CS5 - create User Interfaces

In fact, I am trying to create user interfaces. As far as I know, I understand, this can be done using Flex.

So, I downloaded and installed FlashBuilder. Creation / compilation of projects of the user interface is not the main issue. It works pretty well.

Once created, you must create a package (using the Extension Builder), in order to save it (using the extension manager).

Right now, I don't have the tool to create the package.

So, my questions are:

-Where can I get the FlashBuilder plugin to create a package?

-Can I be a member of Adobe programs for these tools?

-What is the point of all this?

-You have to pay to get FlashBuilder to create user interfaces,

-Then still have to pay to be able to create together, otherwise we cannot use what we did!

Let me know if I am mistaken, it seems weird to me!

Kind regards

Thomas.

I finally managed to find out how I can do it.

First of all, download FlashBuilder. Then you must install the ExtensionBuilder plugin.

After that, you should have Extension Builder project model avaible in menu for project creation.

Then, you set the properties of your project.

ExtensionBuilder plugin is now available without having to subscribe to one of the Adobe programs.

Tags: Illustrator

Similar Questions

  • Documentation on creating user interface (with Javascript and / or Flash)

    Hello

    so far I use JavaScript to create my own UI, something like

    funky var = new window ("dialog", "window title ', [100,100,300,200]");
    DWIN.okButton = Dwin.add ('button', [150,70,190,90], 'OK', {name: 'ok'});
    DWIN.myText = Dwin.add ('edittext', [10,10,190,30], ' mytext' ");

    ... and so on.

    I've put together some of the pieces on the use of this 'New Window()' thing here and there, but what Miss me is something like official documentation on these orders. The official Adobe documentation does not include this information, so where can I find it?

    Moreover, I am looking for information on the generation of the user interface with Flash, but aside from one (fairly complex) example that is in the folder "Sample Scripts" of my installation, I couldn't find anything.

    So, where can I get this information? I use CS5 on Windows 7 (64-bit)

    See you soon

    BLIK

    Dox:

    C:\Program Files (x 86) \Adobe\Adobe Utilities - tools toolbox CS5\SDK\JavaScript CS5\ExtendScript guide CS5.pdf

  • Creating user interface inside the transmitterPlugin.cpp

    Hi, I had two questions about transmitterPLugin. I am trying to create a plugin that will transmit data to the monitor of first source pro on an external device.

    transmit_UI.PNG

    (1) I use the MessageBox to create a normal window from the code above, but how to create a UI like premier pro has inside the function above? Is there documentation on creating interface user using C++?

    Or should I create a Javascript UI file that is used by the C++ plugin loading?

    (2) in the SDK documentation mentions this:

    transmit_other.PNG

    By clicking on the following call pass does not any useful information. I also checked on a previous post on this https://forums.adobe.com/thread/1179336

    Adobe explain please how can I get the suite to call forwarded to work. For example, should I create a video filter that, if the user adds to the clip, it should

    Send the entire timeline for external devices, how to use the SDK example files to achieve this? Should I export a Video_filer plugin and a plugin of the issuer or should

    Add the source code of these two into one? It would be useful to understand the workflow, since there is no examples related to this in the SDK.

    Thank you

    Since you have to scrub the timeline and see live results, plugin show is the way to go.

    The interesting part of your project, it's that you must return the frame for head tracking, even if there is no new image from Premiere Pro.  I agree that you need the while loop in a separate thread or process, so that it can continue to loop and manage the lead followed separately.

    SetupDialog certainly isn't the place to run a processing loop.  This is only a place to display the user settings and save them.  To the settings dialog box, you can use Windows or Mac API.

    During the ActivateDeactivate, you can manage physical access low level, and could be a possible place to redeploy a new priority processing thread that assumes the head track frames and handles.

  • Several monitors, duplicate user interfaces

    Hey everybody,

    My application consists (as the title suggests) a computer running 4 touchscreen monitors. Three of the monitors will be completely different, but the 4th will be one combination of the other 3. The 4th is larger, so it will be good in fact whole face front of monitor 1.

    Here's a representation of what will be setup.

    The hardest part is that I need 4 monitor to act exactly like the other monitors in its respective sections. It would be nice to be able to do it without having to send my data to several places each time or code duplication. Someone of you have experience in the duplication of the user interface, or knows of a clever way to do this?

