Creating instances of symbols with names of single instance in Actionscript 3

Hey

I was wondering if it is possible to create a large number (say 100) instances of symbols where each of the various bodies had its own unique name for the instance.  The names beeing something like ball1, ball2, ball3, etc...

Normally I just create all these and manually give them their name, so a solution to this would be throw me a lot of time.

Thank you

Here is a very simple example that should help you get started:

--------

var howMany:int = 100;

var itemNameList:Array = new Array();

function populateScreen() {}

for (var i: int = 0; i< howmany="" ;="" i++)="">

var newBox:box = new box();

addChild (newBox);

newBox.name = 'box' + i;

itemNameList.push (newBox.name);

newBox.x = Math.Random () * stage.stageWidth/2;

newBox.y = Math.Random () * stage.stageHeight/2;

}

trace (itemNameList);

}

populateScreen();

----------

Have a movieClip in the library of the film with a class name of 'box '. Create a new instance of this object, add it to the display list and then define a name property. I then added every name in a table so that you can keep track of the objects. I then placed each in a random place on the screen.

Tags: Adobe Animate

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