Conditional statements
Hello!
I want to display different content in the sidebar of a page 2 column template.
I would like to create a template to use for a group of pages. According to the name of the page, I want to view the contents of specific pages in the sidebar.
I thought that I would need to use conditional statements, but I don't know how to write this.
The content of the different sidebar would be placed in content holders.
Please help me understand this.
Very much appreciated.
Marian
Easy with liquids conditional, but probably easier instructions with just named pages and content holders. Here's a solution:
Create your sidebar provides with names like 'Sidebar-talk', "Sidebar-Home", etc.. The portion after the "-" must be the name of the page where the content will appear.
Insert in your model, where will be the content of the sidebar:
{module_contentholder,name="Sidebar-{module_pagename}"}
Tags: Business Catalyst
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----------------------
Post edited by: KevinPratt
Thanks for the reply! As suggested, in what follows, I changed the command and it works as you want
OdiOutFile-FILE = C: / TEST. TXT-APPEND
< person >
< first > #FIRSTNAME < / first >
< @ if (!) (("#MIDDLENAME".equals(""))) {@ >}
< Middle > #MIDDLENAME < / Middle >
{< @} @ >
< last > #LASTNAME < / last >
< / person >
Using the syntax <@ ...="" @="">serve your purpose. Also, I think you might want to include the variable binding in the quotation to avoid syntax errors.
@>
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}
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Is this possible and if so, how?
Thank you in advance.
ggaarde
var mcA:Array = [mc1, mc2, mc3,...];
for (var i: int = 0; i<>
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{if (MovieClip (e.currentTarget) .lastClicked)}
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< script type = "text/javascript" src = "include/bw - menu.js" > < / script >
<! [end if] >->
<!-[if lte IE6] >
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Hello
I was wondering if it is possible to have a conditional statement that checks if a variable is even or odd? I am using Captivate 5.
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Second decision will be your cheque to condition:
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THEN hide resources
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Lilybiri
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Start or stop the conditional statement
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My script goes like this-
animation_btn.addEventListener (MouseEvent.CLICK, startplaying);
function startplaying (event: MouseEvent); {} void
Play();
Animation.Play ();
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the animation is the name of the animation time line.
Your help is very appreciated.
assuming that the movieclip you wish to order is the animation:
animation_btn.addEventListener (MouseEvent.CLICK, startplaying);
function startplaying (event: MouseEvent); {} void
{if(animation.currentFrame==1)}
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animation.gotoAndStop (1);
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Hi all
IE has trouble reading my video, I just want to insert a conditional statement saying Internet Explorer to hide the video. Is this possible and if so, how? Thank you very much in advance for any help.
Here is the URL (http://austinlindsay.com/iplayers.html) and the code of the div if it's any help (I know it is a little rough, sorry!):
< div id = "iplayers_demonstration" > iPlayers video demonstration
< object classid = "' clsid:02BF25D5 - 8 c 17 - 4B 23 - BC80 - D3488ABDDC6B" codebase =" " http://www.Apple.com/qtactivex/qtplugin.cab "height ="431"width ="791"scale ="aspect"> "
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< param name = 'type' value = "video/quicktime" height = "431" width = "791" scale = "aspect" >
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< / div >If it is not possible, my only solution is to solve the following problem, so if anyone has any suggestions, please let me know. Thank you very much
Problem:
I joined several video on my site and their rescheduled so that they fit inside my container. It works fine in Firefox, Safari, and IE8, I'm told. But there is a serious problems with IE7, where videos that play are cropped. This is probably caused by when I have rescaled the video, and for some reason, IE not resized the real images, just the viewing area. It is also, does not recognize "autoplay ="false"because that videos play automatically when the page is loaded.
But it does not appear when you test it in IE. No idea why?
Because you have told IE to stay away!
Because you want to override what is in your style sheet, it should come the
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Stop an flv using a conditional statement
How you will prevent an FLV using a conditional statement where the condition is if the FLV file is playing?
I'm using AS 3.0. My best shot has this:
If (demo.flv == game) {}
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}I'm sure that the party "is game" is not going, but I can't find the right code that checks to see if the video is currently playing.
My flv component has an instance name of "demo". The command 'demo.flv.stop (); works great as a non conditional, but the flv file is not always play with my set-up of navigation when you fall on the frame with the code, so I need a conditional.
Thank you!
The help docs for AS3 Flash to discuss in the section of the FLVPlayback component class. This is a Boolean property, so you should probably just to use...
{if (Demo.Playing)}
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How to use variables in conjunction with a conditional statement
How can I convert this to binding of variables that I also have a conditional statement which stretches from the place where clausev_sql:= 'SELECT /* * */ trans_id' || 'FROM NDW_trans '|| 'WHERE cable =TRIM(LEADING 0 FROM ' || i_Cab || ')' || 'AND ' || i_Pair || 'BETWEEN low and highr' || 'AND termsysid =' || i_termsysid || 'AND provisionstatus= ' || 3 /* find what the constant is for inservice*/ ; IF i_Bill IS NOT NULL THEN v_sql := v_sql || 'AND CO_Clli = i_Bill'; END IF; BEGIN EXECUTE IMMEDIATE v_sql INTO o_trans_id_list;
Try this
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HTH
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spend the conditional statements
Hello everyone I've been working on a duty where we created a game of the match. It is for me to find a way to tell the script action what difficulties the game of the user of the game to. There are 3 easy buttons, mediym, hard. Each sets out an increased number of cards say 4 to 8 easy for way etc.