    I think I have to do is create a new interface for the 4th monitor which triggers other user interfaces and vice versa. The disadvantage is to further development on the top of the UIS, I already have, and if I change something with the first 3 UI, I have to come in and change the 4th manually. I also have to do an event overall fantasy trip LIKE THIS in order to communicate between two different screws

    Any help is appreciated.

    Thank you!

    If the VI opened on monitor 1-3 is re-entering, you can use a subgroup of experts to open a copy of it on the "master" VI If you are handy with the sub-panels you have small portions of the unique façade of several visible screws on the front of the master VI. The hard part is going to be designing a system of communication that allows screw incoming control safely the same resource without any kind of race condition.

    Search example: Create User Interfaces > General > live multiple in a Subpanel.vi

    Edit: lynn beat me to it

  • How to view the user interface created using CS Extension Builder in our menu.

    Hello

    I created a user interface that includes a text box and a button using "CS Extension Builder" and as I - CS5.

    I enter this in the window-> Extension.

    But I want it to appear in my menu.

    so I just want to know how can I do this? Any API does it take?

    Thank you

    What is not clear with the samples, it is that your CSXS Extension can actually choose not to contribute a menu under window > Extensions.

    FreeGrid sample has elements of menu under window > SDK > free grid (who calls in C++ code that fires a CSXS event to open the extension) and the title of the window > Extensions > free UI grid that opens the CSXS Extension, which, in turn, communicates with the C++ plug-ins. If you remove the

    tag in the manifest file of the extension of the free grid UI (under .staged-extension/CSXS), then who's going to get rid of the window > Extensions > free menu item grid UI, leaving only the menu item defined in the C++ plug-ins. Appears not to be supported by Bundle manifest Editor Extension Builder (I'll file a bug on this topic now), but you can manually edit the manifest file (in Extension Builder, you will need to click on the arrow down on the upper right of the package Explorer and select "filters", then uncheck the ".") * resources"box - this will make the folder visible .staged-extensions. Then just navigate to the fichier.staged-extension/CSXS/manifest.xml, right click on it and select "open with > XML Editor".)

    Hope that helps,

    Louis

  • creating the table in the custom user interface

    Hello

    I am trying to create a table of revenue as part of my custom in VBAI user interface. I have attached a code example of the with few variables. I wonder if there is a way to do the same thing without VBAI throw an exception that it cannot have dependencies. Please throw your entries.

    Thank you.

    I have attached a few changes 2 Untitled. VI (updated the connector pane) and custom UI VI and a simple inspection (be sure to check the status of cleanup to see how ref VI is closed). I hope this helps.

  • Creating an application without a head without a user interface

    I use the NDK for about 2 weeks now and I can't seem to find any resource on the following blackberry Web site.

    I am creating an application without a head that would run every 24 hours on my blackberry.  I have the app created with Momentics headless and it does what I need it to do. But right now I need to have a button in a user interface to call him.

    What I'm trying to do is,

    1. Have created enforcement wihtout the need of a user interface for packing it or deployment using our company BES.

    If you can point me to a tutorial or an example that would be great.  Of course if you have a response to these two that is too !

    Thank you

    Lothus.

    Watch the timer shutter release for app without head, code snippets and explanations can be found here:
    https://developer.BlackBerry.com/native/documentation/device_platform/headless_apps/triggers.html#TI...

    If you need a more complete example, I can create one, but I don't know when I'll have the time to do it, he could be close to mid-January. But honestly, all the necessary code is already in the docs.

    Don't forget to register action TIMER_FIRED in your bar - descriptor.xml under your app without a head part, I think it is also covered in the docs.

  • How to create the default user interface is newly added to the columns in the table

    I added the new columns to the database table existed who got the default values for the user interface to the columns existed.

    How to create the default UI for the new columns.

    I couldn't see the newly added columns change the default UI (object browser-> database-> default UI - Edit-> Table).

    Using APEX 5.0.3

    Can you please help.

    Thank you.

    Find the option "Synchronize with database" under tasks on the interface's default user - Edit

  • What script to create a model with a user interface panel

    Hello guys,.

    So I am new to scripting and javascript and I'm trying to keep it simple. I'm a VJ and want to create a script where I get a 'BPM' and a 'beat' lengh and it generate me a comp with the right length and * a layer with a marker ofr each beat.

    I was able to create this script, but I try to make it look a little better with integration of the user interface for AE I wasn't able to make it work right. If anyone can help me or give me some advice. I think that I'm not good with the expression "addComp" in the buildUI function.

