Thanks again for your help!

  • Install problem COD file

    Hi all

    I know it's important to look for answers before posting and I spent several hours to do.  I found a few related messages, but the solutions did not resolve my problem.

    I have a J2ME application that is fully tested for the game.  It works fine when it is installed as a pair of jad/jar on each Simulator and device I've tried.  And the midlet icon appears in the interface of the phone, just as it should.

    The game uses no RIM specific libraries or modules.  As a jad/jar pair, the same build runs on dozens of non-blackberry devices.  The code in the jar detects that the phone is a blackberry using System properties and the game is its own minor configuration to look nice on a blackberry.

    The next step is to convert the application into a cod file and sign it.

    You use the JDE 6.0, I made a new project, imported the jad/jar and run the Build command.  The cod was created, and accordingly modified jad.  So far so good.

    I have my signature identification information, and once again, using the JDE, I ran request Signatures.  The interface reported success.  No problems.

    The cod file is 207 k and consists of 4 cod files.  I read the instructions for this case and unpacked the cod file in its 4 cod files.  App.COD, 1.cod - app, app - 2.cod, app3.cod.

    I've posted four cod files as well as the jad file on my server, the server apache even where I serve regularly jar/jad files.

    I have triple checked the mime types in the .httaccess file.  Mime types are correct for jar, jad and cod.

    I point the browser on the Blackberry 6.0.0.337 Simulator 9800 to the jad file.  I get the download window with the properties of jad and the download button.  I click Download.  If I do this a second time, I get the button replace, so the Simulator think that the file has been downloaded, in this case.

    It seems that the files are for download.  The watch cursor appears 4 times, probably once for each file in cod.  No errors.

    At the end of the download, I get a message "the application has been installed successfully" and an OK button.  But, no run button, as I get with the installation of the pot.  I click OK.

    I exit the browser and return to the main screen.  There is no download folder.  The game is not in the folder games or Applications.  If I go to Options/Applications, the game is not listed there.

    If I menu click the Options/Applications window, I get: JVM 104 Eception NullPointerException error.  However, I had not yet tried to run the application.  A stack trace turned up a few odd lines:
    UI - EUI no face is detected
    VM - BORK
    However, I do not know what generated those lines or when.

    By the way, I also tried to download the full 207 k cod or in this case, I get the 907 error expected because the jad file is referencing files of cod that the server could not find as separate files.

    I also tried to download other simulators, for example 5.0.0.54 5 9700.  As above, the files seem to download very well and I get the message: "the application has been installed successfully" and an OK button.  On this Simulator, there is a download folder, but it is empty.  The game is not in games or in the Applications folder.

    On this Simulator, I go in the Options/Applications, and there is an entry for my game.  The title of the game is OK, but there is no icon.  I opened the entry and get title properties and a delete button.  There is no run button.  It shows the installed date and another button for the properties of the Module.  It also shows the size correctly and the signatory IDs.

    I also tried this procedure on a physical device, the AT & T 8300.  I had the same behavior as the 9700 Simulator.  Again, there is no problem with installation of the jad/jar.  The problem is with the jad/cod/COD-1/cod-2/COD-3

    Why is - this game appearing to successfully download and install successfully but apparently not be installed can thus be run?

    Thank you for your time.
    Alan Weiler

    I think I found the problem.  I skipped a step during the cod using a jar of J2ME as a source of files.

    In the projectroperties:Application panel, I do not enter the name of my main class name of the Midlet main class field.  Apparently this area causes the main class to be the entry point.

    With the class entered into this field and re - build the cod file and new signing, I was able to download and run the game on a device.

  • Cod files... cameraes?

    Hi... another guy...

    I download my file of cod to the app portal provider I select only 1 file... but in the supplier portal cod show me... 4 files... this its ok? Cod size its 231KB...

    When your code and greater than 64K data segments each (128 total K), the compiler busts your COD files upwards into pieces.

    If you rename your global file of cod to the ZIP extension, you can decompress individual files of cod. They will be called myprogram-1, myprogram-2, etc.