We are supposed to use the conditional switch to do this. My problem is how do you know what button was clicked the switch?
Here's the code so far, he is only set up for the easy right now. It works fine until I tried to set up the switch.
Thanks for any help you might be able to give.
package {}
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events. *;
import flash.text.TextField;
import flash.utils.Timer;
import flash.utils.getTimer;
import flash.media.Sound;
SerializableAttribute public class Match extends MovieClip {}
var showingCard:Card = null;
const DELAY_TIME = 1000;
public void Match() {}
trace ("Match");
introscreen.btnMenu.btnEasy.addEventListener
addChild (introScreen);
If a card is displayed showingCard refers to it
card otherwise
introScreen.btnMenu.btnEasy.addEventListener (MouseEvent.CLICK, onClickButton);
} / / end of the constructor
function onClickButton(e:MouseEvent):void {}
trace ("onClickButton");
{Switch (e.Target.Level)}
'easy ': case study
layoutCards (2);
break;
}
}
//
function layoutCards(gridSize:int):void {}
trace ("layoutCards");
put gameScreenOnTop
addChild (gameScreen);
creat bridge of the faceValues valid
var Bridge: Array = [];
var lastFrame:int = gridSize * gridSize / 2 + 1;
for (var k: int = 2; k < = lastFrame; k ++) {}
Deck.push (k, k);
}
trace (Deck);
layout maps
for (var i: int = 0; i < gridSize; i ++) {}
for (var j: int = 0; j < gridSize; j ++) {}
trace (i, j);
Map: map of var = new Card();
size
Card.Width = stage.stageWidth/gridSize;
Card.Height = stage.stageHeight/gridSize;
location
Card.x = i * card.width;
Card.y = j * card.height;
important assign a face value, drawn randomly from the deck
card.faceValue = randomInteger (2.19).
card.faceValue = deck.splice (randomInteger (0, deck.length - 1), 1);
Listening
card.addEventListener (MouseEvent.CLICK, onClickCard);
Add
card.gotoAndStop (1)
gameScreen.addChild (card);
} //j
} //i
} / / end of method of positioning cards
makecard start clickable
function onClickCard (e:MouseEvent) {}
trace ("onClickCard");
var clickedCard:Card = (e.target) Card;
Turn the card clicked
clickedCard.visible = false;
Click on the first map in pair
3 cases
1 card clicked is the first in the bet
See the map and remomber it
make it not clickable at the moment
If (showingCard == null) {}
trace ("FirstCard")
clickedCard.gotoAndStop (clickedCard.faceValue); external
showingCard = clickedCard; internal
clickedCard.removeEventListener (MouseEvent.CLICK, onClickCard);
}
2A - click map is a second pair, and friendly the FirstMatch
both take-out
Else if (clickedCard.faceValue == showingCard.faceValue) {}
trace ("match")
gameScreen.removeChild (clickedCard);
gameScreen.removeChild (showingCard);
showingCard = null;
}
2B - clickedCard is second and not a match for the first.
Return both
else {}
clickedCard.gotoAndStop (clickedCard.faceValue);
freeX during a short period of time
addChild (blockScreen);
var: timer = new Timer(DELAY_TIME,1);
timer.addEventListener (TimerEvent.TIMER,
function onTimer(e:Event) {function //annonymus
delay this code
clickedCard.gotoAndStop (1);
showingCard.gotoAndStop (1);
clickable map list
showingCard.addEventListener (MouseEvent.CLICK, onClickCard);
showingCard = null;
addChild (gameScreen);
}
);
Timer.Start ();
}
}
} / / Match class
} / / packages
When I click on the easy button in the swf file I get this message.
ReferenceError: Error #1069: property not found on flash.display.SimpleButton level and there is no default value.
to Match / onClickButton)
The switch statement checks the 'e.target.level' to see which option has been selected, the part level of this being the word "Easy" or anything else. e.Target points to the object that sent the event, which seems to be a SimpleButton object. But a SimpleButton object cannot have the properties created for her as a movieclip can, in order to verify his 'level' property is looking for something that is not normally.
Where assign you the level of ownership, of what object it give you?
(hindsight: don't want to jump on the reaction of Dave.) This meets an ask me if... I always check before submitting a message to see if someone answered while I was devise a response and normally go back on the forum to check... If if I don't post unless there is a marked difference is answers this time I just went back one level and not seen no response, so I thought that none received... it looks like going back to the forum is the right path to follow)
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How can you use a conditional statement inside a <; cfset >;
I want to write a line of code that basically says:
< cfset foo = 0 < cfif foo2 IS NOT "" > + #foo3 # < / cfif > > "."
I get an error. is this possible?
And if it is possible, can you add several conditions?
Thank you!
No, you can not do this. You cannot use CFML to built another CFML statement during execution. All the CFML must be compiled before execution, so as you can probably see how what you are trying to light cannot possibly work.
You must have the code to all present and correct at compile time, so it can be compiled, and then it can be run.
So, something like this:
Obviously this is just your example and your real need is different, but the important thing here is to understand the difference between compile time and runtime.
--
Adam
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