    I copy everythin because it is long but you'll be understaind the main idea. My question is how to that the entry in my Advanced UI instead of "the guest".

    Here is my first code that does the job:

    Elements Var Set

    var name = prompt ("membership name");

    var BPM = prompt ("your BPM");

    If (isNaN (BPM)) {}

    Alert ("you must give the model a value");

    }

    Var prompt = beats ("how many times");

    If (isNaN (Beats)) {}

    Alert ("you must give the model a value");

    }

    frameRate var = prompt ("your fps");

    If (isNaN (frameRate)) {}

    Alert ("you must give the model a value");

    }

    term var = (60 / BPM * bat); Automatically generated

    var beat = (60 / BPM);

    Part of creation

    app.project.items.addComp (name, 1920, 1080, 1, duration, frameRate); Create the model with custom Lengh

    App.Project.Item (01).layers.addSolid ([0,0,0], "BG", 1920, 1080, 1, length); Create solid BG

    var firstLayer = app.project.item (1) .layer (1);

    firstLayer.label = 16;

    App.Project.Item (01).layers.addSolid ([0,0,0], "FX", 1920, 1080, 1, length); Create sound FX

    App.Project.Item (01).layers.addNull (Duration); Create the Null object

    var firstLayer = app.project.item (1) .layer (1); Rename the Null object

    firstLayer.enabled = false;

    firstLayer.name = "Beats";

    firstLayer.label = 0;

    Place a marker on the 64 first beat

    var myMarker = new MarkerValue("0");

    firstLayer.property("Marker").setValueAtTime (beat * 0, myMarker);

    Every beat on opacity-keys

    myProperty = firstLayer.opacity;

    myProperty.setValueAtTime (beat * 0, 0);


    For reference, I'm going to place code Dan here and use line numbers, as I explained.

    Fig. A

    var name = prompt("Composition name");
    var BPM =prompt("Your BPM");
    if (isNaN(BPM)) {
        alert("You must give the comp a value");
      }
    
    var Beats = prompt("How Many Beat");
    if (isNaN(Beats)) {
        alert("You must give the comp a value");
        }
    
    var frameRate = prompt("Your fps");
    if (isNaN(frameRate)) {
        alert("You must give the comp a value");
        }
    
    var duration = ( 60  / BPM * Beats ); //Auto Generated
    var beat = (60  / BPM);
    //Creation Part
    var myComp = app.project.items.addComp(name, 1920, 1080, 1, duration, frameRate); // Create Comp with Custom Lengh
    var firstLayer = myComp.layers.addSolid([0,0,0], "BG", 1920, 1080, 1, duration); // Create BG Solid
    firstLayer.label = 16;
    myComp.layers.addSolid([0,0,0], "FX", 1920, 1080, 1, duration); // Create FX Solid
    firstLayer = myComp.layers.addNull(duration); // Create Null Object
    firstLayer.enabled = false;
    firstLayer.name = "Beats";
    firstLayer.label = 0;
    // Place a marker on the 64 first beat
    var myMarker = new MarkerValue("0");
    firstLayer.property("Marker").setValueAtTime(beat*0, myMarker);
    // Key every Beat on opacity
    var myProperty = firstLayer.opacity;
    myProperty.setValueAtTime(beat*0, 0);
    

    OK, so for your configuration, looks like you're striking four data sets. You have the model name (fig.) At line 1), BPM (lines 2-5 of Fig. (A), (lines 7-10 of Fig. rhythms (A) and the FPS (lines 12 to 15 of Fig. (A). then it comes to the UI, you can change what I had posted to...

    res = "group{orientation:'column', alignment:['fill', 'fill'], alignChildren:['fill', 'fill'],\
      myCompName: EditText{text:'Enter comp name'},\
      myBPM: EditText{text:'Enter BPM'},\
      myBeats: EditText{text:'Enter beats'},\
      myFPS: DropDownList{properties:{items:['23.976', '24', '29.97', '30', '59.97', '60']}},\
      createComp: Button{text:'Create comp'},\
    }"
    

    This will give you all entries in four data for the user interface. It is preferable to assign each control to a new variable for use in your script.

    // Control Variables
      var compName = myPanel.grp.myCompName;
      var myBPM = myPanel.grp.myBPM;
      var myBeats = myPanel.grp.myBeats;
      var fps = myPanel.grp.myFPS;
      var createComp = myPanel.grp.createComp;
    

    Once you have these variables you can then start the default implementation as appropriate. in this case, the drop-down list should be a starting point for it's selection, so that you can say to use the first default entry as follows.