    It's normal. Download OTA, you should always unzip these files.

  • cod file installed on the BlackBerry smartphone by OTA, error when starting Application

    Hi all

    I have devloped Balckberry app using Sybase Unwired Platfourm 2.0.

    I install all the required files depend on cod three (CommonClient, sup_client_rim, UltraLiteJ) with my main Application using the JAD file.

    Apllication is installed successfully with the three modules, but when I run Application, it gives the following error.

    Error starting of RR: Module "UltraliteJ-3' attempts to access the API blocked.»

    ((when I install all dependent files (CommonClient, sup_client_rim, UltraLiteJ) COD using Desktop Manager, Application works very well.))

    I had signed all the cod files installed on the device.

    Here is my jad file.

    MIDlet-name: RR
    MIDlet-Version: 1.0.0
    MIDlet-vendor: BlackBerry Developer
    MIDlet-Jar-URL: RR.jar
    MIDlet-Jar-Size: 226631
    Microedition-profile: MIDP-2. 0
    Microedition-Configuration: CLDC-1. 1
    MIDlet-1: RR, images.jpg.
    RIM-MIDlet-flags-1: 0
    Manifest-Version: 1.0
    RIM-COD-URL: RR.cod
    RIM-COD-size: 67308
    RIM-COD-creation-Time: 1322626069
    RIM-COD-Module-name: RR
    RIM-COD-Module-dependencies: net_rim_cldc, sup_client_rim, UltraLiteJ
    RIM-COD-SHA1: ee 06 5 c 50 6f 4 c 1 3 a 0 b 68 53 12 6th b1 70 a1 a7 df e4 f9
    RIM-COD-URL-1: RR - 1.cod
    RIM-COD-size-1: 26984
    RIM-COD-SHA1-1: 8 b 98 42 9f 44 0c 98 31 57 6 c 18 a0 d4 28 47 bf 92 cc 2 c 6B

    RIM-COD-SHA1-2: ba e1 89 79 00 39 5a1 has 49 6 49 55 94 eb 7f 2 c 0f 99 c4 a2
    RIM-COD-URL-2: UltraLiteJ.cod
    RIM-COD-URL-3: UltraLiteJ - 1.cod
    RIM-COD-SHA1-3: 5th 6 7f 60 82 68 15 07 fb fe bf 4-6 c fd 8 88 c a 7, 4 b f0 c6

    RIM-COD-Module-dependencies-1: net_rim_cldc, net_rim_os
    RIM-COD-URL-7: UltraLiteJ - 5.cod
    RIM-COD-SHA1-7: 2d 81 8A cd d4 4B 3f be 20 6B ad 01 f 30 d6 ba c1 e5 59 4 b
    RIM-COD-URL-6: UltraLiteJ - 4.cod
    RIM-COD-SHA1-6: 07 e5 0e fa 47 80 bd ad 12 93 32 87 05 e7 c5 70 83 9f 14 a0
    RIM-COD-URL-5: UltraLiteJ - 3.cod
    RIM-COD-SHA1-5: 5 ch a0 bc 59 70 0f 9 b 53 23 44 ae eb d9 f3 d3 2nd ec 09 c3
    RIM-COD-URL-4: UltraLiteJ - 2.cod
    RIM-COD-SHA1-4: this c6 d6 70 18 df f6 29 9 b 91 e4 d3 fb 5f ea be 13 35 61 06

    RIM-COD-URL-8: sup_client_rim.cod
    RIM-COD-SHA1-8: b9 b2 98 79 9f 2f 4 d 6 b 3f c2 d5 13 57 47 42 7 b f4 70 a0

    RIM-COD-URL-9: sup_client_rim - 1.cod
    RIM-COD-SHA1-9: 51 8 b 23 f1 ff 61 64 16 49 23 4th c6 89 63 4 ad d c2 29 d0 bd

    RIM-COD-Module-dependencies-2: net_rim_cldc, UltraLiteJ, net_rim_os, net_rim_satsa, CommonClient
    RIM-COD-URL-10: sup_client_rim - 2.cod
    RIM-COD-SHA1-10: 59 27 3rd d5 33 83 70 f8 c4 d8 92 7B e5 51 37 09 70 56 c2 bf

