Collect the value of edittext box & menu drop-down list to manipulate the project

I built a simple GUI with a dropdown Panel and three boxes of edittext. I know not how to retrieve the values of each object to pass to the ASP (layers of text, project items). I'm still confussed on how to the onClick, onChange, onDeactivate, etc. methods work with functions... If I want to for example, to take the values in the boxes edittext to change values to text in a model layer, how could - I collect these values and pass them? In the sample code below it passes the default values for areas of edittext straight for layers of text in the model as soon as the GUI is launched...

myGUI (this);

function myGUI (thisObj) {}

var myGUIPalette = myGUI_buildUI (thisObj);

function myGUI_buildUI (thisObj) {}

var myPanel = (thisObj instanceof Panel)? thisObj: new window ("palette", "user input panel', undefined, {resizable: true}");

{//Build GUI

res = "group {orientation:"column",-}".

titleGroup: group {orientation: 'row', \}

myStaticText: StaticText {text: 'Handset team word interludes'}, \

},\

textLineGroup: Panel {orientation: "column,"------}

teamList:DropDownList {properties: {items: ['SORT CODES', '-', "ARI", "ATL", "BALL"]}}, \

line01: EditText {}, \

line02: EditText {}, \

line03: EditText {}, \

},\

'ButtonGroup': group {orientation: 'row', \}

clearButton: button {text: 'Clear'}, \

renderButton: button {text: 'Making'}, \

},\

}";

}

myPanel.grp = myPanel.add (res);

Default values

var myPanel.grp.textLineGroup = textBox;

textBox.teamList.selection = 0;

textBox.line02.visible = false;

textBox.line03.visible = false;

var button = myPanel.grp.buttonGroup;

var textBoxSize = (200, 20);

var textBoxCharacters = 30;

textBox.line01.size = textBoxSize;

textBox.line01.characters = textBoxCharacters;

textBox.line02.characters = textBoxCharacters;

textBox.line03.characters = textBoxCharacters;

Text box settings

var defaultText01 = "enter the text of the line 01 ';

var defaultText02 = "enter the text of the line 02."

var defaultText03 = "enter line 03 Text."

var myPanel.grp.textLineGroup = textBox;

textBox.line01.text = defaultText01;

textBox.line02.text = defaultText02;

textBox.line03.text = defaultText03;

textBox.line01.onActivate = function() {setTextBox (textBox.line01, defaultText01)};

textBox.line02.onActivate = function() {setTextBox (textBox.line02, defaultText02)};

textBox.line03.onActivate = function() {setTextBox (textBox.line03, defaultText03)};

function setTextBox (activeTextBox, defaultText) {}

if(activeTextBox.Text == DefaultText) {}

activeTextBox.text = "";

}

activeTextBox.onDeactivate = function() {}

If (activeTextBox.text == "") {}

activeTextBox.text = defaultText;

}

ElseIf (activeTextBox == textBox.line01) {}

textBox.line02.visible = true;

}

ElseIf (activeTextBox == textBox.line02) {}

textBox.line03.visible = true;

}

};

}

var teamTri;

textBox.teamList.onChange = function() {teamTri = textBox.teamList.selection};

Settings button

button.clearButton.onClick = function() {}

textBox.line01.active = false;

textBox.line02.active = false;

textBox.line03.active = false;

textBox.line02.visible = false;

textBox.line03.visible = false;

textBox.teamList.selection = 0;

textBox.line01.text = defaultText01;

textBox.line02.text = defaultText02;

textBox.line03.text = defaultText03;

}

Manipulate the AE project

////////////////////////////////////

////////////////////////////////////

#include "/ GFXM1/Script_Workflows/commonFunctions.jsx".

var targetWidth;  Horizontal limit for altered text layers

var modifiedLayers = new Array();

numItems = app.project.items.length; collect the number of project items

var teamLogosFolderMov = locateProjItems (FolderItem, "teamLogosMov");  Use CompItem to comps

var teamLogosFolderRaster = locateProjItems (FolderItem, "teamLogosRaster");  Use CompItem to comps

var teamLogosFolderVector = locateProjItems (FolderItem, "teamLogosVector");  Use CompItem to comps

If (textBox.line03.text! = ' ': textBox.line03.text! = defaultText03) {}

lineValue = textBox.line01.text + textBox.line02.text + "\r\n" + "\r\n", textBox.line03.text;

}

ElseIf (textBox.line02.text! = ' ': textBox.line02.text! = defaultText03) {}

lineValue = textBox.line01.text + "\r\n" + textBox.line02.text;