    //Defaults
      fps.selection = 0;
    

    Now, you can configure your onClick for button createComp feature. This will contain to working part of the Dan code that treats everything (lines 17-33 of Fig. (A). I've added a few lines of options above this (lines B Fig. 1-7) in the below code just to match the variable names so you wouldn't need to change the code.

    Fig. B

    //onClick setups
      createComp.onClick = function(){
      //Gather user entered values
      var name = compName.text;
      var BPM = Number(myBPM.text);
      var Beats = Number(myBeats.text);
      var frameRate = fps.selection.text;
    
      var duration = ( 60  / BPM * Beats );
      var beat = (60  / BPM);
      //Creation Part
      var myComp = app.project.items.addComp(name, 1920, 1080, 1, duration, frameRate);
      var firstLayer = myComp.layers.addSolid([0,0,0], "BG", 1920, 1080, 1, duration);
      firstLayer.label = 16;
      myComp.layers.addSolid([0,0,0], "FX", 1920, 1080, 1, duration);
      firstLayer = myComp.layers.addNull(duration);
      firstLayer.enabled = false;
      firstLayer.name = "Beats";
      firstLayer.label = 0;
      // Place a marker on the 64 first beat
      var myMarker = new MarkerValue("0");
      firstLayer.property("Marker").setValueAtTime(beat*0, myMarker);
      // Key every Beat on opacity
      var myProperty = firstLayer.opacity;
      myProperty.setValueAtTime(beat*0, 0);
      }
    

    Then line 2 Fig. b starts the call onClick for button and assigns a function. Within the function, we run the process. Fig. B Line 4 seizes the compName edit text attribute of the text control, using the Number() function convert us this text to a number for use online B Fig. 9 and 10 and B Fig. 5 line gets the text attribute of the text control edit BPM. Goes same for line 6 of the Fig. B and the beats variable. For line B Fig. 7, a drop-down list requires calling his selection of the attribute, then it is text attribute to get the actual string. The drop was more logical for FPS due to the standard rates that exist. This list can be changed of course to your liking. Now, there is no safety net as I like to call for the modification of the text controls to make sure text is not entered when you need a number and vice versa. It would be something of can check after line 7, Fig. B before trying to run the code in process (Fig. B lines 9-25). I hope that it will be easy enough for you to understand.

    If the script is as follows.

    {
    function myScript(thisObj) {
      function myScript_buildUI(thisObj) {
      var myPanel = (thisObj instanceof Panel) ? thisObj : new Window("palette", "My Panel Name", [0, 0, 300, 300]);
    
      res="group{orientation:'column', alignment:['fill', 'fill'], alignChildren:['fill', 'fill'],\
      myCompName: EditText{text:'Enter comp name'},\
      myBPM: EditText{text:'Enter BPM'},\
      myBeats: EditText{text:'Enter beats'},\
      myFPS: DropDownList{properties:{items:['23.976', '24', '29.97', '30', '59.97', '60']}},\
      createComp: Button{text:'Create comp'},\
      }"
    
      //Add resource string to panel
      myPanel.grp = myPanel.add(res);
    
      // Control Variables
      var compName = myPanel.grp.myCompName;
      var myBPM = myPanel.grp.myBPM;
      var myBeats = myPanel.grp.myBeats;
      var fps = myPanel.grp.myFPS;
      var createComp = myPanel.grp.createComp;
    
      //Defaults
      fps.selection = 0;
    
      //onClick setups
      createComp.onClick = function(){
      //Gather user entered values
      var name = compName.text;
      var BPM = Number(myBPM.text);
      var Beats = Number(myBeats.text);
      var frameRate = fps.selection.text;
    
      var duration = ( 60  / BPM * Beats );
      var beat = (60  / BPM);
    
      //Creation Part
      var myComp = app.project.items.addComp(name, 1920, 1080, 1, duration, frameRate);
      var firstLayer = myComp.layers.addSolid([0,0,0], "BG", 1920, 1080, 1, duration);
      firstLayer.label = 16;
      myComp.layers.addSolid([0,0,0], "FX", 1920, 1080, 1, duration);
      firstLayer = myComp.layers.addNull(duration);
      firstLayer.enabled = false;
      firstLayer.name = "Beats";
      firstLayer.label = 0;
    
