Creating user interface inside the transmitterPlugin.cpp

Hi, I had two questions about transmitterPLugin. I am trying to create a plugin that will transmit data to the monitor of first source pro on an external device.

transmit_UI.PNG

(1) I use the MessageBox to create a normal window from the code above, but how to create a UI like premier pro has inside the function above? Is there documentation on creating interface user using C++?

Or should I create a Javascript UI file that is used by the C++ plugin loading?

(2) in the SDK documentation mentions this:

transmit_other.PNG

By clicking on the following call pass does not any useful information. I also checked on a previous post on this https://forums.adobe.com/thread/1179336

Adobe explain please how can I get the suite to call forwarded to work. For example, should I create a video filter that, if the user adds to the clip, it should

Send the entire timeline for external devices, how to use the SDK example files to achieve this? Should I export a Video_filer plugin and a plugin of the issuer or should

Add the source code of these two into one? It would be useful to understand the workflow, since there is no examples related to this in the SDK.

Thank you

Since you have to scrub the timeline and see live results, plugin show is the way to go.

The interesting part of your project, it's that you must return the frame for head tracking, even if there is no new image from Premiere Pro.  I agree that you need the while loop in a separate thread or process, so that it can continue to loop and manage the lead followed separately.

SetupDialog certainly isn't the place to run a processing loop.  This is only a place to display the user settings and save them.  To the settings dialog box, you can use Windows or Mac API.

During the ActivateDeactivate, you can manage physical access low level, and could be a possible place to redeploy a new priority processing thread that assumes the head track frames and handles.

Tags: Premiere

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