}

else {lineValue = textBox.line01.text ;}

for (c = 1; c < = numItems; c ++) {}

model var = app.project.items [c];

If (comp instanceof CompItem) {}

for (i = 1; i < = comp.numLayers; i ++) {}

{Switch (COMP. Layer (i). Name)}

case 'textLines_GD ':

targetWidth = 1720;

setTextLayer_caseSensitive (comp.layer (i), lineValue);

projectName = lineValue;

If (scaleTextLayer (COMP. Layer (i), comp.layer (i).sourceRectAtTime(1,_true).width, targetWidth)) {}

modifiedLayers.push (comp.layer (i));

}

break;

case 'teamLogo_GD ':

var numFolderItems = teamLogosFolderMov.numItems; Get the number of items in the folder teamLogos

swapTeamLogo (numFolderItems, teamLogosFolderMov, teamTri, comp.layer (i));

break;

}

}

}

}

function swapTeamLogo (numFolderItems, teamLogosFolder, teamTri, layer) {}

for (b = 1; b < = numFolderItems; b ++) {/ / loop in the teamLogos folder}

If (teamLogosFolder.item (b) .name == teamTri) {/ / Check for game}

layer.replaceSource (teamLogosFolder.item (b), true);  team swap in comp teamLogo logo

}

} //end check the teamLogos folder

}

////////////////////////////////////

////////////////////////////////////

Return myPanel;

}

If ((myGUIPalette! = null) & & (myGUIPalette instanceof window)) {}

myGUIPalette.center ();

myGUIPalette.show ();

}

}

Hello, if your range variables are in the scope of your function (which is the case here) you need not pass them as arguments to your function.

Then you can simply activate what wrote you in a function already and call on events, something like this:

doIt() function

{

var

targetWidth, numFolderItems, lineValue, ProjectName

modifiedLayers = new Array(),

numItems = app.project.items.length; collect the number of project items

teamLogosFolderMov = locateProjItems (FolderItem, "teamLogosMov"), //Use CompItem for comps

teamLogosFolderRaster = locateProjItems (FolderItem, "teamLogosRaster"), //Use CompItem for comps

teamLogosFolderVector = locateProjItems (FolderItem, "teamLogosVector"), //Use CompItem for comps

model,

I, c;

If (textBox.line03.text! = ' ': textBox.line03.text! = defaultText03) lineValue = textBox.line01.text + textBox.line02.text + "\r\n" + "\r\n", textBox.line03.text

ElseIf (textBox.line02.text! = ' ': textBox.line02.text! = defaultText03) lineValue = textBox.line01.text + "\r\n" + textBox.line02.text

else lineValue = textBox.line01.text;

for (c = 1; c<= numitems;="" c++)="" if="" (="" (comp="app.project.item(c))" instanceof="">

{

for (i = 1; i<= comp.numlayers;="" i++)="">

{

case 'textLines_GD ':

targetWidth = 1720;

setTextLayer_caseSensitive (comp.layer (i), lineValue);

projectName = lineValue;

If (scaleTextLayer (COMP. Layer (i), comp.layer (i).sourceRectAtTime(1,_true).width, targetWidth)) modifiedLayers.push (comp.layer (i));

break;

case 'teamLogo_GD ':

numFolderItems = teamLogosFolderMov.numItems; Get the number of items in the folder teamLogos

swapTeamLogo (numFolderItems, teamLogosFolderMov, teamTri, comp.layer (i));

break;

default:;

};

};

};

myPanel.grp.buttonGroup.renderButton.onClick = needs;

If instead you want to write a function that is independent from the UI variables, IE not dependent on variables of string, then you must pass these values as arguments:

function must (text01 text02 text03, defaultText01, defaultText02, defaultText03)

{

same start

get lineValue of arguments

lineValue = text01; If (text02! = "" |) Text02! = defaultText02) {lineValue += "\r\n" + text02;}  If (text03! = "" |) Text03! = defaultText03) lineValue += "\r\n" + text03 ;} ;

same end

};

myPanel.grp.buttonGroup.renderButton.onClick = function() {has (textBox.line01.text, textBox.line02.text, textBox.line03.text, defaultText01, defaultText02, defaultText03) ;};

Note: I changed my computer var = app.project.items [c]; (does not work) to comp = app.project.item (c); and if (textBox.line02.text! = ' ' | textBox.line02.text! = defaultText03) (risky) if (textBox.line02.text! = ' ': textBox.line02.text! = defaultText03).

Xavier.

Tags: After Effects

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