    RIM-COD-Module-name-3: CommonClient

    RIM-COD-Module-dependencies-3: net_rim_cldc, net_rim_crypto_1, net_rim_crypto_3, net_rim_crypto_2

    RIM-COD-URL-11: CommonClient.cod

    RIM-COD-SHA1-11: ef 7 has da 29 08 66 f5 22 63 ef 63 9 b 46 5f 3 a 3 b 84 d1 ae 6 b

    I got extect all files in jar files.

    PLS, someone has a clue what the problem. ?

    Thaks and regards.

    Hi @hmorzariya,

    I see two options:

    1. the 'UltraLiteJ - 3.cod' the file has not been signed with success.

    2. the "RIM-COD-SHA1-5' does not match."

    3. the size of the cod is missing.

    Signed the file on your own?

    I think you might need to update the JAD after that you sign the COD file...

    E.

  • Huge. COD file suddenly

    Hello

    I am in a process of developing a USER interface very rich based Blackberry app. The .cod file was about 2.5 MB, but the last time that I have compiled, it went stright 4.5 MB. I haven't added any resource (images etc.) just added a few classes.

    But I changed the location of my resources; previously I've added images of "The Blackberry project properties" using eclipse, but I discovered that is the wrong way to do it, then removed from there and add them under folder "src".

    It has happened that the .cod file suddnely expands then after awhile when compiled... back to normal size... but this time I am not able to arrive at a reasonable size.

    Please help me if I'm doing something wrong here.

    Thanks in advance,

    Afzal

    One of my friends found the problem. It seems that the plugin Eclipse JDE included all SVN files in the. COD file! then exported and created a different workspace... He came up to 1 MB!

  • Generated JAD file lists the strange COD files

    I use BB JDE 6.0.0. and it generates a JAD file for the project. The problem is that it lists the COD files, which are not used. I pasted the contents of the JAD file below. COD generated file is AstralEffects.cod, but there is no file AstralEffects - 1.cod or AstralEffects - 2.cod.

    How can I remove these COD files are not used in the JAD file? I tried to remove them manually, but then I got ' 907 invalid COD: impossible to import the ZIP file. I'm trying to find a way to change the JAD of BB JDE 6.0.0 file, but I can't find an option like that. So, how can I change the generated JAD file?

    Manifest-Version: 1.0
    MIDlet-Version: 2.2
    MIDlet-Jar-Size: 171299
    RIM-COD-URL-2: AstralEffects - 2.cod
    Microedition-Configuration: CLDC-1. 1
    MIDlet-Jar-URL: AstralEffects.jar
    RIM-COD-Module-dependencies: net_rim_cldc
    RIM-COD-SHA1-2: ed 81 41 47 32 BA 7f b7 9 d 6a e6 78 83 e9 ff 71 83 11 a9
    RIM-COD-URL-1: AstralEffects - 1.cod
    RIM-COD-SHA1-1: 04 25 03 50 FF e8 4 b d6 63 77 12 d8 f1 7f 67 60 85 6 9th 2f d
    RIM-COD-size-2: 42088
    RIM-MIDlet-flags-1: 0
    RIM-COD-size-1: 48192
    RIM-COD-Module-name: AstralEffects
    MIDlet-name: AstralEffects
    RIM-COD-size: 71800
    RIM-COD-creation-Time: 1291403520
    MIDlet-1: AstralEffects, AstralEffects.png, AstralEffects
    RIM-COD-URL: AstralEffects.cod
    RIM-COD-SHA1: 31 34 46 79 8 7f c2 d 2B f7 19 98 c0 f6 bb 03 c3 2 df c 78 c0
    Microedition-profile: MIDP-2. 0
    MIDlet-vendor: mobile visuals

    Once you rename the original to the extension ZIP and unzip, ther original COD there not more, right? You should deploy all of the files that I unzipped from the aggragate COD.

Maybe you are looking for