      // Place a marker on the 64 first beat
      var myMarker = new MarkerValue("0");
      firstLayer.property("Marker").setValueAtTime(beat*0, myMarker);
      // Key every Beat on opacity
      var myProperty = firstLayer.opacity;
      myProperty.setValueAtTime(beat*0, 0);
      }
    
      //Setup panel sizing and make panel resizable
      myPanel.layout.layout(true);
      myPanel.grp.minimumSize = myPanel.grp.size;
      myPanel.layout.resize();
      myPanel.onResizing = myPanel.onResize = function () {this.layout.resize();}
    
      return myPanel;
      }
    
      var myScriptPal = myScript_buildUI(thisObj);
    
      if ((myScriptPal != null) && (myScriptPal instanceof Window)) {
      myScriptPal.center();
      myScriptPal.show();
      }
      }
    
      myScript(this);
    }
    
  • How to create a user interface, where my customers can create an account with my site

    How to create a user interface, where my customers can create an account with my site

    Hello

    Some associates of threads

    Re: How can someone create an account / register on my site?

    Re: Can I create a login/password in the Muse for a HTML5 page or two?

    Let me know if you have any question.

  • Currency of the line has changed since the user interface has been made on creating

    Hi all

    I'm ' currency of the line has changed since the user interface has been made. " The key to the planned line was oracle.jbo.Key' error on create action. Use case is simple. He saw table and create a button. When I click the Create button, I get this error. Back button of the browser is never used.

    The strange thing is that I don't get this error when I run my application on your premises. However, after I had it deployed in real development environment, he started up this error and I do not get this error on other pages.

    JDeveloper Version: 11.1.2.2.0 (JSF 2.0)
    Weblogic Version development environment: 11.1.1.6

    Kind regards
    Anil

    Same question: do you have the correct version of the runtime ADF your server?

    Timo

  • What should I use to create the user interface of a CEAP plugin on mac

    Hey there,

    I'm new to the development of a plugin, but I did development of script for quite a long time however. I'm tring to develop an ECAP plugin. I go to the sample project of "Panelator" (from AE CC SDK), but I don't know how to create ui for the control panel plugin stuff.

    The sample project is not an example of code to do this on a mac computer, I found the code examle for windows however.

    So, can someone generously tell me how? I had to do with cocoa? But as I understand it, I can only use Objective-C to write cocoa ui.

    Thank you very much!!!

    Hi Li Zhiqing,

    We have just announced in the next major update to AE CC signs HTML5 is supported:

    http://blogs.Adobe.com/AfterEffects/2014/04/new-changed-after-effects-CC-2014.html

    This will allow to create the user interface using HTML5 and use your scripts for the conduct of AE.  It is quite a bit easier than the use of cocoa for the construction of the UI panel.  Thoughts?

  • create the user interface for script tabs

    Hey guys. I'm new to the script for the AE. I'm trying to create a user interface that has different functions in different tabs, so that, according to article your you get different options. Is this possible? If Yes, are there examples or tutorials that I can follow? all resources at all would be great. Thanks in advance.

    I actually have a set of three videos is dedicated to ExtendScript GUI which will publish in about five weeks. It will show how to create and fill panels with tabs and much more. It may not be soon enough for your current task however. I would like to make a post here that has some basic commands to help you get started in general.

    http://forums.Adobe.com/message/3973071#3973071

  • How can we create a document in the user interface?

    Hi all

    Is there an API to create a document in the user interface? Please help me...

    Oh, I you you now. This is something that was queried on before but most often to get the glimpse of another program. You can get an overview of the current document, open but I don't think that there is an exposed method for a document not open. Obviously, I has this ability, but unfortunately it's not in the API, at least that I've ever seen.

  • How do I switch back to the previous user interface style

    Is it possible to restore the v31 pre user interface style? Why the user interface has been changed in the first place? The user interface was the area with the least amount of questions, especially when it comes to style and colors. I'd rather see Mozilla devs allowing multiple clients sharing the same locally stored in structure of the mailbox that waste their time on evolving user interface.
    So, is it possible to get back to how it looked like before rather than having everything be gray and dark blue battleship? It's especially annoying when creating new emails. The header section is all gray offering much less contrast and with weak lines, there is barely any spacing between header lines. It is totally against what produced the 30 years of UX research.
    A cure for this?

    Themes of the addon:

    If you really want o back to the 24.6.0 version:

Maybe you are looking for