Use WMP to play audio files of older games triggers the Crash game
I have a game more Microsoft called Age of Empires. The game has some cool sound effects, I went into the game directory and played some of the sounds with Windows Media Player. Now when I try to play the game, it crashes when these sounds are triggered.
I learned that WMP adds a kind of coding for audio files when he plays, and that older games such as Age of Empires do not include this extra info so when the game tries to play the sounds, it crashes.
I tried to uninstall the game completely and put it back and even delete audio files and their replacement, but he did not set. It is only the sounds that I played on WMP that cause the game to Crash, all the sounds I was not playing on WMP still work fine.
Can you please tell me how to resolve this.
Hi Halima,
Thanks for your reply. I managed to solve the problem in a different way. I open each file with a program (I use Adobe Audition) for audio editing, you click Save under and saved all of the audio files as new mp3 files, crushing & replace the original files. I did it in bulk by opening all the audio files at the same time and choosing "save all".
This seems to have removed the additional coding added to audio files in Windows Media Player and the game can play these audio files when triggered.
That said, I do not understand why crushing & replacing the mp3 files fixed the issue so that the uninstall & reinstall the game does not - this method of relocation removed all files of game (including all audio files) and replace them with the original from disk files, but still they cannot be triggered by the game. Maybe the computer recognized them somehow as the same files that WMP had altered and automatically change them again. Very strange.
Thank you
David
Tags: Windows
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